Hercules 3D Prophet 9800 XT 256MB Video Card Review
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CONTENTS
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Video cards features
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Testbed, test tools, 2D quality
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Test results: Quake3 ARENA
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Test results: Serious Sam:
The Second Encounter
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Test results: Return to
Castle Wolfenstein
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Test results: Code Creatures
DEMO
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Test results: Unreal Tournament
2003
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Test results: Unreal II:
The Awakening
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Test results: RightMark
3D
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Test results: TRAOD: Benchmarking
in paris5_4
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Test results: TRAOD: Benchmarking
in paris1c
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Test results: TRAOD: Benchmarking
in paris2g
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Test results: HALO: Combat
Evolved
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Test results: Splinter Cell
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Quality issues (in other tests)
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Conclusion
We have recently published the analytical
research that outlines the price niches in the 3D GPU sector. It shows
that the High-End products take almost 0.1% of the whole video card market
in Russia (it makes 7-9% in Europe and USA because of the higher standard
of life and lower prices).
I've already expressed
what I think about the pricing. High-End products have become too expensive,
and they only morally hold the gaming 3D crown.
Are such products priced at $500 worth our attention? Well, all new
technologies are tested on such cards that is why it's better to describe
them using powerful accelerators. Besides, if users pay such sum of money
they have the right to get as detailed information on performance of such
cards as possible because in most cases all such functions (like AA, anisotropy)
are going to be enabled. Owners of Low-end and some Middle-end cards hardly
need such functions because of a relatively low speed. After all, most
low-end cards are actually designed only for 2D and they just optionally
offer 3D functions. That is why we carefully test every High-End product.
We have sifted a lot of cards of such class (some of them stepped down
to the Middle-end sector, some became dated, some simply died). Some of
the cards listed below sometimes crowned the 3D top.
Theoretical materials and reviews of video cards which concern functional
properties of the GPU ATI RADEON 9500/9700/9800
- Analysis of RADEON 9700
architecture and Microsoft DirectX 9.0
- ATI RADEON 9700 Pro
128MB Review
- Gigabyte MAYA II
R9700Pro 128MB - performance estimated on the new Pentium 4
2.53 GHz based platform, comparison with the NVIDIA's 40.41 driver
- Hercules 3D Prophet
9700 Pro 128MB - new CATALYST 2.3 driver estimated in 3DMark2001
SE, and Unreal Tournament 2003 DEMO final release
- PowerColor Evil Commando2 RADEON 9700 Pro 128MB
- performance of the new CATALYST 2.3 driver estimated in game tests,
3D quality issues
- Hercules 3D Prophet
9700 Pro on ATI RADEON 9700 Pro: extreme overclocking
- ATI RADEON 9500, 9700
and Gigabyte MAYA II RADEON 9500
- Sapphire Atlantis
RADEON 9500 128MB and videocards tests in DOOM III v.0.02
- ATI RADEON 9500 PRO
128MB
- Gigabyte MAYA
II RADEON 9500 PRO and Hercules 3D Prophet 9500 PRO - detailed
analysis of anisotropic filtering of RADEON 9700
- Sapphire Technology
RADEON 7500, 8500, 9000/Pro, 9700 Pro, anisotropic filtering
of RADEON 9700
- HIS Excalibur RADEON
9700 PRO - Tests in DirectX 9.0 RC0
- ATI RADEON
9500 64MB, 9500 128MB, 9500 PRO, 9700 and 9700 PRO in DirectX 9.0:
Part 1 - Game tests in 3DMark2001, and Soft9700!
