The most important graphics cards based on GPUs introduced in 2004:
Card |
GPU |
Pixel/
Vertex |
Memory |
Bus |
Fillrate
Mpix. |
Core clock |
NVIDIA
|
6800 U |
NV40
|
16/6
|
256 (4 x 64)
GDDR3 1100
|
35.2
|
6400
|
400
|
6800 GT |
NV40
|
16/ 6
|
256 (4 x 64)
GDDR3 1000
|
32.0
|
5600
|
350
|
6800 |
NV40
|
12/5
|
256 (4 x 64)
DDR 700
|
22.4
|
3900
|
325
|
6800 LE |
NV40
|
8/4
|
256 (4x64)
DDR 700
|
22.4
|
2560
|
325
|
6600 GT |
NV 43
|
8/3
|
128 (2x64)
GDDR 3 1000
|
16
|
4000
|
500
|
6600 |
NV 43
|
8/3
|
128 (2x64)
DDR 500-600-700
|
<11.2
|
2400
|
300
|
6200 TC family (16/32/64)
|
NV44
|
2*2/3
|
32/64 + Turbocache
|
2.8, 5.6, 5.6 +PCI-E
|
700
|
350
|
ATI
|
X850 XT* |
R48X
|
16/6
|
256 (4 x 64)
GDDR3 1000
|
34.6
|
8320
|
520
|
X800 XT |
R42X
|
16/6
|
256 (4 x 64)
GDDR3 1000
|
32
|
8000
|
500
|
X800 PRO |
R42X
|
12/6
|
256 (4 x 64)
GDDR3 1100
|
28.8
|
5700
|
475
|
X800 SE |
R42X
|
8/6
|
256 (4 x 64)
DDR 700
|
22.4
|
3400
|
425
|
X700 XT |
RV41X
|
8/6
|
128 ( 2 x64)
GDDR3 1050
|
16.8
|
3800
|
475
|
X700 PRO |
RV41X
|
8/6
|
128 ( 2 x64)
GDDR3 964
|
13.8
|
3360
|
420
|
X600 XXX |
Based on the new versions of previous-generation architecture
|
X300 XXX
|
*) Competely identical to X800 series, but has newer revision of R420 GPU (R480) with higher clock rates and better yield; also X800 PRO, XL and just X800 were also released.
Several similar GPUs made using different processes (R430 - R480 couple indicates insufficient 110nm production capacities that make ATI make actually the same GPU revisions using various processes.)
Let's remind you the features of various versions of shaders:
Shader version |
2.0 (R3XX) |
2. a (NV3X) |
3.0 (NV4X) |
Instructions per code |
256
|
256
|
512+
|
Executable instructions |
65535
|
65535
|
65535+
|
Predicates |
No
|
Yes
|
Yes
|
Temporary registers |
12
|
13
|
32
|
Permanent registers |
256+
|
256+
|
256+
|
Static transitions |
Yes
|
Yes
|
Yes
|
Dynamic transitions |
No
|
Yes
|
Yes
|
Nested dynamic transitions |
No
|
24
|
24
|
Texture value selection |
No
|
No
|
Yes (4)
|
Pixel shader features:
Shader version |
2.0 (R3XX) |
2.a (NV3X) |
2.b (R4XX) |
3.0 (NV4X) |
Nested texture prefetch |
4
|
Unlimited
|
4
|
Unlimited
|
Texture prefetches up to |
32
|
Unlimited
|
Unlimited
|
Unlimited
|
Shader code length |
32 + 64
|
512
|
512
|
512+
|
Executable shader instructions |
32 + 64
|
512
|
512
|
65535+
|
Interpolators |
2 + 8
|
2 + 8
|
2 + 8
|
10
|
Predicates |
No
|
Yes
|
No
|
Yes
|
Temporary registers |
12
|
22
|
32
|
32
|
Permanent registers |
32
|
32
|
32
|
224
|
Random component transposition |
No
|
Yes
|
No
|
Yes
|
Gradient instructions (DDX/DDY) |
No
|
Yes
|
No
|
Yes
|
Nested dynamic transitions |
No
|
No
|
No
|
24
|
Now some comments to these tables above. By the year-end NVIDIA almost completely moved to NV4X series, offering GPUs for all segments, including Low-End with shaders 3.0 support. ATI still has a tail of inexpensive previous-generation solutions, though this is justified, given the very successful architecture of this previous generation that is somewhat similar to the newest one from the angle of shader model. 2.0b is a more quantative evolution then qualitative with rather strict accordance to specs 2.0. Anyway, the mentioned quantity is perfect, so all the modern games perform greatly on both older and newer architectures from ATI and the newer architecture from NVIDIA that finally has all NV3X mistakes fixed and thus price/performance ratio improved. Now it's a kind expectations parity in the market, so it's hard to say who is or will be the leader. The battles for standards ceased, excluding a brawl of Doom 3 and NVIDIA UltraShadow II versus Half-Life 2 and ATI 3Dc. FarCry obtained patches for both and achieved a kind of balance between the two technologies. Another matter is that DirectX is getting optimized. Its latest version, DX9c, has finally made HLSL shaders in games and other software real and even effective. And this means less aggression in brawls between 3.0 and 2.0b as well as older versions, because you can write in HLSL and offload compilation and optimization to drivers and DX. Graphics is going the way from assembler to compilator long ago foretold by CPU evolution. But here the transition is much faster.
Software
Undoubtedly, from the angle of 3D, there were three key events aka game releases: long-anticipated Doom 3 and Half-Life 2 and less anticipated, but no less popular FarCry. Besides, this year brought us 3D Mark05 that is surely the primary benchmark of the new year.
FarCry
In general there's much new. Not just in the gaming, but more in the technological aspect. Vast and beautiful landscapes (we are still waiting for you, S.T.A.L.K.E.R!), shaders 3.0, HDR rendering, etc. FarCry became a kind of a proving ground for new graphics techniques. Though it sometimes introduce newer bugs.
