This chip is presented by Gigabyte MAYA AP64SP-H Deluxe RADEON 8500 64MB, AGP card.
Features:
Overclocks to 300/300MHz (GPU/memory). By the end of the month the product belongs to the $100-125 range; supports DirectX 8.1; closest rivals: GeForce3 Ti 500, GeForce4 MX440-8x. For more details about RADEON 8500 read our reviews:
Theoretical and analytical videocard reviews, containing functional analysis of NVIDIA GeForce4 Ti GPU:
On the 10th of January 2003 the latest drivers from ATI are 6.243, 6,255 and 6.275 for Windows XP.
I shall note there's
Radeon2.ru, web-site that tracks all software novelties from ATI and offers improved drivers versions with preset registry settings for increasing RADEON cards perfomance. Windows XPwant to attract you to versions 6.025 and higher. All of them have the feature of anisotropy forcing in Direct3D, described in the corresponding feature. As Radeon does (though ambiguously) support anisotropic filtering, I recommend you to pay attention to the article concerning this feature. Some versions demonstrate problems with refresh rate setting. Known treatments are described at Radeon2.ru. In the forum you can also read about problems users of various ATI cards face with various drivers.
As there are no real application using Pixel Shaders 1.4. So, below are some demonstrations of one of water realization methods based on Pixel Shaders 1.4. you may compare these shots with X-Isle's water in the GeForce3 section, for example. Pity again, but it's still impossible to demonstrate this technology at work on examples of games or demos. The same X-Isle uses NVIDIA cards specificial OpenGL extensions disabling this demo on non-GeForce cards. Certainly, the above demo was made with PS 1.4, so it works with RADEON 8500 only. You can also pay attention to the new 3DMark2001 SE with pixel shaders v1.4 test. Read more about it in the Gigabyte MAYA RADEON 8500 review.
Nevertheless, these technics allow to create masterpieces of 3D-graphics:
As you know, RADEON 8500 supports the very interesting feature and advantage - N-Patches (TruForm). All details are in our
R200 analysis and in mentioned RADEON 8500 review. Screenshots below demonstrate TruForm capabilities for creating a detailed human face.
I want to recommend to read the review of Review of SuperGrace RADEON 7500/8500, describing TRUEFORM technology in detail on the example of Serious Sam. Below are some screenshots taken on RADEON and reference ones taken on NVIDIA GeForce3.
Game list:
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