- ATI RADEON
9500 64MB, 9500 128MB, 9500 PRO, 9700 and 9700 PRO in DirectX 9.0:
Part 2 - Tests in DirectX 9.0 - synthetic tests from RightMark 3D
- Sapphire
Atlantis RADEON 9700 and RADEON 9700 PRO Ultimate Edition
- YUAN SmartVGA RADEON
9000 64MB and RADEON 9700 PRO
- Connect3D video
cards on the ATI's chips
- ATI RADEON 9800 PRO
128MB
- ATI RADEON 9600 PRO 128MB: Part 1 - game
tests and performance
- Hercules 3D Prophet 9800 PRO 128MB
and Hercules 3D Prophet 7500 128MB, and scandal around the 3DMark03
- Hercules 3D Prophet 9800 PRO 128MB
and Hercules 3D Prophet 7500 128MB (single page)
- Sapphire Technologies ATI RADEON 9200/9600/9600PRO/9800PRO
video cards
- Connect3D, Gigabyte and CP.Technology
ATI RADEON 9800 PRO video cards
- Sapphire Atlantis RADEON 9600 256MB, Sapphire
Atlantis RADEON 9600 PRO Ultimate Edition 128MB, Gigabyte RADEON
9600 PRO 128MB, Hercules 3D Prophet 9600 PRO 128MB
- Sapphire Atlantis RADEON 9200 PCI 64MB
64bit, Sapphire Atlantis RADEON 9200SE 128MB, Sapphire Atlantis
RADEON 9800SE 128MB 128bit, Sapphire Atlantis RADEON 9800 128MB,
Sapphire Atlantis RADEON 9800 PRO Lite 128MB, PowerColor RADEON
9800SE 128MB 256bit
- ATI RADEON 9800 XT 256MB
- TYAN TACHYON G9800Pro-M 128MB on ATI
RADEON 9800 PRO
- ASUSTeK ATI RADEON 9200SE/9600SE/9600XT/9800XT
cards
- Sapphire Atlantis RADEON 9800XT 256MB
and RADEON 9800SE 128bit
However, it doesn't turn us away from problems of the low- and middle-end
sectors. Some of such cards are highlighted in our 3Digest,
others are reviewed separately. Today it's high time to make a kind
of a general review like that we made for sub-$100
cards. I hope by the New Year we will manage to cover all sub-$80
accelerators in one review.
And today we are testing one more High-End card based on the RADEON
9800 XT and made by Hercules. This is Guillemot's subdepartment that produces
all cards under the 3D Prophet trade mark on ATI's GPUs.
This RADEON 9800 XT based card is almost the fastest High-End solution
from ATI Technologies camp because...
Well, let's see why :)
Card
Hercules 3D Prophet 9800 XT 256MB |
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Hercules 3D Prophet 9800 XT 256MB |
The card has AGP x8/x4 interface, 256MB DDR SDRAM in 8 chips
on both PCB sides.
Hynix 2.5ns memory chips, HY5DU573222
(corresponds to 400 (800) MHz), memory clocked at 365 (730) MHz, GPU at
412 MHz. 256-bit memory bus. |
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Comparison with the reference design, front view |
Hercules 3D Prophet 9800 XT 256MB |
Reference card ATI RADEON 9800 XT |
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Comparison with the reference design, back view |
Hercules 3D Prophet 9800 XT 256MB |
Reference card ATI RADEON 9800 XT |
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This is obviously a copy of the reference card. Although earlier
all RADEON 9800 PRO based cards were made at the same factory, released
with ATI's part number and then sent to ATI's partners, Hercules's
cards had their own peculiarities (blue textolite, copper coolers
on GPU and memory chips). Now all RADEON 9800 XT based cards except
those for ASUS are produced at the same factory, and the partners
only attach their stickers.
The cooler was already discussed in the basic
RADEON 9800 XT review. Let me just briefly repeat it.
Hercules 3D Prophet 9800 XT 256MB |
This beautiful cooler is also very efficient.
Moreover, its dimensions let the card take only one AGP slot.
On the back it has a copper plate that is reliably pressed
against the memory chips with two buckles (both sinks are
screwed to the card). A special jut on the plate is attached
to the PCB in the place where the core is located.
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Remember that the cooler takes only one slot, and the fist PCI slot
is free and doesn't hamper to cool the card:
The fan is pretty quiet (but it starts buzzing when the card overheats).
Some owners of the 9800XT based cards say that the reference system
is not that quiet but we didn't come across such cards.
The card supports VIVO provided that the Rage Theater 200 chip is
installed (there is space for for it).
Have a look at the box and accessories.
