2003
|
60. ATI RADEON 9600SE 64bit |
ASUS A9600SE 128MB DDR 64bit, 325/200 (400) MHz
(4 pixel pipelines with one texture unit each (up to 16 textures
at a pass), DirectX 9.0 support, Shaders 2.0, hardware processing
of geometry and lighting is based on two vertex pipelines) |
|
61. ATI RADEON 9600 128MB |
Connect3D RADEON 9600 128MB DDR 128bit, 325/200
(400) MHz (4 pixel pipelines with one texture unit each (up to
16 textures at a pass), DirectX 9.0 support, Shaders 2.0, hardware
processing of geometry and lighting is based on two vertex pipelines)
|
|
62. ATI RADEON 9600 256MB |
Hercules 3D Prophet 9600 256MB DDR 128bit, 325/200
(400) MHz (4 pixel pipelines with one texture unit each (up to
16 textures at a pass), DirectX 9.0 support, Shaders 2.0, hardware
processing of geometry and lighting is based on two vertex pipelines)
|
|
63. ATI RADEON 9600 PRO |
TYAN G9600PRO 128MB DDR 128bit, 400/300 (600)
MHz (4 pixel pipelines with one texture unit each (up to 16 textures
at a pass), DirectX 9.0 support, Shaders 2.0, hardware processing
of geometry and lighting is based on two vertex pipelines) |
|
64. ATI RADEON 9600 PRO-EZ |
PowerColor RADEON 9600 PRO-EZ 128MB DDR 128bit,
400/200 (400) MHz (4 pixel pipelines with one texture unit each
(up to 16 textures at a pass), DirectX 9.0 support, Shaders 2.0,
hardware processing of geometry and lighting is based on two vertex
pipelines) |
|
65. ATI RADEON 9800 128MB |
Sapphire Atlantis RADEON 9800 128MB DDR 256bit,
325/290 (580) MHz (8 pixel pipelines with one texture unit each,
up to 16 textures at a pass, DirectX 9.0 support, Shaders 2.0,
hardware processing of geometry and lighting is based on four
vertex pipelines) |
|
66. ATI RADEON 9800 PRO 128MB |
HIS Excalibur RADEON 9800 PRO IceQ 128MB DDR 256bit,
380/340 (680) MHz (8 pixel pipelines with one texture unit each,
up to 16 textures at a pass, DirectX 9.0 support, Shaders 2.0,
hardware processing of geometry and lighting is based on four
vertex pipelines) |
|
67. ATI RADEON 9800 PRO 256MB |
ATI RADEON 9800 PRO 256MB DDR-II 256bit, 380/350
(700) MHz (8 pixel pipelines with one texture unit each, up to
16 textures at a pass, DirectX 9.0 support, Shaders 2.0, hardware
processing of geometry and lighting is based on four vertex pipelines)
|
|
68. NVIDIA GeForce FX 5200 64bit |
ASUS V9520 Magic 128MB DDR 64bit, 250/166 (333)
MHz (4 pixel pipelines with one texture unit each (up to 8 textures
at a pass), configuration can be modified on the software level
to 2 pipelines with 2 texture units each, DirectX 9.0 support,
Shaders 2.0+, hardware processing of geometry and lighting is
based on one vertex pipeline) |
|
69. NVIDIA GeForce FX 5200 128bit |
ASUS V9520 128MB DDR 128bit, 250/200 (400) MHz
(4 pixel pipelines with one texture unit each (up to 8 textures
at a pass), configuration can be modified on the software level
to 2 pipelines with 2 texture units each, DirectX 9.0 support,
Shaders 2.0+, hardware processing of geometry and lighting is
based on one vertex pipeline) |
|
70. NVIDIA GeForce FX 5500 128bit |
ASUS V9520 128MB DDR 128bit, 250/200 (400) MHz
overclocked to 270/200 (400) MHz (4 pixel pipelines with one texture
unit each (up to 8 textures at a pass), configuration can be modified
on the software level to 2 pipelines with 2 texture units each,
DirectX 9.0 support, Shaders 2.0+, hardware processing of geometry
and lighting is based on one vertex pipeline) |
|
