CHAINTECH FX5700 Ultra Apogee AA5700U
CHAINTECH FX5700 SA5700 128MB
on NVIDIA GeForce FX 5700/5700Ultra
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CONTENTS
- Video cards' features
- Testbed, test tools, 2D quality
- Test results: performance comparison
- Conclusion
We keep on testing new-comers from the Middle-End sector of 3D Accelerators.
Yet a while ago the competition on this market was pretty transparent,
and positions of all cards were clear, but today it often becomes
a problem to determine a market niche of one or another card.
Yet in 2001 the layout was clear: NVIDIA GeForce3 Ti 200/500, GeForce2
Ti; ATI RADEON 8500/8500LE, RADEON 7500. Today we have it different.
In Spring 2003 the company released a harmonious family that consisted
of GeForce FX 5200, 5200 Ultra, 5600, 5600 Ultra. The price sectors
were $70, 100, 150, 200. But after a while they added a new version
of GeForce FX 5600 Ultra (400 MHz), 5600 XT, 5700, 5700 Ultra which
were also meant for the sub$200 market. Isn't it much for such a short
period of time? It seems that NVIDIA does everything to attract users'
attention because the GeForce FX didn't prove itself as compared to
the previous GeForce4, except the FX 5200 that brought DirectX 9.0
technologies into the Low-End sector. Well, the optimized anisotropy
provides a higher speed on the FX 5600 (with its 4 texture units)
compared to the GeForce4 Ti (with its 8 texture units). At the same
time the DX9 support is still a fiction (even for the beginning of
2004!). The games that require full hardware support of DX9 are only
appearing on the market. Besides, the shader speed in DX9 is still
a big problem for GeForce FX. However, we discussed it a lot of times
in our reviews:
Theoretical materials and reviews of video cards which concern
functional properties of the GPU NVIDIA GeForce FX
- Analysis of the architecture
of NVIDIA NV30 (GeForce FX)
- NVIDIA GeForce FX
5800 Ultra (NV30) - single-page review
- NVIDIA GeForce FX
5800 Ultra (NV30) - multi-page review
- NVIDIA GeForce FX 5600
Ultra (NV31) and GeForce FX 5200 Ultra (NV34) - single-page
review
- NVIDIA GeForce FX 5600
Ultra (NV31) and GeForce FX 5200 Ultra (NV34) - multi-page review
- ASUS V9900 Ultra on
NVIDIA GeForce FX 5800 Ultra - AA and anisotropy quality
- Gainward FX Powerpack
Ultra/1000 Golden Sample and Gainward FX Powerpack Pro/660 TV/DVI
on NVIDIA GeForce FX 5800 Ultra and 5200 - scaling (performance
vs. CPU clock speed) of GeForce FX 5800 Ultra, performance of GeForce
FX 5200
- Leadtek WinFast
A300 Ultra MyVIVO on NVIDIA GeForce FX 5800 Ultra - performance
of GeForce FX 5800 Ultra vs. CPU clock speed in heavy modes with
AA and anisotropy enabled
- MSI FX5800 Ultra-TD8X
on NVIDIA GeForce FX 5800 Ultra
- Albatron, Chaintech, Gainward,
InnoVision, Leadtek, Palit and Prolink video cards on NVIDIA GeForce
FX 5200
- ASUSTeK NVIDIA GeForce
FX 5200/5600 video cards
- MSI FX5600-VTDR128 (MS-8912)
card on NVIDIA GeForce FX 5600
- Albatron, Leadtek and MSI
video cards on the NVIDIA GeForce FX 5200 Ultra
- Prolink PixelView GeForce FX 5600 256MB
Golden Limited on the NVIDIA GeForce FX 5600
- Gainward FX PowerPack Ultra/760 XP Golden
Sample on the NVIDIA GeForce FX 5900 (new revision)
- AOpen and Soltek cards on NVIDIA GeForce
FX 5600
- Leadtek WinFast A310 Ultra MyVIVO on NVIDIA
GeForce FX 5600 Ultra (350MHz revision)
- ATI vs NVIDIA: where are fair
duels? or Dishonest Treatment of the 3DMark
- MSI FX5900-VTD128 on NVIDIA GeForce FX
5900 - More on 3DMark 2003 (fruits of collaboration of NVIDIA
and FutureMark after signing the peaceful agreement)
- Gainward FX Powerpack Ultra/1200 Golden
Sample on NVIDIA GeForce FX 5900 - performance in NEW game tests,
analysis of performance of the FX 5900 without cheats
- Albatron Gigi GeForce FX 5900PV 128MB
on NVIDIA GeForce FX 5900 Ultra
- Inno3D Tornado GeForce FX5900 128MB on
NVIDIA GeForce FX 5900
- ASUS V9950 Ultra on NVIDIA GeForce FX
5900 Ultra - extremal overclocking
- AOpen Aeolus GeForce FX 5600S 256MB on
NVIDIA GeForce FX 5600
- ABIT, ASUSTeK and Chaintech cards on the
