The i3DSpeed project is dedicated to testing performance of a large number of graphics cards under the Windows OS.
Traditionally, we offer you performance diagrams of popular graphics cards and inform about the best price/performance deals in the market.
September 2010, Issue #33(122)
What's new:
- Added the test results of GeForce GTS 450 (two clock rates).
- Replaced Warhammer 40.000: Dawn Of War II with Metro 2033 in the benchmark list.
Testbed configuration
- Intel Core i7-975 3340 MHz CPU
- ASUS P6T Deluxe motherboard on the Intel X58 chipset
- 6GB of 1600MHz DDR3 SDRAM from Corsair
- WD Caviar SE WD1600JD 160GB SATA HDD
- Tagan TG900-BZ 900W PSU
- Windows 7 Ultimate 64-bit, DirectX 11
- 30" Dell 3007WFP monitor
- NVIDIA Drivers 260.63 beta
- ATI CATALYST 10.9
Benchmarks
- Far Cry 2 (Ubisoft) -- DirectX 10.0, Shaders 4.0 (HDR), built-in benchmarking utility (the Middle level), maximum settings.
- CRYSIS Warhead (Crytek/EA) -- Cargo, DirectX 10.0, Shaders 4.0, Very High settings, batch file, timedemo available by e-mail request.
- Colin McRae: DiRT 2 (Codemasters) -- DirectX 10.0/11.0, Ultra High settings, run the benchmark as follows: "dirt2.exe -benchmark example_benchmark.xml".
- Metro 2033 (4A Games/THQ) -- DirectX 11.0, Super High settings, PhysX disabled, benchmark is run from the game.
- Just Cause 2 (Avalanche Studios/Eidos Interactive) -- DirectX 11.0, Super High settings, run the benchmark from the in-game menu.
- Aliens vs. Predator (Rebellion/SEGA) -- DirectX 11.0, Shaders 5.0, Very High settings, run the benchmark from the in-game menu.
- Tropics Benchmark 1.3 (Unigine) -- DirectX 10.0, High settings.
- Heaven Benchmark 2.0 (Unigine) -- DirectX 10.0, High settings.
- Heaven Benchmark 2.0 (Unigine) -- DirectX 11.0, High settings.
- 3DMark Vantage 1.02 (FutureMark) -- DirectX 10.0, Shaders 4.0, multitexturing, Extreme settings.
- RightMark3D (iXBT.com) -- DirectX, a synthetic benchmark, Shaders 2.0/2.0b/3.0.
We'd like to thank Unigine for helping us set up their benchmarks.
Graphics cards
In the brackets: ROP/TMU clock rate, shader unit clock rate, effective memory clock rate.
- AMD RADEON HD 5570 1024 MB GDDR5 40x (650/650/1680 MHz)
- AMD RADEON HD 5670 512 MB GDDR5 40x (775/775/4000 MHz)
- AMD RADEON HD 4850 1024 MB GDDR3 1.0ns (625/625/2000 MHz)
- AMD RADEON HD 4870 1024 MB GDDR5 40x (750/750/3600 MHz)
- AMD RADEON HD 5750 1024 MB GDDR5 50x (700/700/4600 MHz)
- AMD RADEON HD 5770 1024 MB GDDR5 50x (850/850/4800 MHz)
- AMD RADEON HD 5830 1024 MB GDDR5 50x (800/800/4000 MHz)
- AMD RADEON HD 5850 1024 MB GDDR5 50x (725/725/4000 MHz)
- AMD RADEON HD 5870 1024 MB GDDR5 50x o/c (950/950/5000 MHz)
- AMD RADEON HD 5870 1024 MB GDDR5 50x (850/850/4800 MHz)
- AMD RADEON HD 5970 2x1024 MB GDDR5 50x (725/725/4000 MHz)
- AMD RADEON HD 5870 CrossFire 2x1024 MB GDDR5 50x (2x850/850/4800 MHz)
- AMD RADEON HD 5970 CrossFire 2x2x1024 MB GDDR5 50x (725/725/4000 MHz)
- NVIDIA GeForce GT 240 1024 MB GDDR3 1.1ns (585/1418/1580 MHz)
- NVIDIA GeForce GTS 250 1024 MB GDDR3 0.8ns (756/1890/2300 MHz)
- NVIDIA GeForce GTS 450 1024 MB 128-bit GDDR5 40x (783/1566/3600 MHz)
- NVIDIA GeForce GTS 450 1024 MB 128-bit GDDR5 40x (930/1860/4000 MHz)
- NVIDIA GeForce GTX 460 768 MB 192-bit GDDR5 40x (675/1350/3600 MHz)
- NVIDIA GeForce GTX 460 1024 MB 256-bit GDDR5 40x (675/1350/3600 MHz)
- NVIDIA GeForce GTX 460 1024 MB 256-bit GDDR5 40x o/c (800/1600/4000 MHz)
- NVIDIA GeForce GTX 465 1024 MB GDDR5 40x (607/1215/3200 MHz)
- NVIDIA GeForce GTX 470 1280 MB GDDR5 40x (607/1215/3380 MHz)
- NVIDIA GeForce GTX 470 1280 MB GDDR5 40x o/c (656/1315/3600 MHz)
- NVIDIA GeForce GTX 480 1536 MB GDDR5 40x (700/1400/3700 MHz)
- NVIDIA GeForce GTX 480 1536 MB GDDR5 40x o/c (756/1512/4000 MHz)
- NVIDIA GeForce GTX 480 SLI 2x1536 MB GDDR5 40x (2x700/1400/3700 MHz)
Archived graphics cards
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