iXBT Labs - Computer Hardware in Detail






Game Bugs
July 2007

This section describes bugs we find in games we test graphics cards with. From February 2005 on we launched the bug archive and redesigned this section.

If you find any bugs or have any comments and worthy ideas regarding this section, please email Danil Gridasov.


  1. Testbed
  2. Graphics cards
  3. Drivers
  4. Actual bugs
  5. Bug Archive


Currently graphics cards are tested in the following testbeds:

  • AMD Athlon 64 X2 4600+ (2.4 GHz, 512x2 KB L2)
  • EPoX 9NPA+ SLI (nForce 4 SLI chipset, PCI Express x16/x8+x8)
  • 4GB of PC3200 RAM

From February 2007 on we check games for bugs with the latest drivers under both Windows XP (x86, SP2, DX9), and Windows Vista. From June 2007 on we moved to the 64-bit Windows Vista (6.0, Build 6000):

  1. Windows XP with Service Pack 2 (including a number of post-SP2 updates) and DirectX 9c.
  2. Windows Vista (64-bit Edition) with updates from Windows Update and DirectX updates.

Until July 2005, the testbed has the following configuration:

  • Intel Pentium 4 3.4GHz (800 MHz FSB, HT Enabled)
  • ASUS P4C800-E (Chipset i875P, AGP 8x)
  • 1GB PC3200

Graphics cards

The following cards were used in making of this material:

Besides, the tests have also been run on:


In the past month we used the following drivers for testing the graphics cards:

AMD Catalyst 7.7 (8.391) for Windows XP (32-bit)

  • Official reference drivers from ATI.
  • Released on 19.07.2007.
  • The driver introduces Edge Detect Filter AA (12x/24x) for Radeon HD 2000 cards.

AMD Catalyst 7.7 (8.391) for Windows Vista (64-bit)

  • Official reference drivers from ATI.
  • Released on 19.07.2007.
  • The driver introduces Edge Detect Filter AA (12x/24x) for Radeon HD 2000 cards.

NVIDIA ForceWare 163.11 for Windows Vista (64-bit)

  • NVIDIA's official reference beta.
  • Released on 11.07.2007 (on 02.08.2007 they released updated version supporting not only GF8, but GF6/7 as well).

We run games on beta drivers just to please our interest. Bugs noticed on leaked drivers are not published in this section. But this is theoretically possible if a really interesting beta is leaked or it has been to long since the last official release.

Actual bugs

This section lists rendering or general gameplay bugs which are not fixed yet. These are checked for with every new drivers package and/or game version.

Age of Empires 3

Call of Juarez

Command & Conquer Generals

Command & Conquer Generals Zero Hour

Company of Heroes

Condemned: Criminal Origins

Dark Messiah of Might & Magic

Deus Ex

Elder Scrolls 4: Oblivion, The

Half-Life 2

Prince of Persia: The Two Thrones

Splinter Cell

Splinter Cell Double Agent

Splinter Cell Pandora Tomorrow

Star Wars Jedi Knight Jedi Academy

Bug Archive

Here we keep a list of bugs fixed in the newer game and/or drivers package versions as well as permanent bugs which are seemingly not to be fixed.

Age of Empires 3

Beyond Good and Evil

Call of Duty 2

Call of Juarez


Chronicles of Riddick: Escape from Butcher Bay, The

Cold Fear

Command & Conquer Generals Zero Hour

Dark Messiah of Might & Magic

Elder Scrolls 4: Oblivion, The



Far Cry


Gothic 3

Grand Theft Auto San Andreas

Ground Control 2

Half-Life 2

Half-Life 2: Episode One

Halo: Combat Evolved

Hitman: Blood Money

Max Payne

Max Payne 2: The Fall of Max Payne

  • GeForce 7800
    Rendering bugs on mirrors with TAA Supersampling

Need for Speed Carbon

Need for Speed Underground 2


Splinter Cell

Splinter Cell: Chaos Theory

Splinter Cell Double Agent

Star Wars: Knights of the Old Republic 2 - The Sith Lords

Star Wars: Republic Commando

Danil Gridasov (degust@ixbt.com)
Andrey Vorobiev (anvakams@ixbt.com)

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