Doom 3
A game long-expected. There's so much written about it, that nothing said would be new. Adrenalin, mysticism, feelings. The new approach to fixed maximum framerate. Shadows that look better with NVIDIA graphics. Bets more on pixel-filled surfaces, lighting and shaders, than on intensive geometry. Cool animations. But still you feel slowdowns on even the most powerful configurations. Maybe only in several years our hardware will be consuming the game completely like it was with Quake. It depends on the CPU too much, so you better have 3 GHz, because 2.0 causes slowdowns sometimes even coupled with GeForce 6800 Ultra. This game is a real test of your hardware. It's clear that its engine will become foundation for many games in 2005, 2006 and even in 2007 in some newer incarnation. Just remember Quake 3.
Half-Life 2
A rival of Doom 3 in the market. No less long-anticipated game released slower than expected. Well, Doom 3 was released later as well. Can't say which is better, Doom 3 or Half-Life 2. They are just different. The first Half-Life had more interesting story and gameplay, but its sequel pleases us with very detailed environment that in many aspects became possible due to graphics innovations. You just have to visit THAT world. This game is also forestalling, so we are to see many games on its engine.
3D Mark05
All its game benchmarks utilize the same engine. Don't expect serious optimizations for particular game types. This application offers a general mechanism of building game scenes. It uses unified source HLSL shaders compiled according to the profile starting with 2.0. The engine itself is rather up-to-date, featuring lighting cube maps, detailed perspective shadow maps (2048x2048), texture compression. It graphs FPS, polygon amount, etc. changes in time.
Return To Proxycon
The first test is adequate to modern FPS in terms of scene balancing. Indoor battles, local dynamic lighting, calculations are at maximum in GPU, at minimum in CPU.
FireFly Forest
A forest at night, much greenery, fireflies illuminating various plants. Much physics modelling - flight, leaves motion. A single directed light source - the moonlight, and a single spotlight - the firefly itself. The test utilizes perspective shadow maps that improve quality of shadows obtained with bitmaps and helps solve the traditional problem of shadows cast by objects at a distance. Generally loads CPU much more.
Canyon Flight
Large open spaces, much ground and sky, complex in terms of shaders. Very close to a high-quality flight sim. The water surface is built using reflection and refraction maps and reflects all the landscape. Intensive subpixel water calculation. This test is very intensive in terms of shader fillrate and calculations.
The formula for the final result is:
Score = (GT1fps*GT2fps*GT3fps)^(1/3) * 250
It speaks for test equality and intention to negate the gap between high-end and mid-end cards. In other words, the formula underlines that the difference between 100 and 200 fps is not that important as the difference between 30 and 60 fps.
Synthetic tests
CPU - CPU performance is measured using two game tests at minimal resolution (640x480) with minimal shaders 2.0.
Fill Rate - Hasn't been changed.
Pixel shaders - A calculation of a part of canyon wall from the third game test.
Vertex shaders - Consists of two parts. The first runs a relatively simple geometry shader on models with huge amounts of vertices. The second test examines rather long and complex shaders, vice versa.
Batch size tests - A test very interesting for game developers, but not much useful for gamers.
The gaming tests are not just up-to-date, but even forestalling, which has been actually required. This benchmark is aimed at the future, so it will be used accordingly.
Conclusions:
- NVIDIA and ATI top products provide SUFFICIENT performance and features. Now all the attention is paid to the mid- and low-end segments, which are stirred by product battles. It's interesting that in the low-end part of the market, it's not ATI and NVIDIA, but Intel and its integrated graphics that compete with discrete GPUs. Vendors are looking for ways of reducing the price of value solutions while keeping them attractive in terms of performance and features - because only this might make user purchase a discrete solution instead of adding a very small sum for onboard graphics.
- The transition to HLSL in the future game developing is already visible. Shaders 3.0 are not in demand much, the performance and hardware shadow accelearation are of more importance at the moment (Doom 3, etc.). The existing games utilize shaders 2.0, performance (including that of CPU) being the key factor.
- There have almost been no innovations in the memory or image I/O technologies. We didn't see anything brand new this year and thus can speak of a calm evolution and convergence of architectures of the two primary rivals.
- The features previously related exclusively to CPUs evolve in GPUs as well. These include flexible configuration of good, defective and/or disabled units, monitoring of different kinds and power management. Now CPUs often lose to modern GPUs in terms of innovations and process technologies.
- In the nearest future we should expect a peak of game development and technologies made available by HLSL (which can now be seen in technological demos). HLSL will speed up the development and shaders 2.0 made standard de facto will offer developers a greater extent of freedom.
- Slowly, but inevitably PCI Express x16 is spreading and becoming the standard. There are more and more technologies and solutions made exclusively for it.
MORE CONTENTS
- Testbed configurations and test software
- Tested videocards list
- What's new in 3Digest
- Test summary diagrams and digest bottom line
- 3D accelerator rating calculations for the end of the month
- Screenshot gallery
- Games quality section
1. Testbed configuration
1.1. System on Athlon 64 3200+:
- AMD Athlon 64 3200+ (L2=1024K);
- ASUS K8V SE Deluxe motherboard on VIA K8T800;
- 1 GB DDR SDRAM PC3200;
- Seagate Barracuda 7200.7 80GB SATA HDD.
1.2. System on Athlon 64 (939Socket)
- AMD Athlon 3500+ (overclocked up to 2400MHz) (L2=512K);
- ASUS A8N SLI Deluxe motherboard on NVIDIA nForce4 SLI;
- 1 GB DDR SDRAM 400MHz;
- WD Caviar SE WD1600JD 160GB SATA HDD.
Testbeds have Windows XP Professional Service Pack 2, DirectX 9.0c installed. ViewSonic P810 (21") and IIYAMA Vision Master Pro 514 (22") monitors were used.
The list of benchmarks is here
2. Videocard list
Below is a list of graphics cards that we tested linked to respective
3Digest feature-description pages.
Drivers released by videocard manufacturers are not taken into account
(unless written by GPU manufacturers) because there are very many
of them and it's impossible to test them all.
You can see the quality of 3D graphics produced by
tested cards in our monthly updated Screenshot
gallery.
