[an error occurred while processing this directive]

Gigabyte MAYA II R9700Pro 128MB (ATI RADEON 9700 Pro),
AGP 8x mode


 
 




CONTENTS

  1. General information
  2. Peculiarities of the Gigabyte MAYA II R9700Pro 128MB video card 
  3. Test system configuration and driver settings
  4. Test results: briefly on 2D, TV-out, DVD-decoding 
  5. Test results: 3DMark2001 SE game tests 
  6. Test results: Quake3 ARENA 
  7. Test results: Serious Sam: The Second Encounter 
  8. Test results: Return to Castle Wolfenstein 
  9. Test results: Code Creatures DEMO 
  10. Test results: Comanche4 DEMO 
  11. Test results: Unreal Tournament 2003 DEMO 
  12. Test results: AquaMark 
  13. Test results: RightMark 3D 
  14. 3D quality 
  15. Conclusion

When the new solution from ATI appeared on the scene, new RADEON 9700 based accelerators began arriving from ATI's partners. Before reading this review we recommend that you read the earlier published articles on this product. 

As we can see, ATI has finally started mass supplies of video cards based on its new flagship, and the chips are also delivered to its partners. But such models are pure copies of the reference sample, they are actually produced on the same plant. 

If you remember half a year ago the situation was the same. The RADEON 8500 cards which started flooding the market at that time look identically and differed only in stickers. It was obvious that according to the partnership strategy of ATI first time the partners received the whole video cards, instead of just chips, produced by Chinese company PC Partner by request of ATI Technologies. Of course, the production facilities of even such a giant as PC Partner were not sufficient, and the cards were in short supply, especially 275MHz models. 

Should we expect the same situation now? I guess yes. Taking into account a complicated design and not very powerful production facilities of the ATI's partners or even a dearth of them I think the RADEON 9700 Pro will be in very short supply. At present such cards are delivered only from ATI and its partner Sapphire which is a daughter enterprise of PC Partner. Well, the creator have the right to skim the milk. 

That is why we should expect a copy of the reference card even from Gigabyte which is known for its maverick approach in developing cards. But for a user it's even better to have entirely identical cards based on the RADEON 9700 Pro as this brings no compatibility problems, and even if they take place, ATI will try to solve them as fast as possible as they affect everybody. 

I'm very pleased that the RADEON 9700 Pro appeared at the prices much lower than the ATI recommended ones ($399). According to www.pricewatch.com the minimal price of the GeForce4 Ti 4600 cards of companies dealing with world-wide deliveries is $235 (Albatron), the maximum one is $260 (Leadtek). We took data from the shops where the cards were available at the stores at the same prices. Let's add $15 for unexpected expenses; the average price is thus $262

The minimal price for the RADEON 9700 Pro is $337, and the cards were available at the stores. The maximum acceptable price is $350. Let's add $15, and the average price is thus $358. So, the newcomer is 37% dearer than the 3D king GeForce4 Ti 4600. And what about the performance? According to our previous tests the RADEON 9700 Pro outscores the GeForce4 Ti 4600 without AA by 24.2%, with AA by 105%, with anisotropy by 103%, and with AA and anisotropy by 108%. Well, the price difference is overlapped by the performance boost. Note that we haven't examined the DirectX 9.0 yet as the API and drivers for the DX9 are not released yet. Moreover, the RADEON 9700 has excellent DVD-video and TV-out, that is why the card will certainly gain wide popularity. 

But recently NVIDIA has released a new driver which boosted up the performance considerably of the GeForce4 Ti cards and some others. We will see how the positions of the cards change with the new 40.41 driver, but I should warn NVIDIA's fans that there are still a lot of problems NVIDIA are to cope with. 

And now let' turn to the card itself. 

Card

The card has AGP x2/x4 interface, 128  MB DDR SDRAM located in 8 chips on both PCB sides. 
 







 
The card comes with Samsung memory K4D26323RA-GC2A, BGA form-factor. The highest speed is 350 (700) MHz, that is why the access time is 2.8 ns. The default speed is 310 (620) MHz.


