CONTENTS
- Peculiarities of NVIDIA GeForce4 Ti 4200 based video cards
from ABIT, Prolink, Palit and Gainward
- Test system configuration, test tools, 2D quality
- New capabilities of anisotropic filtering in 30.* drivers from
NVIDIA
- Performance of video cards of the GeForce4 Ti 4200 class
- Conclusion
Today we will take a look at some more NVIDIA GeForce4 Ti 4200 based video
cards which are quite popular today. And this time we will focus on new capabilities
with the forced anisotropic filtering. Besides, we will describe three more cards
based on the NVIDIA's reference design.
As the GeForce4 Ti cards are the final line of the GeForce family, we should
turn back to the history. First of all, the GeForce256 and its successor - GeForce2
GTS were single releases. At that time NVIDIA didn't release new lines. When the
new products settled down on the market the company came up with their improved
versions (GeForce256 DDR, GeForce2 Pro). The GeForce3 went through the same way,
though the release of the GeForce3 Ti wasn't planned in advance, it was a response
to the ATI RADEON 8500.
By the birth of the NV25 (future GeForce4 Ti) NVIDIA understood that a line
was more advantageous than just a single product. And this winter we got two new
solutions - Ti4600 and Ti4400. The Ti4200 joined them a bit later. The latter
became the most popular among three as it possesses the best price/performance
ratio. For overclockers it's a real dream: almost all Ti 4200 based cards easily
overclock up to 300 MHz and higher. And the memory overclocking easily reaches
Ti 4400. Thus, users get something average between the Ti 4400 and 4600 at a much
lower price.
However, all features of the Ti 4200 (and the whole GeForce4 Ti line) were
already discussed a lot of times in our reviews of GeForce4 Ti.
Theoretical materials and reviews of video cards which concern functional
properties of the NVIDIA GeForce4 Ti GPU
- NVIDIA GeForce4 Ti review
- MSI GF4Ti4600 on NVIDIA
GeForce4 Ti - concerns anisotropic filtering in the 3DMark2001 SE, and new
Advanced Pixel Shader Test from this packet.
- Leadtek WinFast
GeForce4 Ti 4600 on NVIDIA GeForce4 Ti 4600 - tests based on the Vulpine GLMark
with anisotropy enabled.
- Gainward PowerPack GeForce4
Ultra/700XP and Ultra/750XP Golden Sample on NVIDIA GeForce4 Ti 4400/4600
- Codecult Code Creatures and Novalogic Comanche4 Benchmark.
- Chaintech A-GF61 SE
on NVIDIA GeForce4 Ti 4600 - dependence of the performance on a CPU speed
(AMD Athlon 750, 1000 MHz, Athlon XP 1250, 1666 MHz; in Serious Sam II, Return
to Castle Wolfenstein).
- Creative 3D Blaster GeForce4
Ti 4400 on NVIDIA GeForce4 Ti 4400 - dependence of the performance on a CPU
speed (Intel Pentium III 1000, Pentium 4 2000, 2200 MHz; in Serious Sam II, Return
to Castle Wolfenstein).
- ASUS V8440 and V8460
on NVIDIA GeForce4 Ti 4400 and 4600 - dependence of the performance on a CPU
speed (Intel Pentium III 1000, Pentium 4 2000, 2200 MHz, AMD Athlon 750, 1000
MHz, Athlon XP 1250, 1666 MHz; in 3DMark2001 SE).
- ABIT Siluro GF4 Ti
on NVIDIA GeForce4 Ti 4400 - AA operation in the 3DMark2001 SE.
- Palit Daytona GeForce4
Ti 4600 - examination of anisotropy on different platforms in 3DMark2001 SE
(Game1, Game2).
- Joytech Apollo Bloody
Monster II GeForce4 Ti 4600 - examination of anisotropy on different platforms
in 3DMark2001 SE (Game3, Game4).
- S/U/M/A/ Platinum GeForce4
Ti 4400 DVI and GeForce4 Ti 4600 SE - examination of anti-aliasing on different
platforms in 3DMark2001 SE (Game1, Game2).
- Triplex Millennium
Silver GeForce4 Ti 4600 - examination of anti-aliasing on different platforms
in 3DMark2001 SE (Game3, Game4).
