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Sapphire Atlantis
RADEON 9800XT 256MB,
RADEON 9800SE 128bit




CONTENTS

  1. Video cards features
  2. Testbed, test tools, 2D quality
  3. Test results: Quake3 ARENA
  4. Test results: Serious Sam: The Second Encounter 
  5. Test results: Return to Castle Wolfenstein
  6. Test results: Code Creatures DEMO
  7. Test results: Unreal Tournament 2003 
  8. Test results: Unreal II: The Awakening
  9. Test results: RightMark 3D
  10. Test results: TRAOD: Benchmarking in paris5_4
  11. Test results: TRAOD: Benchmarking in paris1c
  12. Test results: TRAOD: Benchmarking in paris2g
  13. Test results: HALO: Combat Evolved 
  14. Test results: Half-Life2(beta): ixbt07 benchmark
  15. Test results: Half-Life2(beta): coast benchmark
  16. Test results: Splinter Cell
  17. Conclusion


Time is nearing the New Year, and the X-mas sales have already started. So, what do NVIDIA and ATI have to offer 3D gamers? 

Trade companies offer a real mishmash! There are remains of the former bestseller RADEON 9700 PRO, new RADEON 9800/9800 PRO based solutions, a strange controversial RADEON 9800SE, a great deal of the 9600/9600 PRO and remains of the RADEON 9500. As to NVIDIA, it offers already unneeded GeForce FX 5800, GeForce4 Ti of all kinds (who needs the FX 5600 the cards on which are slower than the GeForce4 Ti 4200, except the fast anisotropy?); the current bestseller is FX5200 (which replaces the MX series), and the FX5900 is selling worse.

The new and old products got mixed. All previous mid-to-high processors had 8 texture units, and now this is a privilege of only High-End solutions, while the rest have only 4. The developers make up for it by increasing the clock speeds and even improving the architecture to speed up calculations or improve caching of texture operations. But judging by the test results the new models are often less speedier than the old ones.

However, today we have the High-End RADEON 9800XT which is definitely stronger than its predecessors. In contrast, the RADEON 9800SE demonstrates careless attitude of the developers and marketers. Before we proceed to the cards have a look at the reviews devoted to the new R3XX/RV3XX architecture.

Theoretical materials and reviews of video cards which concern functional properties of the GPU ATI RADEON 9500/9700/9800

The RADEON 9800XT based card is made by Sapphire. As you will see, this is actually a copy of the reference card. 

As to the RADEON 9800SE, first of all I should say that ATI has no desire to discuss such cards. Probably because we blame it for using R350 cullage in less expensive products. But they will have to give their explanations. 

Firstly, because there are THREE (!) variations of such cards. One is officially approved by ATI (its partners have ATI's permission for production of such cards) - it's built on the 256bit PCB of the RADEON 9700. But some guys from ATI unofficially said that there are a couple of partners (including Sapphire) who violate the half-official specs of the RADEON 9800SE. 

If ATI is right, the Hong Kong partner's behaviour is disgusting, especially because the memory interface and clock speeds, which are different in these cards, are nowhere mentioned (neither on the site nor on the box). The 256bit cards have the clock speeds equal to the normal RADEON 9800 PRO and twice fewer rendering pipelines. The cards from Sapphire and some other partners have the clock speeds reduced to the level of the RADEON 9800 (plus, they have 128bit buses and the number of rendering pipelines halved).

I believe that Sapphire gets such R350 cullage not from ATI (otherwise ATI wouldn't blame Sapphire) but from the gray market. How such chips get into this market is another question, because ATI says that ASUS, Gigabyte, C.P.Tech and other partners buy the 9800SE chips from the Canadian company and follow all the recommendations.

However, in contrast to the RADEON LE, ATI's partners officially release RADEON 9800SE based cards, even in Retail packages. On the other hand, ATI doesn't mention the RADEON 9800SE on its site as if it isn't in charge of this chip, as well as of such a mixture of cards based on this chipset (what a smart move!).