The memory chips in the new BGA package are very popular among card makers and we won't touch upon their advantages anymore. 
 
Gigabyte MAYA II R9700Pro 128MB






Reference card ATI RADEON 9700 Pro 128MB






This is a copy of the reference card. The design is usual and it has become more complicated because of the 256bit high-speed bus (that is why until production of such expensive PCBs is mastered by the manufacturers all RADEON 9700 Pro will be as like as two peas in a pot). 

The card is equipped with standard interface connectors: VGA, DVI and TV-out (S-Video). There is a special adapter to connect TV-out via RCA (very small and without a cable). 

The heatsink on the chip differs from the reference one, though it's also big. Moreover, the desire to cool down everything that heats up is still strong and Gigabyte has covered the memory with heatsinks as well. 







Last time we mentioned that a more powerful cooling system is a necessary measure as the VPU heats up much (because of a great deal of transistors at 325 MHz and the .15-micron technology). 

Due to such power consumption it's dangerous to apply such load to the circuits that feed the AGP on mainboards, that is why the RADEON 9700 has an external power source via a connector like in case of a Floppy disc drive. If you do not connect it and turn on the computer you will see the following: 






It's interesting that ATI is used to place GPU/VPUs upside down. Our engineer Kondakov indicated at this as a possible source of problems in some games that the programmers of ATI are not able to cope with. You don't have to turn all other cards by 180 degrees to read what's written on the chip :-). Of course it's a joke but there is something mystical about the chips installed upside down in the third or fourth generation already. 

Below we will also touch upon operation of the card with two monitors and with a TV-out. 

The card ships in this box: 




Overclocking

In the first review we cast doubts on a possibility to overclock the chip as it heated up considerably. But there is some leeway for overclocking the VPU! By the way, soon we will get a new version of the popular utility for adjusting card settings - RivaTuner supporting overclocking of RADEON 9000/9700 and able to adjust AGP modes. 

Gigabyte MAYA II R9700Pro 128MB  325/620 -> 375/680 MHz 

 

Note that such overclocking was possible earlier but the memory refused to work even at its rated frequency (350 MHz). It seems that it was purposely reduced to 310 (620) MHz. 
 

Note: 

  • in course of overclocking you must provide additional cooling, in particular, for the card (first of all, for its memory):
     



  • overclocking depends on a definite sample, and you shouldn't generalize the results of one card to all video cards of this mark or series. The overclocking results are not the obligatory characteristics of a video card. 

Test system and drivers

Testbeds: 
  • Pentium 4 based computer (Socket 478): 
    • Intel Pentium 4 2530; 
    • ASUS P4T533 (i850E); 
    • 512 MB 32bit RDRAM PC1066; 
    • Seagate Barracuda IV 40GB; 
    • Windows XP. 
  • Pentium 4 based computer (Socket 478): 
    • Intel Pentium 4 2530; 
    • ASUS P4S8X (SIS 648); 
    • 512 MB DDR SDRAM PC2100; 
    • Seagate Barracuda IV 40GB; 
    • Windows XP. 
The test system was coupled with ViewSonic P810 (21") and ViewSonic P817 (21") monitors. 

In the tests we used ATI's drivers 6.159 (this driver showed that unification of the drivers for the RADEON would be extended as it supported RADEON 9700 and RADEON 8500. Probably with the software release INF files will be supplemented with data on other chips/cards). VSync was off, texture compression was off, all texture detail settings were set to maximum (High Quality) both in Direct3D and in OpenGL (in the latter case the default detail level is not the highest, that is why we had to make the respective changes). For installation of the OS on the SIS 648 based system we used AGP drivers 1.11 (the latest version for the beginning of September). 

The following cards are taken for comparison: 

  • ASUS V8460Ultra (GeForce4 Ti 4600, 300/325 (650) MHz, 128 MB, driver 30.82); 
  • Matrox Parhelia (220/275 (550) MHz, 128 MB, driver 2.31); 
  • Gigabyte MAYA AP128DG-H RADEON 8500 Deluxe (275/275 (550) MHz, 128 MB, driver 6.118). 

