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NVIDIA GeForce GT 240 Graphics Card



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Performance in games

Testbed:

  • Intel Core I7 CPU 920 (2,667 MHz) CPU
  • ASUS P6T Deluxe motherboard with the Intel X58 chipset
  • 3GB Corsair's DDR3 SDRAM, 1066MHz
  • WD Caviar SE WD1600JD 160GB SATA HDD
  • Tagan TG900-BZ 900W PSU
  • Windows Vista 32-bit SP1, DirectX 10.1
  • Dell 3007WFP 30-inch monitor
  • ATI CATALYST 9.11; NVIDIA ForceWare 195.55
  • VSync disabled

Benchmarks:

  • Far Cry 2 (Ubisoft) -- DirectX 10.0, shaders 4.0 (HDR), built-in benchmarking utility (the Middle level), maximum settings.
  • S.T.A.L.K.E.R. Clear Sky 1.509 (GSC Game World/THQ) -- DirectX 10.0, maximum quality settings (dynamic lighting enabled); demo, copy files to the savegames folder, run the game, load level 'ixbt4', and type "demo_play ixbt4" in the console. Maximum test settings (dynamic lights enabled). This game does not support AA.
  • 3DMark Vantage 1.02 (FutureMark) -- DirectX 10.0, shaders 4.0, multitexturing, 'Extreme' settings.
  • CRYSIS 1.2 (Crytek/EA), DirectX 10.0, shaders 4.0, 'Very High' settings, 'Rescue' level; batch file, e-mail us to obtain the timedemo.
  • CRYSIS Warhead (Crytek/EA), DirectX 10.0, shaders 4.0, 'Very High' settings, 'Cargo' level; batch file, e-mail us to obtain the timedemo.
  • Company Of Heroes Opposing Fronts (Relic Entertainment/THQ) -- DirectX 10.0, shaders 4.0, maximum settings; batch file, run the game, invoke graphics settings and click the test button.
  • World In Conflict 1.007 (Massive Entertainment/Sierra) -- DirectX 10.0, shaders 4.0, 'Very High' settings with adjusted AA and AF; run the game, invoke graphics settings and click the test button.
  • Devil May Cry 4 (CAPCOM) -- DirectX 10.0, 'Super High' settings with adjusted AA and AF; Scene 1.
  • Lost Planet Extreme Condition Colonies Edition (CAPCOM) -- DirectX 10.0, 'Super High' settings (with adjusted AA and AF); Scene 1.

Note that the diagrams show the results of one of the cards, because the performance difference doesn't exceed 4%.

S.T.A.L.K.E.R. Clear Sky



Far Cry 2



World In Conflict



Crysis, Rescue



Crysis Warhead, Cargo



Company Of Heroes Opposing Fronts



3DMark Vantage Graphics Marks



Devil May Cry 4, Scene 1



Lost Planet Extreme Condition Colonies Edition, Scene 1



Conclusions

The test results indicate that GeForce GT 240 significantly outperforms cheaper RADEON HD 4670, but loses as much to more advanced RADEON HD 5750. In other words, it completely corresponds to its MSRP of $99. If GT 240 happens to cost more than $100 or even get closer to the price of 5750, there will be no sense in buying it. However, if the price of GT 240 gets closer to that of 4670, you should buy GT 240 without a second thought.

Remember that GT 240 doesn't support DirectX 11, only DX10.1. However, it fully supports CUDA and PhysX, as well as HD video and stereo images.

Inno3D GeForce GT 240 512MB is a standard reference product. The cooler is quiet, no criticism.

Palit GeForce GT 240 Sonic 1024MB offers increased clock rates and more memory, which is better. Its cooler is also quiet.

Zotac GeForce GT 240 AMP! Edition 512MB is overclocked, but has a slightly noisier cooler. It also has a richer bundle.

Note that you can buy such a card to use it solely as a PhysX accelerator, and use your primary graphics card only for 3D graphics. This should give a boost to quality and speed.

We express gratitude to InnoVision, Palit, and Zotac for the provided graphics cards. The PSU has been provided by TAGAN, the monitor has been provided by NVIDIA.


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Page 1: Introduction, design

Page 2: Cooling

Page 3: Bundles, boxes

Page 4: Performance in games



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