ATI Radeon 9600, 9600 Pro Roundup
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CONTENTS
- Video card's
features
- Testbed configuration,
test tools, 2D quality
- Test
results: Quake3 ARENA
- Test results:
Serious Sam: The Second
Encounter
- Test results:
Return to Castle Wolfenstein
- Test results:
Code Creatures DEMO
- Test results:
Unreal Tournament 2003
- Test results:
Unreal II: The Awakening
- Test results:
RightMark 3D
- Conclusion
This summer is not only the time of NVIDIA's new solutions that
come onboard of DirectX 9.0 compatible video cards (till the spring
2003 the DX9 was represented exceptionally by ATI's products). Graphics
cards based on ATI products are also expanding their market niche pressing
out the previous releases.
First of all, there are mid-level RADEON 9600 PRO and RADEON 9600.
In contrast to the previous line of the RADEON 9700/9500 which utilized the
crippled version of the R350, the RADEON 9600 is an independent product.
These cards have their own PCB design and use the independently developed
RV350 GPU RADEON 9600 (PRO). Some of the reviews that also touch upon
these issues can be found in the list below.
Theoretical materials and reviews of video cards which concern
functional properties of the GPU ATI RADEON 9500/9700/9800
- Analysis
of RADEON 9700 architecture and Microsoft DirectX 9.0
- ATI
RADEON 9700 Pro 128MB Review
- Gigabyte
MAYA II R9700Pro 128MB - performance estimated on the new Pentium 4 2.53
GHz based platform, comparison with the NVIDIA's 40.41 driver
- Hercules
3D Prophet 9700 Pro 128MB - new CATALYST 2.3 driver estimated in 3DMark2001
SE, and Unreal Tournament 2003 DEMO final release
- PowerColor
Evil Commando2 RADEON 9700 Pro 128MB - performance of the new CATALYST
2.3 driver estimated in game tests, 3D quality issues
- Hercules
3D Prophet 9700 Pro on ATI RADEON 9700 Pro: extreme overclocking
- ATI RADEON
9500, 9700 and Gigabyte MAYA II RADEON 9500
- Sapphire Atlantis
RADEON 9500 128MB and videocards tests in DOOM III v.0.02
- ATI RADEON
9500 PRO 128MB
- Gigabyte MAYA
II RADEON 9500 PRO and Hercules 3D Prophet 9500 PRO - detailed analysis
of anisotropic filtering of RADEON 9700
- Sapphire
Technology RADEON 7500, 8500, 9000/Pro, 9700 Pro, anisotropic filtering
of RADEON 9700
- HIS
Excalibur RADEON 9700 PRO - Tests in DirectX 9.0 RC0
- ATI RADEON 9500
64MB, 9500 128MB, 9500 PRO, 9700 and 9700 PRO in DirectX 9.0: Part 1 - Game
tests in 3DMark2001, and Soft9700!
- ATI RADEON 9500
64MB, 9500 128MB, 9500 PRO, 9700 and 9700 PRO in DirectX 9.0: Part 2 - Tests
in DirectX 9.0 - synthetic tests from RightMark 3D
- Sapphire
Atlantis RADEON 9700 and RADEON 9700 PRO Ultimate Edition
- YUAN
SmartVGA RADEON 9000 64MB and RADEON 9700 PRO
- Connect3D video
cards on the ATI's chips
- ATI RADEON
9800 PRO 128MB
In our recent tests ATI's main competitor NVIDIA GeForce
FX 5600/5600 Ultra often looked stronger and more promising. But we
have lately changed the demo benchmarks in the tests to eliminate possible
cheats of the drivers made for certain timedemos or even scenes. None of
the useful optimizations are removed. Our previous reviews clearly demonstrate
the performance of the NVIDIA products with such cheats. But that
time we examined only High-End cards, and today we will take a look at the
mid-level solutions in the new tests.
The cards which will be examined today are all very interesting.