Driver settings

In our previous review we described the settings ATI offered. Remember that today only the DirectX 8 drivers are available! The DirectX 9.0 drivers are expected to come only in October. 

Test results

2D graphics

What can we say about 2D? Traditionally imperfect quality of NVIDIA based cards (though quite often it's a monitor to blame...). Traditionally top notch quality of ATI's samples (but it was at the time when the Canadian company produced all cards itself). Taking into account that the RADEON 9700 is now made in full accordance to the developer's requirements we can be sure that the high 2D level will retain in the cards from ATI's partners! 

The colors are very rich. On the whole, we are very pleased with 2D quality. 

As I mentioned plenty of times, estimation of 2D quality is subjective. Quality depends on a sample, as well as on the card/monitor tandem. And first of all you should pay attention to quality of the monitor and cable. 

TV-out, DVD-Video, multimonitor support

The card comes with several adapters, including S-Video-to-RCA. We used the latter to enable a TV-out: 



The driver now allows activating TV-out. We spoke a lot about such settings in the reviews on RADEON 8500 based cards. Thanks to the dual-monitor support the RADEON 9700 is able to display an image on TV without detriment to the image on the PC screen, you even don't have to reduce a resolution to 1024x768. However, the normal dual-monitor support works only on two monitors as a TV resolution will coincide with that on the monitor. But as the TV-out is limited by 1024x768, at a higher resolution the TV screen will display a floating window of 1024x768. 

On the whole, the TV image is of very good quality: 




The Clone, Extended modes are also supported on the TV-out, that is why you can watch movies, for example DVD, on TV. You can deceive the players which do not let you move a movie window to TV: you can interchange the monitor and TV in the driver settings so that you can watch a movie on TV and have a blank desktop on your monitor: 




Unfortunately, the latest version of the HyperSnapDX doesn't allow capturing screenshots from DVD movies, that is why I can't demonstrate quality of deinterlacing. The ATI Multimedia Center 7.8 supplied with the card entirely supports the technologies of the RADEON 9700 and provides excellent quality. But it's unclear whether FULLSTREAM and shader technologies can be used. It's announced that only the RealOne player supports it (which is meant primarily for the Internet - on-the-fly video playback). I haven't noticed difference between the ATI MMC 7.8 and RealOne Player (even when watching old MPEG1 files), but the ATI MMC takes only 16% of the processor's resources, while the RealOne uses it by 25%. Let's wait for new software versions with FULLSTREAM supported. 

3D graphics, 3DMark2001 - game tests

We used two testbeds as the SIS 648 mainboard allows us to enable the AGP 8x of the RADEON 9700. But so far we have noticed no difference between 4x and 8x on this stand. Even under the great load on the card. Below you will see diagrams for the SIS 648 only in the 3DMark2001. Believe us, in the other tests the difference between AGP 4x and 8x is absent. 
 

3DMark2001, 3DMARKS




Last time we compared performance of the RADEON 9700 Pro and the leading NVIDIA GeForce4 Ti 4600. Today we will continue the comparison and show how the situation changes with the new NVIDIA's drivers. Note that in the tests with the enabled AA and/or anisotropy the cards are loaded by 100% and the CPU's influence is not great. 

Last time the RADEON 9700 Pro outscored the GeForce4 Ti 4600 by 17 - 39%, and now the breakthrough is just 7 - 20.5%. 
 
 

3DMark2001, Game1 Low details






Test characteristics: 
  • Rendered triangles per frame (min/avg/max): 19773/33753/143422 
  • Rendered textures per frame with 16 bit textures (min/avg/max): 7.5/8.8/16.5 MB 
  • Rendered textures per frame with 32 bit textures (min/avg/max): 15.1/17.7/30.3 MB 
  • Rendered textures per frame with texture compression (min/avg/max): 10.7/12.2/21.0 MB 

Breakthrough of the RADEON 9700 Pro from the GeForce4 Ti 4600, %
Test type According to the tests of Pentium4 2200, driver for the GeForce4 Ti 4600 of ver.30.82 According to the tests of Pentium4 2530, driver for the GeForce4 Ti 4600 of ver.40.41
1600x1200 without AA and Anisotropy 26 8.4
1280x1024 with AA4x 121 75
1600x1200 with anisotropy 8x/16xQ 60 36
1280x1024 with AA4x and anisotropy 8x/16xQ 75 35.4