Cards list:
- ATI
RADEON 9550 128MB DDR 4ns (250/400 MHz)
- ATI
RADEON 9550XT 128MB DDR 3.3ns (400/500 MHz)
- ATI
RADEON 9600 SE 128MB 64bit DDR 4ns (325/400 MHz)
- ATI
RADEON X300 SE PCX 128MB 64bit DDR 5ns (325/400 MHz)
- ATI
RADEON X300 PCX 128MB DDR 5ns (325/400 MHz)
- ATI
RADEON X600 PRO PCX 128MB DDR 3.3ns (400/600 MHz)
- ATI
RADEON 9600 Pro 128MB DDR 2.8ns (400/600 MHz)
- ATI
RADEON 9600 256MB DDR 5ns (325/400 MHz)
- ATI
RADEON 9600 XT 128MB DDR 3.3ns (500/600 MHz)
- ATI
RADEON X600 XT PCX 128MB DDR 2.5ns (500/760 MHz)
- ATI
RADEON X600 XT PCX 128MB DDR 2.2ns (540/800 MHz)
- ATI
RADEON 9800 128MB DDR 3.3ns 128bit (380/600 MHz)
- ATI
RADEON 9800 128MB DDR 3.3ns (325/580 MHz)
- ATI
RADEON 9800 Pro 128MB DDR 2.8ns (380/680 MHz)
- ATI
RADEON 9800 Pro 256MB DDR 2.8ns (380/680 MHz)
- ATI
RADEON 9800 XT 256MB DDR 2.5ns (412/730 MHz)
- ATI
RADEON X700 PCX 256MB DDR 2.8ns (400/700 MHz)
- ATI
RADEON X700 PRO PCX 256MB GDDR3 2.0ns (425/860 MHz)
- ATI
RADEON X800 XL PCX 256MB DDR3 2.0ns (400/1000 MHz)
- ATI
RADEON X800 Pro 256MB DDR3 2.0ns (475/900 MHz)
- ATI
RADEON X800 XT PE 256MB DDR3 1.6ns (520/1120 MHz)
- ATI
RADEON X800 XT 256MB DDR3 1.6ns (500/1000 MHz)
- ATI
RADEON X800 XT PCX 256MB DDR3 1.6ns (500/1000 MHz)
- ATI
RADEON X800 XT PE PCX 256MB DDR3 1.6ns (520/1120 MHz)
- ATI
RADEON X850 XT PE PCX 256MB DDR3 1.6ns (540/1180 MHz)
- NVIDIA
GeForce FX 5200 128MB DDR 64bit 6ns (250/333 MHz)
- NVIDIA
GeForce FX 5200 128MB DDR 5ns (250/400 MHz)
- NVIDIA
GeForce FX 5600 128MB DDR 3.6ns (325/550 MHz)
- NVIDIA
GeForce FX 5600 XT 128MB 128bit DDR 4ns (235/400 MHz)
- NVIDIA
GeForce FX 5700 LE 128MB DDR 5ns (250/400 MHz)
- NVIDIA
GeForce FX 5700 128MB DDR 3.6ns (425/550 MHz)
- NVIDIA
GeForce PCX5750 128MB DDR 3.6ns (425/500 MHz)
- NVIDIA
GeForce FX 5700 Ultra 128MB DDR3 2.0ns (475/950 MHz)
- NVIDIA
GeForce FX 5900 XT 128MB DDR 2.8ns (390/700 MHz)
- NVIDIA
GeForce PCX5900 128MB DDR 3.6ns (350/550 MHz)
- NVIDIA
GeForce FX 5950 Ultra 256MB DDR 2.0ns (475/950 MHz)
- NVIDIA
GeForce 6200 TurboCache 16MB DDR 32bit 2.8ns (350/700 MHz)
- NVIDIA
GeForce 6200 TurboCache 32MB DDR 64bit 2.8ns (350/700 MHz)
- NVIDIA
GeForce 6200 128MB DDR 3.6ns (300/550 MHz)
- NVIDIA
GeForce 6600 128MB DDR 3.6ns (300/550 MHz)
- NVIDIA
GeForce 6600GT 128MB GDDR3 2.0ns (500/1000 MHz)
- NVIDIA
GeForce 6600GT 128MB AGP GDDR3 2.0ns (500/900 MHz)
- NVIDIA
GeForce 6800 128MB DDR 2.8ns (325/700 MHz)
- NVIDIA
GeForce 6800LE 128MB DDR 2.8ns (325/700 MHz)
- NVIDIA
GeForce 6800 256MB GDDR3 2.0ns (350/1000 MHz)
- NVIDIA
GeForce 6800 GT 128MB DDR 2.8ns (350/700 MHz)
- NVIDIA
GeForce 6800 GT 256MB DDR3 2.0ns (350/1000 MHz)
- NVIDIA
GeForce 6800 GT PCX 256MB DDR3 2.0ns (350/1000 MHz)
- NVIDIA
GeForce 6800 Ultra 256MB DDR3 1.6ns (400/1100 MHz)
- NVIDIA
GeForce 6800 Ultra PCX 256MB DDR3 1.6ns (400/1100 MHz)
- NVIDIA
GeForce 6800 Ultra 256MB DDR3 1.6ns (425/1100 MHz)
- NVIDIA GeForce 6800 Ultra SLI 2x256MB DDR3 1.6ns (2x400/1100 MHz)
- NVIDIA
GeForce 6800 GT SLI 2x256MB DDR3 2.0ns (2x350/1000 MHz)
- NVIDIA GeForce 6600 GT SLI 2x128MB DDR3 2.0ns (2x500/1000 MHz)
Archive
(videocards, which info is no longer updated)
3. December 2004 news and current business
- 3.1. The following drivers were released from November 10, 2004
to December 10, 2004:
- NVIDIA ForceWare for all NVIDIA cards:
- Windows XP: 67.03, 70.90, 71.20;
- ATI Catalyst for all ATI cards:
- Windows XP: 6.497 (CATALYST 4.12)
- 3.2. This month we used 70.90/71.20 drivers for NVIDIA cards summaries;
6.497 drivers for ATI cards summaries.