The first one comes from well-known Hercules. Its latest products have a
touch of modding. Plus a traditionally high quality and... high prices. Gigabyte
is another popular and established video card maker. Today the company deals
exceptionally with ATI processors. Finally we have ATI's partner number one,
Sapphire. This firm has the widest range of video cards based on ATI's GPUs.
So, we have 4 video cards to test, two being from Sapphire, and
all of them have unique features (which can be both positive and negative).
Cards
Sapphire Atlantis RADEON 9600 256MB |
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Sapphire Atlantis RADEON 9600 PRO Ultimate Edition 128MB
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Gigabyte RADEON 9600 PRO 128MB |
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Hercules 3D Prophet 9600 PRO 128MB |
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All cards have AGP x8/x4/x2 interface, 128 MB DDR SDRAM
memory (except Sapphire Atlantis RADEON 9600 256MB) in 8 chips on both PCB
sides.
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Sapphire Atlantis RADEON 9600 256MB |
Elixir memory chips of 5ns access time which corresponds to 200 (400)
MHz. Memory works at the same frequency, GPU at 325 MHz |
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Sapphire Atlantis RADEON 9600 PRO Ultimate Edition 128MB,
Gigabyte RADEON 9600 PRO 128MB, Hercules 3D Prophet 9600 PRO 128MB
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Samsung memory chips of 2.8ns access time which corresponds to 350
(700) MHz. Memory works at 300 (600) MHz, GPU at 400 MHz. |
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Comparison with the reference design, front view |
Sapphire Atlantis RADEON 9600 256MB |
Reference card ATI RADEON 9600 |
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Sapphire Atlantis RADEON 9600 PRO Ultimate Edition 128MB |
Reference card ATI RADEON 9600 PRO |
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Gigabyte RADEON 9600 PRO 128MB |
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Hercules 3D Prophet 9600 PRO 128MB |
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Comparison with the reference design, back view |
Sapphire Atlantis RADEON 9600 256MB |
Reference card ATI RADEON 9600 |
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Sapphire Atlantis RADEON 9600 PRO Ultimate Edition 128MB |
Reference card ATI RADEON 9600 PRO |
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Gigabyte RADEON 9600 PRO 128MB |
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Hercules 3D Prophet 9600 PRO 128MB |
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The design of all the cards coincides with the reference one. The
only distinguishing feature is blue color of Gigabyte's and Hercules's cards.
Now let's examine the coolers.
Sapphire Atlantis RADEON 9600 256MB |
This is a usual heatsink glued to the chip. Note that the
RADEON 9600 has the FCPGA package, the chip has an open die, and the heatsink
is glued to it. It's quite dangerous because users tend to take video cards
by coolers (just image how suffers this poor small die). |
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Sapphire Atlantis RADEON 9600 PRO Ultimate Edition
128MB |
It's obvious that the cooler is what differs this
card from the RADEON 9600 PRO in Sapphire's implementation. The cooling system
is based on Zalman's one. The principle of operation is simple:
the warmer front cooler transfers heat to the rear heatsink through a
pipe containing low-boiling liquid, thus increasing the heat dissipation
area. The RADEON 9600 PRO which is based on the 0.13 micron technology needs
two relatively small heatsinks, and the temperature inside the closed PC
case doesn't exceed 60 degrees. |
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Gigabyte RADEON 9600 PRO 128MB |
This time the guys at Gigabyte stepped aside from placing
orders for coolers with ThermalTake. This cooler looks more elegant, but
not less effective. It has a cooper base with heat dissipation fins. Similar
coolers once topped ASUSTeK products. The golden color of the cooler perfectly
matches the sky-blue PCB. |
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Hercules 3D Prophet 9600 PRO 128MB |
Hercules keeps to its traditions! This is a famous
round copper cooler. This time it comes with 3 LEDs. Plus original heatsinks
on the memory chips. Hercules can make a real jewel from a video card. Besides,
the sky-blue PCB also perfectly looks together with the golden cooler. |
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Here are the processors.