The rumour has it that the shader version 3.0 is already ready. I'd like to know how it will be served? Magical bubbles again (ŠOleg Solodkov from FIDO)? Beautiful demo programs that deliver advantages of the v3.0 and can't do without the v2.0?...

According to our research it's clear that the most part of users still have DX7 cards (and this is the result of overpricing! Look how many people actually need shaders). Look at the figures of the High-End cards with supershaders. The manufacturers keep on lifting up prices... Soon they will get 0.01% of sales instead of 0.1%..

A great deal of people use integrated graphics and weak 3D. But the guys at ATI and NVIDIA shut their eyes to it! The price is $499 for a High-End card! The market is overfilled! DX9 cards are hardly in demand... Users are tired of seeing new solutions being slower than the old ones... 

Maybe it's not that painful for the Europe and USA but cards over $300 are far not affordable for many. Plus, sellers try to make a profit out of everything even if it's senseless (one can see former High-End products still lying on the store shelves: they were not sold out because of the greedy sellers and because of cheaper new solutions).

However, guys at ATI and NVIDIA will just grin reading this review as they are sure that money is easy to make on users' long-suffering... That is why I'd better stop complaining and turn to the new cards. :)

Cards

 

The cards have AGP x8/x4 interface, the RADEON 9800SE has 128 MB DDR SDRAM,  the RADEON 9800XT has 256MB in 8 chips on both PCB sides.

Sapphire Atlantis RADEON 9800XT
Hynix 2.5ns memory chips (corresponds to 400 (800) MHz), memory clocked at 365 (730) MHz, GPU at 412 MHz. 256-bit memory bus.


Sapphire Atlantis RADEON 9800SE 128bit
Infineon 3.3ns memory chips (corresponds to 300 (600) MHz), memory clocked at 270 (540) MHz, GPU at 325 MHz. 128-bit memory bus.



 
Comparison with the reference design, front view
Sapphire Atlantis RADEON 9800XT Reference card ATI RADEON 9800XT






Sapphire Atlantis RADEON 9800SE 128bit  Reference card ATI RADEON 9500 PRO










 
Comparison with the reference design, back view
Sapphire Atlantis RADEON 9800XT Reference card ATI RADEON 9800XT






Sapphire Atlantis RADEON 9800SE 128bit  Reference card ATI RADEON 9500 PRO







 

The package indicates that this is the RADEON 9800SE card (ATI not mentioned) and gives its brief specs (4 pipelines).




The package of the Sapphire Atlantis RADEON 9800XT has relief symbols which make it looking effective.




The coolers are entirely identical to the reference one.

Here are the processors:
 

RADEON 9800SE





RADEON 9800XT





And here are the Retail boxes. 
 

Sapphire Atlantis RADEON 9800XT
ATI's partners finally made a different box for the High-End product. Sapphire was one of the first companies to develop a pretty good box with a window (the box is wrapped in polyethylene film).








Sapphire Atlantis RADEON 9800SE 128bit 
This is a stylish black and red box, ATI's favourite colors. The marking is clear and distinguishable.



 
Note that the company now uses the mark "Fueled by Sapphire" or "Fueled by Atlantis" instead of "Powered by ATI". 



It's also curious to look at the coupon which comes with the RADEON 9800XT card instead of the Half-Life2 game:




According to this coupon, on release of this game you should call at the phone numbers indicated and the game will be sent to you. To activate it use the code under the protection layer.

Here are the accessory packs:
 

Sapphire Atlantis RADEON 9800XT
User manual, software CD, RedLine CD, PowerDVD, Tomb Raider: Angel of Darkness, coupon for Half-Life2, TV extenders, S-Video-to-RCA and DVI-to-d-Sub adapters, external power supply adapter.


Sapphire Atlantis RADEON 9800SE 128bit 
All the same except the coupon for the Half-Life2. 



 
When we overclocked the card the RADEON 9800XT worked at 460/800 MHz at most and the RADEON 9800SE at 370/600 MHz. The cards were overclocked with an additional fan blowing at the cards. 
 

