NVIDIA GeForce 6600GT and 6600 (NV43): Part 1 - Performance.
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Contents
- Official specifications
- Architecture
- Video cards' features
- Testbed configurations, benchmarks,
2D quality
- Synthetic tests in D3D RightMark
- Synthetic tests in 3DMark03:
FillRate Multitexturing
- Synthetic tests in 3DMark03:
Vertex Shaders
- Synthetic tests in 3DMark03:
Pixel Shaders
- Test results: Quake3 ARENA
- Test results: Serious Sam:
The Second Encounter
- Test results: Return to Castle
Wolfenstein
- Test results: Code Creatures
DEMO
- Test results: Unreal Tournament
2003
- Test results: Unreal II: The
Awakening
- Test results: RightMark 3D
- Test results: TRAOD
- Test results: FarCry
- Test results: Call Of Duty
- Test results: HALO: Combat
Evolved
- Test results: Half-Life2(beta)
- Test results: Splinter Cell
- Test results: DOOM III
- Test results: 3DMark03 Game1
- Test results: 3DMark03 Game2
- Test results: 3DMark03 Game3
- Test results: 3DMark03 Game4
- Test results: 3DMark03 MARKS
- Conclusions
RightMark 3D
GeForce 6600GT vs. OTHER CARDS |
GeForce 6600GT vs. GeForce 6800/6800GT |
GeForce 6600 |
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The easiest modes without AA and anisotropy: It's a shader test, the core is critical, and we can see that the battle of 6600GT with the "emulators" brought approximate parity. It's another proof of the halfness of NV40... Note the victory over X600XT and PCX5900 as well as a rare but serious defeat of 6600 from X600XT/PCX5900 (that's where the core frequency counts, though... X600XT has a fillrate of 2000 megatexel/sec, while in 6600 it's 2400. Strange... Memory bandwidth? It's the same both in 6600 and X600XT... It turns out that the fault is again in drivers...).
With enabled AA: it's interesting to note a serious defeat of 6600 from the competing PCX5900 (which is not surprising considering the difference in buses and prices). In other tests, strange as it may be, 6600GT fares well. It's even approximately on the level with R9800PRO and 6800LE.
With enabled anisotropy: the picture is actually the same, only the advantage figures are different.
The final heaviest mode with AA and anisotropy: complete victory of 6600GT! In all respects! Only 6600 was defeated by PCX5900.
Thus, on the whole:
- GeForce 6600GT versus RADEON 9800 PRO (ATHLON64 3400+) – victory
- GeForce 6600GT versus GeForce PCX5900 – victory
- GeForce 6600GT versus RADEON X600XT – victory
- GeForce 6600GT versus GeForce 6800LE (ATHLON64 3400+) – victory(!!!)
- GeForce 6600GT 325/700 MHz versus GeForce 6800 (8/3) 325/350 MHz (ATHLON64 3400+) – approximate parity
- GeForce 6600GT 350/1000 MHz versus GeForce 6800GT PCX (8/3) 350/500 MHz – the same picture
- GeForce 6600 300/600 MHz versus GeForce PCX5900 – defeat (not so tragic!)
- GeForce 6600 300/600 MHz versus GeForce PCX5750 – success, surely success!
- GeForce 6600 300/600 MHz versus RADEON X600XT – victory!
As you can see, the performance gain after overclocking is absolutely proportional to the increase of frequencies (18%).
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