Summary of 3D Tests of 101 Video Cards Manufactured in 1999-2004 (October, 2004)
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2004
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91. XGI Volari V8 Ultra DUO |
Club3D Volari V8 Ultra DUO 256MB 2 x 128bit, 2
x 330/350 (700) MHz (2 processors, every processor incorporates
8 pixel pipelines with one texture unit each, shaders are supported
only by 4 pipelines; DirectX 9.0 support, Shaders 2.0, hardware
processing of geometry and lighting is based on two vertex pipelines)
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92. S3 DeltaChrome S8 |
Reference card S3 DeltaChrome 256MB 128bit, 300/350
(700) MHz (8 pixel pipelines with one texture unit each, only
4 pipelines support shaders, DirectX 9.0 support, Shaders 2.0,
hardware processing of geometry and lighting is based on three
vertex pipelines) |
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93. NVIDIA GeForce 6800LE |
Palit GeForce 6800 128MB 256bit, 325/350 (700)
MHz, number of pipes was downclocked to 8/4 (8 pixel pipelines
with one texture unit each, up to 16 textures at a pass, up to
16 Z samples, DirectX 9.0c support, Shaders 3.0, hardware processing
of geometry and lighting is based on four vertex pipelines) |
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94. NVIDIA GeForce 6800 128MB |
Palit GeForce 6800 128MB 256bit, 325/350 (700)
MHz (12 pixel pipelines with one texture unit each, up to 16 textures
at a pass, up to 24 Z samples, DirectX 9.0c support, Shaders 3.0,
hardware processing of geometry and lighting is based on five
vertex pipelines) |
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95. NVIDIA GeForce 6800 256MB |
ASUS V9999 Gamer Edition 256MB GDDR3 256bit, 350/500
(1000) MHz (12 pixel pipelines with one texture unit each, up
to 16 textures at a pass, up to 24 Z samples, DirectX 9.0c support,
Shaders 3.0, hardware processing of geometry and lighting is based
on five vertex pipelines) |
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96. NVIDIA GeForce 6800GT |
Leadtek WinFast A400GT/TD 256MB GDDR3 256bit,
350/500 (1000) MHz (16 pixel pipelines with one texture unit each,
up to 16 textures at a pass, up to 32 Z samples, DirectX 9.0c
support, Shaders 3.0, hardware processing of geometry and lighting
is based on six vertex pipelines) |
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97. NVIDIA GeForce 6800 Ultra |
Leadtek WinFast A400 Ultra/TD 256MB GDDR3 256bit,
400/550 (1100) MHz (16 pixel pipelines with one texture unit each,
up to 16 textures at a pass, up to 32 Z samples, DirectX 9.0c
support, Shaders 3.0, hardware processing of geometry and lighting
is based on six vertex pipelines) |
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98. ATI RADEON X800 PRO |
Sapphire Atlantis RADEON X800 PRO 256MB GDDR3
256bit, 475/450 (900) MHz (12 pixel pipelines with one texture
unit each, up to 16 textures at a pass, DirectX 9.0c support,
Shaders 2.0b, hardware processing of geometry and lighting is
based on six vertex pipelines) |
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99. ATI RADEON X800 XT Platinum Edition
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ASUS AX800XT 256MB GDDR3 256bit, 520/560 (1120)
MHz (16 pixel pipelines with one texture unit each, up to 16 textures
at a pass, DirectX 9.0c support, Shaders 2.0b, hardware processing
of geometry and lighting is based on six vertex pipelines) |
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100. ATI RADEON 9550 128MB |
HIS Excalibur RADEON 9550 128MB DDR 128bit, 250/200
(400) MHz (4 pixel pipelines with one texture unit each (up to
16 textures at a pass), DirectX 9.0 support, Shaders 2.0, hardware
processing of geometry and lighting is based on two vertex pipelines)
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101. ATI RADEON 9800 128bit |
PowerColor RADEON 9800 Platinum Edition 128MB
DDR 128bit, 380/300 (600) MHz (8 pixel pipelines with one texture
unit each (up to 16 textures at a pass), DirectX 9.0 support,
Shaders 2.0, hardware processing of geometry and lighting is based
on four vertex pipelines) |
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