- Leadtek WinFast A250LE
64MB and Gainward Powerpack Ultra/650XP 128MB on NVIDIA GeForce4 Ti 4200
S/U/M/A/ Platinum GeForce4
Ti 4200 64MB, GeForce4 Ti 4200 SE 64MB, GeForce4 Ti 4200 SE 128MB - examination
of anisotropy in Return to Castle Wolfenstein, Serious Sam: The Second Encounter.
This time we will take a look at three more cards; one of them, from Gainward,
was tested last time, but now we have a new revision with the 3.3ns memory. Two
more cards come from Sparkle, a very famous company, and Albatron, a newcomer
in our local market. The story of foundation of this company has flown the whole
net. I'm not going to focus on it again but some products really deserve careful
attention. First of all, because of their price/quality ratio.
But the main subject today is anisotropic filtering.
Cards
Albatron GeForce4 Ti 4200 128MB |
|
|
Sparkle GeForce4 Ti 4200 128MB |
|
|
Gainward Powerpack Ultra/650 XP 64MB 3.3ns |
|
|
Albatron GeForce4 Ti 4200 128MB
|
The card has AGP x2/x4 interface, 128 MB DDR SDRAM located in
8 chips on both PCB sides.
The card comes with Samsung memory of 4ns access time which corresponds
to 250 (500) MHz. And the memory runs at this frequency, which is higher
than the rated one for 128MB cards - 222 (444) MHz. The GPU works at the
frequency typical of Ti 4200 - 250 MHz. |
|
Sparkle GeForce4 Ti 4200 128MB
|
The card has AGP x2/x4 interface, 128 MB DDR SDRAM located in
8 chips on both PCB sides.
The card comes with Samsung memory of 4ns access time which corresponds
to 250 (500) MHz. But the card operates at 222 (444) MHz which is the rated
frequency for such cards. The GPU works at 250 MHz. |
|
Gainward Powerpack Ultra/650 XP 64MB 3.3ns
|
The card has AGP x2/x4 interface, 64 MB DDR SDRAM located in 8 chips
on both PCB sides.
EtronTech memory has 3.3ns access time which corresponds to 300 (600)
MHz; but the memory runs at 256 (513) MHz. The GPU's speed is 250 MHz. |
|
Comparison with the reference design, front view |
Albatron GeForce4 Ti 4200 128MB |
Reference card NVIDIA GeForce4 Ti 4200 |
|
|
Sparkle GeForce4 Ti 4200 128MB |
|
Gainward Powerpack Ultra/650 XP 64MB 3.3ns |
|
Comparison with the reference design, back view |
Albatron GeForce4 Ti 4200 128MB |
Reference card NVIDIA GeForce4 Ti 4200 |
|
|
Sparkle GeForce4 Ti 4200 128MB |
|
Gainward Powerpack Ultra/650 XP 64MB 3.3ns |
|
All the cards follow the reference design, and the Sparkle's solution
is a complete copy of the reference card.
Note that starting from a certain time all 64MB cards got a frequency
higher by 6 (13) MHz (perhaps since the NVIDIA's release of the new BIOS
because all the mentioned cards has the reference BIOS). There is some
mess with frequencies. Fortunately, at present they are higher than those
recommended by NVIDIA. It concerns the 128MB card from Albatron.
The 64MB and 128MB cards are based on a single design; and the cards
differ only in capacity of the memory chips.
Now let's take a peep at each card separately. It's obvious that the
cards differ also in a PCB's color and coolers' design.
Here are their coolers:
Albatron GeForce4 Ti 4200 128MB |
A stylish gadget. And a large number of fins of the heatsink makes
the cooler quite effective. |
|
Sparkle GeForce4 Ti 4200 128MB |
This is a reference cooler from NVIDIA consisting of a closed heatsink
with a fan shifted away from the GPU's center. |
|
Gainward Powerpack Ultra/650 XP 64MB 3.3ns |
And here is a cooler typical of Gainward which consists of a flat platform
with multiple vertical fins forming a cylinder. Above there is a circle
with the company's logo. |
|
The cooler hides the GeForce4 Ti 4200 GPU:
Note that two cards come with the Philips 7108 chip, but only in the Sparkle's
solution it means VIVO (Video-In Video-Out). Soon we will examine functional
properties of the Video In based on the Philips 7108 which is used for
all VIVOs of the NVIDIA GeForce2 MX and senior cards.
In the Gainward's card this codec is used only for TV-out. The Albatron's
card has a TV-out based on the Conexant processor.
