The i3DSpeed project is dedicated to informing you about performance of a large number of graphics cards under Vista.
Traditionally, we offer you performance charts of popular graphics cards and inform about best price/performance deals in the market.
January 2009, Issue #14(103)
- Added the following cards to the list: RADEON HD 4850 1GB, RADEON HD 4850 X2, RADEON HD 4870 1GB, RADEON HD 4870 X2 (Overclocked), GeForce GTX 260 (216sp) SLI, GeForce GTX 285, GeForce GTX 295, GeForce GTX 295 SLI.
- Changed benchmarks: replaced Call Of Juarez with Far Cry 2, Devil May Cry4 Scene 4 with Lost Planet (Colonies Edition) Scene 1, CRYSIS Harbor with CRYSIS Warhead Cargo, S.T.A.L.K.E.R. The Shadow Of Chernobyl with S.T.A.L.K.E.R. Clear Sky.
Testbed configuration
- Intel Core2 Extreme QX9650 (3000 MHz) CPU
- ZOTAC 790i Ultra motherboard (NVIDIA nForce 790i Ultra)
- 2 GB DDR3 SDRAM Corsair 2000MHz
- WD Caviar SE WD1600JD 160GB SATA HDD
- Tagan TG900-BZ 900W PSU
- Windows Vista Ultimate SP1 32-bit, DirectX 10.1
- 30" Dell 3007WFP monitor
- NVIDIA ForceWare 180.22 WHQL
- ATI CATALYST 9.1
Benchmarks
- Far Cry 2 (Ubisoft) -- DirectX 10.0, shaders 4.0 (HDR), built-in benchmarking utility (the Middle level), maximum settings.
- S.T.A.L.K.E.R. Clear Sky 1.507 (GSC Game World/THQ) -- DirectX 10.0, maximum quality settings (dynamic lighting enabled); demo, copy files to the savegames folder, run the game, load level 'ixbt4', and type "demo_play ixbt4" in the console. This game does not support AA.
- 3DMark Vantage 1.02 (FutureMark) -- DirectX 10.0, shaders 4.0, multitexturing, 'Extreme' settings.
- CRYSIS 1.2 (Crytek/EA), DirectX 10.0, shaders 4.0, 'Very High' settings, 'Rescue' level; batch file, e-mail us to obtain the timedemo.
- CRYSIS Warhead (Crytek/EA), DirectX 10.0, shaders 4.0, 'Very High' settings, 'Cargo' level; batch file, e-mail us to obtain the timedemo.
- Company Of Heroes Opposing Fronts (Relic Entertainment/THQ) -- DirectX 10.0, shaders 4.0, maximum settings; batch file, run the game, invoke graphics settings and click the test button.
- World In Conflict 1.007 (Massive Entertainment/Sierra) -- DirectX 10.0, shaders 4.0, 'Very High' settings with adjusted AA and AF; run the game, invoke graphics settings and click the test button.
- Devil May Cry 4 (CAPCOM) -- DirectX 10.0, 'Super High' settings with adjusted AA and AF; Scene 1.
- Lost Planet Extreme Condition Colonies Edition (CAPCOM) -- DirectX 10.0, 'Super High' settings (with adjusted AA and AF); Scene
Graphics cards
In the brackets: ROP/TMU clock rate, shader unit clock rate, effective memory clock rate.
- ATI RADEON HD 4670 512MB GDDR3 1.0ns (750/750/2000 MHz)
- ATI RADEON HD 4830 512MB GDDR3 1.0ns (575/575/1800 MHz)
- ATI RADEON HD 4850 512MB GDDR3 1.0ns (625/625/2000 MHz)
- ATI RADEON HD 4850 1024MB GDDR3 1.0ns (625/625/2000 MHz)
- ATI RADEON HD 4870 512MB GDDR5 40x (750/750/3600 MHz)
- ATI RADEON HD 4870 1024MB GDDR5 40x (775/775/4000 MHz)
- ATI RADEON HD 4850 X2 2x1024MB GDDR3 1.0ns (625/625/2000 MHz)
- ATI RADEON HD 4870 X2 2x1024MB GDDR5 40x (750/750/3600 MHz)
- ATI RADEON HD 4870 X2 2x1024MB GDDR5 40x (790/790/4000 MHz)
- NVIDIA GeForce 9500 GT 512MB GDDR3 1.0ns (550/1400/1800 MHz)
- NVIDIA GeForce 9600 GT 512MB GDDR3 1.0ns (650/1625/1800 MHz)
- NVIDIA GeForce 9600 GSO 384MB GDDR3 1.0ns (575/1440/1700 MHz)
- NVIDIA GeForce 9800 GT 512MB GDDR3 1.0ns (600/1512/1800 MHz)
- NVIDIA GeForce 9800 GTX 512MB GDDR3 0.8ns (675/1688/2200 MHz)
- NVIDIA GeForce 9800 GTX+ 512MB GDDR3 0.8ns (736/1838/2200 MHz)
- NVIDIA GeForce GTX 260 (216sp) 896MB GDDR3 0.8ns (575/1240/2000 MHz)
- NVIDIA GeForce GTX 260 (216sp) 896MB GDDR3 0.8ns (666/1400/2300 MHz)
- NVIDIA GeForce GTX 280 1024MB GDDR3 0.8ns (600/1300/2200 MHz)
- NVIDIA GeForce GTX 285 1024MB GDDR3 0.8ns (650/1475/2500 MHz)
- NVIDIA GeForce GTX 260 SLI 2x896MB GDDR3 0.8ns (2x575/1240/2000 MHz)
- NVIDIA GeForce GTX 295 2x896MB GDDR3 0.8ns (575/1240/2000 MHz)
- NVIDIA GeForce GTX 280 SLI 2x1024MB GDDR3 0.8ns (2x600/1300/2200 MHz)
- NVIDIA GeForce GTX 295 SLI 4x896MB GDDR3 0.8ns (4x575/1240/2000 MHz)
Archived graphics cards
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