iXBT Labs - Computer Hardware in Detail






Professional 3D Accelerators
in 3D Studio MAX 3.1,
November 2001, Part 3

Part 3: Cards' settings, drivers and available APIs

Settings of the cards' drivers are equal for the Windows NT and Windows 2000, except a lack of the DirectX tab in the NT. We used the latest driver versions.


The card worked on the driver of the v20.70

Here is its configuration:

Here, it was possible to optimize the driver for a certain application, and we chose the 3D MAX 4.x. There are 3 hardware APIs in the 3D MAX for the Windows 2000: OpenGL (v1.2.2070 from S3), Direct3D and Diamond Fire GL MAXimum v1.2.2070.


The card worked on the driver of the v3.211.

Here is its configuration:

The RADEON in the Windows 2000 in the 3D MAX worked in two possible APIs: OpenGL (ATI Technologies Inc.) and Direct3D (SP)

NVIDIA GeForce3, Quadro2 MXR, Quadro2 Pro

For all NVIDIA cards we used the Detonator 14.20. The settings for the Quadro2 Pro

and Quadro2 MXR

are very similar:

Parameters of the Detonator for the GeForce3

are shown below:

In general, we left default settings, though vertical synchronization and anti-aliasing were disabled. The 3D MAX for the GeForce3 has only 2 APIs (for Windows 2000): OpenGL (NVIDIA Corporation ver1.2.2) and Direct3D (SP)

Apart from two above mentioned drivers the Quadro2

had its own driver ELSA MAXTreme v3.00.03 (it was installed from a disc supplied with the ELSA Gloria III. This driver can be taken free at the NVIDIA's site).

In the Windows NT the 3D MAX was tested only on the OpenGL API.

[ Part 1 ]

[ Part 2 ]

[ Part 4 ]

[ Part 5 ]

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