iXBT Labs - Computer Hardware in Detail

Platform

Video

Multimedia

Mobile

Other

August 2002 3Digest -
Matrox Parhelia-512, 128MB DDR, 220/550 MHz(Retail)



This chip is presented by Matrox Parhelia 128MB DDR, 220/550 MHz (Retail), AGP card.




Features:

  • Matrox Parhelia-512 chip, 220 MHz clock rate, 512-bit bus;
  • 128MB DDR SDRAM in 8 Infineon 3.3ns chips, 275 (550) MHz clock rate;
  • Peak fill rate in the multitexturing mode is 880 megapixels/sec and 3520 megatexels/sec.
  • Vertex Shader 2.0.

Overclocking is currently impossible.

While there were rumours about future R300 and RV250, not mentioning NV30, Canadian Matrox released its long-awaited powerful accelerator with very high-performance 2D graphics (triple monitor support) and a modern 3D engine. Pity, but the 0.15-micron process technology hasn't enabled the developers to raise GPU clock rate to the level of current accelerators (275-300 MHz), that negatively affected card's performance. (See the review of this card). Nevertheless, it's a revolution comparing to the previous Matrox products. However, a very expensive one...

The company releases 128MB boards according to this roadmap:

  • Parhelia 128MB (Retail) - 220 MHz core, 128MB of 275(550) MHz 256-bit DDR memory.
  • Parhelia 128MB (OEM) - 200 MHz core, 128MB 250(500) MHz 256-bit DDR memory.

So, we divided the Parhelia section in two parts: Retail and OEM. Here we review the Retail version with higher clock rates.

Back to Parhelia-512. Comparing to the current latest products from ATI (RADEON 9700) and NVIDIA (GeForce4 Ti) Parhelia 512 looks rather humble. Of course, 16 texture modules seem to push the card to the next level, but according to our examination, on this stage 4 pipelines X 4 texture modules formula is useless, as very few applications support this multitexturing mode. This configuration gives a chance for fast bilinear and anisotropic filtering, but a theoretical one. Look: each texture module can select 4 samples for bilinear filtering. It's the standard. 4 texture modules - 16, 4 pipelines - 64. This is the point of Matrox marketing, claiming 64 textures per clock. Yes, at that we get either 4 bilinear, or 2 trilinear or anisotropic (8-level), or 1 anisotropic (16-level) filtered textures per clock. Seems that in case of older (99.9%) «dual-texture» applications, anisotropic filtering must not cause performance losses. However, further you will see it's not as it seems.

Actualy, now Parhelia has only one DirectX 9.0 feature - Displacement Mapping, enabling the considerably higher bump realism and detail. Unlike usual bumps, textured to triangles at rendering, that do not affect dot visibility (a bump map simulates only dot lighting, not it's actual position), Displacement Mapping enables to create geometrically correct bumps, which intersection will not be an ideal right line.




















Antialiasing is one of the most important 3D features.

I recommend you to read our Matrox Parhelia analysis again about the new Matrox AA technique. It's actualy up to 16 counts/dot supersampling. But it's performed ONLY (!) for polygon BORDER=1 dots (3-5% of a typical scene).

GeForce4 Ti Parhelia
AA 4x FAA 16x




















Note there are no differences between FAA 16X and AA4x. As this mode is very interesting due to relatively slight performance losses, we can only compliment Matrox developers for it.

On the 10th of August 2002 the latest drivers version from Matrox is 2.31.

Windows XP













As you can see, older 2.28 drivers are sometimes faster. 2.31 release hasn't changed the situation considerably.

As to the quality, you can compare screenshots below with reference ones (NVIDIA GeForce3). Pity, there are problems with some games, for example, Red Faction causes a reboot, and Venom lacks any menus, making it impossible to play.



Games / Cards 1 2 3 4 5 6 7 8 9 10 11 12
Matrox Parhelia
































-









-









NVIDIA GeForce3


































































Games / Cards 13 14 15 16 17 18 19 20 21 22 23 24
Matrox Parhelia



















































NVIDIA GeForce3





















































Games / Cards 25 26 27 28 29 30
Matrox Parhelia



























NVIDIA GeForce3































Game list:

  • 1. Return to Castle Wolfenstein
  • 2. Unreal2 (alpha version)
  • 3. Comanche4
  • 4. Jedi Knight II Outcast
  • 5. Morrowind
  • 6. Colin McRAE Rally2
  • 7. Red Faction
  • 8. Rally Trophy
  • 9. Sacrifice
  • 10. Venom
  • 11. Unreal Tournament 2003 DEMO
  • 12. Real MYST
  • 13. Blade of Darkness
  • 14. Neverwinter Nights
  • 15. 3DMark2001: Game1
  • 16. 3DMark2001: Game2
  • 17. 3DMark2001: Game3
  • 18. 3DMark2001: Game4
  • 19. 3DMark2001: Dot3
  • 20. 3DMark2001: EMBM
  • 21. 3DMark2001: Vertex Shaders
  • 22. 3DMark2001: Pixel Shaders
  • 23. Warcraft III
  • 24. Soldier of Fortune II
  • 25. Command and Conquer: Renegade
  • 26. Max Payne
  • 27. AquaNox
  • 28. Serious Sam: The Second Encounter
  • 29. IL2: Shturmovik
  • 30. MoHAA



Andrey Vorobiev (Anvakams@ixbt.com)
Alexander Kondakov (kondalex@ixbt.com)
Evgeniy Zaycev (eightn@ixbt.com)



Write a comment below. No registration needed!


Article navigation:



blog comments powered by Disqus

  Most Popular Reviews More    RSS  

AMD Phenom II X4 955, Phenom II X4 960T, Phenom II X6 1075T, and Intel Pentium G2120, Core i3-3220, Core i5-3330 Processors

Comparing old, cheap solutions from AMD with new, budget offerings from Intel.
February 1, 2013 · Processor Roundups

Inno3D GeForce GTX 670 iChill, Inno3D GeForce GTX 660 Ti Graphics Cards

A couple of mid-range adapters with original cooling systems.
January 30, 2013 · Video cards: NVIDIA GPUs

Creative Sound Blaster X-Fi Surround 5.1

An external X-Fi solution in tests.
September 9, 2008 · Sound Cards

AMD FX-8350 Processor

The first worthwhile Piledriver CPU.
September 11, 2012 · Processors: AMD

Consumed Power, Energy Consumption: Ivy Bridge vs. Sandy Bridge

Trying out the new method.
September 18, 2012 · Processors: Intel
  Latest Reviews More    RSS  

i3DSpeed, September 2013

Retested all graphics cards with the new drivers.
Oct 18, 2013 · 3Digests

i3DSpeed, August 2013

Added new benchmarks: BioShock Infinite and Metro: Last Light.
Sep 06, 2013 · 3Digests

i3DSpeed, July 2013

Added the test results of NVIDIA GeForce GTX 760 and AMD Radeon HD 7730.
Aug 05, 2013 · 3Digests

Gainward GeForce GTX 650 Ti BOOST 2GB Golden Sample Graphics Card

An excellent hybrid of GeForce GTX 650 Ti and GeForce GTX 660.
Jun 24, 2013 · Video cards: NVIDIA GPUs

i3DSpeed, May 2013

Added the test results of NVIDIA GeForce GTX 770/780.
Jun 03, 2013 · 3Digests
  Latest News More    RSS  

Platform  ·  Video  ·  Multimedia  ·  Mobile  ·  Other  ||  About us & Privacy policy  ·  Twitter  ·  Facebook


Copyright © Byrds Research & Publishing, Ltd., 1997–2011. All rights reserved.