Manli RADEON 9800 PRO 256MB Video Card Review
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CONTENTS
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Video card features
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Testbed, test tools, 2D quality
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Test results: Quake3 ARENA
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Test results: Serious Sam:
The Second Encounter
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Test results: Return to
Castle Wolfenstein
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Test results: Code Creatures
DEMO
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Test results: Unreal Tournament
2003
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Test results: Unreal II:
The Awakening
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Test results: RightMark
3D
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Conclusion
The summer, night, Nice... The beach glimmers under the street lights,
the
moonlight on the water exposes wonderful shaders 2.0...
My head is clear, I perfectly remember ATI's Ocean screensaver... A
light
breeze sways water making it roll languishingly over the sand and removes
geometrical boundaries between the sea and the coast. Nothing of this is
implemented into games (that still offer glyceric or rubber water).
How wonderful is to lie on the wet sand cooled after the day heat with
legs in warm waves, and watch the sky with so many stars on it... Even
if NVIDIA and ATI CEOs would buy all programmers on Earth, no vertex shader
will ever reproduce this remoteness, finite infinity, inconceivable distance
to stars.
Just imagine that every star in the sky is a sun that is often bigger
than
ours. How far away the Sun should be to look like a small star... No
Z buffer can withstand such memory requirements...
And there Alexander Medvedev, our 3D Guru, is riding a dolphin shouting
something... Hmm, a trueform dolphin? Well, why not. Looks normal,
just a bit skinny. The developers might have saved on polygons again...
Alexander shouts again... It's something about taking Taylor... To hell
with
this math! He's finally gone, thanks God.
What a beautiful couple... Oh! It's Philipp Gerasimov with his new rendered
girl!.. My, she's pretty!.. Hey, who said I was watching, I wasn't!
The dawn is near...
Just look at the sky colors! And I wonder how many passes it took to
create
those clouds? What? They are real? That's strange... But the sky resembles
Unreal5...
I'm falling asleep, and shaders are nursing me...
Aghhh... The dream was interrupted at the most interesting moment! Drowsily
I looked up and saw a far-away display showing an Excel table... How hard
it is to return to the prose of life after the poetry of dreams...
We keep on tracking new solutions on the video card market (yawning).
Today we have one more High-End card (more cheerfully :-). But this time
it comes with the ATI RADEON 9800 PRO GPU onboard. We have lately examined
quite a lot of cards based on NVIDIA's processors (because of their optimizations
and cheats). But keep in mind that ATI also has offerings in this or even
higher sectors. The RADEON 9800 PRO GPU is studied in the following reviews:
Theoretical materials and reviews of video cards which concern functional
properties of the GPU ATI RADEON 9500/9700/9800
- Analysis of RADEON 9700 architecture
and Microsoft DirectX 9.0
- ATI RADEON 9700 Pro 128MB Review
- Gigabyte MAYA II R9700Pro
128MB - performance estimated on the new Pentium 4 2.53 GHz based platform,
comparison with the NVIDIA's 40.41 driver
- Hercules 3D Prophet 9700
Pro 128MB - new CATALYST 2.3 driver estimated in 3DMark2001 SE, and Unreal
Tournament 2003 DEMO final release
- PowerColor Evil Commando2 RADEON 9700 Pro 128MB - performance
of the new CATALYST 2.3 driver estimated in game tests, 3D quality issues
- Hercules 3D Prophet 9700 Pro
on ATI RADEON 9700 Pro: extreme overclocking
- ATI RADEON 9500, 9700 and Gigabyte
MAYA II RADEON 9500
- Sapphire Atlantis RADEON
9500 128MB and videocards tests in DOOM III v.0.02
- ATI RADEON 9500 PRO 128MB
- Gigabyte MAYA II RADEON
9500 PRO and Hercules 3D Prophet 9500 PRO - detailed analysis of anisotropic
filtering of RADEON 9700
- Sapphire Technology RADEON
7500, 8500, 9000/Pro, 9700 Pro, anisotropic filtering of RADEON 9700
- HIS Excalibur RADEON 9700
PRO - Tests in DirectX 9.0 RC0
- ATI RADEON 9500 64MB,
9500 128MB, 9500 PRO, 9700 and 9700 PRO in DirectX 9.0: Part 1 - Game tests
in 3DMark2001, and Soft9700!
