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ATI RADEON HD 5750/5770 1024MB

Bringing DirectX 11 to low/mid-end.

November 30, 2009



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Performance in games

Testbed:

  • Intel Core I7 CPU 920 (2,667 MHz) CPU
  • ASUS P6T Deluxe motherboard with the Intel X58 chipset
  • 3GB DDR3 SDRAM Corsair 1066MHz
  • WD Caviar SE WD1600JD 160GB SATA hard drive
  • Tagan TG900-BZ 900W PSU
  • Windows Vista 32-bit SP1, DirectX 10.1
  • Dell 3007WFP 30-inch monitor
  • ATI CATALYST 9.9; NVIDIA 191.00 drivers
  • VSync disabled

Benchmarks:

  • Far Cry 2 (Ubisoft) -- DirectX 10.0, shaders 4.0 (HDR), built-in benchmarking utility (the Middle level), maximum settings.
  • S.T.A.L.K.E.R. Clear Sky 1.509 (GSC Game World/THQ) -- DirectX 10.0, maximum quality settings (dynamic lighting enabled); demo, copy files to the savegames folder, run the game, load level 'ixbt4', and type "demo_play ixbt4" in the console. Maximum test settings (dynamic lights enabled). This game does not support AA.
  • 3DMark Vantage 1.02 (FutureMark) -- DirectX 10.0, shaders 4.0, multitexturing, 'Extreme' settings.
  • CRYSIS 1.2 (Crytek/EA), DirectX 10.0, shaders 4.0, 'Very High' settings, 'Rescue' level; batch file, e-mail us to obtain the timedemo.
  • CRYSIS Warhead (Crytek/EA), DirectX 10.0, shaders 4.0, 'Very High' settings, 'Cargo' level; batch file, e-mail us to obtain the timedemo.
  • Company Of Heroes Opposing Fronts (Relic Entertainment/THQ) -- DirectX 10.0, shaders 4.0, maximum settings; batch file, run the game, invoke graphics settings and click the test button.
  • World In Conflict 1.007 (Massive Entertainment/Sierra) -- DirectX 10.0, shaders 4.0, 'Very High' settings with adjusted AA and AF; run the game, invoke graphics settings and click the test button.
  • Devil May Cry 4 (CAPCOM) -- DirectX 10.0, 'Super High' settings with adjusted AA and AF; Scene 1.
  • Lost Planet Extreme Condition Colonies Edition (CAPCOM) -- DirectX 10.0, 'Super High' settings (with adjusted AA and AF); Scene 1.

S.T.A.L.K.E.R. Clear Sky



Far Cry 2



World In Conflict



Crysis, Rescue



Crysis Warhead, Cargo



Company Of Heroes Opposing Fronts



3DMark Vantage Graphics Marks



Devil May Cry 4, Scene 1



Lost Planet Extreme Condition Colonies Edition, Scene 1



Conclusions

The new mid-end cards from AMD are very interesting products. Here is a recap of their new functions and improvements.

First of all, it's sterling DirectX 11 support (these are the very first mid-end graphics cards to support DX11). But since there are no DirectX 11 titles yet, we can compare games only in DirectX 10. So our today's tests are only preliminary. We'll get back to this topic, as DX11 title arrive. DX11 comparisons will be fair and square only after NVIDIA launches its own DX11 solutions.

Second, it's improved quality of anisotropic filtering, angle of view has no effect anymore (we'll cover this topic in one of the future articles about HD 58xx; anisotropy is the same across the 5xxx series).

Besides, all advantages of the fast AA available in series 4xxx have been preserved. Another important feature is support for three monitors.

ATI RADEON HD 5770 1024MB produced mixed impressions in gaming tests. It won a number of times, but it also lost to GTX 260 often. However, we have known all along that 4870 is outperformed by the latter as well. We believe that 5770 prices shouldn't be higher than $150. In this case, these cards will be very attractive. But, at the same time, AMD has a large reserve for such a price cut, considering much lower production costs of 5770 compared to 4870. Also remember that GTX260 is already leaving the market -- it's almost discontinued, and NVIDIA is selling what's left in stores (as of the end of November, 2009). Anyway, 5770 will be a good replacement for 4870, as it defeats GTS 250 that costs up to $150.

Anyway, it's still quite difficult to find any 5xxx cards in stores these days, so don't expect their prices to go down in the near future.

With ATI RADEON HD 5750 1024MB the situation is almost the same. The card has all technological benefits found in the 5xxx series. But this one apparently competes with 9800GT or 9600GT, not with GTS 250. In our opinion, in the future it will be a direct rival to NVIDIA GT 240 (a review is coming soon). So the price for the 1GB solution is apparently too high. However, new products always cost more than they are actually worth.

Drawing a bottom line, we'd like to add that 5770 and 5750 will be wonderful cards, supporting all the new features, but their prices -- $169 and $129 -- should be cut by $20. As soon as it happens, you may start buying. Don't forget that these solutions can work with three monitors.

As for specific 5770 cards, the bundles are identical and the design is reference. So just choose the cheapest available.

The same can be said about 5750 cards, although they are slightly more diverse. Still, the difference is insignificant, so the cheaper the better.

Now, as the new products from AMD are taking the competition to the DirectX 11 era, we are looking forward to NVIDIA's response.

We express gratitude to AMD, Gigabyte, Sapphire, MSI for the provided graphics cards.


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