CONTENTS
-
Video cards features
-
Testbed, test tools, 2D quality
-
Test results: Quake3 ARENA
-
Test results: Serious Sam:
The Second Encounter
-
Test results: Return to
Castle Wolfenstein
-
Test results: Code Creatures
DEMO
-
Test results: Unreal Tournament
2003
-
Test results: Unreal II:
The Awakening
-
Test results: RightMark
3D
-
Test results: TRAOD: Benchmarking
in paris5_4
-
Test results: TRAOD: Benchmarking
in paris1c
-
Test results: TRAOD: Benchmarking
in paris2g
-
Test results: HALO: Combat
Evolved
-
Test results: Half-Life2(beta):
ixbt07 benchmark
-
Test results: Half-Life2(beta):
coast benchmark
-
Test results: Splinter Cell
-
Conclusion
The New Year is near, and the X-mas sales have already started.
So, what do NVIDIA and ATI have to offer 3D gamers?
Trade companies offer a real mishmash! There are remains of the former
RADEON 9700 PRO bestseller, new RADEON 9800/9800 PRO based solutions, a
strangely controversial RADEON 9800SE, a great deal of 9600/9600 PRO cards
and remains of the RADEON 9500. As to NVIDIA, it offers already obsolete
GeForce FX 5800, various GeForce4 Ti products (who needs the FX 5600 that is slower
than the GeForce4 Ti 4200 except for anisotropy?);
the current bestseller is FX5200, which replaces the MX series, and the
FX5900 doesn't sell well.
The new and old products got mixed. All previous mid-to-high processors
had 8 texture units, and now this is a privilege of High-End solutions only,
while the rest have only 4. The developers make up for it by increasing
the clock speeds and even improving architectures to speed up calculations
or improve texture operations caching. But judging by the test results
the new models are often slower than oldies.
However, today we have the High-End RADEON 9800XT, which is definitely
more powerful than its predecessors. In contrast, the RADEON 9800SE demonstrates
careless attitude of developers and marketers. Before we proceed with the review
have a look at the reviews devoted to the new R3XX/RV3XX architecture.
Theoretical materials and reviews of video cards, which concern
ATI RADEON 9500/9700/9800 GPU functional properties
- Analysis of RADEON 9700
architecture and Microsoft DirectX 9.0
- ATI RADEON 9700 Pro
128MB Review
- Gigabyte MAYA II
R9700Pro 128MB - performance estimated on the new Pentium 4
2.53 GHz based platform, comparison with the NVIDIA's 40.41 driver
- Hercules 3D Prophet
9700 Pro 128MB - new CATALYST 2.3 driver estimated in 3DMark2001
SE, and Unreal Tournament 2003 DEMO final release
- PowerColor Evil Commando2 RADEON 9700 Pro 128MB
- performance of the new CATALYST 2.3 driver estimated in game tests,
3D quality issues
- Hercules 3D Prophet
9700 Pro on ATI RADEON 9700 Pro: extreme overclocking
- ATI RADEON 9500, 9700
and Gigabyte MAYA II RADEON 9500
- Sapphire Atlantis
RADEON 9500 128MB and videocards tests in DOOM III v.0.02
- ATI RADEON 9500 PRO
128MB
- Gigabyte MAYA
II RADEON 9500 PRO and Hercules 3D Prophet 9500 PRO - detailed
analysis of anisotropic filtering of RADEON 9700
- Sapphire Technology
RADEON 7500, 8500, 9000/Pro, 9700 Pro, anisotropic filtering
of RADEON 9700
- HIS Excalibur RADEON
9700 PRO - Tests in DirectX 9.0 RC0
- ATI RADEON
9500 64MB, 9500 128MB, 9500 PRO, 9700 and 9700 PRO in DirectX 9.0:
Part 1 - Game tests in 3DMark2001, and Soft9700!
