The i3DSpeed project is dedicated to informing you about performance of a large number of graphics cards under Vista.
Traditionally, we offer you performance charts of popular graphics cards and inform about best price/performance deals in the market.
November 2008, Issue #13(102)
- No news this time. Just retested everything with the new drivers.
- Next month we're going to change the list of benchmarks.
Testbed configuration
- Intel Core2 Extreme QX9650 (3000 MHz) CPU
- ZOTAC 790i Ultra motherboard (NVIDIA nForce 790i Ultra)
- 2 GB DDR3 SDRAM Corsair 2000MHz
- WD Caviar SE WD1600JD 160GB SATA HDD
- Tagan TG900-BZ 900W PSU
- Windows Vista Ultimate SP1 32-bit, DirectX 10.1
- 30" Dell 3007WFP monitor
- NVIDIA ForceWare 180.48 WHQL
- ATI CATALYST 8.11
Benchmarks
- Call Of Juarez (Techland/Ubisoft) -- DirectX 9.0, Shaders 3.0 (HDR), maximum quality settings; demo, batch file included.
- S.T.A.L.K.E.R. 1.003 (GSC Game World/THQ) -- DirectX 9.0, maximum quality settings (dynamic lighting enabled); demo, copy files to the savegames folder, run the game, load level 'ixbt3', and type "demo_play ixbt3" in the console.
- 3DMark Vantage 1.00 (FutureMark) -- DirectX 10.0, Shaders 4.0, multitexturing, 'Extreme' settings.
- CRYSIS 1.2 (Crytek/EA), DirectX 10.0, Shaders 4.0, 'Very High' settings, levels 'Rescue' and 'Harbor'; batch file, e-mail us to obtain the timedemo. We express gratitude to CRYTEK for creating a timedemo for iXBT.com / Digit-Life.
- Company Of Heroes Opposing Fronts (Relic Entertainment/THQ) -- DirectX 10.0, Shaders 4.0, maximum quality settings; batch file, run the game, invoke graphics settings and click the test button.
- World In Conflict 1.007 (Massive Entertainment/Sierra) -- DirectX 10.0, Shaders 4.0, 'Very High' settings with adjusted AA and AF; run the game, invoke graphics settings and click the test button.
- Devil May Cry 4 (CAPCOM) -- DirectX 10.0, 'Super High' settings with adjusted AA and AF; Scene 1 and Scene 4.
- RightMark3D (iXBT.com) - DirectX, Synthetic benchmark, Shader 2.0/2.0b/3.0; available here.
Graphics cards
In the brackets: ROP/TMU clock rate, shader unit clock rate, effective memory clock rate.
- ATI RADEON HD 4670 512MB GDDR3 1.0ns (750/750/2000 MHz)
- ATI RADEON HD 3650 512MB GDDR3 1.0ns (800/800/1800 MHz)
- ATI RADEON HD 3850 256MB GDDR3 1.0ns (670/670/1660 MHz)
- ATI RADEON HD 3850 512MB GDDR3 1.0ns (720/720/1800 MHz)
- ATI RADEON HD 3870 512MB GDDR4 0.8ns (775/775/2250 MHz)
- ATI RADEON HD 3870 512MB GDDR4 0.8ns (850/850/2380 MHz)
- ATI RADEON HD 4830 512MB GDDR3 1.0ns (575/575/1800 MHz)
- ATI RADEON HD 4850 512MB GDDR3 1.0ns (625/625/2000 MHz)
- ATI RADEON HD 4870 512MB GDDR5 40x (750/750/3600 MHz)
- ATI RADEON HD 4870 X2 2x1024MB GDDR5 40x (750/750/3600 MHz)
- NVIDIA GeForce 9500 GT 512MB GDDR3 1.0ns (550/1400/1800 MHz)
- NVIDIA GeForce 8600 GTS 256MB GDDR3 1.0ns (720/1440/2200 MHz)
- NVIDIA GeForce 9600 GT 512MB GDDR3 1.0ns (650/1625/1800 MHz)
- NVIDIA GeForce 9600 GSO 384MB GDDR3 1.0ns (575/1440/1700 MHz)
- NVIDIA GeForce 9800 GT 512MB GDDR3 1.0ns (600/1512/1800 MHz)
- NVIDIA GeForce 9800 GTX 512MB GDDR3 0.8ns (675/1688/2200 MHz)
- NVIDIA GeForce 9800 GTX+ 512MB GDDR3 0.8ns (736/1838/2200 MHz)
- NVIDIA GeForce 9800 GX2 2x512MB GDDR3 0.8ns (600/1512/2000 MHz)
- NVIDIA GeForce GTX 260 (192sp) 896MB GDDR3 0.8ns (575/1240/2000 MHz)
- NVIDIA GeForce GTX 260 (216sp) 896MB GDDR3 0.8ns (575/1240/2000 MHz)
- NVIDIA GeForce GTX 260 (216sp) 896MB GDDR3 0.8ns (650/1400/2100 MHz)
- NVIDIA GeForce GTX 280 1024MB GDDR3 0.8ns (600/1300/2200 MHz)
- NVIDIA GeForce GTX 280 SLI 2x1024MB GDDR3 0.8ns (2x600/1300/2200 MHz)
Archived graphics cards
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