The i3DSpeed project is dedicated to testing performance of a large number of graphics cards under the Windows OS.
Traditionally, we offer you performance diagrams of popular graphics cards and inform about the best price/performance deals in the market.
January 2011, Issue #37(126)
What's new:
- Added test results of GeForce GTX 560 Ti (standard and overclocked) and GeForce GTX 570 (overclocked).
- Archived test results of GeForce GT 240, GeForce GTX 465 and GeForce GTX 460 (768 MB).
- Introduced a new benchmark: Formula 1 (2010).
- Replaced the 3DMark Vantage benchmark with 3DMark 11.
- Archived the Unigine Heaven DX10 benchmark.
Testbed configuration
- Intel Core i7-975 3340 MHz CPU
- ASUS P6T Deluxe motherboard on the Intel X58 chipset
- 6GB of 1600MHz DDR3 SDRAM from Corsair
- WD Caviar SE WD1600JD 160GB SATA HDD
- Tagan TG900-BZ 900W PSU
- Windows 7 Ultimate 64-bit, DirectX 11
- 30" Dell 3007WFP monitor
- NVIDIA Drivers 266.35/266.58
- ATI CATALYST 10.12
Benchmarks
- Far Cry 2 (Ubisoft) — DirectX 10.0, Shaders 4.0 (HDR), built-in benchmarking utility (the Middle level), maximum settings.
- CRYSIS Warhead (Crytek/EA) — Cargo, DirectX 10.0, Shaders 4.0, Very High settings, batch file, timedemo available by e-mail request.
- Colin McRae: DiRT 2 (Codemasters) — DirectX 10.0/11.0, Ultra High settings, run as follows: "dirt2.exe -benchmark example_benchmark.xml".
- Metro 2033 (4A Games/THQ) — DirectX 11.0, Super High settings, PhysX disabled, run from in game.
- Just Cause 2 (Avalanche Studios/Eidos Interactive) — DirectX 11.0, Super High settings, run from in game.
- Aliens vs. Predator (Rebellion/SEGA) — DirectX 11.0, Shaders 5.0, Very High settings, run from in game.
- F1 2010 (Codemasters) — DirectX 11.0, Ultra High settings, run as follows: "formulaone.exe -benchmark example_benchmark.xml". Game provided by NVIDIA.
- Tropics Benchmark 1.3 (Unigine) — DirectX 10.0, High settings.
- Heaven Benchmark 2.0 (Unigine) — DirectX 11.0, High settings.
- 3DMark 11 (FutureMark) — DirectX 11.0, Performance settings.
- RightMark3D (iXBT.com) — DirectX, a synthetic benchmark, Shaders 2.0/2.0b/3.0.
We'd like to thank Unigine for helping us set up their benchmarks.
Graphics cards
In the brackets are ROP/TMU clock rate, shader unit clock rate, effective memory clock rate.
- AMD Radeon HD 5570 1024MB GDDR5 40x (650/650/1680 MHz)
- AMD Radeon HD 5670 1024MB GDDR5 40x (775/775/4000 MHz)
- AMD Radeon HD 5750 1024MB GDDR5 50x (700/700/4600 MHz)
- AMD Radeon HD 5770 1024MB GDDR5 50x (850/850/4800 MHz)
- AMD Radeon HD 5830 1024MB GDDR5 50x (800/800/4000 MHz)
- AMD Radeon HD 6850 1024MB 256-bit GDDR5 50x (775/775/4000 MHz)
- AMD Radeon HD 6870 1024MB 256-bit GDDR5 50x (900/900/4200 MHz)
- AMD Radeon HD 5850 1024MB GDDR5 50x (725/725/4000 MHz)
- AMD Radeon HD 5870 1024MB GDDR5 50x (850/850/4800 MHz)
- AMD Radeon HD 6950 2048MB 256-bit GDDR5 56x (800/800/5000 MHz)
- AMD Radeon HD 6970 2048MB 256-bit GDDR5 56x (880/880/5500 MHz)
- AMD Radeon HD 5970 2x1024MB GDDR5 50x (725/725/4000 MHz)
- AMD Radeon HD 5970 CrossFire 2x2x1024MB GDDR5 50x (725/725/4000 MHz)
- NVIDIA GeForce GT 430 1024MB 128-bit GDDR5 40x (700/1400/3800 MHz)
- NVIDIA GeForce GTS 450 1024MB 128-bit GDDR5 40x (783/1566/3600 MHz)
- NVIDIA GeForce GTS 450 1024MB 128-bit GDDR5 40x (930/1860/4000 MHz)
- NVIDIA GeForce GTX 460 1024MB 256-bit GDDR5 40x (675/1350/3600 MHz)
- NVIDIA GeForce GTX 460 overclocked 1024MB 256-bit GDDR5 40x (800/1600/4000 MHz)
- NVIDIA GeForce GTX 470 1280MB GDDR5 40x (607/1215/3380 MHz)
- NVIDIA GeForce GTX 480 1536MB GDDR5 40x (700/1400/3700 MHz)
- NVIDIA GeForce GTX 560 Ti 1024MB 256-bit GDDR5 40x (822/1644/4000 MHz)
- NVIDIA GeForce GTX 560 Ti 1024MB 256-bit GDDR5 40x (922/1844/4000 MHz)
- NVIDIA GeForce GTX 570 1280MB 320-bit GDDR5 50x (732/1464/3600 MHz)
- NVIDIA GeForce GTX 570 1280MB 320-bit GDDR5 50x (825/1650/4400 MHz)
- NVIDIA GeForce GTX 580 1536MB 384-bit GDDR5 50x (775/1550/4000 MHz)
- NVIDIA GeForce GTX 580 SLI 2x1536MB 384-bit GDDR5 50x (2x775/1550/4000 MHz)
Archived graphics cards
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