3DMark2001, Game2 Low details






Test characteristics: 
  • Rendered triangles per frame (min/avg/max): 46159/51440/147828 
  • Rendered textures per frame with 16 bit textures (min/avg/max): 8.0/8.8/10.1 MB 
  • Rendered textures per frame with 32 bit textures (min/avg/max): 15.6/17.2/19.8 MB 
  • Rendered textures per frame with texture compression (min/avg/max): 9.3/10.9/13.5 MB 

Breakthrough of the RADEON 9700 Pro from the GeForce4 Ti 4600, %
Test type According to the tests of Pentium4 2200, driver for the GeForce4 Ti 4600 of ver.30.82 According to the tests of Pentium4 2530, driver for the GeForce4 Ti 4600 of ver.40.41
1600x1200 without AA and Anisotropy 38 26
1280x1024 with AA4x 171 149
1600x1200 with anisotropy 8x/16xQ 195 148
1280x1024 with AA4x and anisotropy 8x/16xQ 181 144

 
 

3DMark2001, Game3 Low details






Test characteristics: 
  • Rendered triangles per frame (min/avg/max): 16681/21746/39890 
  • Rendered textures per frame with 16 bit textures (min/avg/max): 2.8/4.1/4.7 MB 
  • Rendered textures per frame with 32 bit textures (min/avg/max): 5.7/8.2/9.4 MB 
  • Rendered textures per frame with texture compression (min/avg/max): 5.0/7.2/8.4 MB 

Breakthrough of the RADEON 9700 Pro from the GeForce4 Ti 4600, %
Test type According to the tests of Pentium4 2200, driver for the GeForce4 Ti 4600 of ver.30.82 According to the tests of Pentium4 2530, driver for the GeForce4 Ti 4600 of ver.40.41
1600x1200 without AA and Anisotropy 29 24
1280x1024 with AA4x 188 159
1600x1200 with anisotropy 8x/16xQ 153 218
1280x1024 with AA4x and anisotropy 8x/16xQ 192 149

 
 

3DMark2001, Game4






Test characteristics: 
  • Rendered triangles per frame (min/avg/max): 55601/81714/180938 
  • Rendered textures per frame with 16 bit textures (min/avg/max): 14.9/17.4/20.7 MB 
  • Rendered textures per frame with 32 bit textures (min/avg/max): 28.4/33.5/40.0 MB 
  • Rendered textures per frame with texture compression (min/avg/max): 28.4/33.5/40.0 MB 

Breakthrough of the RADEON 9700 Pro from the GeForce4 Ti 4600, %
Test type According to the tests of Pentium4 2200, driver for the GeForce4 Ti 4600 of ver.30.82 According to the tests of Pentium4 2530, driver for the GeForce4 Ti 4600 of ver.40.41
1600x1200 without AA and Anisotropy 101 41
1280x1024 with AA4x 146 98
1600x1200 with anisotropy 8x/16xQ 90 25
1280x1024 with AA4x and anisotropy 8x/16xQ 116 53

Comments: 

  1. The gap between the RADEON 9700 and the Ti 4600 is much smaller now, though it is still great, especially in the tough modes 
  2. The biggest gap is in the AA mode because of the 256-bit memory bus
  3. The tough modes with the AA and anisotropy enabled are an excellent means for estimation of capabilities and power of the newcomer from ATI, and the previous tests give perfect marks to these functions 
  4. The overall performance of the RADEON 9700 obtained on the SIS 648 based test is much worse than that obtained on the i850E based stand. There is no difference between the AGP 4x and 8x modes. Either the ATI's or SIS's drivers are imperfect or the modern games do not use the 8x mode. Next time we will estimate operation of the AGP 3.0 on the VIA KT400. 

