All computers had Windows XP Professional Service Pack 1, DirectX 9.0a installed. ViewSonic P810 (21") and ViewSonic P817-E (21") monitors were used.
These apps were used as testing instruments:
- Return to Castle Wolfenstein (MultiPlayer) (id Software/Activision) - OpenGL, multitexturing, ixbt0703demo, max. details, S3TC OFF, configs are here
.
Testing order: invoke console by pressing '~' and type
timedemo 1 (press Enter)
demo ixbt0703demo (press Enter)
- Unreal 2: The Awakening (Infogrames), DirectX 8.1, multitexturing, testing in Bench'emAll! 2.5beta.
- Serious Sam: The Second Encounter v.1.07 (Croteam/GodGames) - OpenGL, multitexturing, ixbt0703demo, test settings: quality.
Testing order: invoke console by pressing '~' and type
dem_bProfile=1 (press Enter)
run ixbt0703demo from the menu
- Codecreatures Benchmark Pro (Codecult) - Direct3D, Shaders, Hardware T&L, Dot3, cube texturing, maximum quality
Testing order:
Codecreatures Benchmark Pro.exe (press Enter)
Select a test from the menu or run tests (from the Official Benchmark submenu) from 1600x1200 to 1024x768.
- Unreal Tournament 2003 v.2225 (Digital Extreme/Epic Games) - Direct3D, Vertex Shaders, Hardware T&L, Dot3, cube texturing, default quality
Testing in ixbt0703demo.
- RightMark 3D (one of the game scenes) - DirectX 8.1, Dot3, cube texturing, shadow buffers, vertex and pixel shaders (1.1, 1.4).
Test settings: pixel shaders 1.1, shadow buffers OFF.
2. Videocard list
Here is the list of graphic processor units (videocards) tested. Clicking on every name you'd be taken to a page with a report about new drivers for the card based on the appropriate chip and a short list of card's features. Summary diagrams also contain results for overclocked videocards.
Testing order:
- New drivers are tested on the Pentium4 3200 MHz testbed;
- Summary diagrams of comparative videocards' performance are formed using all the testbeds.
Drivers released by videocard manufacturers are not taken into account (unless written by GPU manufacturers) because there are very many of them and it's impossible to test them all.
You can find comments about reviewed drivers in the corresponding sections:
3D graphics quality screenshots are provided in our updated
Screenshot Gallery.
Cards list:
- NVIDIA GeForce4 Ti 4200 with AGP8x 128MB DDR 4ns (250/513 MHz)
- NVIDIA GeForce4 Ti 4600 128MB DDR 2.8ns (300/650 MHz)
- NVIDIA GeForceFX 5200 128MB DDR 64bit 6ns (250/333 MHz)
- NVIDIA GeForceFX 5200 128MB DDR 6ns (250/300 MHz)
- NVIDIA GeForceFX 5200 128MB DDR 5ns (250/400 MHz)
- NVIDIA GeForceFX 5200 128MB DDR 4ns (275/500 MHz)
- NVIDIA GeForceFX 5200 Ultra 128MB DDR 2.8ns (325/650 MHz)
- NVIDIA GeForceFX 5600 256MB DDR 5ns (325/400 MHz)
- NVIDIA GeForceFX 5600 128MB DDR 3.6ns (325/550 MHz)
- NVIDIA GeForceFX 5600 128MB DDR 3.3ns (325/600 MHz)
- NVIDIA GeForceFX 5600 256MB DDR 3.3ns (350/600 MHz)
- NVIDIA GeForceFX 5600 Ultra 128MB DDR 2.8ns (350/700 MHz)
- NVIDIA GeForceFX 5600 Ultra 128MB DDR 2.2ns (400/800 MHz)
- NVIDIA GeForceFX 5900 128MB DDR 2.2ns (400/850 MHz)
- NVIDIA GeForceFX 5900 Ultra 256MB DDR 2.2ns (450/850 MHz)
- NVIDIA GeForceFX 5900 Turbo 256MB DDR 2.2ns (410/850 MHz)
- NVIDIA GeForceFX 5600 256MB DDR 3.6ns (325/500 MHz)
- ATI RADEON 9100 128MB DDR 4ns (250/500 MHz)
- ATI RADEON 9200 128MB DDR 4ns (250/400 MHz)
- ATI RADEON 9200 64MB 64bit DDR 5ns (250/400 MHz)
- ATI RADEON 9000 128MB DDR 3.6ns (250/400 MHz)