The Sapphire Atlantis RADEON 9600 256MB card comes in the OEM package,
i.e. without accessories and box:
Sapphire Atlantis RADEON 9600 PRO Ultimate Edition 128MB
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User Guide, 2 CDs with drivers and utilities, PowerDVD, Soldier
of Fortune II game, TV extender, DVI-to-d-Sub and S-Video-to-RCA
adapters. |
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Gigabyte RADEON 9600 PRO 128MB |
User Guide, CD with drivers and utilities, PowerDVD, 2 old games,
TV extender, DVI-to-d-Sub and S-Video-to-RCA adapters. There is also
an external power supply splitter though the card doesn't have such connector.
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Hercules 3D Prophet 9600 PRO 128MB |
User Guide, CD with drivers and utilities, PowerDVD, VietCong game,
TV extender, DVI-to-d-Sub and S-Video-to-RCA adapters. |
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All video cards (except the Sapphire Atlantis RADEON 9600 256MB)
ship in retail packages.
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Sapphire Atlantis RADEON 9600 PRO Ultimate Edition 128MB
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At first sight, this is a traditional box. But the Ultimate
Edition looks a bit different: it has a window through which you can see
the card itself. |
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Gigabyte RADEON 9600 PRO 128MB |
This is a big cardboard box in Gigabyte 's style. |
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Hercules 3D Prophet 9600 PRO 128MB |
This box is in Hercules style. The company has a good tradition
to indicate card's clock speeds on the box. |
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Overclocking
Sapphire Atlantis RADEON 9600 256MB |
325/400 -> 370/410 MHz (almost no thing) |
Sapphire Atlantis RADEON 9600 PRO Ultimate Edition 128MB |
400/600 -> 477/680 MHz |
Gigabyte RADEON 9600 PRO 128MB |
400/600 -> 485/700 MHz |
Hercules 3D Prophet 9600 PRO 128MB |
400/600 -> 485/700 MHz |
Note that:
- during the overclocking you should provide additional cooling,
in particular, for the card (first of all, for its memory):
- overclocking depends on a sample, and you shouldn't generalize
the results of one card to all video cards of this trade mark or series.
The overclocking results are not the obligatory characteristics of video
cards.
Testbed and drivers
Testbed:
- Pentium 4 3200 MHz based computer:
- Intel Pentium 4 3200 MHz CPU;
- DFI LANParty Pro875 (i875P) mainboard;
- 1024 MB DDR SDRAM;
- Seagate Barracuda IV 40GB HDD;
- Windows XP SP1; DirectX 9.0a;
- ViewSonic P810 (21") and ViewSonic P817
(21") monitors.
- ATI drivers v6.360.
VSync off, S3TC off in applications.
Cards used for comparison:
- Leadtek WinFast A310 Ultra (GeForce FX 5600 Ultra, ÷actotû
350/350 (700) MHz, 128 MB, driver 44.65);
- Leadtek WinFast A310 Ultra (GeForce FX 5600 Ultra, clock speed
lifted to 400/400 (800) MHz, 128 MB, driver 44.65);
- MSI FX5600-VTD128 (GeForce FX 5600, 325/275 (550) MHz, 128 MB,
driver 44.65);
- ATI RADEON 9600 (325/200 (400) MHz, 128 MB).
Test results
Before we start examining 2D quality, I should say there are no
complete techniques for objective 2D quality estimation because:
- 2D quality much depends on certain samples for almost all modern
3D accelerators;
- Besides videocards, 2D quality depends on monitors and cables;
- Moreover, certain monitors might not work properly with certain
video cards.
