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NVIDIA GeForce 6600GT and 6600 (NV43): Part 1 - Performance.








Contents

  1. Official specifications
  2. Architecture
  3. Video cards' features
  4. Testbed configurations, benchmarks, 2D quality
  5. Synthetic tests in D3D RightMark
  6. Synthetic tests in 3DMark03: FillRate Multitexturing
  7. Synthetic tests in 3DMark03: Vertex Shaders
  8. Synthetic tests in 3DMark03: Pixel Shaders
  9. Test results: Quake3 ARENA
  10. Test results: Serious Sam: The Second Encounter
  11. Test results: Return to Castle Wolfenstein
  12. Test results: Code Creatures DEMO
  13. Test results: Unreal Tournament 2003
  14. Test results: Unreal II: The Awakening
  15. Test results: RightMark 3D
  16. Test results: TRAOD
  17. Test results: FarCry
  18. Test results: Call Of Duty
  19. Test results: HALO: Combat Evolved
  20. Test results: Half-Life2(beta)
  21. Test results: Splinter Cell
  22. Test results: DOOM III
  23. Test results: 3DMark03 Game1
  24. Test results: 3DMark03 Game2
  25. Test results: 3DMark03 Game3
  26. Test results: 3DMark03 Game4
  27. Test results: 3DMark03 MARKS
  28. Conclusions

Unreal Tournament 2003

GeForce 6600GT vs. OTHER CARDS GeForce 6600GT vs. GeForce 6800/6800GT GeForce 6600








































The easiest modes without AA and anisotropy: We are witnessing the victory of 6600GT over its competitors X600XT (which must be by default) and PCX5900. General parity with the "emulators" due to the dominant role of the core. GF6600 is experiencing some problems with PCX5900 (and considering their different weight categories this is not important), however it outscores X600XT. To say nothing of PCX5750.

With enabled AA: it was again defeated by R9800PRO/6800LE, and slightly fell behind from the "emulators" (is this again the fault of the 256-bit bus and 4 memory controllers?). 6600 is defeated by PCX5900, a more expensive competitor with the 256-bit bus. But it outscores X600XT.

With enabled anisotropy: 6600GT is obviously successful in all aspects. I have even thought that NV43 contains an optimized code to execute this function, because enabling anisotropy has such a brilliant effect. The drop of speed in 6800 was obviously greater. The visual quality in 6600GT did not suffer (though we'll check it in the next part of our review).

The final heaviest mode with AA and anisotropy: Interestingly, the victory with activated anisotropy prevails over the defeat in AA. On the whole, with an exception of 1600x1200 the victor is 6600GT, but 6600 lost to PCX5900.

Thus, on the whole:

  • GeForce 6600GT versus RADEON 9800 PRO (ATHLON64 3400+) – victory
  • GeForce 6600GT versus GeForce PCX5900 – victory
  • GeForce 6600GT versus RADEON X600XT – victory
  • GeForce 6600GT versus GeForce 6800LE (ATHLON64 3400+) – victory(!!!)
  • GeForce 6600GT 325/700 MHz versus GeForce 6800 (8/3) 325/350 MHz (ATHLON64 3400+) – victory
  • GeForce 6600GT 350/1000 MHz versus GeForce 6800GT PCX (8/3) 350/500 MHz – victory
  • GeForce 6600 300/600 MHz versus GeForce PCX5900 – defeat
  • GeForce 6600 300/600 MHz versus GeForce PCX5750 – victory
  • GeForce 6600 300/600 MHz versus RADEON X600XT – victory

Performance gain after overclocking 6600GT is a little less than the frequency raise (18%).

[ The previous part (7) ]

[ The next part (9) ]



Andrey Vorobiev (anvakams@ixbt.com)
Alexander Medvedev (unclesam@ixbt.com)

07 September, 2004



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