NVIDIA GeForce FX 5600 Ultra
- Gainward Powepack FX Ultra/1600 GS CoolFX on the NVIDIA GeForce
FX 5900 Ultra - Drivers 51.75 beta
- Gainward Powepack FX Ultra/1600 GS CoolFX
on the NVIDIA GeForce FX 5900 Ultra - Drivers 51.75 beta
- Prolink PixelView GeForce FX 5900 128MB
on NVIDIA GeForce FX 5900 - Tomb Raider: Angel of Darkness Benchmark
- NVIDIA GeForce FX 5900SE/XT from Albatron
and Leadtek
- NVIDIA GeForce FX 5950 Ultra (NV38) and
GeForce FX 5700 Ultra (NV36)
- Gigabyte GeForce FX 5950 Ultra 256MB
- drivers 52.70 vs 52.16
- Albatron Gigi GeForce FX 5700 Ultra 128MB
on NVIDIA GeForce FX 5700 Ultra
- Leadtek WinFast A380 Ultra MyVIVO 256MB
and ASUS V9950SE on NVIDIA GeForce FX 5950Ultra/5900SE
- Chaintech GeForce FX 5600XT 128MB 64bit;
Chaintech GeForce FX 5600XT 256MB 128bit; Chaintech GeForce FX 5700
Ultra 128MB; Chaintech GeForce FX 5900 128MB; Chaintech GeForce
FX 5950 Ultra 256MB
- Gainward CoolFX Ultra/1800 XP GS 256MB
on NVIDIA GeForce FX 5950Ultra
- MSI FX5950 Ultra-VTD256 & MSI FX5700
Ultra-TD128 on NVIDIA GeForce FX 5950Ultra/5700Ultra &emdash;
3DMark03 v.340 on drivers 52.16 & 53.0
- NVIDIA GeForce FX 5700 Ultra cards from
AOpen, InnoVision and Sparkl
- ASUS V9570 TD 256MB and ASUS V9560XT/TD
128MB (64bit) on NVIDIA GeForce FX 5700/5600XT
- Gigabyte GeForce FX 5950 Ultra-GT and Gigabyte
GeForce FX 5700 Ultra on NVIDIA GeForce FX 5950/5700
- NVIDIA GeForce FX 5900XT from AOpen, Chaintech
and MSI
The new line will be based on GeForce FX 5700, 5700, and 5700 Ultra.
The first one is identical to FX 5700 but has a bit lower clock speeds.
Why did they replace FX 5600 with 5700? There are probably two reasons:
a low cost of FX 5700 GPUs produced at IBM's factories and their higher
performance due to the more powerful vertex shader unit. Besides,
the the CPU clock is also increased by 100 MHz.
The new strategy is also lame... Who will need FX 5700 Ultra based
cards taking into account the prices for FX 5900XT? When will the
stocks of 5900 based cards run out to give way to 5700 Ultra? - It's
still unknown!
New cards keep on coming onto the market and we must test them in
order to estimate whether all the tinsel that the companies use to
attract users is worth such price or not.
CHAINTECH is an old dweller on the video card market, and you can
find a wide range of its products based on NVIDIA's GPUs.
Today we will test two more cards.
Cards
CHAINTECH FX5700 Ultra Apogee AA5700U |
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CHAINTECH FX5700 SA5700 128MB |
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CHAINTECH FX5700 SA5700 128MB |
AGP x8/x4/x2, 128 MB DDR SDRAM in 8 chips on both
sides of PCB.
Samsung 3.6ns memory chips; it corresponds to 275 (550) MHz
which is also the default memory clock. The GPU is clocked at
425 MHz. 128 bit memory bus.
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CHAINTECH FX5700 Ultra Apogee AA5700U |
AGP x8/x4/x2, 128 MB DDR-II SDRAM in 8 chips on
both sides of PCB.
Samsung 2.2ns memory chips; it corresponds to 450 (900) MHz,
but memory runs at 453 (906) MHz. The GPU is clocked at 475
MHz. 128 bit memory bus.
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Comparison with the reference design,
front view |
CHAINTECH FX5700 Ultra Apogee AA5700U |
Reference card NVIDIA GeForce FX 5700 Ultra |
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CHAINTECH FX5700 SA5700 128MB |
Reference card NVIDIA GeForce FX 5700 |
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Comparison with the reference design,
back view |
CHAINTECH FX5700 Ultra Apogee AA5700U |
Reference card NVIDIA GeForce FX 5700 Ultra |
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CHAINTECH FX5700 SA5700 128MB |
Reference card NVIDIA GeForce FX 5700 |
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Both cards are based on the reference design though the FX 5700 may
have its own design.
Look once again at the the beauty of CHAINTECH FX5700 Ultra Apogee
AA5700U graphics card.
The cards have no TV codecs, and their TV-out is realized through
the GPUs.
The box contents.
