January 2003 3Digest - NVIDIA GeForce4 Ti 4600
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This chip is presented by Albatron Medusa GeForce4 Ti 4600, 128MB, AGP.
Features:
- NVIDIA GeForce4 Ti 4600, 300 MHz clock rate;
- 128MB DDR SGRAM memory in eight Samsung 2.8ns microchips, 325 (650) MHz clock rate, 128-bit bus;
- Peak fill rate in the multitexturing mode without optimizations is 1200 megapixels/sec and 2400 megatexels/sec.
By the end of the month the product belongs to the $215-250 range, supports DirectX 8.0; closest rivals: RADEON 9700 Pro, RADEON 9700.
Read more about GeForce4 in the following articles:
- Theoretical and analytical videocard reviews, containing functional analysis of NVIDIA GeForce4 Ti GPU: NVIDIA GeForce4 Ti
- Basic NVIDIA GeForce4 Ti review
- MSI GF4Ti4600 based on NVIDIA GeForce4 Ti review - anisotropic filtering perfomance on the example of 3DMark2001 SE as well as the new Advanced Pixel Shader Test from this toolkit.
- Leadtek WinFast GeForce4 Ti 4600 based on NVIDIA GeForce4 Ti 4600 review - testing with Vulpine GLMark with anisotropic filtering.
- Gainward PowerPack GeForce4 Ultra/700XP and Ultra/750XP Golden Sample based on NVIDIA GeForce4 Ti 4400/4600 review - testing with the new tools: Codecult Code Creatures and Novalogic Comanche4 Benchmark.
- Chaintech A-GF61 SE based on NVIDIA GeForce4 Ti 4600 review - the dependence of performance on CPU clock rate on the example of AMD Athlon 750, 1000 MHz, Athlon XP 1250, 1666 MHz (with Serious Sam II, Return to Castle Wolfenstein).
- Creative 3D Blaster GeForce4 Ti 4400 based on NVIDIA GeForce4 Ti 4400 review - the dependence of performance on CPU clock rate on the example of Intel Pentium III 1000, Pentium 4 2000, 2200 MHz (with Serious Sam II, Return to Castle Wolfenstein).
- ASUS V8440 and V8460 based on NVIDIA GeForce4 Ti 4400 and 4600 - the dependence of performance on CPU clock rate on the example of Intel Pentium III 1000, Pentium 4 2000, 2200 MHz, AMD Athlon 750, 1000 MHz, Athlon XP 1250, 1666 MHz (with 3DMark2001 SE).
- ABIT Siluro GF4 Ti on NVIDIA GeForce4 Ti 4400 - AA performance based on 3DMark2001 SE.
- Palit Daytona GeForce4 Ti 4600 - the examination of anisotropy on different platforms based on 3DMark2001 SE (Game1, Game2).
- Joytech Apollo Bloody Monster II GeForce4 Ti 4600 - the examination of anisotropy on different platforms based on 3DMark2001 SE (Game3, Game4).
- S/U/M/A/ Platinum GeForce4 Ti 4400 DVI and GeForce4 Ti 4600 SE
- the examination of anti-aliasing on different platforms based on 3DMark2001 SE (Game1, Game2).
- Triplex Millennium Silver GeForce4 Ti 4600
- the examination of anti-aliasing on different platforms based on 3DMark2001 SE (Game3, Game4).
- Leadtek WinFast A250LE 64MB and Gainward Powerpack Ultra/650XP 128MB based on NVIDIA GeForce4 Ti 4200
- S/U/M/A/ Platinum GeForce4 Ti 4200 64MB, 4200SE 64MB, and 4200SE 128MB
- the examination of anisotropy with 3DMark2001 SE, RtCW, Serious Sam: TSE.
- Sparkle GeForce4 Ti 4400 and GeForce4 Ti 4600.
- Review of ABIT Siluro GF4Ti4200, Prolink PixelView GeForce4 Ti 4200, Palit Daytona GeForce4 Ti 4200 128MB and Gainward Powerpack Ultra/650XP 64MB ha áaçe NVIDIA GeForce4 Ti 4200
- Review of Albatron GeForce4 Ti 4200 128MB, Sparkle GeForce4 Ti 4200 128MB, Gainward PowerPack GeForce4 Ti 4200 64MB 3.3ns on NVIDIA GeForce4 Ti 4200 - fast anisotropy with 30.* drivers
- Review of Galaxy 3G Graphic GeForce4 Ti 4200 64MB, MSI GF4Ti4200 VIVO 64MB, Triplex Millennium Silver GeForce4 Ti 4200 64MB on NVIDIA GeForce4 Ti 4200 - VIVO on similar GeForce4 cards, and Unreal Tournament 2003 DEMO final release performance
- Review of NVIDIA GeForce4 Ti 4200 With AGP8x (NV28)
- Review of Albatron Medusa GeForce4 Ti 4200P Turbo 128MB and GeForce4 Ti
- Review of ABIT Siluro GF4 Ti4200 OTES and ASUS V8420S on NVIDIA GeForce4 Ti 4200
On the 10th of January 2003 the latest drivers from NVIDIA are 41.34, 41.80 and 42.01 for Windows XP.
Overclocks to 330/715 MHz.
You can't see much difference in performance, but still 42.01 provides a slight boost.
You can get more information about problems of various NVIDIA drivers at the NVIDIA World web-site.
Pay attention to the article concerning anisotropic filtering.
I shall mark that GeForce3/4 supports new types of antialiasing based on multisampling (MSAA) technology, including noteworthy Quincunx mode (read about it in our
GeForce3 review). But it has a serious disadvantage of texture soaping. But we should have already used to trade-offs of modern accelerators. I recommend you to read the GeForce4 Ti article and get acquainted with the new 4xS AA.
Interesting technologies of working with vertex and pixel shaders allow to create more realistic lighting effects and to form original solutions:
Vertex shaders and fur
The power and perfomance of GeForce4 is in the best way demonstrated in the demo-version of the CodeCreatures engine with already two games in development:
There's no criticism about 3D quality in all the games tested. Look at the shots taken on GeForce3 and GeForce4.
Games / Cards |
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NVIDIA GeForce4 Ti |
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NVIDIA GeForce3 |
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Games / Cards |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
NVIDIA GeForce4 Ti |
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NVIDIA GeForce3 |
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Games / Cards |
25 |
26 |
27 |
28 |
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NVIDIA GeForce4 Ti |
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NVIDIA GeForce3 |
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Game list:
- 1. Return to Castle Wolfenstein
- 2. Unreal2 (alpha version)
- 3. Comanche4
- 4. Jedi Knight II Outcast
- 5. Morrowind
- 6. Colin McRAE Rally2
- 7. Red Faction
- 8. Rally Trophy
- 9. Need For Speed: Hot Pursuit 2
- 10. Venom
- 11. Unreal Tournament 2003 DEMO
- 12. DOOM 3 v0.02
- 13. Blade of Darkness
- 14. Neverwinter Nights
- 15. 3DMark2001: Game1
- 16. 3DMark2001: Game2
- 17. 3DMark2001: Game3
- 18. 3DMark2001: Game4
- 19. 3DMark2001: Dot3
- 20. 3DMark2001: EMBM
- 21. 3DMark2001: Vertex Shaders
- 22. 3DMark2001: Pixel Shaders
- 23. Warcraft III
- 24. Soldier of Fortune II
- 25. Command and Conquer: Renegade
- 26. No One Lives Forever Demo
- 27. AquaNox
- 28. Serious Sam: The Second Encounter
- 29. IL2: Shturmovik
- 30. MoHAA
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