- ATI RADEON 9500 64MB,
9500 128MB, 9500 PRO, 9700 and 9700 PRO in DirectX 9.0: Part 2 - Tests in
DirectX 9.0 - synthetic tests from RightMark 3D
- Sapphire Atlantis
RADEON 9700 and RADEON 9700 PRO Ultimate Edition
- YUAN SmartVGA RADEON 9000 64MB
and RADEON 9700 PRO
- Connect3D video cards
on the ATI's chips
- ATI RADEON 9800 PRO 128MB
- ATI RADEON 9600 PRO 128MB: Part 1 - game tests and
performance
- Hercules 3D Prophet 9800 PRO 128MB and Hercules
3D Prophet 7500 128MB, and scandal around the 3DMark03
- Hercules 3D Prophet 9800 PRO 128MB and Hercules
3D Prophet 7500 128MB (single page)
- Sapphire Technologies ATI RADEON 9200/9600/9600PRO/9800PRO
video cards
- Connect3D, Gigabyte and CP.Technology ATI RADEON
9800 PRO video cards
- Sapphire Atlantis RADEON 9600 256MB, Sapphire Atlantis
RADEON 9600 PRO Ultimate Edition 128MB, Gigabyte RADEON 9600 PRO 128MB, Hercules
3D Prophet 9600 PRO 128MB
The third article from the bottom describes the most expensive video card
of the RADEON 9800 PRO family. Such product comes equipped with 256 MB
DDRII memory which is a bit more efficient than that of a usual RADEON
9800 PRO. Sure, such add-on doesn't cost $100 (the price difference between
the cards) but it must be very curious to look at the fight of titans,
i.e. the fastest accelerators from ATI and NVIDIA (GeForce FX 5900 Ultra
256 MB).
We compared them before but that was with the old demo benchmarks. Today
we have the new ones, that is why the battle looks intriguing. Besides,
both products are of the same price range (for the middle of July on our
local market).
The card developer, Manli, is not a new-comer. Many have certainly heard
about it. However, quality of its old low-end cards based on the RivaTNT/TNT2/GeForce2
MX was pretty poor.
Fortunately, the situation's changing for better. First of all, the
company has shifted to ATI; secondly, it has improved the quality control
system, and the number of products under its own trade mark is increasing.
In the High-End sphere Manli often places orders with third card makers,
in particular, PC Partner.
The firm is headquartered in Hong Kong, but also has production facilities
in China. It makes a lot of products by orders, i.e. without its own trade
mark. But today we have a video card which Manli is greatly proud of.
Card
Manli RADEON 9800 PRO 256MB |
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AGP x8/x4/x2 interface, 256 MB DDR-II SDRAM memory in 16
chips on both PCB sides.
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Manli RADEON 9800 PRO 256MB |
Samsung memory chips of 2.2ns access time, it corresponds to
454 (908) MHz, but the memory works at 350 (700) MHz, the GPU at 380 MHz.
256bit memory bus.
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Comparison with the reference design, front view |
Manli RADEON 9800 PRO 256MB |
Reference card ATI RADEON 9800 PRO 256MB |
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Comparison with the reference design, back view |
Manli RADEON 9800 PRO 256MB |
Reference card ATI RADEON 9800 PRO 256MB |
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This is the very reference card as the p/n indicates that the product
was made for ATI. It's very difficult to make such a sophisticated card
(the layout and tweaking requires time and expertise), that is why cards
from different firms will remain copies for quite a long time yet.
Here's the cooler now.
Manli RADEON 9800 PRO 256MB |
Actually, I can't see what Manli has brought in this card.
Even the cooler is reference.
The cooler looks very unsophisticated. The sink has a protruding part
to be pressed tighter to the chip and to make sure that the protection
frame around the die which can turn out to be higher doesn't hamper heat
exchange. |
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The processor codenamed R350 is hidden under the sink. The first photo
demonstrates that it has a mirror-like surface.
Each memory chip is equipped with its own sink, though it works at 350MHz
instead of the rated clock of 450 MHz. But even in this case the temperatures
are high. Well, such memory needs another more expensive PCB and a cooler
like FlowFX so that it can work at 450 MHz. This proves once again that
it was released in haste and needs further improving.
NVIDIA arranged the memory chips around the processor to make the distance
from the core as small as possible. Here the chips are arranged differently,
and it's a problem to reach the farthest chips. Such layout doesn't promise
high scores, even equal to the GeForce FX 5900. But there are some other
aspects beside the clock speeds that influence the performance.
Have a loot at the accessory pack:
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Manli RADEON 9800 PRO 256MB |
User Guide, CD with drivers and utilities, PowerDVD, TV extenders,
DVI-to-d-Sub and S-Video-to-RCA adapters. |
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Manli RADEON 9800 PRO 256MB |
The package isn't a match for a High-End product at all! It's small
and hardly houses the whole pack of accessories! Besides, these marks on
the box of the memory size, TV-out support... make the box look like that
of a GeForce MX or even cheaper noname card. |
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NVIDIA's partners - MSI, Albatron, ASUS, Gainward etc. - show a good
example of what a card should look like... Users that pay some $500 for
a card must be unconditionally pleased with such product! Isn't it so difficult
to make a good package, add some pleasant bonuses like pens, trinkets,
calendars, caps, shirts etc., and equip the card with its own cooler?!