CHAINTECH FX5700 Ultra Apogee AA5700U |
The first merit of the Apogee series
is the card itself which has a different decoration. Look at the
pics on the right! The box also contains up-to-date software,
games, all adapters needed, and a pleasant souvenir - a sponge
for displays. |
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CHAINTECH FX5700 SA5700 128MB |
User manual, software CDs (the description
is on the right), DVI-to-d-Sub and Svideo-to-RCA adapters and
TV extenders. |
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Here are the boxes:
CHAINTECH FX5700 Ultra Apogee AA5700U |
This box does match the Apogee series
thanks to its bright and stylish decoration. |
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CHAINTECH FX5700 SA5700 128MB |
This is a traditional box made of thick cardboard.
I think that such a big size is not needed for such card. |
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Testbed and drivers
Testbed:
- Pentium 4 3200 MHz based computer:
- Intel Pentium 4 3200 MHz CPU;
- DFI LANParty Pro875 (i875P) mainboard;
- 1024 MB DDR SDRAM;
- Seagate Barracuda IV 40GB HDD;
- Windows XP SP1; DirectX 9.0b;
- ViewSonic P810 (21") and ViewSonic
P817 (21") monitors.
- NVIDIA driver 53.03.
- Athlon 64 3400+ based PC:
- AMD Athlon 64 3400+ (2200 MHz = 220 MHz*10);
- MSI K8T (VIA KT8);
- 1024 MB DDR400 SDRAM;
- Seagate Barracuda 7200.7 SATA 80GB;
- Windows XP SP1; DirectX 9.0b;
- ViewSonic P810 (21") and ViewSonic P817 (21").
- NVIDIA driver 53.03.
VSync off, S3TC off in applications.
Test results
Before we start examining 2D quality, I should say there are no complete
techniques for objective 2D quality estimation because:
- 2D quality much depends on certain samples for almost all modern
3D accelerators;
- Besides videocards, 2D quality depends on monitors and cables;
- Moreover, certain monitors might not work properly with certain
video cards.
With the ViewSonic P817 monitor and BNC Bargo cable the cards showed
excellent quality at the following resolutions and clock speeds:
CHAINTECH FX5700 Ultra Apogee AA5700U |
1600x1200x85Hz, 1280x1024x120Hz, 1024x768x160Hz |
CHAINTECH FX5700 SA5700 128MB |
1600x1200x85Hz, 1280x1024x100Hz, 1024x768x100Hz |
Test results: performance
Test applications:
- Unreal 2: The Awakening (Infogrames), DirectX 8.1, multitexturing,
tested with Bench'emAll! 2.5beta.
- RightMark 3D
(one of the game scenes) - DirectX 8.1, Dot3, cube texturing, shadow
buffers, vertex and pixel shaders (1.1, 1.4).
- Test settings: pixel shaders 1.1, shadow buffers OFF.
- Half-Life2 (Valve/Sierra) - DirectX 9.0, two different demos
(ixbt07
and coast).
Tested with anisotropic filtering enabled.
- Note! Since this is the leaked beta version, the test results
can be just of conditional interest.
- Tom Clancy's Splinter Cell v.1.2b (UbiSoft) - Direct3D, Vertex/Pixel
Shaders 1.1/2.0, Hardware T&L, Very High quality; demo 1_1_2_Tbilisi.
AA doesn't work in this game.
- Call of Duty (MultiPlayer) (Infinity Ward/Activision) - OpenGL,
multitexturing, ixbt1203demo, test settings - maximum, S3TC ON
- Tomb Raider: Angel of Darkness v.49 (Core Design/Eldos Software)
- DirectX 9.0, Paris5_4 demo, test settings are shown here.
If you need the demo benchmarks please email me.
Performance
- 1. Call of Duty
- 2. Tom Clancy's Splinter Cell
- 3. Aquamark 3
- 4. Unreal 2: The Awakening
- 5. Tomb Raider: The Angel of Darkness
- 6. RightMark 3D
- 7. Half Life 2 beta
Conclusion
- CHAINTECH FX5700 Ultra Apogee AA5700U is an upper Middle-End
card. The card is meant to attract users. But remember that while
the market is overfilled with cheap FX 5900XT cards which are stronger
than FX 5700 Ultra the latter hardly has a chance to succeed. Its
situation may improve after the 5900XT leaves the market. The card
itself is of high quality. However, I wish it supported VIVO as
well. Also remember that ATI is going to cut prices for RADEON 9800,
and if it happens FX 5700 Ultra based cards will have no advantages
at ll (even FX 5900XT will be beaten).
- CHAINTECH FX5700 SA5700 128MB is an ordinary card. It's going
to replace FX 5600 as it has a high performance and almost the same
price. The build quality is perfect, as well as its stability. At
the moment it runs slower than RADEON 9600 PRO, but the outcome
depends on the price.
In our 3Digest you can find
full comparison characteristics for video cards of this and other
classes.
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