By Bulat Dautov
and Evgeny Zaitsev
and Andrey Vorobiev
Part 2: Testing technique for the accelerators in the 3D Studio MAX 3.1
The method below is used to test the accelerators in the first three scenes.
Estimation of an opening speed of the materials in full while the library is scrolled.
The testing method for the fourth and fifth scenes is simpler - a scene is viewed under all APIs, but we estimate only an average FPS and quality of the scene.
[ Part 1 ]
[ Part 3 ]
[ Part 4 ]
[ Part 5 ]
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