- ATI RADEON 9000 Pro 128MB DDR 3.6ns (275/550 MHz)
- ATI RADEON 9500 128MB 128bit 3.6ns (275/540 MHz)
- ATI RADEON 9600 128MB 4ns (325/400 MHz)
- ATI RADEON 9600 Pro 128MB 2.8ns (400/600 MHz)
- ATI RADEON 9700 Pro 128MB DDR 2.8ns (325/620 MHz)
- ATI RADEON 9800 Pro 128MB DDR 2.8ns (380/680 MHz)
- ATI RADEON 9800 Pro 256MB DDR2 2.2ns (380/700 MHz)
- ATI RADEON 9600 256MB 5ns (325/400 MHz)
- ATI RADEON 9200SE 128MB 64bit 6ns (200/333 Mhz)
- ATI RADEON 9600 Pro 256MB DDR 5ns (400/400 MHz)
- ATI RADEON 9800 128MB DDR 3.3ns (325/580 MHz)
- ATI RADEON 9800SE 128MB 128bit DDR 3.3ns (325/540 MHz)
- ATI RADEON 9800SE 128MB DDR 2.8ns (360/680 MHz)
- ATI RADEON 9200 PCI 64MB 64bit DDR 4ns (250/400 MHz)
Cards coming in the next 3Digest: Cards to add:
- ATI RADEON 9800XT
- NVIDIA NV38 (?)
Cards to archive:
- ATI RADEON 9200 PCI
- ATI RADEON 9000
- ATI RADEON 9000 PRO
- ATI RADEON 9100
Archive (videocards, which info is no longer updated)
3. September 2003 news and the current business
- 3.1. The following drivers were released from August 10, 2003 to September 10, 2003:
- NVIDIA Detonator for all NVIDIA-based cards:
- Windows XP: 45.33; 51.75; 52.10;
- ATI Catalyst for all ATI cards:
- Windows XP: 6.378; 6.387;
These and other drivers are available for download at drivers.ixbt.com,
riva.ixbt.com, as well as on unofficial support websites
NVWORLD and
RADEON2.RU. We've excluded 3DMark from our testing, however as many like these tests, we recommend you to visit 3DMark.ru that contains much useful information.
- 3.2. In this month we used 51.75 drivers for NVIDIA-based cards summaries; 6.378 drivers for ATI-based cards summaries.
- 3.3. We've patched our version of Serious Sam. Now all tests are performed on v1.07. So there's no sense in comparing tests results of different versions. This version will be used for the monthly digest.
- 3.4. In this month we tested Tomb Raider: The Angel of Darkness (v.49). It's the first game completely based on DirectX9. It has a built-in benchmark for testing DirectX9 compatible cards. We performed our tests in the maximum available quality with only Depth of Fields (both) and PS20 Shadows disabled. Of course, these settings were the SAME for all cards tested.
4. Summary diagrams of graphics cards performance with the latest drivers for September 2003.
Overclocked videocards are marked red. Clock rates follow the 'o/c' sign.
7. 3D accelerator rating calculations for the end of the month
Anyone who wants to conduct his own rating calculations with his own values may download this Excel table (Office'3-'0) in RAR 3.0 and ZIP format.
Calculations were conducted considering the following assumptions:
- Windows XP is used;
- Percentage of performance and quality demand ratio:
- performance priority - 60%
- quality priority - 40%
- ONLY 1600x1200@32bpp resolution was used for the prospect rating;
- Usability ratings are separated into the three sections: High-End, Middle-End, and Low-End. Each rating features its own expenses for system upgrade. All this is considered in APG parameter that is 100 for Low-End, 250 for Middle-End, and 500 for High-End. We believe that if a user wants to purchase a very expensive and powerful accelerator, he understands the inanity of installing it into a Low-End PC. So we separated the usability rating for different PC levels.
*All speed values were obtained from tests conducted on Pentium4 3200 MHz.
