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July 2003 3Digest:
NVIDIA GeForce4 Ti 4600







This chip is presented by Gainward PowerPack GeForce4 Ultra/750 XP, 128MB, AGP card.




Features:

  • NVIDIA GeForce4 Ti 4600 GPU, 310 MHz clock speed;
  • 128MB DDR SGRAM in 8 Samsung 2.8ns chips, 340 (680) MHz clock speed, 128-bit bus;
  • Peak fill rate in the multitexturing mode without optimizations is 1240 megapixels/sec and 2480 megatexels/sec.

By the end of the month the product belongs to the $310-330 range; supports DirectX 8.0; closest rival: RADEON 9700 Pro.

You can read more on GeForce4 in our reviews:

On July 10, 2003 the latest drivers from NVIDIA are 44.22, 44.71 and 44.90 for Windows XP.

Wasn't overclocked.

Test results are in the summary diagrams.

You can get more information about problems of various NVIDIA drivers at the NVIDIA World website.

Pay attention to the article about anisotropic filtering section.

I shall mark that GeForce3/4 supports new types of antialiasing based on multisampling (MSAA) technology, including noteworthy Quincunx mode (read about it in our GeForce3). ). But it has a serious disadvantage of texture soaping. But we should have already used to trade-offs of modern accelerators. I recommend you to read the GeForce4 Ti article and learn about the new 4xS AA.

Interesting technologies of working with vertex and pixel shaders allow to create more realistic lighting effects and to form original solutions:

Vertex shaders and fur




The power and perfomance of GeForce4 is in the best way demonstrated in the demo-version of the CodeCreatures engine with already two games in development:

Pixel shaders in action









Andrew Vorobyev (Anvakams@ixbt.com)
Alexandr Kondakov (kondalex@ixbt.com)

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