4. Summary diagrams of graphics cards performance with the latest
drivers for December 2004
- 4.1. Far Cry, Research
- 4.2. Far Cry, Regulator
- 4.3. Far Cry, Pier
- 4.4. Tomb Raider: The Angel of Darkness
- 4.5. Half Life2, ixbt01
- 4.6. Half Life 2, ixbt02
- 4.7. Half Life 2, ixbt03
- 4.8. DOOM III
- 4.12. 3DMark05 MARKS
- 4.10. Archive
(information from the previous 3Digests absent in this issue)
- 4.14. Notes on graphics cards performance with the latest drivers:
- If a particular card is not in the summary, it means the given
benchmark didn't work or worked incorrectly with it.
We recommend you visit unofficial product support websites, if
you come across any "peculiarities".
The summary charts were formed using results obtained on all
testbeds. We believe no comments are required and you will understand
what is what by yourselves. :)
5. 3D accelerator ratings calculations for the end of the month
Anyone who wants to conduct his own rating calculations with his own
values may download this Excel table (Office XP) in RAR
3.0 or ZIP
format.
Prospect and usability ratings were calculated platformwise,
i.e. there are two rating series.
The method of rating calculation is described here.
Calculations were conducted considering the following assumptions:
- Windows XP is used;
- Percentage of performance and quality demand ratio:
- performance priority - 60%
- quality priority - 40%
- ONLY 1600x1200@32bpp resolution was used for the prospect rating;
- Usability ratings are separated into the three sections. Each
rating features its own expenses for system upgrade. All this is
considered in the APG parameter that is $100 for Low-End, $250 for
Middle-End, and $500 for High-End. We believe that if a user wants
to purchase a very expensive and powerful accelerator, he understands
the inanity of installing it into a Low-End PC. So we separated
the usability rating for different PC levels. The fourth rating
implies expenses only for the graphics card itself.
- Athlon64 3200+ (VIA K8T800):
Usability rating (rating from the previous 3Digest
is in parentheses):
Usability rating: card price + $500
01. |
NVIDIA GeForce 6800 GT 128MB, 350/700
MHz |
(02)
|
02. |
ATI RADEON X800XT PE 256MB, 525/1150 MHz |
(01)
|
03. |
NVIDIA GeForce 6800 GT 256MB, 350/1000 MHz
|
(04)
|
04. |
ATI RADEON X800XT 256MB, 500/1000 MHz |
(03)
|
05. |
ATI RADEON X800 PRO 256MB, 475/900 MHz |
(05)
|
06. |
NVIDIA GeForce 6800 128MB, 325/700 MHz |
(08)
|
07. |
NVIDIA GeForce 6800 Ultra 256MB, 425/1100 MHz
|
(06)
|
08. |
NVIDIA GeForce 6800 Ultra 256MB, 400/1100 MHz
|
(07)
|
09. |
NVIDIA GeForce 6800 256MB, 350/1000 MHz |
(09)
|
10. |
NVIDIA GeForce 6600 GT AGP 128MB, 500/900 MHz
|
(--)
|
11. |
NVIDIA GeForce 6800LE 128MB, 325/700 MHz |
(10)
|
12. |
ATI RADEON 9800XT 256MB, 412/730 MHz |
(11)
|
13. |
ATI RADEON 9800 PRO 256MB, 380/680 MHz |
(12)
|
14. |
ATI RADEON 9800 PRO 128MB, 380/680 MHz |
(13)
|
15. |
ATI RADEON 9800 128MB, 325/590 MHz |
(14)
|
16. |
ATI RADEON 9800 128MB 128bit, 380/600 MHz |
(15)
|
17. |
ATI RADEON 9600XT 128MB, 500/600 MHz |
(18)
|
18. |
ATI RADEON 9600 PRO 128MB, 400/600 MHz |
(19)
|
19. |
ATI RADEON 9550XT 128MB 400/500 MHz |
(20)
|
20. |
NVIDIA GeForce FX 5950 Ultra 256MB, 475/950
MHz |
(17)
|
21. |
NVIDIA GeForce FX 5900XT 128MB, 390/700 MHz
|
(16)
|
22. |
ATI RADEON 9600 256MB, 325/400 MHz |
(22)
|
23. |
ATI RADEON 9550 128MB 250/400 MHz |
(24)
|
24. |
NVIDIA GeForce FX 5700 Ultra 128MB 475/950
MHz DDR3 |
(21)
|
25. |
ATI RADEON 9600SE 128MB 64bit, 325/400 MHz
|
(26)
|
26. |
NVIDIA GeForce FX 5700 128MB, 425/550 MHz |
(23)
|
27. |
NVIDIA GeForce FX 5700LE 128MB, 250/400 MHz
|
(25)
|
28. |
NVIDIA GeForce FX 5600 128MB, 325/550 MHz |
(27)
|