3D graphics, game tests

For the performance estimation we used: 
  • Return to Castle Wolfenstein (MultiPlayer) (id Software/Activision) - OpenGL, multitexturing, Checkpoint-demo, test settings - maximum, S3TC OFF, the configurations can be downloaded from here

  •  
  • Serious Sam: The Second Encounter v.1.05 (Croteam/GodGames) - OpenGL, multitexturing, Grand Cathedral demo, test settings: quality, S3TC OFF

  •  
  • Quake3 Arena v.1.17 (id Software/Activision) - OpenGL, multitexturing, Quaver, test settings - maximum: detailing level - High, texture detailing level - #4, S3TC OFF, smoothness of curves is much increased through variables r_subdivisions "1" and r_lodCurveError "30000" (at default r_lodCurveError is 250 !), the configurations can be downloaded from here 

  •  
  • Comanche4 Benchmark Demo (NovaLogic) - Direct3D, Shaders, Hardware T&L, Dot3, cube texturing, highest quality

  •  
  • Unreal Tournament 2003 Demo v.927 (Digital Extreme/Epic Games) - Direct3D, Vertex Shaders, Hardware T&L, Dot3, cube texturing, default quality

  •  
  • Code Creatures Benchmark Pro (CodeCult) is a game that demonstrates operation of cards in the DirectX 8.1, Shaders, HW T&L. 

  •  
  • AquaMark (Massive Development) is a game that demonstrates operation of cards in the DirectX 8.1, Shaders, HW T&L. 

  •  
  • RightMark Video Analyzer v.0.4 (Philip Gerasimov) - DirectX 8.1, Dot3, cube texturing, shadow buffers, vertex and pixel shaders (1.1, 1.4). 

Quake3 Arena, Quaver

   
 








Breakthrough of the RADEON 9700 Pro from the GeForce4 Ti 4600, %
Test type According to the tests of Pentium4 2200, driver for the GeForce4 Ti 4600 of ver.30.82 According to the tests of Pentium4 2530, driver for the GeForce4 Ti 4600 of ver.40.41
1600x1200 without AA and Anisotropy 38 11
1280x1024 with AA4x 113 85
1600x1200 with anisotropy 8x/16xQ 94 43
1280x1024 with AA4x and anisotropy 8x/16xQ 146 74

Thanks to the new NVIDIA's driver the Ti 4600 managed to catch up with the RADEON 9700, but the gap is still great especially in the heavy tests. 

Serious Sam: The Second Encounter, Grand Cathedral

Here are the screenshots with settings: 







Test results: 






Breakthrough of the RADEON 9700 Pro from the GeForce4 Ti 4600, %
Test type According to the tests of Pentium4 2200, driver for the GeForce4 Ti 4600 of ver.30.82 According to the tests of Pentium4 2530, driver for the GeForce4 Ti 4600 of ver.40.41
1600x1200 without AA and Anisotropy -17 -28
1280x1024 with AA4x 26 30
1600x1200 with anisotropy 8x/16xQ 0 -12
1280x1024 with AA4x and anisotropy 8x/16xQ 0 7

As I mentioned last time it's either the ATI's driver that works terribly in this game, or there is something else that prevents the RADEON 9700 from showing its might. I pin my hopes on the new drivers or at least on  explanation from ATI.

Return to Castle Wolfenstein (Multiplayer), Checkpoint

 

 
 








Breakthrough of the RADEON 9700 Pro from the GeForce4 Ti 4600, %
Test type According to the tests of Pentium4 2200, driver for the GeForce4 Ti 4600 of ver.30.82 According to the tests of Pentium4 2530, driver for the GeForce4 Ti 4600 of ver.40.41
1600x1200 without AA and Anisotropy 24 26
1280x1024 with AA4x 131 121
1600x1200 with anisotropy 8x/16xQ 116 81
1280x1024 with AA4x and anisotropy 8x/16xQ 177 106

This test doesn't worsen the scores of the ATI's solution as much as in the other tests. 

Code Creatures

This test is based on the CodeCult's engine which is used for several games. 

The engine enables almost all modern capabilities of video cards of the latest generation. And the demo program based on this engine contains quite tough scenes as to the texture size, geometry and effects used. 





