The i3DSpeed project is dedicated to testing performance of a large number of graphics cards under the Windows OS.
Traditionally, we offer you performance diagrams of popular graphics cards and inform about the best price/performance deals in the market.
March 2011, Issue #39 (128)
What's new:
- Added test results of Radeon HD 6790, GeForce GTX 590, GeForce GTX 460 SE, 2 x GeForce GTX 570 SLI.
- Archived tests results of Radeon HD 5970 and overclocked GeForce GTS 450, GeForce GTX 460, GeForce GTX 570.
Testbed configuration
- Intel Core i7-975 3340 MHz CPU
- ASUS P6T Deluxe motherboard on the Intel X58 chipset
- 6GB of 1600MHz DDR3 SDRAM from Corsair
- WD Caviar SE WD1600JD 160GB SATA HDD
- Tagan TG900-BZ 900W PSU
- Windows 7 Ultimate 64-bit, DirectX 11
- 30" Dell 3007WFP monitor
- NVIDIA Drivers 267.31, 267.59, 267.71
- ATI CATALYST 11.3, 11.4
Benchmarks
- Far Cry 2 (Ubisoft) — DirectX 10.0, Shaders 4.0 (HDR), built-in benchmarking utility (the Middle level), maximum settings.
- CRYSIS Warhead (Crytek/EA) — Cargo, DirectX 10.0, Shaders 4.0, Very High settings, batch file, timedemo available by e-mail request.
- Colin McRae: DiRT 2 (Codemasters) — DirectX 10.0/11.0, Ultra High settings, run as follows: "dirt2.exe -benchmark example_benchmark.xml".
- Metro 2033 (4A Games/THQ) — DirectX 11.0, Super High settings, PhysX disabled, run from in game.
- Just Cause 2 (Avalanche Studios/Eidos Interactive) — DirectX 11.0, Super High settings, run from in game.
- Aliens vs. Predator (Rebellion/SEGA) — DirectX 11.0, Shaders 5.0, Very High settings, run from in game.
- F1 2010 (Codemasters) — DirectX 11.0, Ultra High settings, run as follows: "formulaone.exe -benchmark example_benchmark.xml". Game provided by NVIDIA.
- Tropics Benchmark 1.3 (Unigine) — DirectX 10.0, High settings.
- Heaven Benchmark 2.0 (Unigine) — DirectX 11.0, High settings.
- 3DMark 11 (FutureMark) — DirectX 11.0, Performance settings.
- RightMark3D (iXBT.com) — DirectX, a synthetic benchmark, Shaders 2.0/2.0b/3.0.
We'd like to thank Unigine for helping us set up their benchmarks.
Graphics cards
In the brackets are ROP/TMU clock rate, shader unit clock rate, effective memory clock rate.
- AMD Radeon HD 5570 1024MB GDDR3 1.1ns (650/650/1680 MHz)
- AMD Radeon HD 5670 1024MB GDDR5 40x (775/775/4000 MHz)
- AMD Radeon HD 5750 1024MB GDDR5 50x (700/700/4600 MHz)
- AMD Radeon HD 5770 1024MB GDDR5 50x (850/850/4800 MHz)
- AMD Radeon HD 6790 1024MB 256-bit GDDR5 50x (840/840/4200 MHz)
- AMD Radeon HD 6850 1024MB 256-bit GDDR5 50x (775/775/4000 MHz)
- AMD Radeon HD 6870 1024MB 256-bit GDDR5 50x (900/900/4200 MHz)
- AMD Radeon HD 5870 1024MB GDDR5 50x (850/850/4800 MHz)
- AMD Radeon HD 6950 1024MB 256-bit GDDR5 56x (800/800/5000 MHz)
- AMD Radeon HD 6950 2048MB 256-bit GDDR5 56x (800/800/5000 MHz)
- AMD Radeon HD 6970 2048MB 256-bit GDDR5 56x (880/880/5500 MHz)
- AMD Radeon HD 6990 2x2048MB 2x256-bit GDDR5 56x (830/830/5000 MHz)
- AMD Radeon HD 6990 2x2048MB 2x256-bit GDDR5 56x (880/880/5000 MHz)
- NVIDIA GeForce GT 430 1024MB 128-bit SDDR3 (700/1400/1600 MHz)
- NVIDIA GeForce GTS 450 1024MB 128-bit GDDR5 40x (783/1566/3600 MHz)
- NVIDIA GeForce GTX 550 Ti 1024MB 192-bit GDDR5 50x (920/1840/4100 MHz)
- NVIDIA GeForce GTX 550 Ti 1024MB 192-bit GDDR5 50x (1000/2000/4400 MHz)
- NVIDIA GeForce GTX 460 SE 1024MB 256-bit GDDR5 40x (680/1360/3400 MHz)
- NVIDIA GeForce GTX 460 1024MB 256-bit GDDR5 40x (675/1350/3600 MHz)
- NVIDIA GeForce GTX 560 Ti 1024MB 256-bit GDDR5 40x (822/1644/4000 MHz)
- NVIDIA GeForce GTX 560 Ti 1024MB 256-bit GDDR5 40x (1000/2000/4580 MHz)
- NVIDIA GeForce GTX 570 1280MB 320-bit GDDR5 50x (732/1464/3600 MHz)
- NVIDIA GeForce GTX 580 1536MB 384-bit GDDR5 50x (775/1550/4000 MHz)
- NVIDIA GeForce GTX 570 SLI 2x1280MB 2x320-bit GDDR5 50x (2x732/1464/3600 MHz)
- NVIDIA GeForce GTX 580 SLI 2x1536MB 2x384-bit GDDR5 50x (2x775/1550/4000 MHz)
- NVIDIA GeForce GTX 590 2x1536MB 2x384-bit GDDR5 50x (607/1215/3400 MHz)
Archived graphics cards
Write a comment below. No registration needed!
|
|
|
|
|