29. |
NVIDIA GeForce FX 5600XT 128MB 128bit, 235/400
MHz |
(28)
|
30. |
NVIDIA GeForce FX 5200 128MB, 250/400 MHz |
(29)
|
31. |
NVIDIA GeForce FX 5200 128MB, 64bit, 250/333
MHz |
(30)
|
Usability rating: card price + $250
01. |
NVIDIA GeForce 6800 GT 128MB, 350/700
MHz |
(01)
|
02. |
NVIDIA GeForce 6800 128MB, 325/700 MHz |
(05)
|
03. |
NVIDIA GeForce 6800 GT 256MB, 350/1000 MHz
|
(04)
|
04. |
ATI RADEON X800XT PE 256MB, 525/1150 MHz |
(02)
|
05. |
ATI RADEON X800 PRO 256MB, 475/900 MHz |
(06)
|
06. |
NVIDIA GeForce 6600 GT AGP 128MB, 500/900 MHz
|
(--)
|
07. |
ATI RADEON X800XT 256MB, 500/1000 MHz |
(03)
|
08. |
NVIDIA GeForce 6800 256MB, 350/1000 MHz |
(07)
|
09. |
NVIDIA GeForce 6800 Ultra 256MB, 400/1100 MHz
|
(09)
|
10. |
NVIDIA GeForce 6800 Ultra 256MB, 425/1100 MHz
|
(08)
|
11. |
NVIDIA GeForce 6800LE 128MB, 325/700 MHz |
(10)
|
12. |
ATI RADEON 9800XT 256MB, 412/730 MHz |
(11)
|
13. |
ATI RADEON 9800 128MB, 325/590 MHz |
(14)
|
14. |
ATI RADEON 9800 PRO 256MB, 380/680 MHz |
(13)
|
15. |
ATI RADEON 9800 PRO 128MB, 380/680 MHz |
(12)
|
16. |
ATI RADEON 9800 128MB 128bit, 380/600 MHz |
(15)
|
17. |
ATI RADEON 9600XT 128MB, 500/600 MHz |
(17)
|
18. |
ATI RADEON 9600 PRO 128MB, 400/600 MHz |
(18)
|
19. |
ATI RADEON 9550XT 128MB 400/500 MHz |
(20)
|
20. |
ATI RADEON 9600 256MB, 325/400 MHz |
(22)
|
21. |
NVIDIA GeForce FX 5900XT 128MB, 390/700 MHz
|
(16)
|
22. |
NVIDIA GeForce FX 5950 Ultra 256MB, 475/950
MHz |
(19)
|
23. |
ATI RADEON 9550 128MB 250/400 MHz |
(23)
|
24. |
ATI RADEON 9600SE 128MB 64bit, 325/400 MHz
|
(26)
|
25. |
NVIDIA GeForce FX 5700 Ultra 128MB 475/950
MHz DDR3 |
(21)
|
26. |
NVIDIA GeForce FX 5700 128MB, 425/550 MHz |
(24)
|
27. |
NVIDIA GeForce FX 5700LE 128MB, 250/400 MHz
|
(25)
|
28. |
NVIDIA GeForce FX 5600 128MB, 325/550 MHz |
(27)
|
29. |
NVIDIA GeForce FX 5600XT 128MB 128bit, 235/400
MHz |
(28)
|
30. |
NVIDIA GeForce FX 5200 128MB, 250/400 MHz |
(29)
|
31. |
NVIDIA GeForce FX 5200 128MB, 64bit, 250/333
MHz |
(30)
|
Usability rating: card price + $100
01. |
NVIDIA GeForce 6800 GT 128MB, 350/700
MHz |
(01)
|
02. |
NVIDIA GeForce 6600 GT AGP 128MB, 500/900 MHz
|
(--)
|
03. |
NVIDIA GeForce 6800 128MB, 325/700 MHz |
(02)
|
04. |
ATI RADEON X800 PRO 256MB, 475/900 MHz |
(03)
|
05. |
NVIDIA GeForce 6800 GT 256MB, 350/1000 MHz
|
(05)
|
06. |
NVIDIA GeForce 6800LE 128MB, 325/700 MHz |
(06)
|
07. |
ATI RADEON X800XT PE 256MB, 525/1150 MHz |
(04)
|
08. |
ATI RADEON X800XT 256MB, 500/1000 MHz |
(07)
|
09. |
NVIDIA GeForce 6800 256MB, 350/1000 MHz |
(08)
|
10. |
NVIDIA GeForce 6800 Ultra 256MB, 400/1100 MHz
|
(10)
|
11. |
NVIDIA GeForce 6800 Ultra 256MB, 425/1100 MHz
|
(09)
|
12. |
ATI RADEON 9800 128MB, 325/590 MHz |
(11)
|
13. |
ATI RADEON 9800 PRO 128MB, 380/680 MHz |
(12)
|
14. |
ATI RADEON 9800XT 256MB, 412/730 MHz |
(13)
|
15. |
ATI RADEON 9800 PRO 256MB, 380/680 MHz |
(14)
|
16. |
ATI RADEON 9800 128MB 128bit, 380/600 MHz |
(15)
|
17. |
ATI RADEON 9600 PRO 128MB, 400/600 MHz |
(16)
|
18. |
ATI RADEON 9550XT 128MB 400/500 MHz |
(17)
|
19. |
ATI RADEON 9600XT 128MB, 500/600 MHz |
(18)
|
20. |
ATI RADEON 9600 256MB, 325/400 MHz |
(20)
|
21. |
ATI RADEON 9550 128MB 250/400 MHz |
(21)
|
22. |
NVIDIA GeForce FX 5900XT 128MB, 390/700 MHz
|
(19)
|
23. |
ATI RADEON 9600SE 128MB 64bit, 325/400 MHz
|
(25)
|
24. |
NVIDIA GeForce FX 5950 Ultra 256MB, 475/950
MHz |
(22)
|
25. |
NVIDIA GeForce FX 5700 Ultra 128MB 475/950
MHz DDR3 |
(23)
|
26. |
NVIDIA GeForce FX 5700 128MB, 425/550 MHz |
(24)
|
27. |
NVIDIA GeForce FX 5700LE 128MB, 250/400 MHz
|
(26)
|
28. |
NVIDIA GeForce FX 5600 128MB, 325/550 MHz |
(27)
|
29. |
NVIDIA GeForce FX 5200 128MB, 250/400 MHz |
(28)
|
30. |
NVIDIA GeForce FX 5600XT 128MB 128bit, 235/400
