December 2004 3Digest, Rendering bugs
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Please send all questions and comments related to this gallery to Danil Gridasov.
Testbed
Games are tested on Pentium 4 3.4 GHz (800 MHz FSB) PC with ASUS P4C800-E (i875P) motherboard and 1024 MB PC3200 3200.
The test is run only under Windows XP Service Pack 2 and DirectX 9c.
The following cards were used in making of this material:
- ATI RADEON 9200
- ATI Radeon 9600
- ATI Radeon 9800 Pro
- ATI Radeon X800 Pro
- NVIDIA GeForce4 Ti4600
- NVIDIA GeForce FX 5200
- NVIDIA GeForce FX 5700 Ultra
- NVIDIA GeForce FX 5900
- NVIDIA GeForce 6800 Ultra
The latest changes are marked light-red.
Games are tested with the latest reference drivers (66.93 for NVIDIA GPUs, 4.11 for ATI GPUs) coupled with the latest patches. When a bug is found, it's tested on the next reference betas. Exceptions prove the rule :-)
Some bugs may occur in our testbed only. So if you don't witness them, or witness bugs previously unwitnessed :), please email us providing most details about your PC configuration (processor, chipset, graphics card and drivers, OS, DirectX version, game version). Besides, you can send us a screenshot.
News
Removed a number of bug descriptions fixed in October issue).
The following drivers were released in December:
Catalyst 4.12 (8.082), ATI reference drivers.
ForceWare 70.41 P¸ 71.20, new betas of NVIDIA next reference drivers.
The following patches were released in December for games in our list:
- Battle Out of Hell mission pack for Painkiller with whole lots of effects and v1.50 engine patch.
Games
- Beyond Good & Evil v1.01
- Chaser v1.50
- The Chronicles of Riddick: Escape from Butcher's Bay v1.0
- Command & Conquer Generals v1.7 / Zero Hour v1.02
- Enclave v1.0
- Far Cry v1.3
- Ground Control 2 v1.008
- Painkiller: Battle Out of Hell v1.50
- Richard Burns Rally v1.02
- Rome - Total War v1.1
- Tom Clancy's Splinter Cell v1.2b
Beyond Good & Evil v1.01
Graphics card |
Drivers |
Bug description and solutions |
Screenshots |
GeForce FX 5700 Ultra
GeForce FX 5900
GeForce 6800 Ultra |
66.81
66.93
67.03
71.20 |
When v-sync is forced off in driver, triangles start to blink and disappear ingame. |
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This doesn't happen if you force v-sync on or leave it being controlled by application. |
GeForce 6800 Ultra |
71.20 |
Awful slowdowns while sailing along shader channels. |
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Use 6x.xx drivers. |
Chaser v1.50
Graphics card |
Drivers |
Bug description and solutions |
Screenshots |
Radeon 9600
Radeon 9800 Pro
Radeon X800 Pro |
4.10
4.11
4.12 |
When anisotropy is enabled, a visible line of noisy textures appears in front of the camera. |
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This is either a driver bug, or result of texture filtering optimization. This doesn't occur when Anisotropy is forced from driver. |
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The Chronicles of Riddick: Escape from Butcher's Bay v1.0
Graphics card |
Drivers |
Bug description and solutions |
Screenshots |
Radeon 9200 |
4.12 |
Big texturing problems - pixels drop out all over the screen. |
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None solutions so far. |
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Command & Conquer Generals v1.7 / Zero Hour v1.02
Graphics card |
Drivers |
Bug description and solutions |
Screenshots |
GeForce FX 5200
GeForce FX 5700 Ultra
GeForce FX 5900
GeForce 6800 Ultra |
66.81
66.93
67.03
71.20 |
Again we could see onscreen garbage when AA was forced from driver and postprocessing was on screen. |
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Use older drivers like 61.77. |
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GeForce 6800 Ultra |
61.77
66.81
66.93
67.03
71.20 |
Incorrect water shader rendering. |
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None solutions so far.
(GFFX5900 screenshot is to the right.) |
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Enclave v1.0
Graphics card |
Drivers |
Bug description and solutions |
Screenshots |
GeForce FX 5200
GeForce FX 5700 Ultra
GeForce FX 5900
GeForce 6800 Ultra |
67.03
71.20 |
Incorrectly drawn torch light shader. |
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Hasn't been fixed yet.
Radeon X800 Pro screenshot is to the right. Similar to the one with GeForce 4 Ti4600. |
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Far Cry v1.3
Graphics card |
Drivers |
Bug description and solutions |
Screenshots |
GeForce FX 5200 |
66.81 |
After Patch 1.3 GFFX5200 introduced lots of shaders 2.0+ bugs. |
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Fixed in ForceWare 67.03. |
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GeForce FX 5700 Ultra
GeForce FX 5900 |
66.81
66.93
67.03 |
Patch 1.3 made GFFX draw CryVision invisibility shader in another way. |
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Fixed in FW 71.20. |
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Radeon 9200 |
4.7
4.8
4.9
4.10
4.11
4.12 |
Old problems were fixed, but new arised (with water). |
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Reduce water quality to medium. |
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Ground Control v1.008
Graphics card |
Drivers |
Bug description and solutions |
Screenshots |
Radeon 9600
Radeon 9800 Pro
Radeon X800 Pro |
4.10
4.11
4.12 |
When anisotropy is enabled, a visible line of noisy textures appears in front of the camera. |
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This is either a driver bug, or result of texture filtering optimization. This doesn't occur when Anisotropy is forced from driver. |
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Painkiller: Battle Out of Hell v1.50
Graphics card |
Drivers |
Bug description and solutions |
Screenshots |
GeForce 6800 Ultra |
67.03 |
On a rare occasion some textures become replaced by black patches. |
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Doesn't occur with ForceWare 61.77.
Seems to be fixed in FW 71.20. |
Richard Burns Rally v1.02
Graphics card |
Drivers |
Bug description and solutions |
Screenshots |
Radeon 9200 |
4.10
4.11
4.12 |
Blinking flora along roadsides. |
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None solutions so far. |
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Rome - Total War v1.1
Graphics card |
Drivers |
Bug description and solutions |
Screenshots |
Radeon 9200 |
4.10 |
Incorrect ground texturing outside map. |
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Fixed in Catalyst 4.11. |
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Tom Clancy's Splinter Cell v1.2b
Graphics card |
Drivers |
Bug description and solutions |
Screenshots |
GeForce FX 5700 Ultra
GeForce FX 5900 |
56.64
56.72
61.77
66.81
66.93
67.03
71.20 |
Water shader bugs seen as frozen still areas. |
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Use ForceWare 53.03. |
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GeForce 6800 Ultra |
61.77
66.81
66.93
67.03
71.20 |
No shadows in shadow buffers mode. |
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Mentioned in release notes of ForceWare 61.77. According to NVIDIA, it's an application bug.
(GeForce FX 5900 screenshot is to the right.) |
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