7.1. 3D accelerator rating calculations for the end of the month
Usability ratings are calculated by the following formula:
Kuse = ((((W10xp*0.6 + W12xp*0.3 + W16xp*0.1) +
(UT10xp*0.6 + UT12xp*0.3 + UT16xp*0.1) +
(C410xp*0.6 + C412xp*0.3 + C416xp*0.1) +
(G210xp*0.6 + G212xp*0.3 + G216xp*0.1) +
(SS10xp*0.6 + SS12xp*0.3 + SS16xp*0.1) +
(RM10xp*0.6 + RM12xp*0.3 + RM16xp*0.1))* 3 ) +
(Paris54 + Paris1c + Paris2g) +
(W10aaaxp + UT10aaaxp + C410aaaxp + G210aaaxp + SS10aaaxp + RM10aaaxp) * AAA) * 0.7 +
(Poss * 0.3)) * 20/ (Price + APG)
The similar calculation (but for 1600x1200 resolution only) indicates the prospect of a videocard. The formula contains the same indexes as those used for usability rating calculations, but accelerator's price isn't considered. So, this rating indicates the capabilities of the current 3D cards in the current applications and future games.
Kpro = ((W16xp +
UT16xp +
C416xp +
G216xp +
SS16xp +
RM16xp)* 0.7 +
(Poss * 0.3)) * 2 / 10
You can also compare two ratings to see the correspondence of product prices to their capabilities and features.
Sergey Gajdukov suggested the nonlinear relation calculation method, which we use now (it's also provided in Excel table). Kuse is calculated using the similar formula, but each FPS value is not entered as is, but calculated like shown below:
FPSnew = 50 * (ATAN (FPSold / 30 - 2) - ATAN (-2)) + FPSold / 100
This relation has the following properties:
- In the 0..20 range FPSnew is much smaller than FPSold ("low performance penalty")
- In the 20..60 range the following should be true: FPSnew < FPSold
- In the 60..120 range both values are approximately equal, i.e. the function is almost linear.
- At x > 120 the function should grow VERY slowly
Legend:
- Kuse - usability rating. The higher it is, the better card's mark is.
- Kpro - prospect rating. The higher it is, the better card's mark is.
- W10xp - speed in Return to Castle Wolfenstein (checkpoint) at 1024x768x32 (Windows XP);
- W10aaaxp - speed in Return to Castle Wolfenstein (checkpoint) at 1024x768x32 (Windows XP) with AA+Aniso;
- W12xp - speed in Return to Castle Wolfenstein (checkpoint) at 1280x1024x32 (Windows XP);
- W16xp - speed in Return to Castle Wolfenstein (checkpoint) at 1600x1200x32 (Windows XP);
- UT10xp - speed in UT2003 at 1024x768x32 (Windows XP) at maximum quality;
- UT10aaaxp - speed in UT2003 at 1024x768x32 (Windows XP) at maximum quality, with AA+Aniso;
- UT12xp - speed in UT2003 at 1280x1024x32 (Windows XP) at maximum quality;
- UT16xp - speed in UT2003 b paçpeøehèè 1600x1200x32 (Windows XP) at maximum quality;
- C410xp - speed in Codecreatures Benchmark Pro at 1024x768x32 (Windows XP);
- C410aaaxp - speed in Codecreatures Benchmark Pro at 1024x768x32 (Windows XP) with AA+Aniso;
- C412xp - speed in Codecreatures Benchmark Pro at 1280x1024x32 (Windows XP);