MHz |
(29)
|
31. |
NVIDIA GeForce FX 5200 128MB, 64bit, 250/333
MHz |
(30)
|
Usability rating: just card price
01. |
NVIDIA GeForce 6600 GT AGP 128MB,
500/900 MHz |
(--)
|
02. |
NVIDIA GeForce 6800 GT 128MB, 350/700 MHz |
(01)
|
03. |
NVIDIA GeForce 6800 128MB, 325/700 MHz |
(02)
|
04. |
NVIDIA GeForce 6800LE 128MB, 325/700 MHz |
(03)
|
05. |
ATI RADEON 9550XT 128MB 400/500 MHz |
(06)
|
06. |
ATI RADEON 9600 PRO 128MB, 400/600 MHz |
(08)
|
07. |
ATI RADEON 9800 128MB, 325/590 MHz |
(05)
|
08. |
ATI RADEON X800 PRO 256MB, 475/900 MHz |
(04)
|
09. |
NVIDIA GeForce 6800 GT 256MB, 350/1000 MHz
|
(07)
|
10. |
NVIDIA GeForce 6800 256MB, 350/1000 MHz |
(11)
|
11. |
ATI RADEON X800XT PE 256MB, 525/1150 MHz |
(09)
|
12. |
ATI RADEON X800XT 256MB, 500/1000 MHz |
(10)
|
13. |
ATI RADEON 9550 128MB 250/400 MHz |
(12)
|
14. |
ATI RADEON 9600 256MB, 325/400 MHz |
(17)
|
15. |
ATI RADEON 9800 128MB 128bit, 380/600 MHz |
(16)
|
16. |
NVIDIA GeForce 6800 Ultra 256MB, 400/1100 MHz
|
(13)
|
17. |
NVIDIA GeForce 6800 Ultra 256MB, 425/1100 MHz
|
(15)
|
18. |
ATI RADEON 9800 PRO 128MB, 380/680 MHz |
(14)
|
19. |
ATI RADEON 9600XT 128MB, 500/600 MHz |
(19)
|
20. |
ATI RADEON 9800 PRO 256MB, 380/680 MHz |
(18)
|
21. |
ATI RADEON 9800XT 256MB, 412/730 MHz |
(20)
|
22. |
ATI RADEON 9600SE 128MB 64bit, 325/400 MHz
|
(22)
|
23. |
NVIDIA GeForce FX 5900XT 128MB, 390/700 MHz
|
(21)
|
24. |
NVIDIA GeForce FX 5700 128MB, 425/550 MHz |
(23)
|
25. |
NVIDIA GeForce FX 5600 128MB, 325/550 MHz |
(24)
|
26. |
NVIDIA GeForce FX 5700LE 128MB, 250/400 MHz
|
(26)
|
27. |
NVIDIA GeForce FX 5700 Ultra 128MB 475/950
MHz DDR3 |
(25)
|
28. |
NVIDIA GeForce FX 5950 Ultra 256MB, 475/950
MHz |
(27)
|
29. |
NVIDIA GeForce FX 5200 128MB, 250/400 MHz |
(28)
|
30. |
NVIDIA GeForce FX 5600XT 128MB 128bit, 235/400
MHz |
(29)
|
31. |
NVIDIA GeForce FX 5200 128MB, 64bit, 250/333
MHz |
(30)
|
Prospect rating (the previous rating is in parenthesis):
01. |
NVIDIA GeForce 6800 Ultra 256MB,
425/1100 MHz |
(02)
|
02. |
ATI RADEON X800XT PE 256MB, 525/1150 MHz |
(01)
|
03. |
NVIDIA GeForce 6800 Ultra 256MB, 400/1100 MHz
|
(04)
|
04. |
ATI RADEON X800XT 256MB, 500/1000 MHz |
(03)
|
05. |
NVIDIA GeForce 6800 GT 256MB, 350/1000 MHz
|
(05)
|
06. |
NVIDIA GeForce 6800 GT 128MB, 350/700 MHz |
(07)
|
07. |
ATI RADEON X800 PRO 256MB, 475/900 MHz |
(06)
|
08. |
NVIDIA GeForce 6800 256MB, 350/1000 MHz |
(08)
|
09. |
NVIDIA GeForce 6800 128MB, 325/700 MHz |
(09)
|
10. |
NVIDIA GeForce 6600 GT AGP 128MB, 500/900 MHz
|
(--)
|
11. |
NVIDIA GeForce 6800LE 128MB, 325/700 MHz |
(10)
|
12. |
ATI RADEON 9800XT 256MB, 412/730 MHz |
(11)
|
13. |
ATI RADEON 9800 PRO 256MB, 380/680 MHz |
(12)
|
14. |
ATI RADEON 9800 PRO 128MB, 380/680 MHz |
(13)
|
15. |
ATI RADEON 9800 128MB, 325/590 MHz |
(14)
|
16. |
ATI RADEON 9800 128MB 128bit, 380/600 MHz |
(16)
|
17. |
ATI RADEON 9600XT 128MB, 500/600 MHz |
(17)
|
18. |
NVIDIA GeForce FX 5950 Ultra 256MB, 475/950
MHz |
(15)
|
19. |
ATI RADEON 9600 PRO 128MB, 400/600 MHz |
(19)
|
20. |
ATI RADEON 9550XT 128MB 400/500 MHz |
(20)
|
21. |
ATI RADEON 9600 256MB, 325/400 MHz |
(22)
|
22. |
NVIDIA GeForce FX 5900XT 128MB, 390/700 MHz
|
(18)
|
23. |
ATI RADEON 9550 128MB 250/400 MHz |
(23)
|
24. |
NVIDIA GeForce FX 5700 Ultra 128MB 475/950
MHz DDR3 |
(21)
|
25. |
ATI RADEON 9600SE 128MB 64bit, 325/400 MHz
|
(25)
|
26. |
NVIDIA GeForce FX 5700 128MB, 425/550 MHz |
(24)
|
27. |
NVIDIA GeForce FX 5700LE 128MB, 250/400 MHz
|
(26)
|
28. |
NVIDIA GeForce FX 5600 128MB, 325/550 MHz |
(27)
|
29. |
NVIDIA GeForce FX 5600XT 128MB 128bit, 235/400
MHz |
(28)
|
30. |
NVIDIA GeForce FX 5200 128MB, 250/400 MHz |
(29)
|
31. |
NVIDIA GeForce FX 5200 128MB, 64bit, 250/333
MHz |
(30)
|
