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NVIDIA GeForce 6600GT and 6600 (NV43): Part 1 - Performance.








Contents

  1. Official specifications
  2. Architecture
  3. Video cards' features
  4. Testbed configurations, benchmarks, 2D quality
  5. Synthetic tests in D3D RightMark
  6. Synthetic tests in 3DMark03: FillRate Multitexturing
  7. Synthetic tests in 3DMark03: Vertex Shaders
  8. Synthetic tests in 3DMark03: Pixel Shaders
  9. Test results: Quake3 ARENA
  10. Test results: Serious Sam: The Second Encounter
  11. Test results: Return to Castle Wolfenstein
  12. Test results: Code Creatures DEMO
  13. Test results: Unreal Tournament 2003
  14. Test results: Unreal II: The Awakening
  15. Test results: RightMark 3D
  16. Test results: TRAOD
  17. Test results: FarCry
  18. Test results: Call Of Duty
  19. Test results: HALO: Combat Evolved
  20. Test results: Half-Life2(beta)
  21. Test results: Splinter Cell
  22. Test results: DOOM III
  23. Test results: 3DMark03 Game1
  24. Test results: 3DMark03 Game2
  25. Test results: 3DMark03 Game3
  26. Test results: 3DMark03 Game4
  27. Test results: 3DMark03 MARKS
  28. Conclusions

Call of Duty, ixbt04

GeForce 6600GT vs. OTHER CARDS GeForce 6600GT vs. GeForce 6800/6800GT GeForce 6600








































The easiest modes without AA and anisotropy: The advantage of 6600GT over X600XT/PCX5900 is obvious, one can say that the comparison with the "emulators" did not tell us anything new. We can only be happy for GF 6600 that easily outscored its competitors, which are sometimes more expensive (PCX5900 is even in a different price segment).

With enabled AA: the battle with 256-bit video cards is lost for obvious reasons, the memory bandwidth is more critical in this game than the core. The same picture is correspondingly with the comparison to the "emulators". And only 6600 outscored X600XT due to the same bus as well as memory bandwidth.

With enabled anisotropy: Here the situation changes again. Pay attention that on the whole these tests look similar to those in RtCW/Q3. One can tell that the engine is almost the same. NV43 is again successful.

The final heaviest mode with AA and anisotropy: the defeat in AA turned out dominant and influenced the entire bottom line. And still 6600GT turned out faster than X600XT/PCX6900. 6600 is faster than those cards as well.

Thus, on the whole:

  • GeForce 6600GT versus RADEON 9800 PRO (ATHLON64 3400+) – victory
  • GeForce 6600GT versus GeForce PCX5900 – victory
  • GeForce 6600GT versus RADEON X600XT – victory
  • GeForce 6600GT versus GeForce 6800LE (ATHLON64 3400+) – defeat
  • GeForce 6600GT 325/700 MHz versus GeForce 6800 (8/3) 325/350 MHz (ATHLON64 3400+) – defeat
  • GeForce 6600GT 350/1000 MHz versus GeForce 6800GT PCX (8/3) 350/500 MHz – defeat
  • GeForce 6600 300/600 MHz versus GeForce PCX5900 – victory(!)
  • GeForce 6600 300/600 MHz versus GeForce PCX5750 – victory(!)
  • GeForce 6600 300/600 MHz versus RADEON X600XT – victory!

The increase of operating frequencies in 6600GT (18%) did not lead to the same performance gain. It grew a little less.

[ The previous part (12) ]

[ The next part (14) ]



Andrey Vorobiev (anvakams@ixbt.com)
Alexander Medvedev (unclesam@ixbt.com)

07 September, 2004



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