AMD Phenom X4 In Real-Life Applications
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Web server
| |
DDR2-533 |
DDR2-1066 |
Gain |
| PHP Calculator |
176 |
176 |
0% |
| PHPSpeed |
| Synthetic PHP |
2815 |
2801 |
0% |
| Synthetic MySQL |
2636 |
2639 |
0% |
| Synthetic Read/Write |
1884 |
1964 |
4% |
| Real World PHP |
4173 |
4358 |
4% |
| Real World PHP & MySQL |
2448 |
2534 |
4% |
| Server |
1871 |
1902 |
2% |
| Group Score |
98 |
100 |
2% |
Strange, but true: our web-server tests practically don't respond to faster memory. One of logical explanations is as follows: the amount of data they use does not exceed CPU cache size.
Data compression
| |
DDR2-533 |
DDR2-1066 |
Gain |
| 7-Zip |
0:02:46 |
0:02:31 |
10% |
| WinRAR |
0:01:29 |
0:01:23 |
7% |
| Ultimate ZIP |
0:02:19 |
0:02:19 |
0% |
| Group Score |
91 |
97 |
6% |
It's an expected result - we know that 7-Zip and WinRAR prefer fast memory. The layout of forces is also not surprising: the larger the dictionary, the higher gains. Ultimate ZIP seems to use a very small dictionary, smaller than the cache.
Encoding
| |
DDR2-533 |
DDR2-1066 |
Gain |
| FLAC |
0:01:13 |
0:01:13 |
0% |
| LAME |
0:02:05 |
0:02:05 |
0% |
| Musepack |
0:02:17 |
0:02:17 |
0% |
| Vorbis |
0:04:45 |
0:04:45 |
0% |
| Canopus ProCoder |
0:05:21 |
0:05:16 |
2% |
| DivX |
0:01:24 |
0:01:21 |
4% |
| x264 |
0:02:48 |
0:02:44 |
2% |
| XviD |
0:09:47 |
0:09:43 |
1% |
| Group Score |
92 |
93 |
1% |
We've noticed the following regularity here: fast video codecs (DivX, x264) are the most sensitive to memory performance. And audio codecs just ignore changes in the memory clock rate.
Games
| |
DDR2-533 |
DDR2-1066 |
Gain |
| Call of Duty 4 |
116 |
116 |
0% |
| Company of Heroes |
54 |
55 |
2% |
| Call of Juarez |
45 |
46 |
2% |
| Crysis |
18.52 |
19.50 |
5% |
| S.T.A.L.K.E.R. |
108 |
112 |
4% |
| Unreal Tournament 3 |
93 |
113 |
22% |
| World in Conflict |
41 |
45 |
10% |
| Group Score |
90 |
95 |
6% |
Here is the first success: we've finally seen a really significant performance gain! Alas, it happens only in two games out of seven: Unreal Tournament 3 and World in Conflict.
Non-professional photo processing
| |
DDR2-533 |
DDR2-1066 |
Gain |
| ACDSee |
0:12:12 |
0:12:08 |
1% |
| IrfanView |
0:22:44 |
0:22:35 |
1% |
| Paint.NET |
31663 |
31329 |
1% |
| xat.com Image Optimizer |
0:41:28 |
0:40:54 |
1% |
| XnView |
0:25:29 |
0:25:21 |
1% |
| Group Score |
82 |
83 |
1% |
Absolute indifference and uncommon unanimity.
Conclusions
| |
DDR2-533 |
DDR2-1066 |
Gain |
| Professional score |
87 |
90 |
3% |
| Home score |
89 |
92 |
3% |
| Overall score |
88 |
91 |
3% |
In fact, there is no need to write a lengthy conclusion. The bottom line is crystal clear. Here is a summary:
- The biggest performance gain in groups of tests: games, archivers (6%).
- The biggest performance gain in applications: Unreal Tournament 3 (22%), World in Conflict (10%), 7-Zip (10%).
- Average performance gain - 3%.
There is even no need to comment on the last fact. I remind you that memory frequencies differed twofold. Twofold difference on one hand, and 3% performance gain on the other hand - do you need any comments?
The only comment (to be more exact, a reminder of obvious things) is not to forget about the dual-channel memory controller in Phenom. That is, in the best case scenario we can configure DDR2-533 memory to provide the bandwidth of single-channel DDR2-1066 memory. It seems that such memory bandwidth is quite sufficient for Phenom at this core clock rate.
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AMD FX-8350 Processor The first worthwhile Piledriver CPU.
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i3DSpeed, March 2013 Added the test results of AMD Radeon HD 7850 1024MB, AMD Radeon HD 7790 (standard and overclocked), ASUS Ares II (Radeon 7970 GHz CrossFire), ASUS Ares II CrossFire, NVIDIA GeForce GTX 650 Ti Boost, GeForce GTX Titan. Replaced the 3DMark11 and Formula 1 (
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