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NVIDIA GeForce 6600GT and 6600 (NV43): Part 1 - Performance.








Contents

  1. Official specifications
  2. Architecture
  3. Video cards' features
  4. Testbed configurations, benchmarks, 2D quality
  5. Synthetic tests in D3D RightMark
  6. Synthetic tests in 3DMark03: FillRate Multitexturing
  7. Synthetic tests in 3DMark03: Vertex Shaders
  8. Synthetic tests in 3DMark03: Pixel Shaders
  9. Test results: Quake3 ARENA
  10. Test results: Serious Sam: The Second Encounter
  11. Test results: Return to Castle Wolfenstein
  12. Test results: Code Creatures DEMO
  13. Test results: Unreal Tournament 2003
  14. Test results: Unreal II: The Awakening
  15. Test results: RightMark 3D
  16. Test results: TRAOD
  17. Test results: FarCry
  18. Test results: Call Of Duty
  19. Test results: HALO: Combat Evolved
  20. Test results: Half-Life2(beta)
  21. Test results: Splinter Cell
  22. Test results: DOOM III
  23. Test results: 3DMark03 Game1
  24. Test results: 3DMark03 Game2
  25. Test results: 3DMark03 Game3
  26. Test results: 3DMark03 Game4
  27. Test results: 3DMark03 MARKS
  28. Conclusions

Return to Castle Wolfenstein (Multiplayer)

GeForce 6600GT vs. OTHER CARDS GeForce 6600GT vs. GeForce 6800/6800GT GeForce 6600








































The easiest modes without AA and anisotropy: 6600GT demonstrates brilliant results in all respects, and, as you can see, there is practically no difference between this card and the "emulators". Why? But in Q3 (RtCW is built on the Q3 engine) it was heavily defeated... The answer is obvious: the texturing system is modified, and there appeared an "opening" to manage to write both the first and the second four pixels. And you can see that the same cores and the equal memory bandwidth do their part. 6600 lost a little to a more expensive PCX5900 (which is not that tragic), got on the level with X600XT, and, of course, defeated PCX5750.

With enabled AA: 256-bit video cards, as usual, scored off GeForce 6600GT (the bus!), approximately the same outcome is for the battle with the "emulators", but X600XT and PCX5900 (except for 1600x1200) were defeated. What concerns X600XT, it's quite explainable, but why was PCX5900 defeated with its 256-bit bus... I don't understand. By the way, 6600 also lost all the battles.

With enabled anisotropy: it's brief and clear here: 6600GT/6600 wins in all tests! Interestingly, it has a little advantage over the "emulators": the power of the core figures (if in "pure speed" the memory bandwidth did not have considerable influence, then in this test... approximate equality, but still one can say that, discarding the peculiarities of the write mechanism, NV43 is an exact copy of NV40).

The final heaviest mode with AA and anisotropy: the picture is ambiguous, AA causes both defeats and victories in various conditions. Discarding 1600x1200, it's approximately on the level with R9800PRO and it greatly outscores X600XT and PCX5900. 6600 is defeated because of AA. But still you should take into account higher prices of the competitors. No one doubts that PCX5750 is heavily outscored.

Thus, on the whole:

  • GeForce 6600GT versus RADEON 9800 PRO (ATHLON64 3400+) – approximate parity
  • GeForce 6600GT versus GeForce PCX5900 – victory
  • GeForce 6600GT versus RADEON X600XT – victory
  • GeForce 6600GT versus GeForce 6800LE (ATHLON64 3400+) – defeat
  • GeForce 6600GT 325/700 MHz versus GeForce 6800 (8/3) 325/350 MHz (ATHLON64 3400+) – defeat (again AA!)
  • GeForce 6600GT 350/1000 MHz versus GeForce 6800GT PCX (8/3) 350/500 MHz – the same picture
  • GeForce 6600 300/600 MHz versus GeForce PCX5900 – defeat (there is nothing tragic about it)
  • GeForce 6600 300/600 MHz versus GeForce PCX5750 – victory!
  • GeForce 6600 300/600 MHz versus RADEON X600XT – defeat (the issue is ambiguous)

Pay attention to mighty performance gains in 6600GT after its overclocking, which are even greater percentagewise than the difference in frequencies (18%).

[ The previous part (5) ]

[ The next part (7) ]



Andrey Vorobiev (anvakams@ixbt.com)
Alexander Medvedev (unclesam@ixbt.com)

07 September, 2004


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