- ATI RADEON
9500 64MB, 9500 128MB, 9500 PRO, 9700 and 9700 PRO in DirectX 9.0:
Part 2 - Tests in DirectX 9.0 - synthetic tests from RightMark 3D
- Sapphire
Atlantis RADEON 9700 and RADEON 9700 PRO Ultimate Edition
- YUAN SmartVGA RADEON
9000 64MB and RADEON 9700 PRO
- Connect3D video
cards on the ATI's chips
- ATI RADEON 9800 PRO
128MB
- ATI RADEON 9600 PRO 128MB: Part 1 - game
tests and performance
- Hercules 3D Prophet 9800 PRO 128MB
and Hercules 3D Prophet 7500 128MB, and scandal around the 3DMark03
- Hercules 3D Prophet 9800 PRO 128MB
and Hercules 3D Prophet 7500 128MB (single page)
- Sapphire Technologies ATI RADEON 9200/9600/9600PRO/9800PRO
video cards
- Connect3D, Gigabyte and CP.Technology
ATI RADEON 9800 PRO video cards
- Sapphire Atlantis RADEON 9600 256MB, Sapphire
Atlantis RADEON 9600 PRO Ultimate Edition 128MB, Gigabyte RADEON
9600 PRO 128MB, Hercules 3D Prophet 9600 PRO 128MB
- Sapphire Atlantis RADEON 9200 PCI 64MB
64bit, Sapphire Atlantis RADEON 9200SE 128MB, Sapphire Atlantis
RADEON 9800SE 128MB 128bit, Sapphire Atlantis RADEON 9800 128MB,
Sapphire Atlantis RADEON 9800 PRO Lite 128MB, PowerColor RADEON
9800SE 128MB 256bit
- ATI RADEON 9800 XT 256MB
- TYAN TACHYON G9800Pro-M 128MB on ATI
RADEON 9800 PRO
- ASUSTeK ATI RADEON 9200SE/9600SE/9600XT/9800XT
cards
The RADEON 9800XT based card is made by Sapphire. As you will see, this
is actually a copy of the reference card.
As to the RADEON 9800SE, first of all I must say that ATI has no desire
to discuss such cards. Probably because we blame it for using R350 cullage
in less expensive products. But they will have to give their explanations.
Firstly, because there are THREE (!) variations of such cards. One is
officially approved by ATI (company partners obtained ATI's permission to produce
such cards) - it's built on the RADEON 9700 256bit PCB. But unofficially
ATI said that there's a couple of partners (including
Sapphire) violating the semi-official specs of the RADEON 9800SE.
If ATI is right, the Hong Kong partner behaves rather badly, especially
because the memory interface and clock speeds, which are different in these
cards, are mentioned nowhere (neither on the site, nor on the box).
256bit cards have the same clock speeds, as normal RADEON 9800 PRO has, but
twice fewer rendering pipelines. The cards from Sapphire and some other
partners have the clock speeds reduced to the level of the RADEON 9800
(plus, they have 128bit buses and twice fewer rendering pipelines).
I believe that Sapphire doesn't get such R350 cullage from ATI (otherwise
the latter wouldn't blame Sapphire), but from the gray market. We might wonder how
such chips get to this market anyway, because ATI says that ASUS, Gigabyte,
C.P.Tech and other partners buy 9800SE chips from the Canadian company
following all the recommendations.
However, in contrast to the RADEON LE, ATI's partners officially release
RADEON 9800SE based cards, even in retail packages. On the other hand,
ATI doesn't mention RADEON 9800SE on its site, as if it isn't in charge
of this chip, as well as a mixture of cards based on it (what a smart move!).
The rumour has it that the shader version 3.0 is already complete. I'd
like to know how it will be served? "Magical bubbles" again (ŠOleg Solodkov,
FIDO)? Beautiful demos delivering exclusive advantages
of the v3.0 and naturally not running on the v2.0?..
According to our research, it's
clear that most users still have DX7 cards (the result of overpricing!