Now let's take peep inside the boxes:
Albatron GeForce4 Ti 4200 128MB |
User manual, CD with drivers and utilities, WinDVD, 2 games, DVI-to-VGA
adapter, S-Video-to-RCA adapter. |
|
Sparkle GeForce4 Ti 4200 128MB |
User manual, CD with drivers and utilities, PowerDirector 2.0ME (for
VIVO), VIVO adapter/splitter, DVI-to-VGA adapter, S-Video extender. |
|
Gainward Powerpack Ultra/650 XP 64MB 3.3ns |
User manual, CD with drivers and utilities, WinDVD, DVI-to-VGA adapter,
S-Video-to-RCA adapter. |
|
All video cards ship in retail packages.
Albatron GeForce4 Ti 4200 128MB |
This package can actually be used as a mirror :-) |
|
Sparkle GeForce4 Ti 4200 128MB |
The style is in the NVIDIA's manner and typical of Sparkle. |
|
Gainward Powerpack Ultra/650 XP 64MB 3.3ns |
This box doesn't change at all. What card is inside? You might find
it out from a sticker below. We reproved the company for it lots of times,
but noticed no attempts to change it. |
|
That's all about peculiarities of the cards.
Overclocking
Albatron GeForce4 Ti 4200 128MB |
250/500 -> 310/630 MHz, excellent potential of the card. |
Sparkle GeForce4 Ti 4200 128MB |
250/444 -> 315/620 MHz, good potential of the core, and the Samsung's
memory showed nice results for 4ns. |
Gainward Powerpack Ultra/650 XP 64MB 3.3ns |
250/513 -> 320/630 MHz, despite 3.3ns the overclocking is not
greater as compared with the previous cards. However, the potential is still striking. |
The scores show that it's easy to reach the level of the Ti 4400, and
some come close to the Ti 4600. The chip, by the way, easily outscores
300 MHz.
Note:
-
in course of overclocking you must provide additional cooling, in particular,
for the card (first of all, for its memory):
-
overclocking depends on a definite sample, and you shouldn't generalize
the results of one card to all video cards of this mark or series. The
overclocking results are not the obligatory characteristics of a video
card.
Test system and drivers
Testbeds:
-
Pentium 4 2200 MHz based computer:
-
Intel Pentium 4 2200 (L2=512K);
-
ASUS P4T-E (i850) mainboard;
-
512 MB RDRAM PC800;
-
Quantum FB AS 20GB;
-
Windows XP.
-
Athlon XP 1666 MHz (2000+) based computer:
-
AMD Athlon XP 2000+
-
EPoX 8KHA+ (VIA KT266A);
-
512 MB DDR SDRAM PC2100;
-
Fujitsu 20 GB;
-
Windows XP.
The test system was coupled with ViewSonic P810 (21") and
ViewSonic
P817 (21") monitors.
In the tests we used NVIDIA's drivers of v30.82. VSync was off,
S3TC
was off.
Test results
Before we start examining 2D quality I should say that there is no a complete
technique of objective estimation of this parameter because:
-
Almost all modern 3D accelerators can have 2D quality much dependent on
a certain sample, and it's impossible to trace all cards;
-
2D quality depends not only on a video card, but also on a monitor and
a cable;
-
Besides, certain monitors do not get along with certain video cards.
As for the tested samples, together with the ViewSonic P817 monitor
and BNC Bargo cable the cards showed excellent quality at the
following resolutions and frequencies:
Albatron GeForce4 Ti 4200 128MB |
1600x1200x85Hz, 1280x1024x100Hz, 1024x768x120Hz |
Sparkle GeForce4 Ti 4200 128MB |
1600x1200x85Hz, 1280x1024x85Hz, 1024x768x100Hz |
Gainward Powerpack Ultra/650 XP 64MB 3.3ns |
1600x1200x100Hz, 1280x1024x100Hz, 1024x768x120Hz |
For the performance estimation we used:
- Return to Castle Wolfenstein (MultiPlayer) (id Software/Activision) - OpenGL,
multitexturing, Checkpoint-demo,
test settings - maximum, S3TC OFF, the configurations can be downloaded
from here
Test order: enable the console with the '~' button and type:
timedemo 1 (press Enter)
demo checkpoint (press Enter)
- 3DMark2001 SE Pro (MadOnion/Remedy), Game2 "Dragothic" - DirectX 8.0,
Hardware TCL, multitexturing, LOW Details, DXTC OFF, double buffering,
24-bit Z-buffer
Test order:
through the 3DMark2001 menu of settings
using the Batch mode
- Serious Sam: The Second Encounter v.1.05 (Croteam/GodGames) - OpenGL, multitexturing,
Grand Cathedral demo, test settings: quality, S3TC OFF
Test order: enable the console with the '~' button and type:
dem_bProfile=1 (press Enter)
start up Grand Cathedral demo from the menu
- 3DMark2001 Pro (MadOnion/Remedy) - DirectX 8.0, Hardware
TCL, Game1, Game2, Game3, Game4, Low, High detail levels
- Comanche4 Benchmark Demo (NovaLogic) - Direct3D, Shaders, Hardware T&L,
Dot3, cube texturing, highest quality
Test order: start up the game the following way:
c4demo.exe /advbench fps.txt 1024 32 noaudio nct dx7 (press Enter)
- Unreal Tournament 2003 Demo v.927 (Digital Extreme/Epic Games) - Direct3D,
Vertex Shaders, Hardware T&L, Dot3, cube texturing, default quality
Test order: run benchmark.bat from folder System of the game changing only
the resolution.
