The i3DSpeed project is dedicated to testing performance of a large number of graphics cards under Windows.
Traditionally, we offer you performance diagrams of popular graphics cards and inform about the best price/performance deals in the market.
Issue #54 (143)
What's new:
- Upgraded the testbed.
- Introduced new benchmarks based on Total War: Shogun 2, Hard Reset, Crysis 2, DiRT: Showdown.
- Archived the results of older benchmarks based on Far Cry 2, DiRT: Showdown, and Unigine Tropics Benchmark.
- Archived the test results of Radeon HD 6770, HD 6790, HD 6950.
- Added the test results of the overclocked GeForce GTX 570 and GTX 560 Ti.
Testbed configuration
- Intel Core i7-3960X CPU overclocked to 4 GHz,
- ASUS Sabertooth X79 motherboard on the Intel X79 chipset,
- MSI X79A-GD45(8D) motherboard on the Intel X79 chipset,
- 8GB of Corsair's DDR3 SDRAM clocked at 1866 MHz,
- Seagate Barracuda 7200.14 3TB SATA2 HDD,
- WD Caviar Blue WD10EZEX 1TB SATA2 HDD,
- Enermax Platimax 1200W PSU.
- Windows 7 Ultimate 64-bit, DirectX 11
- 30" Dell 3007WFP monitor
- NVIDIA Drivers 304.79
- AMD CATALYST 12.7 beta
Benchmarks
- 3DMark 11 (FutureMark) — DirectX 11.0, Performance settings.
- Aliens vs. Predator (Rebellion/SEGA) — DirectX 11.0, Shaders 5.0, Very High settings, run from in game.
- Crysis Warhead (Crytek/EA) — Cargo, DirectX 10.0, Shaders 4.0, Very High settings, batch file, timedemo available by e-mail request.
- Crysis 2 Maximum Edition (Crytek/EA) — DirectX 11.0, Very High settings, Central Park level, launched with the Adrenaline Crysis 2 Benchmark Tool.
- DiRT: Showdown (Codemasters) — DirectX 11.0, Ultra High settings, launched as follows: dirt showdown.exe -benchmark example_benchmark.xml.
- F1 2010 (Codemasters) — DirectX 11.0, Ultra High settings, run as follows: "formulaone.exe -benchmark example_benchmark.xml". Game provided by NVIDIA.
- Hard Reset (Flying Wild Hog) — DirectX 10.0, built-in benchmark, maximum quality settings.
- Heaven Benchmark 2.0 (Unigine) — DirectX 11.0, High settings.
- Just Cause 2 (Avalanche Studios/Eidos Interactive) — DirectX 11.0, Super High settings, run from in game.
- Metro 2033 (4A Games/THQ) — DirectX 11.0, Super High settings, PhysX disabled, run from in game.
- Total War: Shogun 2 (Creavive Assembly/SEGA) — DirectX 11.0, maximum quality settings.
We'd like to thank Unigine for helping us set up their benchmarks, NVIDIA and AMD for providing us with some of the benchmarks.
Graphics cards
In the brackets are ROP/TMU clock rate, shader unit clock rate, effective memory clock rate.
- AMD Radeon HD 6570 1024MB 128-bit GDDR3 (650/650/2000 MHz)
- AMD Radeon HD 6670 1024MB 128-bit GDDR5 (800/800/4000 MHz)
- AMD Radeon HD 6750 1024MB 128-bit GDDR5 (700/700/4600 MHz)
- AMD Radeon HD 7750 1024MB 128-bit GDDR5 (800/800/4500 MHz)
- AMD Radeon HD 7750 1024MB 128-bit GDDR5 (overclocked to 950/950/5000 MHz)
- AMD Radeon HD 7770 1024MB 128-bit GDDR5 (1000/1000/4500 MHz)
- AMD Radeon HD 7770 1024MB 128-bit GDDR5 (overclocked to 1120/1120/5200 MHz)
- AMD Radeon HD 6850 1024MB 256-bit GDDR5 (775/775/4000 MHz)
- AMD Radeon HD 6870 1024MB 256-bit GDDR5 (900/900/4200 MHz)
- AMD Radeon HD 7850 2048MB 256-bit GDDR5 (860/860/4800 MHz)
- AMD Radeon HD 7850 2048MB 256-bit GDDR5 (overclocked to 1020/1020/5600 MHz)
- AMD Radeon HD 7870 2048MB 256-bit GDDR5 (1000/1000/4800 MHz)
- AMD Radeon HD 7870 2048MB 256-bit GDDR5 (overclocked to 1150/1150/5500 MHz)
- AMD Radeon HD 7950 3072MB 384-bit GDDR5 (800/800/5000 MHz)
- AMD Radeon HD 7950 3072MB 384-bit GDDR5 (overclocked to 925/925/5500 MHz)
- AMD Radeon HD 7970 3072MB 384-bit GDDR5 (925/925/5500 MHz)
- AMD Radeon HD 7970 3072MB 384-bit GDDR5 (overclocked to 1100/1100/5800 MHz)
- AMD Radeon HD 7970 CF 2x3072MB 2x384-bit GDDR5 (925/925/5500 MHz)
- NVIDIA GeForce GT 630 2048MB 128-bit GDDR3 (800/1600/1334 MHz)
- NVIDIA GeForce GTS 450 1024MB 128-bit GDDR3 (783/1566/1400 MHz)
- NVIDIA GeForce GT 640 2048MB 128-bit GDDR3 (900/900/1782 MHz)
- NVIDIA GeForce GTX 550 Ti 1024MB 192-bit GDDR5 (920/1840/4100 MHz)
- NVIDIA GeForce GTX 560 1024MB 256-bit GDDR5 (810/1620/4000 MHz)
- NVIDIA GeForce GTX 560 Ti 1024MB 256-bit GDDR5 (822/1644/4000 MHz)
- NVIDIA GeForce GTX 560 Ti 1024MB 256-bit GDDR5 (overclocked to 900/1800/4200 MHz)
- NVIDIA GeForce GTX 560 Ti 448 1280MB 320-bit GDDR5 (732/1464/3800 MHz)
- NVIDIA GeForce GTX 570 1280MB 320-bit GDDR5 (732/1464/3800 MHz)
- NVIDIA GeForce GTX 570 1280MB 320-bit GDDR5 (overclocked to 832/1664/4200 MHz)
- NVIDIA GeForce GTX 580 1536MB 384-bit GDDR5 (775/1550/4000 MHz)
- NVIDIA GeForce GTX 580 3072MB 384-bit GDDR5 (783/1566/4040 MHz)
- NVIDIA GeForce GTX 670 2048MB 256-bit GDDR5 (915–1015/6000 MHz)
- NVIDIA GeForce GTX 670 2048MB 256-bit GDDR5 (overclocked to 1160–1260/6000 MHz)
- NVIDIA GeForce GTX 680 2048MB 256-bit GDDR5 (1000–1100/6000 MHz)
- NVIDIA GeForce GTX 680 2048MB 256-bit GDDR5 (overclocked to 1129–1229/6000 MHz)
- NVIDIA GeForce GTX 690 2x2048MB 2x256-bit GDDR5 (915–1019/6000 MHz)
- NVIDIA GeForce GTX 680 SLI 2x2048MB 2x256-bit GDDR5 (1000–1100/6000 MHz)
Archived graphics cards
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