Just look how many people actually need all these shaders).
And look at the figures for supershader High-End. If manufacturers
keep on raising prices, soon they will get 0.01% of sales instead
of 0.1%...
A great deal of people use integrated graphics with weak 3D. But
guys from ATI and NVIDIA pretend they didn't notice it, demanding $499 for their High-End!
The market is overstocked! DX9 cards are hardly in demand... Users
are tired of watching new solutions slower than the old ones...
Maybe it's not that painful for Europe and USA, but cards over $300
are far not affordable for many. Plus, remember that sellers try to make their own profit
out of everything even if it's senseless (you can see the former High-End products
still showcased in shelf dust, as they haven't been sold out because of the
greed and now newer solutions cost cheaper).
However, guys at ATI and NVIDIA will just grin reading this review as
they are sure that money is easy to make on users' long-suffering... That
is why I'd better stop complaining and turn to the new cards. :)
Cards
The cards have AGP x8/x4 interface, the RADEON 9800SE
has 128 MB DDR SDRAM, while the RADEON 9800XT has 256MB in 8 chips on
both PCB sides.
|
Sapphire Atlantis RADEON 9800XT |
Hynix 2.5ns memory chips (corresponds to 400 (800) MHz), memory clocked
at 365 (730) MHz, GPU works at 412 MHz. 256-bit memory bus. |
|
Sapphire Atlantis RADEON 9800SE 128bit |
Infineon 3.3ns memory chips (corresponds to 300 (600) MHz), memory
clocked at 270 (540) MHz, GPU works at 325 MHz. 128-bit memory bus. |
|
Comparison with the reference design, front view |
Sapphire Atlantis RADEON 9800XT |
Reference card ATI RADEON 9800XT |
|
|
Sapphire Atlantis RADEON 9800SE 128bit |
Reference card ATI RADEON 9500 PRO |
|
|
|
Comparison with the reference design, back view |
Sapphire Atlantis RADEON 9800XT |
Reference card ATI RADEON 9800XT |
|
|
Sapphire Atlantis RADEON 9800SE 128bit |
Reference card ATI RADEON 9500 PRO |
|
|
The package indicates this is a RADEON 9800SE card (ATI not mentioned)
and provides its brief specs (4 pipelines).
The Sapphire Atlantis RADEON 9800XT package has embossed symbols, which
make it look effective.
The coolers are entirely identical to the reference.
Here are the processors:
RADEON 9800SE
RADEON 9800XT
And here are the retail boxes.
|
Sapphire Atlantis RADEON 9800XT |
ATI's partners finally made a different box for the High-End
product. Sapphire was one of the first to develop a pretty good
box with a window (the box is wrapped in polyethylene film). |
|
|
|
Sapphire Atlantis RADEON 9800SE 128bit |
This is a stylish black and red box, ATI's favourite colors. The marking
is clear and distinguishable. |
|
Note that the company now uses the "Fueled by Sapphire" or "Fueled
by Atlantis" marks instead of "Powered by ATI".
It's also curious to look at the coupon bundled with the RADEON 9800XT
card instead of Half-Life2:
According to this coupon, when the game is released, you should call the
indicated phone numbers so they can send you the game. To activate it
you will have to use the code hidden under the protection layer.
Here are the accessory packs:
|
Sapphire Atlantis RADEON 9800XT |
User manual, software CD, RedLine CD, PowerDVD, Tomb Raider: Angel
of Darkness, coupon for Half-Life2, TV extenders, S-Video-to-RCA and DVI-to-d-Sub
adapters, external power supply adapter. |
|
Sapphire Atlantis RADEON 9800SE 128bit |
All the same except for the Half-Life2 coupon. |
|
When we overclocked the card the RADEON 9800XT worked at 460/800 MHz, while
the RADEON 9800SE performed at 370/600 MHz. I've naturally used an additional fan.