- RightMark Video Analyzer v.0.4 (Philip
Gerasimov) - DirectX 8.1, Dot3, cube texturing, shadow buffers, vertex and
pixel shaders (1.1, 1.4).
test settings: pixel shaders 1.1, shadow buffers OFF.
New capabilities of anisotropic filtering in 30.* drivers from NVIDIA
As we mentioned a lot of times before this function in the GeForce4 Ti
family takes a great deal of resources - the performance falls down by
50-55% when the Level 8 is enabled. Although NVIDIA's anisotropy is more
correct and all surfaces are processed irrespective of an angle of inclination,
still, a too great speed fall irritates a lot. For details on anisotropy
of ATI and NVIDIA see our 3Digest.
The software developers of NVIDIA look like an assembly of ancient philosophers
who sometimes utter a word of wisdom, but on the whole they are conservative,
because we haven't seen yet anisotropy in Direct3D in the drivers' settings
(in the OpenGL it's open for users). And if it were not the talented programmer
Aleksei Nikolaichuk AKA Unwinder, we would still have to enable anisotropy
in Direct3D from the registry, or couldn't do it at all, because some variables
are encrypted. I hope that everyone who knows NVIDIA products understand
that we mean the RivaTuner utility.
The last version of this program can enable anisotropy and adjust its
speed and quality. None of other similar programs is so flexible. But it
works only starting from the v30.00 drivers. NVIDIA is probably debugging
quick anisotropy in the future NV28/NV18. But it's already available now
:-).
In the Direct3D section it's possible to choose an anisotropy degree and
optimize it. The drivers allow setting the highest filtering degree for
each texture stage! It's possible to combine modes. It concerns a mode
of texture processing only on far objects!
Let's estimate with the 3DMark2001 (Game1, Game2, Game4) how reduction
of an anisotropy level impacts quality at the texture stages 0 and 1 (the
3DMark2001 works only with two textures in a pass). We set the Level 8,
and reduced it to 2 or 4 for each texture stage.
Mode |
RADEON 8500 |
GeForce4 Ti |
Game 1, Example 1 |
NO ANISOTROPIC |
- |
|
ANISO 16/8 |
|
|
ANISO 8 Stage0 Level2 |
- |
|
ANISO 8 Stage0 Level4 |
- |
|
ANISO 8 Stage1 Level2 |
- |
|
ANISO 8 Stage1 Level4 |
- |
|
Game 1, Ïpèmep 2 |
NO ANISOTROPIC |
- |
|
ANISO 16/8 |
|
|
ANISO 8 Stage0 Level2 |
- |
|
ANISO 8 Stage0 Level4 |
- |
|
ANISO 8 Stage1 Level2 |
- |
|
ANISO 8 Stage1 Level4 |
- |
|
Game 2, Example 1 |
NO ANISOTROPIC |
- |
|
ANISO 16/8 |
|
|
ANISO 8 Stage0 Level2 |
- |
|
ANISO 8 Stage0 Level4 |
- |
|
ANISO 8 Stage1 Level2 |
- |
|
ANISO 8 Stage1 Level4 |
- |
|
Game 2, Example 2 |
NO ANISOTROPIC |
- |
|
ANISO 16/8 |
|
|
ANISO 8 Stage0 Level2 |
- |
|
ANISO 8 Stage0 Level4 |
- |
|
ANISO 8 Stage1 Level2 |
- |
|
ANISO 8 Stage1 Level4 |
- |
|
Game 4, Ïpèmep 1 |
NO ANISOTROPIC |
- |
|
ANISO 16/8 |
|
|
ANISO 8 Stage0 Level2 |
- |
|
ANISO 8 Stage0 Level4 |
- |
|
ANISO 8 Stage1 Level2 |
- |
|
ANISO 8 Stage1 Level4 |
- |
|
Game 4, Example 2 |
NO ANISOTROPIC |
- |
|
ANISO 16/8 |
|
|
ANISO 8 Stage0 Level2 |
- |
|
ANISO 8 Stage0 Level4 |
- |
|
ANISO 8 Stage1 Level2 |
- |
|
ANISO 8 Stage1 Level4 |
- |
|
Let me show you the quality difference in animated GIF files:
Game 1 |
Example 1 |
Example 2 |
|
|
Game 2 |
Example 1 |
Example 2 |
|
|
Game 4 |
Example 1 |
Example 2 |
|
|
So, what's about the quality?