- Athlon 64 3800+ platform (NVIDIA nForce4 SLI):
Usability rating (rating from the previous 3Digest
is in parentheses):
Usability rating: card price + $500
01. |
ATI RADEON X800XL 256MB, 400/1000
MHz |
(--)
|
02. |
NVIDIA GeForce 6600 GT SLI 2x128MB, 2x500/1000
|
(--)
|
03. |
ATI RADEON X800XT PCI-E 256MB, 500/1000 MHz
|
(03)
|
04. |
ATI RADEON X800XT PE PCI-E 256MB, 520/1120
MHz |
(04)
|
05. |
NVIDIA GeForce 6800 GT PCX 256MB, 350/1000
MHz |
(02)
|
06. |
ATI RADEON X850XT PE 256MB, 540/1180 MHz |
(01)
|
07. |
NVIDIA GeForce 6600 GT 128MB, 500/1000 MHz
|
(06)
|
08. |
NVIDIA GeForce 6800 Ultra PCX 256MB, 400/1100
MHz |
(05)
|
09. |
NVIDIA GeForce 6800 GT SLI 2x256MB, 2x350/1000
|
(--)
|
10. |
ATI RADEON X700PRO 256MB, 425/860 MHz |
(07)
|
11. |
NVIDIA GeForce 6800 Ultra SLI 2x256MB, 2x400/1100
|
(--)
|
12. |
ATI RADEON X700 256MB (400/700 MHz |
(08)
|
13. |
NVIDIA GeForce 6600 128MB, 300/550 MHz |
(09)
|
14. |
NVIDIA GeForce 6200 128MB, 300/550 MHz |
(12)
|
15. |
ATI RADEON X600XT 128MB, 540/800 MHz |
(10)
|
16. |
ATI RADEON X600XT 128MB, 500/760 MHz |
(11)
|
17. |
ATI RADEON X600 PRO 128MB, 400/600 MHz |
(13)
|
18. |
NVIDIA GeForce PCX5900 128MB, 350/550 MHz |
(14)
|
19. |
ATI RADEON X300 128MB 325/400 MHz |
(15)
|
20. |
NVIDIA GeForce 6200TC 32MB 64bit, 350/700 MHz
|
(--)
|
21. |
ATI RADEON X300SE 128MB 64bit 325/400 MHz |
(17)
|
22. |
NVIDIA GeForce PCX5750 128MB, 425/500 MHz |
(16)
|
23. |
NVIDIA GeForce 6200TC 16MB 32bit, 350/700 MHz
|
(--)
|
Usability rating: card price + $250
01. |
ATI RADEON X800XL 256MB, 400/1000
MHz |
(--)
|
02. |
NVIDIA GeForce 6600 GT 128MB, 500/1000 MHz
|
(02)
|
03. |
NVIDIA GeForce 6600 GT SLI 2x128MB, 2x500/1000
|
(--)
|
04. |
ATI RADEON X800XT PCI-E 256MB, 500/1000 MHz
|
(03)
|
05. |
NVIDIA GeForce 6800 GT PCX 256MB, 350/1000
MHz |
(01)
|
06. |
ATI RADEON X800XT PE PCI-E 256MB, 520/1120
MHz |
(05)
|
07. |
ATI RADEON X850XT PE 256MB, 540/1180 MHz |
(04)
|
08. |
NVIDIA GeForce 6800 Ultra PCX 256MB, 400/1100
MHz |
(06)
|
09. |
ATI RADEON X700PRO 256MB, 425/860 MHz |
(07)
|
10. |
NVIDIA GeForce 6800 GT SLI 2x256MB, 2x350/1000
|
(--)
|
11. |
ATI RADEON X700 256MB (400/700 MHz |
(08)
|
12. |
NVIDIA GeForce 6600 128MB, 300/550 MHz |
(09)
|
13. |
NVIDIA GeForce 6800 Ultra SLI 2x256MB, 2x400/1100
|
(--)
|
14. |
NVIDIA GeForce 6200 128MB, 300/550 MHz |
(10)
|
15. |
ATI RADEON X600XT 128MB, 540/800 MHz |
(11)
|
16. |
ATI RADEON X600XT 128MB, 500/760 MHz |
(12)
|
17. |
ATI RADEON X600 PRO 128MB, 400/600 MHz |
(13)
|
18. |
NVIDIA GeForce PCX5900 128MB, 350/550 MHz |
(14)
|
19. |
ATI RADEON X300 128MB 325/400 MHz |
(15)
|
20. |
NVIDIA GeForce 6200TC 32MB 64bit, 350/700 MHz
|
(--)
|
21. |
ATI RADEON X300SE 128MB 64bit 325/400 MHz |
(17)
|
22. |
NVIDIA GeForce PCX5750 128MB, 425/500 MHz |
(16)
|
23. |
NVIDIA GeForce 6200TC 16MB 32bit, 350/700 MHz
|
(--)
|
Usability rating: card price + $100
01. |
ATI RADEON X800XL 256MB, 400/1000
MHz |
(--)
|
02. |
NVIDIA GeForce 6600 GT 128MB, 500/1000 MHz
|
(01)
|
03. |
NVIDIA GeForce 6600 GT SLI 2x128MB, 2x500/1000
|
(--)
|
04. |
ATI RADEON X700PRO 256MB, 425/860 MHz |
(02)
|
05. |
NVIDIA GeForce 6800 GT PCX 256MB, 350/1000
MHz |
(03)
|
06. |
ATI RADEON X800XT PCI-E 256MB, 500/1000 MHz
|
(04)
|
07. |
ATI RADEON X800XT PE PCI-E 256MB, 520/1120
MHz |
(07)
|
08. |
ATI RADEON X700 256MB (400/700 MHz |
(06)
|
09. |
ATI RADEON X850XT PE 256MB, 540/1180 MHz |
(05)
|
10. |
NVIDIA GeForce 6800 Ultra PCX 256MB, 400/1100
MHz |
(08)
|
11. |
NVIDIA GeForce 6600 128MB, 300/550 MHz |
(09)
|
12. |
NVIDIA GeForce 6800 GT SLI 2x256MB, 2x350/1000
|
(--)
|
13. |
NVIDIA GeForce 6200 128MB, 300/550 MHz |
(10)
|
14. |
NVIDIA GeForce 6800 Ultra SLI 2x256MB, 2x400/1100
|
(--)
|
15. |
ATI RADEON X600XT 128MB, 500/760 MHz |