Testbed and drivers
Testbed:
-
Pentium 4 3200 MHz based computer:
-
Intel Pentium 4 3200 MHz CPU;
-
DFI LANParty Pro875 (i875P) mainboard;
-
1024 MB DDR SDRAM;
-
Seagate Barracuda IV 40GB HDD;
-
Windows XP SP1; DirectX 9.0b;
-
ViewSonic P810 (21") and ViewSonic P817 (21")
monitors.
-
ATI drivers v6.396 (CATALYST 3.9).
VSync off, S3TC off in applications.
ATI's latest drivers starting from v3.8 have a number of bugs. It seems they were
released in a hurry. The WHQL driver "forgets" to enable the OpenGL
support in the whole All-In-Wonder family!
Today we are testing the cards, which reveal no bugs in all the benchmarks
except the RightMark3D, so we'll leave our complaints for the 3Digest.
Video cards for comparison:
-
HIS RADEON 9500 (275/270 (540) MHz, 128 MB DDR, 128bit).
-
ASUS RADEON 9600XT (500/300 (600) MHz, 128 MB DDR).
-
ABIT Siluro FX 5600 Ultra (GeForce FX 5600 Ultra, 400/400 (800) MHz, 128
MB DDR2, 52.16 drivers).
-
NVIDIA GeForce FX 5700 Ultra reference card (475/450 (900) MHz, 128 MB
DDR2, 52.16 drivers).
-
NVIDIA GeForce FX 5950 Ultra reference card (475/475 (950) MHz, 256 MB
DDR, 52.16 drivers).
Due to architecture similarity we compared the RADEON 9800SE 128bit to
the RADEON 9500 128MB 128bit overclocked up to 325/540 MHz to see if such
RADEON 9800SE would make sense at its price.
Taking into account that the RADEON 9800SE 128bit costs $210-220 for
the middle of November, it would be interesting to compare it
with the FX 5700 Ultra as well, as the latter is expected to have similar price.
Test results
Before we start examining 2D quality, I should say there are no complete
techniques for objective 2D quality estimation because:
-
2D quality might strongly depend on certain card samples for almost
all modern 3D accelerators;
-
Besides videocards, 2D quality depends on monitors and cables;
-
Moreover, certain monitors might not work properly with certain video cards.
With the ViewSonic P817 monitor and BNC Bargo cable the cards showed excellent
quality at the following resolutions and clock speeds:
|
Sapphire Atlantis RADEON 9800XT |
1600x1200x85Hz, 1280x1024x120Hz, 1024x768x160Hz |
Sapphire Atlantis RADEON 9800SE 128bit |
1600x1200x85Hz, 1280x1024x120Hz, 1024x768x160Hz |
Test results: performance
Conventional signs: ANISO 8xP - Anisotropic 8x Performance (earlier
it was called Balanced), ANISO 8xQ - Anisotropic 8x Quality, ANISO
16xQ - Anisotropic 16x Quality.
Some time ago we decided not to compare ATI's maximum anisotropic
quality (16x) to two NVIDIA's modes anymore. The ANISO 8x Quality mode delivered
the real maximum quality with both trilinear filtering and anisotropy
working to their full capacity. The ATI 16x Quality showed sharper
images due to the 16th degree, but on some surfaces the filtering quality
was lower. That's the way ATI's anisotropy works. That is why we thought
it would be more correct to compare this mode with NVIDIA's Performance
and Quality.
But NVIDIA's optimization policy changes the things and we do not
know anymore if there are applications where NVIDIA's anisotropy works
to its full capacity. That is why we consider that it's correct to
compare ANISO 16xQ (ATI) to ANISO 8xQ (NV). Both have their strong
and weak points, but in general they compensate each other.