- C416xp - speed in Codecreatures Benchmark Pro at 1600x1200x32 (Windows XP);
- G210xp - speed in Unreal 2, Game2 Low at 1024x768x32 (Windows XP);
- G210aaaxp - speed in Unreal 2, Game2 Low at 1024x768x32 (Windows XP) with AA+Aniso;
- G212xp - speed in Unreal 2, Game2 Low at 1280x1024x32 (Windows XP);
- G216xp - speed in Unreal 2, Game2 Low at 1600x1200x32 (Windows XP);
- SS10xp - speed in Serious Sam at 1024x768x32 (Windows XP);
- SS10aaaxp - speed in Serious Sam at 1024x768x32 (Windows XP) with AA+Aniso;
- SS12xp - speed in Serious Sam at 1280x1024x32 (Windows XP);
- SS16xp - speed in Serious Sam at 1600x1200x32 (Windows XP);
- RM10xp - speed in RightMark at 1024x768x32 (Windows XP);
- RM10aaaxp - speed in RightMark at 1024x768x32 (Windows XP) with AA+Aniso;
- RM12xp - speed in RightMark at 1280x1024x32 (Windows XP);
- RM16xp - speed in RightMark at 1600x1200x32 (Windows XP);
- Paris54 - speed in TR:AoD demo Paris5_4 at 1024x768x32 (Windows XP);
- Paris1c - speed in TR:AoD demo Paris1c at 1024x768x32 (Windows XP);
- Paris2g - speed in TR:AoD demo Paris2g at 1024x768x32 (Windows XP);
- Price - card price for the end of the month taken from price lists of a number of companies (for an average card);
- APG - see above;
- Poss - estimated functional potential and quality of a videocard (see remarks below);
Poss is calculated by the following formula:
Poss = (2D*10 + Driver*70 + AF*6 + TLF + DOT3 + EMBM + CEM + AA*2 + S3TC + Glide + VS + PS + TCL + DH)/2
Where:
- 2D - estimated 2D graphics quality on the 100-mark scale;
- Driver - estimated drivers quality (including installation difficulties, etc.) on the 100-mark scale;
- AF - anisotropic filtering:
- = 700 - RADEON 9700/9800, GeForceFX;
- = 600 - GeForce 4;
- = 500 - RADEON, RADEON 8500/9000;
- = 400 - GeForce2, Parhelia;
- = 150 - KYRO, KYRO II;
- = 0 - n/a;
- TLF - trilinear filtering:
- = 600 - available;
- = 200 - potentially available with resource losses;
- = 150 - approximation;
- DOT3 - Bump Mapping DOT3:
- = 600 - available;
- = 0 - n/a;
- EMBM - Bump Mapping EMBM:
- = 600 - available;
- = 0 - n/a;
- CEM - Cubic Environment Mapping:
- = 600 - available;
- = 0 - n/a;
- AA - antialiasing (on condition of minimal gameplay):
- = 700 - GeForce4 MSAA, RADEON 9700 MSAA, GeForceFX ;
- = 400 - SSAA, RADEON 8500 SmoothVision;
- = 0 - n/a;
- S3TC - texture compression:
- = 600 - RADEON 9100/9000/9700/9800, GeForce4/FX;
- = 0 - n/a;
- Glide - Glide for UT-engine games:
- = 450 - available;
- = 0 - n/a;
- VS - hardware vertex shaders:
- = 700 - RADEON 9700/9800, GeForceFX;
- = 400 - GeForce 4, RADEON 9100;
- = 0 - n/a;
- PS - hardware pixel shaders:
- = 800 - version 2.0;
- = 600 - version 1.4;
- = 450 - version 1.3;
- = 400 - version 1.1;
- = 0 - n/a;
- TCL - estimated Hardware TCL:
- = 400 - available;
- = 0 - n/a;
- DH - additional features: dual-monitor output with the support of DualHead/TwinView/HydraVision technologies, TV-tuner, etc.:
- = 700 - RADEON 9100/9000/9500/9700/9800, GeForce4/FX;
- = 0 - n/a;
Usability rating (rating from the previous 3Digest is in parentheses):
High-end usability rating
- ATI RADEON 9800 Pro 128MB DDR (380/680 MHz) ( 2)
- ATI RADEON 9700 Pro 128MB DDR (325/620 MHz) ( 1)
- ATI RADEON 9800 Pro 256MB DDR2 (380/700 MHz) ( 6)
- ATI RADEON 9800 128MB DDR (325/580 MHz) ( 4)
- ATI RADEON 9600 Pro 128MB (400/600 MHz) ( 9)
- ATI RADEON 9800SE 128MB (360/680 MHz) (--)
- ATI RADEON 9600 128MB (325/400 MHz) (13)
- ATI RADEON 9600 256MB (325/400 MHz) (16)
- NVIDIA GeForceFX 5900 128MB DDR (400/850 MHz)( 5)
- ATI RADEON 9600 Pro 256MB DDR (400/400 MHz) (17)
- NVIDIA GeForceFX 5900 Turbo 256MB DDR (410/850 MHz) (10)
- ATI RADEON 9500 128MB 128bit(275/540 MHz) (19)
- NVIDIA GeForceFX 5900 Ultra 256MB DDR (450/850 MHz) (11)
- ATI RADEON 9800SE 128MB 128bit (325/540 MHz) (--)
- NVIDIA GeForceFX 5600 Ultra 128MB DDR (400/800 MHz) (12)
- NVIDIA GeForceFX 5600 256MB DDR (350/600 MHz) (23)
- NVIDIA GeForceFX 5600 Ultra 128MB DDR (350/700 MHz) (15)
- NVIDIA GeForceFX 5600 128MB DDR (325/550 MHz) (20)
- NVIDIA GeForceFX 5600 128MB DDR (325/600 MHz) (21)
- NVIDIA GeForce4 Ti 4600 128MB DDR (300/650 MHz) (18)
- NVIDIA GeForceFX 5600 256MB DDR (325/500 MHz) (14)
- NVIDIA GeForceFX 5600 256MB DDR (325/400 MHz) (22)
- NVIDIA GeForceFX 5200 Ultra 128MB DDR (325/650 MHz)(26)
- NVIDIA GeForce4 Ti 4200 with AGP8x 128MB DDR (250/513 MHz) (24)
- NVIDIA GeForceFX 5200 128MB DDR (275/500 MHz) (25)
- NVIDIA GeForceFX 5200 128MB DDR (250/400 MHz) (27)
- NVIDIA GeForceFX 5200 128MB DDR (250/300 MHz) (30)
- ATI RADEON 9100 128MB DDR (250/500 MHz) (28)
- NVIDIA GeForceFX 5200 128MB DDR 64bit (250/333 MHz)(34)
- ATI RADEON 9000 Pro 128MB DDR (275/550 MHz) (29)
- ATI RADEON 9200 128MB DDR (250/400 MHz) (31)
- ATI RADEON 9000 128MB DDR (250/400 MHz) (32)
- ATI RADEON 9200 PCI 64MB 64bit (250/400 MHz) (--)
- ATI RADEON 9200 64MB 64bit DDR (250/400 MHz) (35)
- ATI RADEON 9200SE 128MB 64bit (200/333 Mhz) (36)
Middle-End usability rating
- ATI RADEON 9800 Pro 128MB DDR (380/680 MHz) ( 3)
- ATI RADEON 9700 Pro 128MB DDR (325/620 MHz) ( 2)
- ATI RADEON 9800 128MB DDR (325/580 MHz) ( 5)
- ATI RADEON 9600 Pro 128MB (400/600 MHz) ( 6)
- ATI RADEON 9800 Pro 256MB DDR2 (380/700 MHz) (10)
- ATI RADEON 9600 128MB (325/400 MHz) ( 9)
- ATI RADEON 9600 256MB 5ns (325/400 MHz) (11)
- ATI RADEON 9800SE 128MB (360/680 MHz) (--)
- ATI RADEON 9600 Pro 256MB DDR (400/400 MHz) (20)
- ATI RADEON 9500 128MB 128bit(275/540 MHz) (16)
- NVIDIA GeForceFX 5900 128MB DDR (400/850 MHz)( 8)
- ATI RADEON 9800SE 128MB 128bit (325/540 MHz) (--)
- NVIDIA GeForceFX 5900 Turbo 256MB DDR (410/850 MHz) (14)