-
In each game decrease of the anisotropy level has a different effect at
each stage. In the Game 1 reduction of the anisotropy level hasn't affected
the overall quality at the stage 0, contrary to the stage 1 which uses
high-detail textures.
-
On the whole, reduction of the anisotropy level to 4 at any texture stage
affects quality inconsiderably.
Now let's take a look at the performance with the anisotropy enabled in
the above modes.
Game 1 Low details
Well, the programmers from ATI didn't sat around twiddling their thumbs,
and the performance has quite a high level in the new drivers with the
active anisotropy (note that the ATI's anisotropy is based on the RIP-mapping).
The performance levels of the Ti 4200 with the anisotropy levels reduced
for each texture stage are almost equal. That is why for the Game1 we recommend
Level2 for Stage1.
Game 2 Low details
All the same.
Game 3 Low details
Here the speed at the Stage 1 is higher than at the Stage 0 with the anisotropy
decrease. The recommendations are the same.
Game 4
In this test we can recommend to reduce anisotropy to Level 2 at Stage
0. Other ways of optimization of this function are useless.
Overall performance
The overclocked cards are marked with red color, sign o/c (overclocked)
is followed by the frequencies reached.
- 1. Return to Castle Wolfenstein - maximum quality settings
- 2. Unreal Tournament 2003 DEMO b.927 - standard settings
- 3. Comanche4 DEMO
- 5. 3DMark2001, Game2 Low Details (Dragothic)
- Windows XP
- Tests on Athlon
XP 2000+ (1666 MHz),1024x768
- Tests on Athlon
XP 2000+ (1666 MHz),1280x1024
- Tests on Athlon
XP 2000+ (1666 MHz),1600x1200
- Tests on
Athlon XP 2000+ (1666 MHz), 800x600, Anti-aliasing
- Tests on
Athlon XP 2000+ (1666 MHz), 1024x768, Anti-aliasing
- Tests on
Athlon XP 2000+ (1666 MHz), 1280x1024, Anti-aliasing
- Tests on Pentium
4 2200 MHz,1024x768
- Tests on Pentium
4 2200 MHz,1280x1024
- Tests on Pentium
4 2200 MHz,1600x1200
- Tests on Pentium
III 1000 MHz,1024x768
- Tests on Pentium
III 1000 MHz,1280x1024
- Tests on Pentium
III 1000 MHz,1600x1200
- 6. Serious Sam: The Second Encounter
- Windows XP
- Tests on Athlon XP
2000+ (1666 MHz),1024x768
- Tests on Athlon XP
2000+ (1666 MHz),1280x1024
- Tests on Athlon XP
2000+ (1666 MHz),1600x1200
- Tests on Athlon
XP 2000+ (1666 MHz), 800x600, Anti-aliasing
- Tests on
Athlon XP 2000+ (1666 MHz), 1024x768, Anti-aliasing
- Tests on
Athlon XP 2000+ (1666 MHz), 1280x1024, Anti-aliasing
- Tests on Pentium 4
2200 MHz,1024x768
- Tests on Pentium 4
2200 MHz,1280x1024
- Tests on Pentium 4
2200 MHz,1600x1200
- Tests on Pentium III
1000 MHz,1024x768
- Tests on Pentium III
1000 MHz,1280x1024
- Tests on Pentium III
1000 MHz,1600x1200
- 7. 3DMark2001
- 7.1. 3DMark2001 standard tests
- Windows ME
- Tests on
Athlon XP 2000+, 1024x768, 3D Marks
- Tests on
Athlon XP 2000+, 1024x768, Game1 Low
- Tests on
Athlon XP 2000+, 1024x768, Game1 High
- Tests on
Athlon XP 2000+, 1024x768, Game2 Low
- Tests on
Athlon XP 2000+, 1024x768, Game2 High
- Tests on
Athlon XP 2000+, 1024x768, Game3 Low