Testbed and drivers

Testbed: 

  • Pentium 4 3200 MHz based computer:
    • Intel Pentium 4 3200 MHz CPU;
    • DFI LANParty Pro875 (i875P) mainboard; 
    • 1024 MB DDR SDRAM; 
    • Seagate Barracuda IV 40GB HDD; 
    • Windows XP SP1; DirectX 9.0b;
    • ViewSonic P810 (21") and ViewSonic P817 (21") monitors.
    • ATI drivers v6.396 (CATALYST 3.9).

VSync off, S3TC off in applications. 

ATI's latest drivers starting from v3.8 have some downsides. They were probably released in hustle. The WHQL driver forgets to enable the OpenGL support in the whole All-In-Wonder family!

Today we are testing the cards which reveal no bugs in all the benchmarks except the RightMark3D, that is why we will leave our complaints for the 3Digest.

Video cards for comparison:

  • HIS RADEON 9500 (275/270 (540) MHz, 128 MB DDR, 128bit).
  • ASUS RADEON 9600XT (500/300 (600) MHz, 128 MB DDR).
  • ABIT Siluro FX 5600 Ultra (GeForce FX 5600 Ultra, 400/400 (800) MHz, 128 MB DDR2, driver 52.16).
  • Reference card NVIDIA GeForce FX 5700 Ultra (475/450 (900) MHz, 128 MB DDR2, driver 52.16).
  • Reference card NVIDIA GeForce FX 5950 Ultra (475/475 (950) MHz, 256 MB DDR, driver 52.16).

Due to the similar architectures we compared the RADEON 9800SE 128bit to the RADEON 9500 128MB 128bit overclocked up to 325/540 MHz to see if such RADEON 9800SE makes sense at its price. 

Taking into account that the RADEON 9800SE 128bit is priced at $210-220 for the middle of November, it would be interesting to compare it also with the FX 5700 Ultra as it's expected at a similar price. 

Test results

Before we start examining 2D quality, I should say there are no complete techniques for objective 2D quality estimation because: 

  1. 2D quality much depends on certain samples for almost all modern 3D accelerators; 
  2. Besides videocards, 2D quality depends on monitors and cables; 
  3. Moreover, certain monitors might not work properly with certain video cards. 

With the ViewSonic P817 monitor and BNC Bargo cable the cards showed excellent quality at the following resolutions and clock speeds: 

Sapphire Atlantis RADEON 9800XT 1600x1200x85Hz, 1280x1024x120Hz, 1024x768x160Hz
Sapphire Atlantis RADEON 9800SE 128bit  1600x1200x85Hz, 1280x1024x120Hz, 1024x768x160Hz

 

Test results: performance

Conventional signs: ANISO 8xP - Anisotropic 8x Performance (earlier it was called Balanced), ANISO 8xQ - Anisotropic 8x Quality, ANISO 16xQ - Anisotropic 16x Quality. 

Some time ago we decided not to compare anymore ATI's maximum anisotropic quality of 16x to two NVIDIA's modes. The ANISO 8x Quality mode delivered the real maximum quality with both trilinear filtering and anisotropy working to their full capacity. The ATI 16x Quality showed sharper images due to the 16th degree but on some surfaces the filtering quality was lower. That's the way ATI's anisotropy works. That is why we thought it was more correct to compare this ATI's mode with NVIDIA's Performance and Quality. 

But NVIDIA's optimization policy changes the things and we do not know anymore if there are applications where NVIDIA's anisotropy works to its full capacity. That is why we consider that it's correct to compare ANISO 16xQ (ATI) to ANISO 8xQ (NV). Both have their strong and weak points, but in general they compensate each other. 

