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i3DSpeed, September 2010



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The i3DSpeed project is dedicated to testing performance of a large number of graphics cards under the Windows OS.

Traditionally, we offer you performance diagrams of popular graphics cards and inform about the best price/performance deals in the market.

September 2010, Issue #33(122)

What's new:

  • Added the test results of GeForce GTS 450 (two clock rates).
  • Replaced Warhammer 40.000: Dawn Of War II with Metro 2033 in the benchmark list.

Testbed configuration

  • Intel Core i7-975 3340 MHz CPU
  • ASUS P6T Deluxe motherboard on the Intel X58 chipset
  • 6GB of 1600MHz DDR3 SDRAM from Corsair
  • WD Caviar SE WD1600JD 160GB SATA HDD
  • Tagan TG900-BZ 900W PSU
  • Windows 7 Ultimate 64-bit, DirectX 11
  • 30" Dell 3007WFP monitor
  • NVIDIA Drivers 260.63 beta
  • ATI CATALYST 10.9

Benchmarks

  • Far Cry 2 (Ubisoft) -- DirectX 10.0, Shaders 4.0 (HDR), built-in benchmarking utility (the Middle level), maximum settings.
  • CRYSIS Warhead (Crytek/EA) -- Cargo, DirectX 10.0, Shaders 4.0, Very High settings, batch file, timedemo available by e-mail request.
  • Colin McRae: DiRT 2 (Codemasters) -- DirectX 10.0/11.0, Ultra High settings, run the benchmark as follows: "dirt2.exe -benchmark example_benchmark.xml".
  • Metro 2033 (4A Games/THQ) -- DirectX 11.0, Super High settings, PhysX disabled, benchmark is run from the game.
  • Just Cause 2 (Avalanche Studios/Eidos Interactive) -- DirectX 11.0, Super High settings, run the benchmark from the in-game menu.
  • Aliens vs. Predator (Rebellion/SEGA) -- DirectX 11.0, Shaders 5.0, Very High settings, run the benchmark from the in-game menu.
  • Tropics Benchmark 1.3 (Unigine) -- DirectX 10.0, High settings.
  • Heaven Benchmark 2.0 (Unigine) -- DirectX 10.0, High settings.
  • Heaven Benchmark 2.0 (Unigine) -- DirectX 11.0, High settings.
  • 3DMark Vantage 1.02 (FutureMark) -- DirectX 10.0, Shaders 4.0, multitexturing, Extreme settings.
  • RightMark3D (iXBT.com) -- DirectX, a synthetic benchmark, Shaders 2.0/2.0b/3.0.

We'd like to thank Unigine for helping us set up their benchmarks.

Graphics cards

In the brackets: ROP/TMU clock rate, shader unit clock rate, effective memory clock rate.

  1. AMD RADEON HD 5570 1024 MB GDDR5 40x (650/650/1680 MHz)
  2. AMD RADEON HD 5670 512 MB GDDR5 40x (775/775/4000 MHz)
  3. AMD RADEON HD 4850 1024 MB GDDR3 1.0ns (625/625/2000 MHz)
  4. AMD RADEON HD 4870 1024 MB GDDR5 40x (750/750/3600 MHz)
  5. AMD RADEON HD 5750 1024 MB GDDR5 50x (700/700/4600 MHz)
  6. AMD RADEON HD 5770 1024 MB GDDR5 50x (850/850/4800 MHz)
  7. AMD RADEON HD 5830 1024 MB GDDR5 50x (800/800/4000 MHz)
  8. AMD RADEON HD 5850 1024 MB GDDR5 50x (725/725/4000 MHz)
  9. AMD RADEON HD 5870 1024 MB GDDR5 50x o/c (950/950/5000 MHz)
  10. AMD RADEON HD 5870 1024 MB GDDR5 50x (850/850/4800 MHz)
  11. AMD RADEON HD 5970 2x1024 MB GDDR5 50x (725/725/4000 MHz)
  12. AMD RADEON HD 5870 CrossFire 2x1024 MB GDDR5 50x (2x850/850/4800 MHz)
  13. AMD RADEON HD 5970 CrossFire 2x2x1024 MB GDDR5 50x (725/725/4000 MHz)
  14. NVIDIA GeForce GT 240 1024 MB GDDR3 1.1ns (585/1418/1580 MHz)
  15. NVIDIA GeForce GTS 250 1024 MB GDDR3 0.8ns (756/1890/2300 MHz)
  16. NVIDIA GeForce GTS 450 1024 MB 128-bit GDDR5 40x (783/1566/3600 MHz)
  17. NVIDIA GeForce GTS 450 1024 MB 128-bit GDDR5 40x (930/1860/4000 MHz)
  18. NVIDIA GeForce GTX 460 768 MB 192-bit GDDR5 40x (675/1350/3600 MHz)
  19. NVIDIA GeForce GTX 460 1024 MB 256-bit GDDR5 40x (675/1350/3600 MHz)
  20. NVIDIA GeForce GTX 460 1024 MB 256-bit GDDR5 40x o/c (800/1600/4000 MHz)
  21. NVIDIA GeForce GTX 465 1024 MB GDDR5 40x (607/1215/3200 MHz)
  22. NVIDIA GeForce GTX 470 1280 MB GDDR5 40x (607/1215/3380 MHz)
  23. NVIDIA GeForce GTX 470 1280 MB GDDR5 40x o/c (656/1315/3600 MHz)
  24. NVIDIA GeForce GTX 480 1536 MB GDDR5 40x (700/1400/3700 MHz)
  25. NVIDIA GeForce GTX 480 1536 MB GDDR5 40x o/c (756/1512/4000 MHz)
  26. NVIDIA GeForce GTX 480 SLI 2x1536 MB GDDR5 40x (2x700/1400/3700 MHz)

Archived graphics cards


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