Breakthrough of the RADEON 9700 Pro from the GeForce4 Ti 4600, %
Test type According to the tests of Pentium4 2200, driver for the GeForce4 Ti 4600 of ver.30.82 According to the tests of Pentium4 2530, driver for the GeForce4 Ti 4600 of ver.40.41
1600x1200 without AA and anisotropy 31 32

No comments. 

Comanche4 DEMO

   
 








Breakthrough of the RADEON 9700 Pro from the GeForce4 Ti 4600, %
Test type According to the tests of Pentium4 2200, driver for the GeForce4 Ti 4600 of ver.30.82 According to the tests of Pentium4 2530, driver for the GeForce4 Ti 4600 of ver.40.41
1600x1200 without AA and Anisotropy 0 9
1280x1024 with AA4x 58 78
1600x1200 with anisotropy 8x/16xQ 35 26
1280x1024 with AA4x and anisotropy 8x/16xQ 37 20

A processor affects much this test, and the load on the cards is very high, that is why the overall performance is low at the maximum quality level. That is why even a 50% gain is a great achievement, and RADEON 9700 often has more. 

Unreal Tournament 2003 DEMO b.927

   
 








Breakthrough of the RADEON 9700 Pro from the GeForce4 Ti 4600, %
Test type According to the tests of Pentium4 2200, driver for the GeForce4 Ti 4600 of ver.30.82 According to the tests of Pentium4 2530, driver for the GeForce4 Ti 4600 of ver.40.41
1600x1200 without AA and Anisotropy 0 -7
1280x1024 with AA4x - 62
1600x1200 with anisotropy 8x/16xQ 12 1
1280x1024 with AA4x and anisotropy 8x/16xQ - 20

This test puzzles many, but we decided to leave it here until the final DEMO version is released. Yet in our 3Digest we wrote that performance of the ATI's cards was unexplainable. But even in such a sad position the RADEON is able to break down the resistance of the game and take the lead again. Dashes in the table mean that the data obtained last time were incorrect, though the tests were carried out several times (probably the Demo was raw). 

AquaMark

 

 
 






Breakthrough of the RADEON 9700 Pro from the GeForce4 Ti 4600, %
Test type According to the tests of Pentium4 2200, driver for the GeForce4 Ti 4600 of ver.30.82 According to the tests of Pentium4 2530, driver for the GeForce4 Ti 4600 of ver.40.41
1600x1200 without AA and anisotropy 4 -2

No comments. 

RightMark 3D

   
 








Breakthrough of the RADEON 9700 Pro from the GeForce4 Ti 4600, %
Test type According to the tests of Pentium4 2200, driver for the GeForce4 Ti 4600 of ver.30.82 According to the tests of Pentium4 2530, driver for the GeForce4 Ti 4600 of ver.40.41
1600x1200 without AA and Anisotropy 48 48
1280x1024 with AA4x - 85
1600x1200 with anisotropy 8x/16xQ - 62
1280x1024 with AA4x and anisotropy 8x/16xQ - 36

This test is very complicated as it examines operability of modern accelerators with the DX8.1 functions enabled and their speed. And the RADEON 9700 copes with it excellently. 

Now let's draw a conclusion on the performance in general. Before testing on the new platform and with the old NVIDIA's driver 30.82 we wrote: According to our previous tests the RADEON 9700 Pro outscores the GeForce4 Ti 4600 without AA by 24.2%, with AA by 105%, with anisotropy by 103%, and with AA and anisotropy by 108%. Well, the average price difference of 37% is overlapped by the performance boost. 

The new results are: the RADEON 9700 Pro outperforms the GeForce4 Ti 4600 without AA or anisotropy by 15.8% ON AVERAGE, with AA by 94.2%, with anisotropy by 62.8%, with AA and anisotropy by 64.4%. Although the gap is smaller, the figures still look astounding. Again the average price difference of 37% between the RADEON 9700 Pro and the GeForce4 Ti 4600 (on the US market) is made up for by the might of the ATI's card. Moreover, we still don't know what new ATI's drivers are going to offer us. 

