October 2002 3Digest - NVIDIA GeForce4 Ti 4600
|
[an error occurred while processing this directive]
This chip is presented by Gainward PowerPack GeForce4 Ultra/750 XP, 128MB, AGP card.
Features:
- NVIDIA GeForce4 Ti 4600 chip, 310 MHz clock rate;
- 128MB DDR SGRAM memory in eight Samsung 2.8ns microchips, 340 (680) MHz clock rate, 128-bit bus;
- Peak fill rate in the multitexturing mode without optimizations is 1240 megapixels/sec and 2480 megatexels/sec.
We've already used to the appearance of improved products 6 months after their original version release (TNT - TNT2, GeForce - GeForce2, GeForce3 - NV25). But this time it was marketing who moved NV25 release from the fall of 2001 to February 2002, as they had to release Ti200/500 to compete with new ATI products. And so NV25 or GeForce4 was released. And already as a line: 4400-4600. Now these are almost the most powerful 3D-accelerators on the PC game videocard market. And Gainward updated its Golden Samples serie with Ti 4400/4600, operating at higher clock rates and being the fastest (and the most expensive) in their class.
Read more about GeForce4 in the following articles:
- Theoretical and analytical videocard reviews, containing functional analysis of NVIDIA GeForce4 Ti GPU: NVIDIA GeForce4 Ti
- Basic NVIDIA GeForce4 Ti review
- MSI GF4Ti4600 based on NVIDIA GeForce4 Ti review - anisotropic filtering perfomance on the example of 3DMark2001 SE as well as the new Advanced Pixel Shader Test from this toolkit.
- Leadtek WinFast GeForce4 Ti 4600 based on NVIDIA GeForce4 Ti 4600 review - testing with Vulpine GLMark with anisotropic filtering.
- Gainward PowerPack GeForce4 Ultra/700XP and Ultra/750XP Golden Sample based on NVIDIA GeForce4 Ti 4400/4600 review - testing with the new tools: Codecult Code Creatures and Novalogic Comanche4 Benchmark.
- Chaintech A-GF61 SE based on NVIDIA GeForce4 Ti 4600 review - the dependence of performance on CPU clock rate on the example of AMD Athlon 750, 1000 MHz, Athlon XP 1250, 1666 MHz (with Serious Sam II, Return to Castle Wolfenstein).
- Creative 3D Blaster GeForce4 Ti 4400 based on NVIDIA GeForce4 Ti 4400 review - the dependence of performance on CPU clock rate on the example of Intel Pentium III 1000, Pentium 4 2000, 2200 MHz (with Serious Sam II, Return to Castle Wolfenstein).
- ASUS V8440 and V8460 based on NVIDIA GeForce4 Ti 4400 and 4600 - the dependence of performance on CPU clock rate on the example of Intel Pentium III 1000, Pentium 4 2000, 2200 MHz, AMD Athlon 750, 1000 MHz, Athlon XP 1250, 1666 MHz (with 3DMark2001 SE).
- ABIT Siluro GF4 Ti on NVIDIA GeForce4 Ti 4400 - AA performance based on 3DMark2001 SE.
- Palit Daytona GeForce4 Ti 4600 - the examination of anisotropy on different platforms based on 3DMark2001 SE (Game1, Game2).
- Joytech Apollo Bloody Monster II GeForce4 Ti 4600 - the examination of anisotropy on different platforms based on 3DMark2001 SE (Game3, Game4).
- S/U/M/A/ Platinum GeForce4 Ti 4400 DVI and GeForce4 Ti 4600 SE
- the examination of anti-aliasing on different platforms based on 3DMark2001 SE (Game1, Game2).
- Triplex Millennium Silver GeForce4 Ti 4600
- the examination of anti-aliasing on different platforms based on 3DMark2001 SE (Game3, Game4).
- Leadtek WinFast A250LE 64MB and Gainward Powerpack Ultra/650XP 128MB based on NVIDIA GeForce4 Ti 4200
- S/U/M/A/ Platinum GeForce4 Ti 4200 64MB, 4200SE 64MB, and 4200SE 128MB
- the examination of anisotropy with 3DMark2001 SE, RtCW, Serious Sam: TSE.
- Sparkle GeForce4 Ti 4400 and GeForce4 Ti 4600.
On the 10th of October 2002 the latest drivers from NVIDIA are 31.40, 40.52, 40.71, 40.72 for Windows XP.
Wasn't overclocked.
Test results are in the summary diagrams.
You can get more information about problems of various NVIDIA drivers at the NVIDIA World web-site.
Pay attention to the article concerning anisotropic filtering.
I shall mark that GeForce3/4 supports new types of antialiasing based on multisampling (MSAA) technology, including noteworthy Quincunx mode (read about it in our
GeForce3 review). But it has a serious disadvantage of texture soaping. But we should have already used to trade-offs of modern accelerators. I recommend you to read the GeForce4 Ti article and get acquainted with the new 4xS AA.
Interesting technologies of working with vertex and pixel shaders allow to create more realistic lighting effects and to form original solutions:
Vertex shaders and fur
The power and perfomance of GeForce4 is in the best way demonstrated in the demo-version of the CodeCreatures engine with already two games in development:
There's no criticism about 3D quality in all the games tested. Look at the shots taken on GeForce3 and GeForce4.
Games / Cards |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
NVIDIA GeForce4 Ti |
|
|
|
|
|
|
|
|
|
|
|
|
NVIDIA GeForce3 |
|
|
|
|
|
|
|
|
|
|
|
|
Games / Cards |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
NVIDIA GeForce4 Ti |
|
|
|
|
|
|
|
|
|
|
|
|
NVIDIA GeForce3 |
|
|
|
|
|
|
|
|
|
|
|
|
Games / Cards |
25 |
26 |
27 |
28 |
29 |
30 |
NVIDIA GeForce4 Ti |
|
|
|
|
|
|
NVIDIA GeForce3 |
|
|
|
|
|
|
Game list:
- 1. Return to Castle Wolfenstein
- 2. Unreal2 (alpha version)
- 3. Comanche4
- 4. Jedi Knight II Outcast
- 5. Morrowind
- 6. Colin McRAE Rally2
- 7. Red Faction
- 8. Rally Trophy
- 9. Sacrifice
- 10. Venom
- 11. Unreal Tournament 2003 DEMO
- 12. DOOM 3 v0.02
- 13. Blade of Darkness
- 14. Neverwinter Nights
- 15. 3DMark2001: Game1
- 16. 3DMark2001: Game2
- 17. 3DMark2001: Game3
- 18. 3DMark2001: Game4
- 19. 3DMark2001: Dot3
- 20. 3DMark2001: EMBM
- 21. 3DMark2001: Vertex Shaders
- 22. 3DMark2001: Pixel Shaders
- 23. Warcraft III
- 24. Soldier of Fortune II
- 25. Command and Conquer: Renegade
- 26. No One Lives Forever Demo
- 27. AquaNox
- 28. Serious Sam: The Second Encounter
- 29. IL2: Shturmovik
- 30. MoHAA
And 6.* drivers are not compatible with the software for sound cards based on Yamaha processor, as well as with SoftXG100 software synthesizer. Start or Close Window buttons might be spoiled by some "garbage" in 2D mode. One solution is in the iXBT Forum.
|
|