Test applications: 

  • Return to Castle Wolfenstein (MultiPlayer) (id Software/Activision) - OpenGL, multitexturing, ixbt0703-demo, test settings - maximum, S3TC OFF, the configurations can be downloaded from here 
  • Serious Sam: The Second Encounter v.1.05 (Croteam/GodGames) - OpenGL, multitexturing, ixbt0703 demo, test settings: quality, S3TC OFF 
  • Quake3 Arena v.1.17 (id Software/Activision) - OpenGL, multitexturing, ixbt0703 demo, test settings - maximum: detailing level - High, texture detailing level - #4, S3TC OFF, smoothness of curves is much increased through variables r_subdivisions "1" and r_lodCurveError "30000" (at default r_lodCurveError is 250 !), the configurations can be downloaded from here 
  • Unreal Tournament 2003 v.2225 (Digital Extreme/Epic Games) - Direct3D, Vertex Shaders, Hardware T&L, Dot3, cube texturing, default quality 
  • Code Creatures Benchmark Pro (CodeCult) - the game that demonstrates card's operation in DirectX 8.1, Shaders, HW T&L. 
  • Unreal II: The Awakening (Legend Ent./Epic Games) - Direct3D, Vertex Shaders, Hardware T&L, Dot3, cube texturing, default quality 
  • RightMark 3D v.0.4 (one of the test scenes) - DirectX 8.1, Dot3, cube texturing, shadow buffers, vertex and pixel shaders (1.1, 1.4). 
  • Tomb Raider: Angel of Darkness v.49 (Core Design/Eldos Software) - DirectX 9.0, three demo scenes, maximum quality, Depth of Fields PS20 off. The settings are equal for all the cards tested.





If you need patch 49 which is not easy to find and the demo benchmarks let me know by email. 
 

  • HALO: Combat Evolved (Microsoft) - Direct3D, Vertex/Pixel Shaders 1.1/2.0, Hardware T&L, high quality

  •  
  • Half-Life2 (Valve/Sierra) - DirectX 9.0, two demo scenes (ixbt07 and coast). Anisotropic filtering mode and AA+anisotropy mode.

  •  

     

    Attention! Since this is a leaked beta version, we won't take into account the cards' scores obtained in this test.
     

  • Tom Clancy's Splinter Cell v.1.2b (UbiSoft) - Direct3D, Vertex/Pixel Shaders 1.1/2.0, Hardware T&L, Very High quality; demo 1_1_2_Tbilisi

  •  

     

    The quality issues will be examined next time in the Hercules RADEON 9800XT review.

    Quake3 Arena

     

     
















    Light modes without AA and anisotropy: the R9800XT loses a little, the 9800SE is far behind its competitors.

    AA enabled: Sapphire's babies look even worse.

    Anisotropy enabled: fiasco again.

    AA & anisotropy enabled: both cards lose the game.

    So:

    • Sapphire Atlantis RADEON 9800XT - defeat
    • Sapphire Atlantis RADEON 9800SE 128bit - bad defeat

    Serious Sam: The Second Encounter

     
















    • Sapphire Atlantis RADEON 9800XT - loses the battle
    • Sapphire Atlantis RADEON 9800SE 128bit - falls far behind its competitors

    Return to Castle Wolfenstein (Multiplayer)

     
















    Light modes without AA and anisotropy, and AA mode: both cards lose.

    Anisotropy enabled: the RADEON 9800XT takes the lead, but the RADEON 9800SE is still behind.

    AA & anisotropy enabled: all the same.

    So:

    • Sapphire Atlantis RADEON 9800XT - wins
    • Sapphire Atlantis RADEON 9800SE 128bit - loses

    Code Creatures

     
















    Light modes without AA and anisotropy, AA mode: both cards lose.

    Anisotropy enabled: R9800XT comes out a leader.

    AA & anisotropy enabled: the R9800XT catches up with its competitors, but the 9800SE looks bad.

    So:

    • Sapphire Atlantis RADEON 9800XT - parity
    • Sapphire Atlantis RADEON 9800SE 128bit - loses

    Unreal Tournament 2003

     
















    Light modes without AA and anisotropy: R9800XT looks equal to its competitor, the 9800SE is still behind.

    AA enabled: R9800XT comes out a leader

    Anisotropy enabled: FX5950U and 9800XT look equal.

    AA & anisotropy enabled: the R9800XT wins.