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Hercules 3D Prophet 9800 XT |
The box is made of thick cardboard and traditionally pictures
a monster. The clock speeds are indicated as well. |
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Hercules 3D Prophet 9800 XT |
The box contains a user guide, software CD (including Hercules overclocker),
PowerDVD, coupon for Half-Life2, TV extension cords, DVI-to-d-Sub and SVideo-to-RCA
adapters, external power supply adapter. |
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Testbed and drivers
Testbed:
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Pentium 4 3200 MHz based computer:
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Intel Pentium 4 3200 MHz CPU;
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DFI LANParty Pro875 (i875P) mainboard;
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1024 MB DDR SDRAM;
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Seagate Barracuda IV 40GB HDD;
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Windows XP SP1; DirectX 9.0b;
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ViewSonic P810 (21") and ViewSonic P817 (21")
monitors.
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ATI drivers v6.396 (CATALYST 3.9).
VSync off, S3TC off in applications.
Video cards for comparison:
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ATI RADEON 9800 XT (412/365 (730) MHz, 256 MB DDR).
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NVIDIA GeForce Fx 5950 Ultra (475/475 (950) MHz, 256 MB DDR, driver 52.16).
Let me explain you why this card is considered the most powerful one among
RADEON 9800 XT based ones. The matter is that starting from the CATALYST
version 3.8 such cards possess the OverDrive function which allows increasing
the GPU clock at certain temperatures.
On all the RADEON 9800 XT cards tested the clock speed lifted mainly up
to 418 MHz and sometimes up to 432MHz. On the Hercules card it jumped
up to 445(!) MHz just occasionally dropping down to 432 MHz. The RivaTuner
proves it:
When overclocked, the card reached 470/760 MHz.
Test results
Before we start examining 2D quality, I should say there are no complete
techniques for objective 2D quality estimation because:
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2D quality much depends on certain samples for almost all modern 3D accelerators;
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Besides videocards, 2D quality depends on monitors and cables;
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Moreover, certain monitors might not work properly with certain video cards.
With the ViewSonic P817 monitor and BNC Bargo cable the cards showed excellent
quality at the following resolutions and clock speeds:
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Hercules 3D Prophet 9800 XT 256MB |
1600x1200x85Hz, 1280x1024x120Hz, 1024x768x160Hz |
Test results: performance
Conventional signs: ANISO 8xP - Anisotropic 8x Performance (earlier
it was called Balanced), ANISO 8xQ - Anisotropic 8x Quality, ANISO
16xQ - Anisotropic 16x Quality.
Some time ago we decided not to compare anymore ATI's maximum anisotropic
quality of 16x to two NVIDIA's modes. The ANISO 8x Quality mode delivered
the real maximum quality with both trilinear filtering and anisotropy
working to their full capacity. The ATI 16x Quality showed sharper
images due to the 16th degree but on some surfaces the filtering quality
was lower. That's the way ATI's anisotropy works. That is why we thought
it was more correct to compare this ATI's mode with NVIDIA's Performance
and Quality.
But NVIDIA's optimization policy changes the things and we do not
know anymore if there are applications where NVIDIA's anisotropy works
to its full capacity. That is why we consider that it's correct to
compare ANISO 16xQ (ATI) to ANISO 8xQ (NV). Both have their strong
and weak points, but in general they compensate each other.
Test applications:
- Return to Castle Wolfenstein (MultiPlayer) (id Software/Activision)
- OpenGL, multitexturing, ixbt0703-demo, test settings - maximum,
S3TC OFF, the configurations can be downloaded from here
- Serious Sam: The Second Encounter v.1.05 (Croteam/GodGames) -
OpenGL, multitexturing, ixbt0703 demo, test settings: quality, S3TC
OFF
- Quake3 Arena v.1.17 (id Software/Activision) - OpenGL, multitexturing,
ixbt0703 demo, test settings - maximum: detailing level - High,
texture detailing level - #4, S3TC OFF, smoothness of curves is
much increased through variables r_subdivisions "1" and r_lodCurveError
"30000" (at default r_lodCurveError is 250 !), the configurations
can be downloaded from here
- Unreal Tournament 2003 v.2225 (Digital Extreme/Epic Games) - Direct3D,
Vertex Shaders, Hardware T&L, Dot3, cube texturing, default
quality
- Code Creatures Benchmark Pro (CodeCult) - the game that demonstrates
card's operation in DirectX 8.1, Shaders, HW T&L.
