Testing technique for accelerators in LightWaveAs the LightWave packet consists of several programs, we divided the testing procedure into several parts. In the first part (the division is conditional) I test video cards, and in the other I emulate a real designer's work. Undoubtedly, only both parts will give a complete idea both on a video card and on convenience of handling, a rendering speed and quality. I wouldn't recommend that you make conclusions (except intermediate ones) after the first part. Modeling, or emulation of a real designer's work. For this purpose we have developed a single conception. We have one object which is used three times, each time with a different number of polygons. The object is sphere; in the first case it consists of 10,000 polygons, in the second one of 100,000 polygons and in the third one of 500,000. I used 4 projections of the object which increases the number of displayed polygons 4 times. So, this is how I tested:
As you can see, the conclusion will be subjective, and you should either trust me or check the results yourselves. But there is one more part which contains figures and, thus, is objective. Besides, it uses real scenes and real loads both on a video system and on the other PC system. The description of the scenes can be found in the respective part of this article.
After installation of the plug-in: We thank Aleksei Korolyov who helped us develop the test procedure (truesoft@rambler.ru) Test conditionsIntel Pentium 4 based get-up:
The tests were carried out under the Windows XP Professional. The system was reinstalled for a new accelerator to avoid possible errors, then we installed the LightWave 7 packet. There are three base scenes in the tests:
![]() consists of 12 light sources and 4 objects, 231,196 vertices and 251,122 polygons. Rendered screenshot of the scene. ![]() consists of 2 light sources and 2 objects, 36,488 vertices and 60,544 polygons. Rendered screenshot of the scene. ![]() consists of 1 light source and 9 objects, 727,959 vertices and 462,470 polygons. Rendered screenshot of the scene. The rest of the scenes are described in the test parts; all of them were taken from the LightWave distributive. We thank Aleksei Korolyov for development of these demo scenes (truesoft@rambler.ru) [ Part 2 ] Write a comment below. No registration needed!
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