Test applications:
- Return to Castle Wolfenstein (MultiPlayer) (id Software/Activision)
- OpenGL, multitexturing, ixbt0703-demo, test settings - maximum,
S3TC OFF, the configurations can be downloaded from here
- Serious Sam: The Second Encounter v.1.05 (Croteam/GodGames) -
OpenGL, multitexturing, ixbt0703 demo, test settings: quality, S3TC
OFF
- Quake3 Arena v.1.17 (id Software/Activision) - OpenGL, multitexturing,
ixbt0703 demo, test settings - maximum: detailing level - High,
texture detailing level - #4, S3TC OFF, smoothness of curves is
much increased through variables r_subdivisions "1" and
r_lodCurveError "30000" (at default r_lodCurveError is
250 !), the configurations can be downloaded from here
- Unreal Tournament 2003 v.2225 (Digital Extreme/Epic Games) - Direct3D,
Vertex Shaders, Hardware T&L, Dot3, cube texturing, default
quality
- Code Creatures Benchmark Pro (CodeCult) - the game that demonstrates
card's operation in DirectX 8.1, Shaders, HW T&L.
- Unreal II: The Awakening (Legend Ent./Epic Games) - Direct3D,
Vertex Shaders, Hardware T&L, Dot3, cube texturing, default
quality
- RightMark 3D v.0.4 (one of the test scenes) - DirectX 8.1, Dot3,
cube texturing, shadow buffers, vertex and pixel shaders (1.1, 1.4).
- Tomb Raider: Angel of Darkness v.49 (Core Design/Eldos Software)
- DirectX 9.0, three demo scenes, maximum quality, Depth of Fields
PS20 off. The settings are equal for all the cards tested.
|
If you need patch 49, which is not easy to find, email me.
HALO: Combat Evolved (Microsoft) - Direct3D, Vertex/Pixel Shaders 1.1/2.0,
Hardware T&L, high quality
Half-Life2 (Valve/Sierra) - DirectX 9.0, two demo scenes (ixbt07
and coast).
Anisotropic filtering mode and AA+anisotropy mode.
Attention! Since this is a leaked beta version, we won't consider scores
obtained in this test.
Tom Clancy's Splinter Cell v.1.2b (UbiSoft) - Direct3D, Vertex/Pixel Shaders
1.1/2.0, Hardware T&L, Very High quality; demo 1_1_2_Tbilisi
Besides, if you need demos we use, email me as well.
The quality issues will be examined next time in the Hercules RADEON
9800XT review.
Quake3 Arena
Light modes without AA and anisotropy: the R9800XT loses a little, the
9800SE is far behind its competitors.
AA enabled: Sapphire's brainchildren look even worse.
Anisotropy enabled: fiasco again.
AA & anisotropy enabled: both cards lose the game.
So:
-
Sapphire Atlantis RADEON 9800XT - defeat
-
Sapphire Atlantis RADEON 9800SE 128bit - bad defeat
Serious Sam: The Second Encounter
-
Sapphire Atlantis RADEON 9800XT - loses the battle
-
Sapphire Atlantis RADEON 9800SE 128bit - falls far behind its competitors
Return to Castle Wolfenstein (Multiplayer)
Light modes without AA and anisotropy, and with AA enabled: both cards lose.
Anisotropy enabled: the RADEON 9800XT takes the lead, but the RADEON
9800SE is still behind.
AA & anisotropy enabled: all the same.
So:
-
Sapphire Atlantis RADEON 9800XT - wins
-
Sapphire Atlantis RADEON 9800SE 128bit - loses
Code Creatures
Light modes without AA and anisotropy, AA mode: both cards lose.
Anisotropy enabled: R9800XT comes out a leader.
AA & anisotropy enabled: the R9800XT catches up with its competitors,
but the 9800SE looks bad.
So:
-
Sapphire Atlantis RADEON 9800XT - parity
-
Sapphire Atlantis RADEON 9800SE 128bit - loses
Unreal Tournament 2003
Light modes without AA and anisotropy: R9800XT looks equal to its competitor,
the 9800SE is still behind.
AA enabled: R9800XT leads
Anisotropy enabled: FX5950U and 9800XT look equal.
