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NVIDIA GeForce FX 5800 Ultra 128MB

February 18, 2003



 




As usual, before we proceed to analysis of the new accelerator we recommend that you read the analytic article scrutinizing the architecture and specifications of the NVIDIA GeForce FX (NV30)

CONTENTS

  1. General information
  2. Peculiarities of the NVIDIA GeForce FX 5800 Ultra 128MB video card 
  3. Test system configuration and drivers' settings 
  4. Test results: briefly on 2D 
  5. RightMark3D synthetic tests: philosophy and tests description
  6. Test results: RightMark3D: Pixel Filling 
  7. Test results: RightMark3D: Geometry Processing Speed 
  8. Test results: RightMark3D: Hidden Surface Removal 
  9. Test results: RightMark3D: Pixel Shading 
  10. Test results: RightMark3D: Point Sprites 
  11. Test results: 3DMark2001 SE synthetic tests 
  12. Additional theoretical information and summary on the synthetic tests
  13. Information on anisotropic filtering and anti-aliasing
  14. Architectural features and prospects
  15. Test results: 3DMark2001 SE: Game1 
  16. Test results: 3DMark2001 SE: Game2 
  17. Test results: 3DMark2001 SE: Game3 
  18. Test results: 3DMark2001 SE: Game4 
  19. Test results: 3DMark03: Game1 
  20. Test results: 3DMark03: Game2 
  21. Test results: 3DMark03: Game3 
  22. Test results: 3DMark03: Game4 
  23. Test results: Quake3 ARENA 
  24. Test results: Serious Sam: The Second Encounter 
  25. Test results: Return to Castle Wolfenstein 
  26. Test results: Code Creatures DEMO 
  27. Test results: Unreal Tournament 2003 DEMO 
  28. Test results: AquaMark 
  29. Test results: RightMark 3D 
  30. Test results: DOOM III Alpha version 
  31. 3D quality: Anisotropic filtering
  32. 3D quality: Anti-aliasing
  33. 3D quality in general
  34. Conclusion 

3D graphics, game tests

For estimation of the performance in 3D games we used: 

  • Return to Castle Wolfenstein (MultiPlayer) (id Software/Activision) - OpenGL, multitexturing, Checkpoint-demo, test settings - maximum, S3TC OFF, the configurations can be downloaded from here

  •  
  • Serious Sam: The Second Encounter v.1.05 (Croteam/GodGames) - OpenGL, multitexturing, Grand Cathedral demo, test settings: quality, S3TC OFF 

  •  
  • Quake3 Arena v.1.17 (id Software/Activision) - OpenGL, multitexturing, Quaver, test settings - maximum: detailing level - High, texture detailing level - #4, S3TC OFF, smoothness of curves is much increased through variables r_subdivisions "1" and r_lodCurveError "30000" (at default r_lodCurveError is 250 !), the configurations can be downloaded from here

  •  
  • Unreal Tournament 2003 Demo (Digital Extreme/Epic Games) - Direct3D, Vertex Shaders, Hardware T&L, Dot3, cube texturing, default quality 

  •  
  • Code Creatures Benchmark Pro (CodeCult) test demonstrates operation of cards in the DirectX 8.1, Shaders, HW T&L. 

  •  
  • AquaMark (Massive Development) test demonstrates operation of cards in the DirectX 8.1, Shaders, HW T&L. 

  •  
  • RightMark 3D v.0.4 (one of the game scenes) - DirectX 8.1, Dot3, cube texturing, shadow buffers, vertex and pixel shaders (1.1, 1.4). 

Quake3 Arena, Quaver

 

 








As expected, NVIDIA has the excellent optimization of the OpenGL driver for this game. Although ATI has good scores as well, the NV30 is still ahead. 

Serious Sam: The Second Encounter, Grand Cathedral

 

 








Here without the load the NV30 manages to win, but the losses in AA made this card a loser in touch modes. 

Return to Castle Wolfenstein (Multiplayer), Checkpoint

 

 








This game much depends on a processor, that is why the advantages are only at 1600x1200. Not bad. 

Code Creatures

This test is based on the CodeCult's engine which is used for several games. 
 








 
 



I wish it were better... 

Unreal Tournament 2003 DEMO

 

 








The losses with AA are made up for with the anisotropy, that is why on the whole the NV30 performs quite well, though without the load the advantage is extremely small. 
 

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Andrey Vorobiev (anvakams@ixbt.com)
Alexander Medvedev (unclesam@ixbt.com

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