- Unreal II: The Awakening (Legend Ent./Epic Games) - Direct3D,
Vertex Shaders, Hardware T&L, Dot3, cube texturing, default
quality
- RightMark 3D v.0.4 (one of the test scenes) - DirectX 8.1, Dot3,
cube texturing, shadow buffers, vertex and pixel shaders (1.1, 1.4).
- Tomb Raider: Angel of Darkness v.49 (Core Design/Eldos Software)
- DirectX 9.0, three demo scenes, maximum quality, Depth of Fields
PS20 off. The settings are equal for all the cards tested.
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If you need patch 49 which is not easy to find and the demo benchmarks
let me know by email.
HALO: Combat Evolved (Microsoft) - Direct3D, Vertex/Pixel Shaders 1.1/2.0,
Hardware T&L, high quality
Tom Clancy's Splinter Cell v.1.2b (UbiSoft) - Direct3D, Vertex/Pixel Shaders
1.1/2.0, Hardware T&L, Very High Quality; demo 1_1_2_Tbilisi
Apart from testing the performance we'll also check quality of the RADEON
9800 XT and GeForce FX 5950 Ultra based cards in some benchmarks. First
of all, the rumor has it that ATI's drivers have some cheats that reduce
quality, and secondly, the developers released a new driver version (3.9)
which should be tested as well. But it will be thoroughly tested in our
3Digest.
Quake3 Arena
Light modes without AA and anisotropy: parity
AA enabled: the card loses in 1024x768 but takes the lead in 1600x1200
Anisotropy enabled: Hercules R9800XT loses the game
AA & anisotropy enabled: it's different
Serious Sam: The Second Encounter
Light modes without AA and anisotropy: loses
AA enabled: loses
Anisotropy enabled: parity
AA & anisotropy enabled: loses
Return to Castle Wolfenstein (Multiplayer)
Light modes without AA and anisotropy: parity
AA enabled: it goes on a par and sometimes falls a little behind
Anisotropy enabled: Hercules wins
AA & anisotropy enabled: the same
Code Creatures
Light modes without AA and anisotropy: a bit behind
AA enabled: fiasco
Anisotropy enabled: victory
AA & anisotropy enabled: Hercules 9800 XT goes faster than the others
but this mode is hardly playable
Unreal Tournament 2003
Light modes without AA and anisotropy: Hercules wins the battle (though
it's generally parity)
AA enabled: victory
Anisotropy enabled: victory
AA & anisotropy enabled: victory
Quality (Attention! The large screenshots are made in BMP and RAR
packed, each measuring over 2 MB)
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RADEON 9800 |
FX 5900 |
Example 1 |
No AA, No ANISO |
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Differences |
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AA4x, ANISO 16xQ/8xQ |
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Differences |
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Example 2 |
No AA, No ANISO |
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Differences |
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AA4x, ANISO 16xQ/8xQ |
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Differences |
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Example 3 |
No AA, No ANISO |
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Differences |
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AA4x, ANISO 16xQ/8xQ |
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Differences |
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The bit-per-bit comparison shows the difference only for moving objects
(sky, weapon, shadows). I didn't resort to the AutoContrast not to
distinguish the pixels that have slight color difference. Gamers won't
notice it.
I don't know how the guys from NVIDIA managed to reveal such difference
between the RADEON and GeForce at their conference, but our benchmarks
don't show such a great difference. By the way, earlier we analyzed quality
in this test and found out that NVIDIA simplified the trilinear filtering
in some modes.
I don't understand why NVIDIA used exactly this benchmark to discredit
ATI if they are not stainless themselves?
Unreal II: The Awakening
The Hercules card wins in all modes.
