The i3DSpeed project is dedicated to informing you about performance of a large number of graphics cards under Vista.
Traditionally, we offer you performance charts of popular graphics cards and inform about best price/performance deals in the market.
February 2009, Issue #15(104)
- Added GeForce GTS 250 1024MB graphics card.
Testbed configuration
- Intel Core2 Extreme QX9650 (3000 MHz) CPU
- ZOTAC 790i Ultra motherboard (NVIDIA nForce 790i Ultra)
- 2 GB DDR3 SDRAM Corsair 2000MHz
- WD Caviar SE WD1600JD 160GB SATA HDD
- Tagan TG900-BZ 900W PSU
- Windows Vista Ultimate SP1 32-bit, DirectX 10.1
- 30" Dell 3007WFP monitor
- NVIDIA ForceWare 182.08 WHQL
- ATI CATALYST 9.2
Benchmarks
- Far Cry 2 (Ubisoft) -- DirectX 10.0, shaders 4.0 (HDR), built-in benchmarking utility (the Middle level), maximum settings.
- S.T.A.L.K.E.R. Clear Sky 1.507 (GSC Game World/THQ) -- DirectX 10.0, maximum quality settings (dynamic lighting enabled); demo, copy files to the savegames folder, run the game, load level 'ixbt4', and type "demo_play ixbt4" in the console. This game does not support AA.
- 3DMark Vantage 1.02 (FutureMark) -- DirectX 10.0, shaders 4.0, multitexturing, 'Extreme' settings.
- CRYSIS 1.2 (Crytek/EA), DirectX 10.0, shaders 4.0, 'Very High' settings, 'Rescue' level; batch file, e-mail us to obtain the timedemo.
- CRYSIS Warhead (Crytek/EA), DirectX 10.0, shaders 4.0, 'Very High' settings, 'Cargo' level; batch file, e-mail us to obtain the timedemo.
- Company Of Heroes Opposing Fronts (Relic Entertainment/THQ) -- DirectX 10.0, shaders 4.0, maximum settings; batch file, run the game, invoke graphics settings and click the test button.
- World In Conflict 1.007 (Massive Entertainment/Sierra) -- DirectX 10.0, shaders 4.0, 'Very High' settings with adjusted AA and AF; run the game, invoke graphics settings and click the test button.
- Devil May Cry 4 (CAPCOM) -- DirectX 10.0, 'Super High' settings with adjusted AA and AF; Scene 1.
- Lost Planet Extreme Condition Colonies Edition (CAPCOM) -- DirectX 10.0, 'Super High' settings (with adjusted AA and AF); Scene
Graphics cards
In the brackets: ROP/TMU clock rate, shader unit clock rate, effective memory clock rate.
- ATI RADEON HD 4670 512MB GDDR3 1.0ns (750/750/2000 MHz)
- ATI RADEON HD 4830 512MB GDDR3 1.0ns (575/575/1800 MHz)
- ATI RADEON HD 4850 512MB GDDR3 1.0ns (625/625/2000 MHz)
- ATI RADEON HD 4850 1024MB GDDR3 1.0ns (625/625/2000 MHz)
- ATI RADEON HD 4870 512MB GDDR5 40x (750/750/3600 MHz)
- ATI RADEON HD 4870 1024MB GDDR5 40x (775/775/4000 MHz)
- ATI RADEON HD 4850 X2 2x1024MB GDDR3 1.0ns (625/625/2000 MHz)
- ATI RADEON HD 4870 X2 2x1024MB GDDR5 40x (750/750/3600 MHz)
- ATI RADEON HD 4870 X2 2x1024MB GDDR5 40x (790/790/4000 MHz)
- NVIDIA GeForce 9500 GT 512MB GDDR3 1.0ns (550/1400/1800 MHz)
- NVIDIA GeForce 9600 GT 512MB GDDR3 1.0ns (650/1625/1800 MHz)
- NVIDIA GeForce 9600 GSO 384MB GDDR3 1.0ns (575/1440/1700 MHz)
- NVIDIA GeForce 9800 GT 512MB GDDR3 1.0ns (600/1512/1800 MHz)
- NVIDIA GeForce 9800 GTX 512MB GDDR3 0.8ns (675/1688/2200 MHz)
- NVIDIA GeForce 9800 GTX+ 512MB GDDR3 0.8ns (736/1838/2200 MHz)
- NVIDIA GeForce GTS 250 1024MB GDDR3 0.8ns (756/1890/2300 MHz)
- NVIDIA GeForce GTX 260 (216sp) 896MB GDDR3 0.8ns (575/1240/2000 MHz)
- NVIDIA GeForce GTX 260 (216sp) 896MB GDDR3 0.8ns (666/1400/2300 MHz)
- NVIDIA GeForce GTX 280 1024MB GDDR3 0.8ns (600/1300/2200 MHz)
- NVIDIA GeForce GTX 285 1024MB GDDR3 0.8ns (650/1475/2500 MHz)
- NVIDIA GeForce GTX 260 SLI 2x896MB GDDR3 0.8ns (2x575/1240/2000 MHz)
- NVIDIA GeForce GTX 295 2x896MB GDDR3 0.8ns (575/1240/2000 MHz)
- NVIDIA GeForce GTX 280 SLI 2x1024MB GDDR3 0.8ns (2x600/1300/2200 MHz)
- NVIDIA GeForce GTX 295 SLI 4x896MB GDDR3 0.8ns (4x575/1240/2000 MHz)
Archived graphics cards
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