Almost all ATI's partners ignore packages. Where is ATI's marketing? Isn't
it interested in making the product more attractive? The cost is incomparable
to the video card price. Have you ever seen that a High-End video equipment
sell in OEM packages? Or in wretched boxes?
Testbed and drivers
Testbed:
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Pentium 4 3200 MHz based computer:
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Intel Pentium 4 3200 MHz CPU;
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DFI LANParty Pro875 (i875P) mainboard;
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1024 MB DDR SDRAM;
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Seagate Barracuda IV 40GB HDD;
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Windows XP SP1; DirectX 9.0a;
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ViewSonic P810 (21") and ViewSonic P817 (21")
monitors.
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ATI drivers v6.360.
VSync off, S3TC off in applications.
Cards used for comparison:
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Reference card NVIDIA GeForce FX 5900 Ultra (450/425 (850) MHz, 256 MB,
driver 44.71).
Test results
Before we start examining 2D quality, I should say there are no complete
techniques for objective 2D quality estimation because:
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2D quality much depends on certain samples for almost all modern 3D accelerators;
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Besides videocards, 2D quality depends on monitors and cables;
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Moreover, certain monitors might not work properly with certain video cards.
With the ViewSonic P817 monitor and BNC Bargo cable the card showed excellent
quality at the following resolutions and clock speeds: |
Manli RADEON 9800 PRO 256MB |
1600x1200x85Hz, 1280x1024x120Hz, 1024x768x160Hz |
In general, 2D quality is excellent (but of this sample and in these
conditions).
Test results: cards' performance
Conventional signs: ANISO 8xP - Anisotropic 8x Performance (earlier it
was called Balanced), ANISO 8xQ - Anisotropic 8x Quality, ANISO 16xQ -
Anisotropic 16x Quality.
Test applications:
Quake3 Arena
ATI wins only at the highest-quality level of anisotropy but remember that
the GeForce FX 5900 demonstrates better quality of this function.
Serious Sam: The Second Encounter
The scores are generally equal here.
Return to Castle Wolfenstein (Multiplayer)
When the AA or anisotropy are disabled Manli marginally wins, but with
the AA and Quality-level anisotropy the card gets more scores, though NVIDIA's
Performance anisotropy smashes it to pieces.
Code Creatures
Note that NVIDIA's drivers play tricks in this test. The performance drop
was revealed only of the FX 5900 on v44.90, - its performance is now equal
to what we got earlier with the Anti-Detect.
At the moment it loses to the NVIDIA's card. But the comparison is not
correct because of the cheats; as soon as possible we will try to run this
test on v44.71 with AD to make the comparison objective. Or we will use
next versions of NVIDIA drivers if no cheats will be used here.
Unreal Tournament 2003
The RADEON 9800 PRO take a lead, though the anisotropy presses it off the
throne. I can say that the scores are generally equal.
Unreal II: The Awakening
ATI sweeps the floor! Look how much the scores differ from the UT2003.
NVIDIA does have optimizations for the UT2003, and doesn't for the Unreal
II. If a benchmark is not open, NVIDIA doesn't strive for any optimizations...
RightMark 3D
This test reveals who copes better with shaders. Undoubtedly, the FX 5900
falls behind. |
Conclusion
...The sunset is nearing, I'm walking along the coast again. A tortuous
line on the wet sand changes its shape all the time: none of the designers
managed to realize such an effect yet. The Sun plunging into the sea leaves
us milky water that flabbily shimmers under the dim light, a crimson
sky and amazement that games are still far from it. I looked at the beach,
at the sunlit road with lush gardens along it.. How many polygons would
it take to reproduce such beauty?... A kangaroo's jumping nearby. On his
pouch I noticed the word "Sapphire". He stopped, waved me, cast a look
into his pouch and said that the sample was growing up... When he ran away
it occurred to me that I hadn't test the Sapphire yet and... woke up again.
When I opened my eyes I saw the Manli's box. I recollected what did
it meant and tried to fall asleep. The display with an Excel table came
to me again...
In general, the Manli RADEON 9800 PRO 256MB can offer you:
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The highest 3D speed actually equal to that of the NVIDIA GeForce FX 5900
Ultra (sometimes even higher); the prices are roughly the same at that;
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Finished technological solution with the DX9 support (such games are not
far away), and with the fastest shaders;
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The card's not bulky and has a simple and quiet cooling system.
I must say it again that High-End products from ATI's partners ship in
very poor boxes. Also, I'd like to thank ATI for the excellent chipset
RADEON 9800 PRO that doesn't yield to its rival in speed and functions
(all these shader versions 2.0+ can be of interest only for developers).
But the card is obviously overpriced considering that extra 128 MB and
DDR II which run into $100 are not needed yet. I hope ATI and its partners
will soon solve this problem so that these poor packages could become more
attractive compared to a bit slower but fully-armed FX 5900 Ultra based
cards.
In our 3Digest
you can find full comparison characteristics for video cards of this and
other classes.
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