Quality (Attention! The large screenshots are made in BMP and RAR
packed, each measuring over 2 MB)
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RADEON 9800 |
FX 5900 |
Example 1 |
No AA, No ANISO |
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Differences |
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AA4x, ANISO 16xQ/8xQ |
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Differences |
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Example 2 |
No AA, No ANISO |
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Differences |
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AA4x, ANISO 16xQ/8xQ |
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Differences |
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Again, there is no much difference except for the moving objects.
RightMark 3D
Well, this test uses a lot of shaders, and the Hercules R9800XT easily
wins the battle.
TR:AoD, Paris5_4 DEMO
The scenes with a great number of shaders make the RADEON 9800 XT a victor.
TR:AoD, Paris1c DEMO
The same.
TR:AoD, Paris2g DEMO
This scene uses much fewer shaders that is why the NV38 comes very close
to the 9800XT, though the is still faster.
HALO: Combat Evolved
Light modes without AA and anisotropy: victory
This game doesn't support AA.
Anisotropy enabled: Hercules R9800XT win this round!
Splinter Cell
Light modes without AA and anisotropy: parity.
AA is not supported.
Anisotropy enabled: Hercules is a little ahead.
Quality
As you can see, the competitors don't differ much in quality. Let's also
have a look at the game the shader quality in which much depends on the
driver version. I mean the Morrowind.
Attention! The large screenshots are made in BMP and RAR packed,
each measuring over 2 MB.
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RADEON 9800 |
FX 5900 |
Morrowind, Example 1 |
No AA, No ANISO |
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Differences |
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AA4x, ANISO 16xQ/8xQ |
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Differences |
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Morrowind, Example 2 |
No AA, No ANISO |
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Differences |
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AA4x, ANISO 16xQ/8xQ |
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Differences |
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There's difference again only for moving objects (well, it's impossible
to make a screenshot at the same moment). The screenshots are also
a response to those who blame ATI's anisotropy on sloping surfaces:
its anisotropy doesn't differ from NVIDIA's "true" one.
The last comes the AquaMark3.
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RADEON 9800 |
FX 5900 |
AquaMark3, Example 1 |
No AA, No ANISO |
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Differences |
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AA4x, ANISO 16xQ/8xQ |
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Differences |
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AquaMark3, Example 2 |
No AA, No ANISO |
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Differences |
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AA4x, ANISO 16xQ/8xQ |
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Differences |
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AquaMark3, Example 3 |
No AA, No ANISO |
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Differences |
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AA4x, ANISO 16xQ/8xQ |
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Differences |
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The mist made from small polygons and the multipoligonal explosion
that demonstrates Overdraw make ATI look inferior. What's that?
NVIDIA's fans publicly point at the shortcomings in ATI's realization,
and do it primarily at seminars and conferences.
The example of the UT2003 demonstrates that if a company has problems
with a certain benchmark, it also indicates its competitors' flaws in the
same test. In the AquaMark3 the RADEON has an evident defect. On the other
hand, ATI assures that there are no cheats in this benchmark, and this
is the programmers who are to be blamed (though I don't understand whose
programmers are faulty: either the AquaMark3 has some peculiar ways of
realization of the DX functions, or the programmers at ATI use their own
ones and the AquaMark3 doesn't detect it).
ATI seems to have forgotten about quality and keeps on making mistakes.
If it really is just a mistake in the AquaMark3, they will correct it soon,
because cheats usually live forever... But if it's a cheat, it will soon
become clear that ATI doesn't play a fair game, like NVIDIA.
Conclusion
The Hercules RADEON 9800 XT graphics card is the fastest accelerator today
provided that all such cards have the clock speed of 445 MHz (i.e. not
only this sample).
If you are ready to pay $500 for a 3D accelerator the Hercules 3D Prophet
9800 XT can become the best choice (provided that the price is not too
higher compared to other 9800 XT based cards).
Its quality has both advantages and disadvantages. On the one hand,
the RADEON 9800 XT never loses and even sometimes looks superior (for example,
in Yager). On the other hand, the quality degrades in some benchmarks,
and it happens mostly through the programmers' fault.
In our 3Digest you can find full comparison
characteristics for video cards of this and other classes.
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