(11)
|
16. |
ATI RADEON X600XT 128MB, 540/800 MHz |
(12)
|
17. |
ATI RADEON X600 PRO 128MB, 400/600 MHz |
(13)
|
18. |
ATI RADEON X300 128MB 325/400 MHz |
(14)
|
19. |
NVIDIA GeForce PCX5900 128MB, 350/550 MHz |
(15)
|
20. |
NVIDIA GeForce 6200TC 32MB 64bit, 350/700 MHz
|
(--)
|
21. |
ATI RADEON X300SE 128MB 64bit 325/400 MHz |
(17)
|
22. |
NVIDIA GeForce PCX5750 128MB, 425/500 MHz |
(16)
|
23. |
NVIDIA GeForce 6200TC 16MB 32bit, 350/700 MHz
|
(--)
|
Usability rating: just card price
01. |
ATI RADEON X800XL 256MB, 400/1000
MHz |
(--)
|
02. |
NVIDIA GeForce 6600 GT 128MB, 500/1000 MHz
|
(01)
|
03. |
ATI RADEON X700PRO 256MB, 425/860 MHz |
(02)
|
04. |
ATI RADEON X700 256MB (400/700 MHz |
(03)
|
05. |
NVIDIA GeForce 6600 128MB, 300/550 MHz |
(04)
|
06. |
NVIDIA GeForce 6600 GT SLI 2x128MB, 2x500/1000
|
(--)
|
07. |
NVIDIA GeForce 6800 GT PCX 256MB, 350/1000
MHz |
(05)
|
08. |
ATI RADEON X800XT PCI-E 256MB, 500/1000 MHz
|
(06)
|
09. |
ATI RADEON X800XT PE PCI-E 256MB, 520/1120
MHz |
(09)
|
10. |
NVIDIA GeForce 6200 128MB, 300/550 MHz |
(08)
|
11. |
ATI RADEON X850XT PE 256MB, 540/1180 MHz |
(07)
|
12. |
NVIDIA GeForce 6800 Ultra PCX 256MB, 400/1100
MHz |
(10)
|
13. |
NVIDIA GeForce 6800 GT SLI 2x256MB, 2x350/1000
|
(--)
|
14. |
ATI RADEON X300 128MB 325/400 MHz |
(11)
|
15. |
ATI RADEON X600 PRO 128MB, 400/600 MHz |
(13)
|
16. |
ATI RADEON X600XT 128MB, 500/760 MHz |
(12)
|
17. |
ATI RADEON X600XT 128MB, 540/800 MHz |
(14)
|
18. |
ATI RADEON X300SE 128MB 64bit 325/400 MHz |
(15)
|
19. |
NVIDIA GeForce 6800 Ultra SLI 2x256MB, 2x400/1100
|
(--)
|
20. |
NVIDIA GeForce 6200TC 32MB 64bit, 350/700 MHz
|
(--)
|
21. |
NVIDIA GeForce 6200TC 16MB 32bit, 350/700 MHz
|
(--)
|
22. |
NVIDIA GeForce PCX5900 128MB, 350/550 MHz |
(16)
|
23. |
NVIDIA GeForce PCX5750 128MB, 425/500 MHz |
(17)
|
Prospect rating (the previous rating is in parenthesis):
01. |
NVIDIA GeForce 6800 Ultra SLI 2x256MB,
2x400/1100 |
(--)
|
02. |
NVIDIA GeForce 6800 GT SLI 2x256MB, 2x350/1000
|
(--)
|
03. |
ATI RADEON X850XT PE 256MB, 540/1180 MHz |
(01)
|
04. |
NVIDIA GeForce 6800 Ultra PCX 256MB, 400/1100
MHz |
(03)
|
05. |
ATI RADEON X800XT PE PCI-E 256MB, 520/1120
MHz |
(02)
|
06. |
ATI RADEON X800XT PCI-E 256MB, 500/1000 MHz
|
(04)
|
07. |
NVIDIA GeForce 6600 GT SLI 2x128MB, 2x500/1000
|
(--)
|
08. |
NVIDIA GeForce 6800 GT PCX 256MB, 350/1000
MHz |
(05)
|
09. |
ATI RADEON X800XL 256MB, 400/1000 MHz |
(--)
|
10. |
NVIDIA GeForce 6600 GT 128MB, 500/1000 MHz
|
(06)
|
11. |
ATI RADEON X700PRO 256MB, 425/860 MHz |
(07)
|
12. |
ATI RADEON X700 256MB (400/700 MHz |
(08)
|
13. |
NVIDIA GeForce 6600 128MB, 300/550 MHz |
(09)
|
14. |
ATI RADEON X600XT 128MB, 540/800 MHz |
(10)
|
15. |
NVIDIA GeForce 6200 128MB, 300/550 MHz |
(12)
|
16. |
ATI RADEON X600XT 128MB, 500/760 MHz |
(11)
|
17. |
ATI RADEON X600 PRO 128MB, 400/600 MHz |
(13)
|
18. |
ATI RADEON X300 128MB 325/400 MHz |
(15)
|
19. |
NVIDIA GeForce PCX5900 128MB, 350/550 MHz |
(14)
|
20. |
NVIDIA GeForce 6200TC 32MB 64bit, 350/700 MHz
|
(--)
|
21. |
ATI RADEON X300SE 128MB 64bit 325/400 MHz |
(17)
|
22. |
NVIDIA GeForce 6200TC 16MB 32bit, 350/700 MHz
|
(--)
|
23. |
NVIDIA GeForce PCX5750 128MB, 425/500 MHz |
(16)
|
Ingame quality
6. Games screenshot gallery
All test screenshots are compiled into a gallery where you can qualify
the work of a chosen videocard and compare it to the reference images
taken on ATI Radeon 9500. All shots were taken at the same 1024x768
resolution at the maximum quality. Screenshot
gallery
7. Games artefacts gallery
Games
quality section
We thank all the companies that provided us with
graphics cards and other equipment for our 3Digest, including:
HIS (Peter
Yueng personally)
|