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The Brain Port, Neural Tongue Interface Of The Future

Intel First To Roll Out DirectX 10 Accelerator

The Brain Port, Neural Tongue Interface Of The Future

Seems like every distant vision of the future has man jacking into his gear via some crazy head gear or a plug on the back of the neck or head. We just take it for granted that yeah, that's the fastest way to get to the brain: through the stem or straight into the cortex.

Well, think again, because the Florida Institute for Human and Machine Cognition's 30-year neural interface project is yielding fruit - the kind you can taste. Their Brain Port machine / sensory interface uses 144 microelectrodes to transmit information through sensitive nerve fibers in your lingua, enabling devices to supplement your own sensory perception.

The system, which is getting shown off to Navy and Marine Corps divers next month will supposedly have sonar integration for sub-aqueous orientation, but has already apparently given some landlubber blind people the ability to catch balls, "notice" others walking in front of them, and find doors. With IR, radar, sonar, and other forms of detection, the researchers believe this device will obsolete night vision - even our own eyes - sooner than later.

Source: Engadget

Intel First To Roll Out DirectX 10 Accelerator

And again our colleagues from HKEPC uncovered some interesting information. This time it's related to the future chipset Intel G965, also known as 'Broadwater'. As you remember, it will be designed for Conroe processors.

The chipset itself will support 533/800/1066 MHz FSB, dual-channel DDR2-800 and will have integrated Intel GMA 965 graphics.

The information is related exactly to the latter: they claim chipset's integrated graphics will support DirectX 10 and Shader Model 4.0. (Click to enlarge.)

According to preliminary information, the operating clock rate will be 400 MHz. Though it might still be higher at the moment of announcement. The graphics engine will share up to 256MB of memory.

The chip will also support 16x anisotropic filtering and 32-bit floating-point precision (vs. 24-bit of GMA950).

Therefore already in Q3 2006 we might witness the first DirectX 10 compatible products. However the software support will be provided only with Windows Vista, scheduled to early 2007.

Note that this information is unofficial.

Source: HKEPC

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