With the ViewSonic P817 monitor and BNC Bargo cable the card showed
excellent quality at the following resolutions and clock speeds:
Sapphire Atlantis RADEON 9600 256MB |
1600x1200x75Hz, 1280x1024x120Hz, 1024x768x160Hz (acceptable quality)
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Sapphire Atlantis RADEON 9600 PRO Ultimate Edition 128MB |
1600x1200x85Hz, 1280x1024x120Hz, 1024x768x160Hz (good quality) |
Gigabyte RADEON 9600 PRO 128MB |
1600x1200x85Hz, 1280x1024x120Hz, 1024x768x160Hz (good quality) |
Hercules 3D Prophet 9600 PRO 128MB |
1600x1200x85Hz, 1280x1024x120Hz, 1024x768x160Hz (good quality)
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Test results: cards' performance
Test applications:
- Return to Castle Wolfenstein (MultiPlayer) (id Software/Activision)
- OpenGL, multitexturing, ixbt0703-demo, test settings - maximum, S3TC
OFF, the configurations can be downloaded from here
- Serious Sam: The Second Encounter v.1.05 (Croteam/GodGames)
- OpenGL, multitexturing, ixbt0703 demo, test settings: quality, S3TC
OFF
- Quake3 Arena v.1.17 (id Software/Activision) - OpenGL, multitexturing,
ixbt0703
demo, test
settings - maximum: detailing level - High, texture detailing
level - #4, S3TC OFF, smoothness of curves is much increased
through variables r_subdivisions "1" and r_lodCurveError
"30000" (at default r_lodCurveError is 250 !), the configurations
can be downloaded from here
- Unreal Tournament v.2225 (Digital Extreme/Epic Games) - Direct3D,
Vertex Shaders, Hardware T&L, Dot3, cube texturing, default
quality
- Code Creatures Benchmark Pro (CodeCult) - the game that demonstrates
card's operation in DirectX 8.1, Shaders, HW T&L.
- Unreal II: The Awakening (Legend Ent./Epic Games) - Direct3D,
Vertex Shaders, Hardware T&L, Dot3, cube texturing, default
quality
- RightMark 3D
v.0.4 (one of game scenes) - DirectX 8.1, Dot3, cube texturing,
shadow buffers, vertex and pixel shaders (1.1, 1.4).
If you want to get the demo benchmarks that we use let me know by
e-mail.
Quake3 Arena
ATI's card loses in this test. Only the 256MB R9600 card works strangely
in 1280x1024.
Serious Sam: The Second Encounter
Here the RADEON 9600 PRO outdoes ver its two competitors (except
1600x1200). The RADEON 9600 256MB is a bit behind its rival. Also
note that this card falls behind its 128MB twin.
Return to Castle Wolfenstein (Multiplayer)
The situation is the same.
Code Creatures
Not many changes either.
Unreal Tournament 2003
The RADEON 9600 PRO sweeps the floor once more.
Unreal II: The Awakening
The RADEON 9600/9600 PRO have a great lead!
RightMark 3D
It's well known that the shader speed of the RADEON 9600 is higher
than the NVIDIA's one. And this test is richest in shaders.
Conclusion
- Sapphire Atlantis RADEON 9600 256MB - the release of this card
is determined exceptionally by the marketing interests in order to get rid
of stocks of old memory and let not very competent users exploit the super
256 MB memory.
- Sapphire Atlantis RADEON 9600 PRO Ultimate Edition 128MB is a
special release of the RADEON 9600 PRO and an appropriate solution for those
who are much concerned about noisiness of their PCs; it demonstrates good
performance compared to the NVIDIA's cards, and the prices which have dropped
lower the $170 mark (for the middle of July) proved the fact that the RADEON
9600 PRO is a more advantageous purchase than the GeForce FX 5600
Ultra;
- Gigabyte RADEON 9600 PRO 128MB is a copy of the reference card
with a good PCB design; its performance was discussed above;
- Hercules 3D Prophet 9600 PRO 128MB is all the same plus a more
attractive design;
All the cards have an excellent build quality! Especially it concerns
the Hercules 3D Prophet 9600 PRO 128MB; Gigabyte RADEON 9600 PRO 128MB
and Sapphire Atlantis RADEON 9600 PRO Ultimate Edition 128MB.
In our 3Digest
you can find full comparison characteristics for video cards of this and
other classes.
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