The i3DSpeed project is dedicated to informing you about performance of a large number of graphics cards under Vista.
Traditionally, we offer you performance charts of popular graphics cards and inform about best price/performance deals in the market.
June 2008, Issue #8(97)
- Added test results for GeForce GTX 260/280/SLI, RADEON HD 4850/4870.
Testbed configuration
- Intel Core2 Extreme QX9650 (3000 MHz) CPU
- ZOTAC 790i Ultra motherboard (NVIDIA nForce 790i Ultra)
- 2 GB DDR3 SDRAM Corsair 2000MHz (CAS (tCL)=5, RAS to CAS delay (tRCD)=5, Row Precharge (tRP)=5, tRAS=15)
- WD Caviar SE WD1600JD 160GB SATA HDD
- Tagan TG900-BZ 900W PSU
- Windows Vista Ultimate SP1 32-bit, DirectX 10.1
- 30" Dell 3007WFP monitor
175.19/177.41
- NVIDIA ForceWare 175.19 WHQL (GeForce 8xxx/9xxx), 177.41 WHQL
- ATI CATALYST 8.6
Benchmarks
- Call Of Juarez (Techland/Ubisoft) - DirectX 9.0, Shaders 3.0 (HDR), maximum quality settings; demo, batch file included.
- S.T.A.L.K.E.R. 1.003 (GSC Game World/THQ) - DirectX 9.0, maximum quality settings (dynamic lighting enabled); demo, copy files to the savegames folder, run the game, load level 'ixbt3', and type "demo_play ixbt3" in the console.
- 3DMark Vantage 1.00 (FutureMark) - DirectX 10.0, Shaders 4.0, multitexturing, 'Extreme' settings.
- CRYSIS 1.2 (Crytek/EA), DirectX 10.0, Shaders 4.0, 'Very High' settings, levels 'Rescue' and 'Harbor'; batch file, e-mail us to obtain the timedemo. We express gratitude to CRYTEK for creating a timedemo for iXBT.com / Digit-Life.
- Company Of Heroes Opposing Fronts (Relic Entertainment/THQ) - DirectX 10.0, Shaders 4.0, maximum quality settings; batch file, run the game, invoke graphics settings and click the test button.
- World In Conflict 1.007 (Massive Entertainment/Sierra) - DirectX 10.0, Shaders 4.0, 'Very High' settings with adjusted AA and AF; run the game, invoke graphics settings and click the test button.
- 3DMark06 1.10 (FutureMark) - DirectX 9.0c, multitexturing, 'Trilinear' settings.
- RightMark3D (iXBT.com) - DirectX, Synthetic benchmark, Shader 2.0/2.0b/3.0; available here.
Graphics cards
In the brackets: ROP/TMU clock rate, shader unit clock rate, effective memory clock rate.
- ATI RADEON HD 2600 PRO 256MB GDDR3 1.2ns (700/700/1400 MHz)
- ATI RADEON HD 2600 XT 256MB GDDR3 1.4ns (800/800/1400 MHz)
- ATI RADEON HD 2600 XT 256MB GDDR4 0.9ns (800/800/2200 MHz)
- ATI RADEON HD 3650 256MB GDDR3 1.1ns (725/725/1600 MHz)
- ATI RADEON HD 3850 256MB GDDR3 1.0ns (670/670/1660 MHz)
- ATI RADEON HD 3850 512MB GDDR3 1.0ns (720/720/1800 MHz)
- ATI RADEON HD 3870 512MB GDDR4 0.8ns (775/775/2250 MHz)
- ATI RADEON HD 3870 512MB GDDR4 0.8ns (850/850/2380 MHz)
- ATI RADEON HD 3870 X2 2x512MB GDDR3 1.0ns (825/825/1800 MHz)
ATI RADEON HD 4850 512MB GDDR3 1.0ns (625/625/2000 MHz)
ATI RADEON HD 4870 512MB GDDR5 40x (750/750/3600 MHz)
- NVIDIA GeForce 8600 GT 256MB GDDR3 1.2ns (560/1120/1560 MHz)
- NVIDIA GeForce 8600 GTS 256MB GDDR3 1.0ns (720/1440/2200 MHz)
- NVIDIA GeForce 9600 GT 512MB GDDR3 1.0ns (650/1625/1800 MHz)
- NVIDIA GeForce 8800 GS 384MB GDDR3 1.0ns (680/1674/1600 MHz)
- NVIDIA GeForce 8800 GT 512MB GDDR3 1.0ns (600/1512/1800 MHz)
- NVIDIA GeForce 8800 GTS 512MB GDDR3 1.0ns (650/1620/1940 MHz)
- NVIDIA GeForce 9800 GTX 512MB GDDR3 0.8ns (675/1688/2200 MHz)
- NVIDIA GeForce 9800 GX2 2x512MB GDDR3 0.8ns (600/1512/2000 MHz)
- NVIDIA GeForce 8800 Ultra 768MB GDDR3 0.8ns (612/1512/2160 MHz)
NVIDIA GeForce GTX 260 896MB GDDR3 0.8ns (575/1240/2000 MHz)
NVIDIA GeForce GTX 280 1024MB GDDR3 0.8ns (600/1300/2200 MHz)
NVIDIA GeForce GTX 280 SLI 2x1024MB GDDR3 0.8ns (2x600/1300/2200 MHz)
Archived graphics cards
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AMD FX-8350 Processor The first worthwhile Piledriver CPU.
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i3DSpeed, March 2013 Added the test results of AMD Radeon HD 7850 1024MB, AMD Radeon HD 7790 (standard and overclocked), ASUS Ares II (Radeon 7970 GHz CrossFire), ASUS Ares II CrossFire, NVIDIA GeForce GTX 650 Ti Boost, GeForce GTX Titan. Replaced the 3DMark11 and Formula 1 (
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