- Tests on
Athlon XP 2000+, 1024x768, Game3 High
- Tests on Athlon
XP 2000+, 1024x768, Game4
- Tests on
Athlon XP 2000+, 1280x1024, 3D Marks
- Tests on
Athlon XP 2000+, 1280x1024, Game1 Low
- Tests on
Athlon XP 2000+, 1280x1024, Game1 High
- Tests on
Athlon XP 2000+, 1280x1024, Game2 Low
- Tests on
Athlon XP 2000+, 1280x1024, Game2 High
- Tests on
Athlon XP 2000+, 1280x1024, Game3 Low
- Tests on
Athlon XP 2000+, 1280x1024, Game3 High
- Tests on Athlon
XP 2000+, 1280x1024, Game4
- Tests on
Athlon XP 2000+, 1600x1200, 3D Marks
- Tests on
Athlon XP 2000+, 1600x1200, Game1 Low
- Tests on
Athlon XP 2000+, 1600x1200, Game1 High
- Tests on
Athlon XP 2000+, 1600x1200, Game2 Low
- Tests on
Athlon XP 2000+, 1600x1200, Game2 High
- Tests on
Athlon XP 2000+, 1600x1200, Game3 Low
- Tests on
Athlon XP 2000+, 1600x1200, Game3 High
- Tests on Athlon
XP 2000+, 1600x1200, Game4
- Windows XP
- Tests on
Pentium 4 2200 MHz, 1024x768, 3D Marks
- Tests on Pentium
4 2200 MHz, 1024x768, Game1 Low
- Tests on
Pentium 4 2200 MHz, 1024x768, Game1 High
- Tests on Pentium
4 2200 MHz, 1024x768, Game2 Low
- Tests on
Pentium 4 2200 MHz, 1024x768, Game2 High
- Tests on Pentium
4 2200 MHz, 1024x768, Game3 Low
- Tests on
Pentium 4 2200 MHz, 1024x768, Game3 High
- Tests on Pentium
4 2200 MHz, 1024x768, Game4
- Tests on
Pentium 4 2200 MHz, 1280x1024, 3D Marks
- Tests on Pentium
4 2200 MHz, 1280x1024, Game1 Low
- Tests on
Pentium 4 2200 MHz, 1280x1024, Game1 High
- Tests on Pentium
4 2200 MHz, 1280x1024, Game2 Low
- Tests on
Pentium 4 2200 MHz, 1280x1024, Game2 High
- Tests on Pentium
4 2200 MHz, 1280x1024, Game3 Low
- Tests on
Pentium 4 2200 MHz, 1280x1024, Game3 High
- Tests on Pentium
4 2200 MHz, 1280x1024, Game4
- Tests on
Pentium 4 2200 MHz, 1600x1200, 3D Marks
- Tests on Pentium
4 2200 MHz, 1600x1200, Game1 Low
- Tests on
Pentium 4 2200 MHz, 1600x1200, Game1 High
- Tests on Pentium
4 2200 MHz, 1600x1200, Game2 Low
- Tests on
Pentium 4 2200 MHz, 1600x1200, Game2 High
- Tests on Pentium
4 2200 MHz, 1600x1200, Game3 Low
- Tests on
Pentium 4 2200 MHz, 1600x1200, Game3 High
- Tests on Pentium
4 2200 MHz, 1600x1200, Game4
- Comparison of the test results with the Software T&L and with the
Hardware T&L
- Windows ME
- Tests
on Athlon XP 2000+, 1024x768, Game1 Low
- Tests
on Athlon XP 2000+, 1024x768, Game1 High
- Tests
on Athlon XP 2000+, 1024x768, Game2 Low
- Tests
on Athlon XP 2000+, 1024x768, Game2 High
- Tests
on Athlon XP 2000+, 1024x768, Game3 Low
- Tests
on Athlon XP 2000+, 1024x768, Game3 High
- Tests on Athlon
XP 2000+, 1024x768, Game4
- Tests
on Athlon XP 2000+, 1280x1024, Game1 Low
- Tests
on Athlon XP 2000+, 1280x1024, Game1 High
- Tests
on Athlon XP 2000+, 1280x1024, Game2 Low
- Tests
on Athlon XP 2000+, 1280x1024, Game2 High
- Tests
on Athlon XP 2000+, 1280x1024, Game3 Low
- Tests
on Athlon XP 2000+, 1280x1024, Game3 High
- Tests on Athlon
XP 2000+, 1280x1024, Game4
- Tests
on Athlon XP 2000+, 1600x1200, Game1 Low
- Tests
on Athlon XP 2000+, 1600x1200, Game1 High
- Tests
on Athlon XP 2000+, 1600x1200, Game2 Low
- Tests
