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NVIDIA GeForce 6600GT and 6600 (NV43): Part 1 - Performance.








Contents

  1. Official specifications
  2. Architecture
  3. Video cards' features
  4. Testbed configurations, benchmarks, 2D quality
  5. Synthetic tests in D3D RightMark
  6. Synthetic tests in 3DMark03: FillRate Multitexturing
  7. Synthetic tests in 3DMark03: Vertex Shaders
  8. Synthetic tests in 3DMark03: Pixel Shaders
  9. Test results: Quake3 ARENA
  10. Test results: Serious Sam: The Second Encounter
  11. Test results: Return to Castle Wolfenstein
  12. Test results: Code Creatures DEMO
  13. Test results: Unreal Tournament 2003
  14. Test results: Unreal II: The Awakening
  15. Test results: RightMark 3D
  16. Test results: TRAOD
  17. Test results: FarCry
  18. Test results: Call Of Duty
  19. Test results: HALO: Combat Evolved
  20. Test results: Half-Life2(beta)
  21. Test results: Splinter Cell
  22. Test results: DOOM III
  23. Test results: 3DMark03 Game1
  24. Test results: 3DMark03 Game2
  25. Test results: 3DMark03 Game3
  26. Test results: 3DMark03 Game4
  27. Test results: 3DMark03 MARKS
  28. Conclusions

RightMark 3D

GeForce 6600GT vs. OTHER CARDS GeForce 6600GT vs. GeForce 6800/6800GT GeForce 6600








































The easiest modes without AA and anisotropy: It's a shader test, the core is critical, and we can see that the battle of 6600GT with the "emulators" brought approximate parity. It's another proof of the halfness of NV40... Note the victory over X600XT and PCX5900 as well as a rare but serious defeat of 6600 from X600XT/PCX5900 (that's where the core frequency counts, though... X600XT has a fillrate of 2000 megatexel/sec, while in 6600 it's 2400. Strange... Memory bandwidth? It's the same both in 6600 and X600XT... It turns out that the fault is again in drivers...).

With enabled AA: it's interesting to note a serious defeat of 6600 from the competing PCX5900 (which is not surprising considering the difference in buses and prices). In other tests, strange as it may be, 6600GT fares well. It's even approximately on the level with R9800PRO and 6800LE.

With enabled anisotropy: the picture is actually the same, only the advantage figures are different.

The final heaviest mode with AA and anisotropy: complete victory of 6600GT! In all respects! Only 6600 was defeated by PCX5900.

Thus, on the whole:

  • GeForce 6600GT versus RADEON 9800 PRO (ATHLON64 3400+) – victory
  • GeForce 6600GT versus GeForce PCX5900 – victory
  • GeForce 6600GT versus RADEON X600XT – victory
  • GeForce 6600GT versus GeForce 6800LE (ATHLON64 3400+) – victory(!!!)
  • GeForce 6600GT 325/700 MHz versus GeForce 6800 (8/3) 325/350 MHz (ATHLON64 3400+) – approximate parity
  • GeForce 6600GT 350/1000 MHz versus GeForce 6800GT PCX (8/3) 350/500 MHz – the same picture
  • GeForce 6600 300/600 MHz versus GeForce PCX5900 – defeat (not so tragic!)
  • GeForce 6600 300/600 MHz versus GeForce PCX5750 – success, surely success!
  • GeForce 6600 300/600 MHz versus RADEON X600XT – victory!

As you can see, the performance gain after overclocking is absolutely proportional to the increase of frequencies (18%).

[ The previous part (9) ]

[ The next part (11) ]



Andrey Vorobiev (anvakams@ixbt.com)
Alexander Medvedev (unclesam@ixbt.com)

07 September, 2004



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