AA & anisotropy enabled: R9800XT wins.
So:
-
Sapphire Atlantis RADEON 9800XT - wins
-
Sapphire Atlantis RADEON 9800SE 128bit - loses
Unreal II: The Awakening
Light modes without AA and anisotropy: 9800XT turns out to be a leader
AA enabled: 9800XT looks even better
Anisotropy enabled: all the same
AA & anisotropy enabled: 9800XT wins
So:
-
Sapphire Atlantis RADEON 9800XT - wins
-
Sapphire Atlantis RADEON 9800SE 128bit - loses
RightMark 3D
In this shader test (in spite of the awful quality) the RADEON 9800XT has
a chance to win the competition while the 9800SE still underperforms...
Light modes without AA and anisotropy: the victory goes to ATI
AA enabled: defeat
Anisotropy enabled: defeat
AA & anisotropy enabled: all the same...
So:
-
Sapphire Atlantis RADEON 9800XT - wins
-
Sapphire Atlantis RADEON 9800SE 128bit - loses.
TR:AoD, Paris5_4 DEMO
-
Sapphire Atlantis RADEON 9800XT - wins
-
Sapphire Atlantis RADEON 9800SE 128bit - wins, though it's unbelievable
TR:AoD, Paris1c DEMO
-
Sapphire Atlantis RADEON 9800XT - wins
-
Sapphire Atlantis RADEON 9800SE 128bit - the leadership is not that strong,
already lost to the FX5700U
TR:AoD, Paris2g DEMO
-
Sapphire Atlantis RADEON 9800XT - wins
-
Sapphire Atlantis RADEON 9800SE 128bit - loses
HALO: Combat Evolved
Light modes without AA and anisotropy: the R9800XT and the FX5950U go on par,
the 9800SE loses.
The game doesn't support the AA mode.
Anisotropy enabled: the 9800XT comes out a leader, the 9800SE is hopeless.
So:
-
Sapphire Atlantis RADEON 9800XT - wins
-
Sapphire Atlantis RADEON 9800SE 128bit - loses
Half-Life2 (beta): ixbt07 demo
Half-Life2 (beta): coast demo
Splinter Cell
Light modes without AA and anisotropy: both RADEONs lose.
AA is not supported in this game.
Anisotropy enabled: the R9800XT takes its leadership back, the 9800SE
drags behind.
So:
-
Sapphire Atlantis RADEON 9800XT - wins
-
Sapphire Atlantis RADEON 9800SE 128bit - loses.
Conclusion
As you can see, the RADEON 9800SE 128bit performs equally to the RADEON
9500 128bit, but its price is too high. It should be $150 at most.
I had tried to unlock 4 pipelines, but the card couldn't perform flawlessly after that.
The RADEON 9800XT is a pure leader. Today's test prove that such
cards are the strongest. But remember about ATI's drivers. The CATALYST
3.9 will be examined in detail in the November 3Digest.
However, NVIDIA's drivers are not sinless as well. By the way, the developers
recently released the patch 340 for the 3DMark03, and according to some
test labs the 52.16 drivers had cheats. They were disabled by this patch,
and the speed of the GeForce FX 5950 Ultra fell down by 15-20%.
Note that almost all RADEON 9800XT based cards (except ASUS') are made at the same factory
by ATI's order. That is why such cards
have absolutely identical features and quality despite different boxes.
The designers at Sapphire successfully used
the idea from Half-Life2 on package stickers.
The RADEON 9800SE is the same RADEON 9500, only based on the R350 instead
of the R300. The new processor hardly speeds up the performance, but the
price is greatly increased.
Note that the market offers several 9800SE kinds, so
it's possible that such high prices are inherited from the 256-bit cards:
traders simply play on identical names selling 128-bit 9800SE overpriced.
In our 3Digest you can find the full
feature comparison of video cards belonging to this and other classes.
Write a comment below. No registration needed!