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Sony publishes specs of new PSP pocket gaming console

At PlayStation Meeting that took place yesterday in Tokyo Sony introduced specs of PSP, a new pocket gaming console soon to be released. Aside from video and audio playback features, known since E3, all specs were demonstrated for the first time.

Sony PSP specs:

  • Media: UMD (Universal Media Disc) – 60mm diameter, 660nm laser wavelength, 1.8Gb dual-sided capacity, 11 Mbps throughput, ROM (AES) protection, unique Disc ID.
  • PSP CPU: 32-bit MIPS R4000 core, 128-bit bus, 1-333MHz clock speed at 1.2V, 8Mb eDRAM, I-Cache / D-Cache, FPU, 2.6GFlops VFPU (Vector Unit), extended 3D-CG instruction set
  • PSP Media Engine: 32-bit MIPS R4000 core, 128-bit bus, 1-333MHz clock speed at 1.2V, 2Mb eDRAM, I-Cache / D-Cache, 90nm process, CMOS
  • PSP Graphics Core: 3D Curved Surface + 3D Polygon, compressed textures, hardware clipping, morphing, hardware tesselation, Bezier, B-Spline (NURBS); 4õ4 / 16õ16 / 64õ64; Rendering Engine + Surface Engine, 256-bit bus, 1-166MHz at 1.2V, 2Mb VRAM (eDRAM), 5.3Gb/s, 664Mpixel/s, up to 33 million polygon/s; 24-bit Full Color RGBA
  • PSP Sound Core: programmable DSP, 128-bit bus, 166MHz at 1.2V, 5 billion ops, 3D Sound, multiple channels, synthesizer, effects
  • AVC decoder: AVC (H.264)
  • Connectivity: Wireless LAN 802.11, IrDA
  • Memory Stick slot
  • USB2.0 ports

The final console design hasn´t been published yet, but in general controls will resemble PlayStation 2. PSP will debut about Q4 2004. It´s still early for pricing, but they say it would be about $160-250. For the first time PSP is expected at the next E3.

Meanwhile the first photos (or fakes) have already been launched into the web:


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