It should be noted that with the anisotropy enabled at the maximum level 8 in the 40.41 drivers the advantage of the RADEON 9700 could be lower if we didn't change settings of anisotropy in Direct3D in the drivers. The Level 8 in the panel of settings actually mean Level4. And the true maximum level can be set only through the RivaTuner or the registry. We marked this mode on the diagrams as "ANISO 8x true". And exactly these figures were used for comparison of the RADEON 9700. 

3D quality

Quality of the anisotropic filtering in the new NVIDIA's drivers will be studied in one of the future reviews of GeForce4 Ti cards. And now we will take a look at quality of 3D graphics of the RADEON 9700 and GeForce4 Ti 4600 on the old (30.82) and new (40.41) drivers to make sure that the performance boost is obtained not at the expense of quality. 

GeForce4 dr.29.42 GeForce4 dr.40.41 RADEON 9700
3DMark2001, Game 1


















3DMark2001, Game 2









3DMark2001, Game 3









3DMark2001, Game 4









Serious Sam: The Second Encounter: Example 1









Serious Sam: The Second Encounter: Example 2









Elder Scrolls III: Morrowind: Example 1
-





Elder Scrolls III: Morrowind: Example 2
-






 

We don't show screenshots from Morrowind obtained with the ver.29.42 as they are included in our 3Digest. But for some mess in the 3DMark: Game 1 both cards have equal quality irrespective of the NVIDIA's drivers (contrary to a wide opinion that the quality with the 40.41 drivers is much worse). The Game 1, according to the developers, has a lot of things of random nature, that is why sometimes a car can simultaneously be viewed at a bit different angles; secondly, the NVIDIA's drivers always have problems with shadows in this test. 

We have shown the screenshots from Morrowind on the 40.41 just to make sure the graphics quality doesn't get worse on this game with these drivers of the GeForce4 Ti. 

The tests let us know that the drivers 40.41 are optimized only for the GeForce4 Ti and possibly for the GeForce3 as well. And there are a lot of problems with other cards; many complain about TV-out, quality etc. with the new drivers. But the need to put obstacles on the way of the RADEON 9700 made NVIDIA to release the raw drivers 40.41. But I don't think this will stop the ATI's procession. 

Conclusion

The RADEON 9700 is an absolute champion. Moreover, I think that the developers from ATI will response to NVIDIA with new drivers with a good optimization without quality losses. 
  1. The RADEON 9700 Pro based video cards are the most powerful game accelerators for the beginning of autumn. 
  2. They have a powerful system of image displaying on two monitors one of which can be a TV screen; quality of the integrated TV-out is very good and supports 1024x768. 
  3. RADEON 9700 contains the DirectX 9.0 support which is not tested yet. 
  4. High-speed 400 MHz RAMDACs provide superb pictures on both heads; 2D quality is perfect on the whole. 
  5. The current RADEON 9700 carries all advantages of the modern 3D architecture, including a progressive áá - MSAA, top-quality anisotropic filtering which can be combined with the trilinear one, operation with multiple textures etc. (not to mention DirectX 9.0) 
  6. Unfortunately, I can't demonstrate advantages of the AGP 8x over 4È. It's either on the account of the drivers from ATI or SIS, or maybe the 4È mode is just sufficient for the modern games, as well as 128MB of memory. In future we will touch upon this question once again to make study operation of the AGP 4x/8x. We will also look at the difference between these modes in tests of professional applications. 
I hope that despite high prices such cards will rapidly fill in price lists of most stores. It's pleasant that the current frequencies of the RADEON 9700 are determined: RADEON 9700 Pro - 325/620 MHz, RADEON 9700 - 300/600 MHz irrespective of the delivery type: Retail or OEM. 

As far as the Gigabyte's card is concerned, we have nothing to say about its peculiarities as it's based on the reference design. I hope this Taiwanese trade mark will get even more popular when potential users of the MAYA II buy and work with this solution. 

At last, maybe the NVIDIA NV30 will replace the RADEON 9700 on its throne by the end of autumn, but... 
 
 

Andrew Worobyew (anvakams@ixbt.com
  [an error occurred while processing this directive]