    So:

    • Sapphire Atlantis RADEON 9800XT - wins
    • Sapphire Atlantis RADEON 9800SE 128bit - loses

    Unreal II: The Awakening

     
















    Light modes without AA and anisotropy: 9800XT turns out to be a leader

    AA enabled: 9800XT looks even better

    Anisotropy enabled: the same

    AA & anisotropy enabled: the 9800XT wins

    So:

    • Sapphire Atlantis RADEON 9800XT - wins
    • Sapphire Atlantis RADEON 9800SE 128bit - loses

    RightMark 3D

     
















    In this shader test (in spite of the awful quality) the RADEON 9800XT has a chance to win the competition while the 9800SE still underperforms...

    Light modes without AA and anisotropy: the victory is after ATI

    AA enabled: defeat

    Anisotropy enabled: defeat

    AA & anisotropy enabled: the same...

    So:

    • Sapphire Atlantis RADEON 9800XT - wins
    • Sapphire Atlantis RADEON 9800SE 128bit - loses. 

    TR:AoD, Paris5_4 DEMO

     







    • Sapphire Atlantis RADEON 9800XT - wins
    • Sapphire Atlantis RADEON 9800SE 128bit - wins, though it's unbelievable

    TR:AoD, Paris1c DEMO

     







    • Sapphire Atlantis RADEON 9800XT - wins
    • Sapphire Atlantis RADEON 9800SE 128bit - the leadership is not that strong, the cards have lost to the FX5700U

    TR:AoD, Paris2g DEMO

     







    • Sapphire Atlantis RADEON 9800XT - wins
    • Sapphire Atlantis RADEON 9800SE 128bit - loses

    HALO: Combat Evolved

     










    Light modes without AA and anisotropy: the R9800XT and the FX5950U go on a par, the 9800SE loses the game

    The game doesn't support the AA mode.

    Anisotropy enabled: the 9800XT comes out a leader, the 9800SE is hopeless.

    So:

    • Sapphire Atlantis RADEON 9800XT - wins
    • Sapphire Atlantis RADEON 9800SE 128bit - loses

    Half-Life2 (beta): ixbt07 demo

     










    Half-Life2 (beta): coast demo

     










    Splinter Cell

     










    Light modes without AA and anisotropy: both RADEONs lose.

    AA is not supported in this game. 

    Anisotropy enabled: the R9800XT takes its leadership back, the 9800SE drags behind.

    So:

    • Sapphire Atlantis RADEON 9800XT - wins
    • Sapphire Atlantis RADEON 9800SE 128bit - loses. 

    Conclusion

    As you can see, the RADEON 9800SE 128bit performs equally to the RADEON 9500 128bit but its price is too high. The price should be $150 at most. I tried to unlock 4 pipelines, but the card's operation after that wasn't flawless.

    The RADEON 9800XT is a pure leader. The today's test prove that such cards are the strongest. But remember about ATI's drivers. The CATALYST 3.9 will be examined in detail in the November 3Digest.

    However, NVIDIA's drivers are not sinless as well. By the way, the developers recently released the patch 340 for the 3DMark03, and according to some test labs the drivers 52.16 had cheats. They were disabled by this patch, and the speed of the GeForce FX 5950 Ultra fell down by 15-20%.

    Note that almost all RADEON 9800XT based cards (except ASUS) are made by ATI (made to ATI's order at the same factory), that is why such cards have absolutely identical features and quality though they ship in boxes from different vendors. The designers at Sapphire successfully  used an idea from Half-Life2 on stickers on the package.

    The RADEON 9800SE is the same RADEON 9500, only based on the R350 instead of the R300. The new processor hardly speeds up the performance, but the price is greatly increased. 

    Note that the market offers several kinds of the 9800SE, that is why it's possible that such big prices are inherited from the 256-bit cards: the trade firms simply play on identical names selling 128-bit 9800SE at too high prices.

    In our 3Digest you can find full comparison characteristics for video cards of this and other classes.
     
     

    Andrey Vorobiev (anvakams@ixbt.com)
     

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