- NVIDIA GeForceFX 5600 Ultra 128MB DDR (400/800 MHz) (12)
- NVIDIA GeForceFX 5600 256MB DDR (350/600 MHz) (13)
- NVIDIA GeForceFX 5900 Ultra 256MB DDR (450/850 MHz) (19)
- NVIDIA GeForceFX 5600 128MB DDR (325/550 MHz) (21)
- NVIDIA GeForceFX 5600 Ultra 128MB DDR (350/700 MHz) (15)
- NVIDIA GeForceFX 5600 128MB DDR (325/600 MHz) (22)
- NVIDIA GeForce4 Ti 4600 128MB DDR (300/650 MHz) (17)
- NVIDIA GeForceFX 5600 256MB DDR (325/400 MHz) (23)
- NVIDIA GeForceFX 5600 256MB DDR (325/500 MHz) (25)
- NVIDIA GeForceFX 5200 Ultra 128MB DDR (325/650 MHz)(27)
- NVIDIA GeForceFX 5200 128MB DDR (275/500 MHz) (18)
- NVIDIA GeForce4 Ti 4200 with AGP8x 128MB DDR (250/513 MHz) (24)
- NVIDIA GeForceFX 5200 128MB DDR (250/400 MHz) (26)
- NVIDIA GeForceFX 5200 128MB DDR (250/300 MHz) (30)
- ATI RADEON 9100 128MB DDR (250/500 MHz) (28)
- NVIDIA GeForceFX 5200 128MB DDR 64bit (250/333 MHz)(34)
- ATI RADEON 9000 Pro 128MB DDR (275/550 MHz) (29)
- ATI RADEON 9200 128MB DDR (250/400 MHz) (31)
- ATI RADEON 9000 128MB DDR (250/400 MHz) (32)
- ATI RADEON 9200 PCI 64MB 64bit (250/400 MHz) (--)
- ATI RADEON 9200 64MB 64bit DDR (250/400 MHz) (35)
- ATI RADEON 9200SE 128MB 64bit (200/333 Mhz) (36)
Low-End usability rating
- ATI RADEON 9800 Pro 128MB DDR (380/680 MHz) (10)
- ATI RADEON 9600 Pro 128MB (400/600 MHz) ( 2)
- ATI RADEON 9700 pro 128MB DDR (325/620 MHz) ( 5)
- ATI RADEON 9800 128MB DDR (325/580 MHz) ( 7)
- ATI RADEON 9600 128MB (325/400 MHz) ( 4)
- ATI RADEON 9600 256MB 5ns (325/400 MHz) ( 9)
- ATI RADEON 9500 128MB 128bit(275/540 MHz) (15)
- ATI RADEON 9800SE 128MB (360/680 MHz) (--)
- ATI RADEON 9800 Pro 256MB DDR2 (380/700 MHz) (24)
- ATI RADEON 9600 Pro 256MB DDR (400/400 MHz) (20)
- NVIDIA GeForceFX 5600 128MB DDR (325/550 MHz) (21)
- NVIDIA GeForceFX 5900 128MB DDR (400/850 MHz)(11)
- NVIDIA GeForceFX 5600 256MB DDR (350/600 MHz) (13)
- ATI RADEON 9800SE 128MB 128bit (325/540 MHz) (--)
- NVIDIA GeForceFX 5200 128MB DDR (275/500 MHz) ( 6)
- NVIDIA GeForceFX 5600 128MB DDR (325/600 MHz) (23)
- NVIDIA GeForceFX 5600 Ultra 128MB DDR (400/800 MHz) (17)
- NVIDIA GeForceFX 5600 Ultra 128MB DDR (350/700 MHz) (18)
- NVIDIA GeForceFX 5200 Ultra 128MB DDR (325/650 MHz)(26)
- NVIDIA GeForce4 Ti 4600 128MB DDR (300/650 MHz) (16)
- NVIDIA GeForce4 Ti 4200 with AGP8x 128MB DDR (250/513 MHz) (19)
- NVIDIA GeForceFX 5900 Turbo 256MB DDR (410/850 MHz) (29)
- NVIDIA GeForceFX 5600 256MB DDR (325/400 MHz) (22)
- NVIDIA GeForceFX 5200 128MB DDR (250/400 MHz) (12)
- NVIDIA GeForceFX 5600 256MB DDR (325/500 MHz) (27)
- NVIDIA GeForceFX 5900 Ultra 256MB DDR (450/850 MHz) (33)
- NVIDIA GeForceFX 5200 128MB DDR (250/300 MHz) (25)
- NVIDIA GeForceFX 5200 128MB DDR 64bit (250/333 MHz)(34)
- ATI RADEON 9100 128MB DDR (250/500 MHz) (14)
- ATI RADEON 9000 Pro 128MB DDR (275/550 MHz) (28)
