iXBT Labs - Computer Hardware in Detail

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Foxconn GeForce 9800 GTX / GX2 2x512MB



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Performance in games

Testbed

  • Intel Core2 Extreme QX9650 (3,000 MHz) CPU
  • Zotac 790i Ultra motherboard on NVIDIA nForce 790i Ultra
  • 2GB DDR3 SDRAM Corsair 2000MHz (CAS (tCL)=5, RAS to CAS delay (tRCD)=5, Row Precharge (tRP)=5, tRAS=15)
  • WD Caviar SE WD1600JD 160GB SATA hard drive
  • Tagan TG900-BZ 900W PSU
  • Windows Vista 32bit SP1, DirectX 10.1
  • Dell 3007WFP 30-inch monitor
  • ATI CATALYST 8.471beta; NVIDIA Forceware 175.16
  • VSync disabled

Benchmarks

  • Call Of Juarez (Techland/Ubisoft) - DirectX 9.0, Shaders 3.0 (HDR), maximum quality settings; demo, batch file included.
  • S.T.A.L.K.E.R. 1.003 (GSC Game World/THQ) - DirectX 9.0, maximum quality settings (dynamic lighting enabled); demo, copy files to the savegames folder, run the game, load level 'ixbt3', and type "demo_play ixbt3" in the console.
  • 3DMark Vantage 1.00 (FutureMark) - DirectX 10.0, Shaders 4.0, multitexturing, 'Extreme' settings.
  • CRYSIS 1.2 (Crytek/EA), DirectX 10.0, Shaders 4.0, 'Very High' settings, levels 'Rescue' and 'Harbor'; batch file, e-mail us to obtain the timedemo. We express gratitude to CRYTEK for creating a timedemo for iXBT.com / Digit-Life.
  • Company Of Heroes Opposing Fronts (Relic Entertainment/THQ) - DirectX 10.0, Shaders 4.0, maximum quality settings; batch file, run the game, invoke graphics settings and click the test button.
  • World In Conflict 1.007 (Massive Entertainment/Sierra) - DirectX 10.0, Shaders 4.0, 'Very High' settings with adjusted AA and AF; run the game, invoke graphics settings and click the test button.
  • 3DMark06 1.10 (FutureMark) - DirectX 9.0c, multitexturing, 'Trilinear' settings.

Note that performance charts are taken from the latest i3DSpeed, in which we tested 9800 GTX/GX2 cards with a number of other products.

S.T.A.L.K.E.R.

Call Of Juarez

World In Conflict

CRYSIS DirectX 10.0 (Very High), RESCUE

CRYSIS DirectX 10.0 (Very High), HARBOR

Company Of Heroes Opposing Fronts

3DMark Vantage Graphics MARKS

3DMark 06, Shader Model 2.0 MARKS

3DMark 06, Shader Model 3.0 MARKS


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