The i3DSpeed project is dedicated to testing performance of a large number of graphics cards under the Windows OS.
Traditionally, we offer you performance diagrams of popular graphics cards and inform about the best price/performance deals in the market.
March 2010, Issue #27(116)
Added GeForce GTX 480, 480 SLI test results. Archived GeForce 9800 GTX+ and GeForce GTX 295 SLI test results.
Testbed configuration
- Intel Core i7-920 2667 MHz CPU
- ASUS P6T Deluxe motherboard on the Intel X58 chipset
- 3GB of 1066MHz DDR3 SDRAM from Corsair
- WD Caviar SE WD1600JD 160GB SATA HDD
- Tagan TG900-BZ 900W PSU
- Windows 7 Ultimate 32-bit, DirectX 11
- 30" Dell 3007WFP monitor
- NVIDIA 196.34 beta, 197.27 beta
- ATI CATALYST 10.3
Benchmarks
- Far Cry 2 (Ubisoft) -- DirectX 10.0, shaders 4.0 (HDR), built-in benchmarking utility (the Middle level), maximum settings.
- CRYSIS 1.2 (Crytek/EA) -- Rescue, DirectX 10.0, shaders 4.0, Very High settings, batch file, timedemo available by e-mail request.
- CRYSIS Warhead (Crytek/EA) -- Cargo, DirectX 10.0, shaders 4.0, Very High settings, batch file, timedemo available by e-mail request.
- Colin McRae: DiRT 2 (Codemasters) -- DirectX 10.0/11.0, Ultra High settings, run the benchmark as follows: "dirt2.exe -benchmark example_benchmark.xml".
- Warhammer 40.000: Dawn Of War II (Relic Entertainment/THQ) -- DirectX 10.0, Super High settings, run the benchmark from the in-game menu.
- Just Cause 2 (Avalanche Studios/Eidos Interactive) -- DirectX 11.0, Super High settings, run the benchmark from the in-game menu.
- Tropics Benchmark (Unigine) -- DirectX 10.0, High settings.
- Heaven Benchmark (Unigine) -- DirectX 10.0, High settings.
- Heaven Benchmark (Unigine) -- DirectX 11.0, High settings.
- 3DMark Vantage 1.01 (FutureMark) -- DirectX 10.0, shaders 4.0, multitexturing, Extreme settings.
- RightMark3D (iXBT.com) -- DirectX, a synthetic benchmark, Shaders 2.0/2.0b/3.0.
We'd like to thank Unigine for helping us set up their benchmarks.
Graphics cards
In the brackets: ROP/TMU clock rate, shader unit clock rate, effective memory clock rate.
- ATI RADEON HD 4670 512MB GDDR3 1.0ns (750/750/2000 MHz)
- ATI RADEON HD 5670 512MB GDDR5 (775/775/4000 MHz)
- ATI RADEON HD 4850 1024MB GDDR3 1.0ns (625/625/2000 MHz)
- ATI RADEON HD 4870 1024MB GDDR5 (750/750/3600 MHz)
- ATI RADEON HD 5750 1024MB GDDR5 (700/700/4600 MHz)
- ATI RADEON HD 5770 1024MB GDDR5 (850/850/4800 MHz)
- ATI RADEON HD 4890 1024MB GDDR5 (850/850/3900 MHz)
- ATI RADEON HD 5850 1024MB GDDR5 (725/725/4000 MHz)
- ATI RADEON HD 5870 1024MB GDDR5 (850/850/4800 MHz)
- ATI RADEON HD 5970 2x1024MB GDDR5 (725/725/4000 MHz)
- ATI RADEON HD 5870 CrossFire 2x1024MB GDDR5 (2x850/850/4800 MHz)
- ATI RADEON HD 5970 CrossFire 2x2x1024MB GDDR5 (725/725/4000 MHz)
- NVIDIA GeForce GT 220 1024MB GDDR3 1.2ns (625/1380/1600 MHz)
- NVIDIA GeForce GT 240 1024MB GDDR5 (585/1418/3780 MHz)
- NVIDIA GeForce 9600 GT 512MB GDDR3 1.0ns (650/1625/1800 MHz)
- NVIDIA GeForce 9800 GT 512MB GDDR3 1.0ns (600/1512/1800 MHz)
- NVIDIA GeForce GTS 250 1024MB GDDR3 0.8ns (756/1890/2300 MHz)
- NVIDIA GeForce GTX 260 (216sp) 896MB GDDR3 0.8ns (575/1240/2000 MHz)
- NVIDIA GeForce GTX 275 896MB GDDR3 0.8ns (633/1400/2260 MHz)
- NVIDIA GeForce GTX 285 1024MB GDDR3 0.8ns (650/1475/2500 MHz)
- NVIDIA GeForce GTX 295 2x896MB GDDR3 0.8ns (575/1240/2000 MHz)
- NVIDIA GeForce GTX 285 SLI 2x1024MB GDDR3 0.8ns (2x650/1475/2500 MHz)
- NVIDIA GeForce GTX 480 1536MB GDDR5 (700/1400/3700 MHz)
- NVIDIA GeForce GTX 480 SLI 2x1536MB GDDR5 (2x700/1400/3700 MHz)
Archived graphics cards
Write a comment below. No registration needed!
|
|
|
|
|