- ATI RADEON 9200 128MB DDR (250/400 MHz) (30)
- ATI RADEON 9000 128MB DDR (250/400 MHz) (32)
- ATI RADEON 9200 PCI 64MB 64bit (250/400 MHz) (--)
- ATI RADEON 9200 64MB 64bit DDR (250/400 MHz) (36)
- ATI RADEON 9200SE 128MB 64bit (200/333 Mhz) (35)
Prospect rating (previous rating is in parenthesis):
- ATI RADEON 9800 Pro 256MB DDR2 (380/700 MHz) ( 1)
- ATI RADEON 9800 Pro 128MB DDR (380/680 MHz) ( 2)
- ATI RADEON 9700 Pro 128MB DDR (325/620 MHz) ( 4)
- ATI RADEON 9800 128MB DDR (325/580 MHz) ( 6)
- NVIDIA GeForceFX 5900 Ultra 256MB DDR (450/850 MHz) ( 3)
- NVIDIA GeForceFX 5900 Turbo 256MB DDR (410/850 MHz) ( 5)
- NVIDIA GeForceFX 5900 128MB DDR (400/850 MHz)( 7)
- ATI RADEON 9800SE 128MB (360/680 MHz) (--)
- ATI RADEON 9600 Pro 128MB (400/600 MHz) (11)
- ATI RADEON 9600 128MB (325/400 MHz) (18)
- ATI RADEON 9600 256MB (325/400 MHz) (24)
- ATI RADEON 9600 Pro 256MB DDR (400/400 MHz) (20)
- ATI RADEON 9500 128MB 128bit(275/540 MHz) (22)
- ATI RADEON 9800SE 128MB 128bit (325/540 MHz) (--)
- NVIDIA GeForceFX 5600 Ultra 128MB DDR (400/800 MHz) (12)
- NVIDIA GeForceFX 5600 Ultra 128MB DDR (350/700 MHz) (13)
- NVIDIA GeForceFX 5600 256MB DDR (350/600 MHz) (14)
- NVIDIA GeForceFX 5600 128MB DDR (325/600 MHz) (15)
- NVIDIA GeForce4 Ti 4600 128MB DDR (300/650 MHz) (17)
- NVIDIA GeForceFX 5600 128MB DDR (325/550 MHz) (16)
- NVIDIA GeForceFX 5600 256MB DDR (325/500 MHz) (19)
- NVIDIA GeForceFX 5200 Ultra 128MB DDR (325/650 MHz)(21)
- NVIDIA GeForceFX 5600 256MB DDR (325/400 MHz) (23)
- NVIDIA GeForceFX 5200 128MB DDR (275/500 MHz) (25)
- NVIDIA GeForce4 Ti 4200 with AGP8x 128MB DDR (250/513 MHz) (26)
- NVIDIA GeForceFX 5200 128MB DDR (250/400 MHz) (27)
- ATI RADEON 9000 Pro 128MB DDR (275/550 MHz) (31)
- ATI RADEON 9100 128MB DDR (250/500 MHz) (30)
- NVIDIA GeForceFX 5200 128MB DDR (250/300 MHz) (28)
- ATI RADEON 9200 128MB DDR (250/400 MHz) (32)
- ATI RADEON 9000 128MB DDR (250/400 MHz) (33)
- NVIDIA GeForceFX 5200 128MB DDR 64bit (250/333 MHz)(29)
- ATI RADEON 9200 64MB 64bit DDR (250/400 MHz) (34)
- ATI RADEON 9200 PCI 64MB 64bit (250/400 MHz) (--)
- ATI RADEON 9200SE 128MB 64bit (200/333 Mhz) (35)
P.S. We understand that such way of making ratings is not perfect, therefore we await suggestions and comments from our readers to be considered in our next 3Digest.
We also await any remarks and recommendations from readers about improving
the 3Digest itself.
8. Screenshot gallery
All test screenshots are compiled into a gallery where you can qualify the work of a chosen videocard and compare it to the reference images taken on ATI Radeon 9500. All shots were taken at the same 1024x768 resolution at the maximum quality.
Screenshot gallery
9. Games quality section
Games quality section
All authors:
Alexander Kondakov
Andrey Vorobiev
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