The i3DSpeed project is dedicated to testing performance of a large number of graphics cards under the Windows OS.
Traditionally, we offer you performance diagrams of popular graphics cards and inform about the best price/performance deals in the market.
December 2009, Issue #24(113)
- Replaced Windows Vista Ultimate 32-bit SP1 with Windows 7 Ultimate 32-bit.
Testbed configuration
- Intel Core i7-920 2667 MHz CPU
- ASUS P6T Deluxe motherboard on the Intel X58 chipset
- 3GB of 1066MHz DDR3 SDRAM from Corsair
- WD Caviar SE WD1600JD 160GB SATA HDD
- Tagan TG900-BZ 900W PSU
- Windows 7 Ultimate 32-bit, DirectX 11
- 30" Dell 3007WFP monitor
- NVIDIA ForceWare 195.81 beta
- ATI CATALYST 9.12
Benchmarks
- Far Cry 2 (Ubisoft) -- DirectX 10.0, shaders 4.0 (HDR), built-in benchmarking utility (the Middle level), maximum settings.
- S.T.A.L.K.E.R. Clear Sky 1.509 (GSC Game World/THQ) -- DirectX 10.0, maximum quality settings (dynamic lighting enabled); demo, copy files to the savegames folder, run the game, load level "ixbt4", and type "demo_play ixbt4" in the console.
- 3DMark Vantage 1.01 (FutureMark) -- DirectX 10.0, shaders 4.0, multitexturing, 'Extreme' settings.
- CRYSIS 1.2 (Crytek/EA), DirectX 10.0, shaders 4.0, 'Very High' settings, 'Rescue' level; batch file, e-mail us to obtain the timedemo.
- CRYSIS Warhead (Crytek/EA), DirectX 10.0, shaders 4.0, 'Very High' settings, 'Cargo' level; batch file, e-mail us to obtain the timedemo.
- Company Of Heroes Opposing Fronts (Relic Entertainment/THQ) -- DirectX 10.0, shaders 4.0, maximum settings; batch file, run the game, invoke graphics settings and click the test button.
- World In Conflict 1.007 (Massive Entertainment/Sierra) -- DirectX 10.0, shaders 4.0, 'Very High' settings with adjusted AA and AF; run the game, invoke graphics settings and click the test button.
- Devil May Cry 4 (CAPCOM) -- DirectX 10.0, 'Super High' settings with adjusted AA and AF; Scene 1.
- Lost Planet Extreme Condition Colonies Edition (CAPCOM) -- DirectX 10.0, 'Super High' settings with adjusted AA and AF; Scene 1.
- RightMark3D (iXBT.com) — DirectX, a synthetic benchmark, Shaders 2.0/2.0b/3.0.
Graphics cards
In the brackets: ROP/TMU clock rate, shader unit clock rate, effective memory clock rate.
- ATI RADEON HD 4670 512MB GDDR3 1.0ns (750/750/2000 MHz)
- ATI RADEON HD 4850 1024MB GDDR3 1.0ns (625/625/2000 MHz)
- ATI RADEON HD 4870 1024MB GDDR5 40x (750/750/3600 MHz)
- ATI RADEON HD 4870 2048MB GDDR5 40x (750/750/3600 MHz)
- ATI RADEON HD 5750 1024MB GDDR5 50x (700/700/4600 MHz)
- ATI RADEON HD 5770 1024MB GDDR5 50x (850/850/4800 MHz)
- ATI RADEON HD 4890 1024MB GDDR5 40x (850/850/3900 MHz)
- ATI RADEON HD 4870 X2 2x1024MB GDDR5 40x (2x750/750/3600 MHz)
- ATI RADEON HD 5850 1024MB GDDR5 50x (725/725/4000 MHz)
- ATI RADEON HD 5870 1024MB GDDR5 50x (850/850/4800 MHz)
- ATI RADEON HD 5970 2x1024MB GDDR5 50x (725/725/4000 MHz)
- ATI RADEON HD 5870 CrossFire 2x1024MB GDDR5 50x (2x850/850/4800 MHz)
- NVIDIA GeForce GT 220 1024MB GDDR3 1.2ns (625/1380/1600 MHz)
- NVIDIA GeForce GT 240 1024MB GDDR5 40x (585/1418/3780 MHz)
- NVIDIA GeForce 9600 GT 512MB GDDR3 1.0ns (650/1625/1800 MHz)
- NVIDIA GeForce 9800 GT 512MB GDDR3 1.0ns (600/1512/1800 MHz)
- NVIDIA GeForce 9800 GTX+ 512MB GDDR3 0.8ns (736/1838/2200 MHz)
- NVIDIA GeForce GTS 250 1024MB GDDR3 0.8ns (756/1890/2300 MHz)
- NVIDIA GeForce GTX 260 (216sp) 896MB GDDR3 0.8ns (575/1240/2000 MHz)
- NVIDIA GeForce GTX 275 896MB GDDR3 0.8ns (633/1400/2260 MHz)
- NVIDIA GeForce GTX 285 1024MB GDDR3 0.8ns (650/1475/2500 MHz)
- NVIDIA GeForce GTX 295 2x896MB GDDR3 0.8ns (575/1240/2000 MHz)
- NVIDIA GeForce GTX 285 SLI 2x1024MB GDDR3 0.8ns (2x650/1475/2500 MHz)
- NVIDIA GeForce GTX 295 SLI 4x896MB GDDR3 0.8ns (4x575/1240/2000 MHz)
Archived graphics cards
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