February 2003 3Digest - NVIDIA GeForce4 Ti4200 128MB DDR 3.3ns (250/550 MHz)
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This chip is presented by Albatron GeForce4 Ti 4200P Turbo 128MB, AGP.
Features:
- NVIDIA GeForce4 Ti 4200 chip, 250 MHz clock rate;
- 128MB DDR SDRAM memory in 8 Samsung 3.3ns microchips, 275 (550) MHz clock rate, 128-bit bus;
- Peak fill rate in the multitexturing mode without optimizations is 1000 megapixels/sec and 2000 megatexels/sec.
By the end of the month the product belongs to the $170-190 range; supports DirectX 8.0; closest rival: RADEON 9500.
Read more about GeForce4 in the following articles:
- Theoretical and analytical videocard reviews, containing functional analysis of NVIDIA GeForce4 Ti GPU: NVIDIA GeForce4 Ti
- Basic NVIDIA GeForce4 Ti review
- Review of MSI GF4Ti4600 on NVIDIA GeForce4 Ti - anisotropic filtering perfomance on the example of 3DMark03 SE; new Advanced Pixel Shader Test.
- Review of Leadtek WinFast GeForce4 Ti 4600 on NVIDIA GeForce4 Ti 4600 - Vulpine GLMark with anisotropic filtering.
- Review of Gainward PowerPack GeForce4 Ultra/700XP and Ultra/750XP Golden Sample on NVIDIA GeForce4 Ti 4400/4600 - new tests: Codecult Code Creatures and Novalogic Comanche4 Benchmark.
- Review of Chaintech A-GF61 SE on NVIDIA GeForce4 Ti 4600 - dependence of performance on CPU clock rate on the example of AMD Athlon 750MHz, 1000MHz , Athlon XP 1250MHz,1666MHz (Serious Sam II, Return to Castle Wolfenstein).
- Review of Creative 3D Blaster GeForce4 Ti 4400 on NVIDIA GeForce4 Ti 4400 - dependence of performance on CPU clock rate on the example of Intel Pentium III 1000MHz, Pentium 4 2000MHz, 2200MHz (Serious Sam II, Return to Castle Wolfenstein).
- ASUS V8440 and V8460 based on NVIDIA GeForce4 Ti 4400 and 4600 - dependence of performance on CPU clock rate on the example of Intel Pentium III 1000MHz, Pentium 4 2000MHz, 2200MHz, AMD Athlon 750MHz, 1000MHz, Athlon XP 1250MHz, 1666MHz (3DMark03 SE).
- ABIT Siluro GF4 Ti on NVIDIA GeForce4 Ti 4400 - AA performance in 3DMark03 SE.
- Palit Daytona GeForce4 Ti 4600 - anisotropy on different platforms in 3DMark03 SE (Game1, Game2).
- Joytech Apollo Bloody Monster II GeForce4 Ti 4600 - anisotropy on different platforms in 3DMark03 SE (Game3, Game4).
- S/U/M/A/ Platinum GeForce4 Ti 4400 DVI and GeForce4 Ti 4600 SE
- antialiasing on different platforms in 3DMark03 SE (Game1, Game2).
- Triplex Millennium Silver GeForce4 Ti 4600
- antialiasing on different platforms in 3DMark03 SE (Game3, Game4).
- Leadtek WinFast A250LE 64MB and Gainward Powerpack Ultra/650XP 128MB on NVIDIA GeForce4 Ti 4200
- S/U/M/A/ Platinum GeForce4 Ti 4200 64MB, 4200SE 64MB, and 4200SE 128MB
- anisotropy in 3DMark03 SE, RtCW, Serious Sam: TSE.
- Sparkle GeForce4 Ti 4400 and GeForce4 Ti 4600.
- Review of ABIT Siluro GF4Ti4200, Prolink PixelView GeForce4 Ti 4200, Palit Daytona GeForce4 Ti 4200 128MB and Gainward Powerpack Ultra/650XP 64MB on NVIDIA GeForce4 Ti 4200
- Review of Albatron GeForce4 Ti 4200 128MB, Sparkle GeForce4 Ti 4200 128MB, Gainward PowerPack GeForce4 Ti 4200 64MB 3.3ns on NVIDIA GeForce4 Ti 4200 - fast anisotropy with 30.* drivers
- Review of Galaxy 3G Graphic GeForce4 Ti 4200 64MB, MSI GF4Ti4200 VIVO 64MB, Triplex Millennium Silver GeForce4 Ti 4200 64MB on NVIDIA GeForce4 Ti 4200 - GeForce4 VIVO; Unreal Tournament 2003 DEMO final release performance
- Review of NVIDIA GeForce4 Ti 4200 With AGP8x (NV28)
- Review of Albatron Medusa GeForce4 Ti 4200P Turbo 128MB and GeForce4 Ti
- Review of ABIT Siluro GF4 Ti4200 OTES and ASUS V8420S on NVIDIA GeForce4 Ti 4200
Wasn't overclocked.
On the 10th of February 2003 the latest drivers from NVIDIA are 42.30, 42.51, 42.63, 42.68, 42.70, 42.81, 42.82, 42.86 and 42.90 for Windows XP.
Test results are in the summary diagrams.
Pay attention to the article concerning anisotropic filtering.
I shall mark that GeForce3/4 supports new types of antialiasing based on multisampling (MSAA) technology, including noteworthy Quincunx mode (read about it in our
GeForce3 review). But it has a serious disadvantage of texture soaping. But we should have already used to trade-offs of modern accelerators. I recommend you to read the GeForce4 Ti article and get acquainted with the new 4xS AA.
Interesting technologies of working with vertex and pixel shaders allow to create more realistic lighting effects and to form original solutions:
Vertex shaders and fur
The power and perfomance of GeForce4 is in the best way demonstrated in the demo-version of the CodeCreatures engine with already two games in development:
3D graphics quality is good in all games tested. Take a look at screenshots obtained on ATI RADEON 9500 and GeForce4.
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NVIDIA GeForce4 Ti |
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ATI RADEON 9500 |
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Games list:
- 1. Return to Castle Wolfenstein
- 2. Unreal2 (alpha version)
- 3. Comanche4
- 4. Jedi Knight II Outcast
- 5. Morrowind
- 6. Colin McRAE Rally2
- 7. Red Faction
- 8. Rally Trophy
- 9. Need For Speed
- 10. Venom
- 11. Unreal Tournament 2003 DEMO
- 12. DOOM 3 v0.02
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