on Athlon XP 2000+, 1600x1200, Game2 High
- Tests
on Athlon XP 2000+, 1600x1200, Game3 Low
- Tests
on Athlon XP 2000+, 1600x1200, Game3 High
- Tests on Athlon
XP 2000+, 1600x1200, Game4
- Windows XP
- Tests on
Pentium 4 2200 MHz, 1024x768, Game1 Low
- Tests
on Pentium 4 2200 MHz, 1024x768, Game1 High
- Tests on
Pentium 4 2200 MHz, 1024x768, Game2 Low
- Tests
on Pentium 4 2200 MHz, 1024x768, Game2 High
- Tests on
Pentium 4 2200 MHz, 1024x768, Game3 Low
- Tests
on Pentium 4 2200 MHz, 1024x768, Game3 High
- Tests on Pentium
4 2200 MHz, 1024x768, Game4
- Tests on
Pentium 4 2200 MHz, 1280x1024, Game1 Low
- Tests
on Pentium 4 2200 MHz, 1280x1024, Game1 High
- Tests on
Pentium 4 2200 MHz, 1280x1024, Game2 Low
- Tests
on Pentium 4 2200 MHz, 1280x1024, Game2 High
- Tests on
Pentium 4 2200 MHz, 1280x1024, Game3 Low
- Tests
on Pentium 4 2200 MHz, 1280x1024, Game3 High
- Tests on Pentium
4 2200 MHz, 1280x1024, Game4
- Tests on
Pentium 4 2200 MHz, 1600x1200, Game1 Low
- Tests
on Pentium 4 2200 MHz, 1600x1200, Game1 High
- Tests on
Pentium 4 2200 MHz, 1600x1200, Game2 Low
- Tests
on Pentium 4 2200 MHz, 1600x1200, Game2 High
- Tests on
Pentium 4 2200 MHz, 1600x1200, Game3 Low
- Tests
on Pentium 4 2200 MHz, 1600x1200, Game3 High
- Tests on Pentium
4 2200 MHz, 1600x1200, Game4
- 8. iXBT RightMark Video Analyzer
Conclusion
The new method of optimization of the anisotropy by decreasing quality
of processing of far objects is successful. The performance of the GeForce4
Ti grows up when the anisotropy is active. The quality doesn't get much
worse and a user receives a flexible tool of balancing between quality
and speed (with anisotropy turned on). Unfortunately, it's available only
for those who has the Internet access and can download RivaTuner. The programmers
from NVIDIA perhaps consider that this function is meant only for them
and for marketers who extol the wonder of anisotropy everywhere, but users
who don't have RivaTuner are deprived of it (only half a year ago they
finally debugged anisotropy in the control panel in the OpenGL, unlike
to the Direct3D).
As far as the tested samples are concerned, we have the following things
to say:
-
The Sparkle video card has an excellent price/speed ratio (VIVO is provided).
-
The Albatron's card has an attractive price/speed ratio as well, is based
on the reference design and has excellent quality. This card works at increased
memory frequencies relative to the rated ones for 128MB cards.
-
The new card from Gainward has a good overclocking potential and its overall
quality is really high. I just wish the cards had prices comparable to
their competitors.
For complete comparison characteristics of video card of this and other classes
see our 3Digest.
Highs:
-
Very good performance in 3D games (up to Ti 4600 when overclocked!);
-
Excellent quality of all cards;
-
Increased frequencies of some cards; besides, they follow the reference
design;
-
TV-out in all cards, and VIVO in the Sparkle's model;
-
All necessary adapters.
Lows:
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