71. NVIDIA GeForce FX 5600 XT 64bit
|
ASUS V9560XT 128MB DDR 64bit, 235/200 (400) MHz
(4 pixel pipelines with one texture unit each (up to 8 textures
at a pass), DirectX 9.0 support, Shaders 2.0+, hardware processing
of geometry and lighting is based on two vertex pipelines) |
|
72. NVIDIA GeForce FX 5600 XT 128bit
|
Palit Daytona GeForce FX 5600 XT 128MB DDR 128bit,
235/200 (400) MHz (4 pixel pipelines with one texture unit each
(up to 8 textures at a pass), DirectX 9.0 support, Shaders 2.0+,
hardware processing of geometry and lighting is based on two vertex
pipelines) |
|
73. NVIDIA GeForce FX 5600 128MB |
MSI FX5600-VTD 128MB DDR 128bit, 325/275 (550)
MHz (4 pixel pipelines with one texture unit each (up to 8 textures
at a pass), DirectX 9.0 support, Shaders 2.0+, hardware processing
of geometry and lighting is based on two vertex pipelines) |
|
74. NVIDIA GeForce FX 5600 256MB |
AOpen GeForce FX 5600S 256MB DDR 128bit, 325/250
(500) MHz (4 pixel pipelines with one texture unit each (up to
8 textures at a pass), DirectX 9.0 support, Shaders 2.0+, hardware
processing of geometry and lighting is based on two vertex pipelines)
|
|
75. NVIDIA GeForce FX 5600 Ultra, 350/350
(700) MHz |
Leadtek A310 Ultra 128MB DDR 128bit, 350/350 (700)
MHz (4 pixel pipelines with one texture unit each (up to 8 textures
at a pass), DirectX 9.0 support, Shaders 2.0+, hardware processing
of geometry and lighting is based on two vertex pipelines) |
|
76. NVIDIA GeForce FX 5600 Ultra, 400/400
(800) MHz |
ABIT Siluro FX5600 Ultra OTES III 128MB DDR 128bit,
400/400 (800) MHz (4 pixel pipelines with one texture unit each
(up to 8 textures at a pass), DirectX 9.0 support, Shaders 2.0+,
hardware processing of geometry and lighting is based on two vertex
pipelines) |
|
77. NVIDIA GeForce FX 5900 |
Albatron Gigi GeForce FX 5900PV 128MB 256bit,
400/425 (850) MHz (4 pixel pipelines with 2 texture units each,
up to 16 textures at a pass, up to 8 Z samples, DirectX 9.0 support,
Shaders 2.0+, hardware processing of geometry and lighting is
based on three vertex pipelines) |
|
78. NVIDIA GeForce FX 5900 Ultra |
ASUS V9950 Ultra 256MB 256bit, 450/425 (850) MHz
(4 pixel pipelines with 2 texture units each, up to 16 textures
at a pass, up to 8 Z samples, DirectX 9.0 support, Shaders 2.0+,
hardware processing of geometry and lighting is based on three
vertex pipelines) |
|
79. ATI RADEON 9200SE 64bit 128MB |
PowerColor RADEON 9200SE 128MB DDR 64bit, 200/166
(333) MHz (4 pixel pipelines with one texture unit each (up to
8 textures at a pass), DirectX 8.1 support, Shaders 1.4, hardware
processing of geometry and lighting is based on one vertex pipeline)
|
|
80. ATI RADEON 9600 XT 128MB |
ASUS A9600XT 128MB DDR 128bit, 500/300 (600) MHz
(4 pixel pipelines with one texture unit each (up to 16 textures
at a pass), DirectX 9.0 support, Shaders 2.0, hardware processing
of geometry and lighting is based on two vertex pipelines) |
|
81. ATI RADEON 9800 SE 128bit 128MB
|
Sapphire Atlantis RADEON 9800 SE 128MB DDR 128bit,
325/270 (540) MHz (4 pixel pipelines with one texture unit each
(up to 16 textures at a pass), DirectX 9.0 support, Shaders 2.0,
hardware processing of geometry and lighting is based on two vertex
pipelines) |
|
82. ATI RADEON 9800 SE 256bit 128MB
|
PowerColor RADEON 9800 SE 128MB DDR 256bit, 380/340
(680) MHz (4 pixel pipelines with one texture unit each, up to
16 textures at a pass, DirectX 9.0 support, Shaders 2.0, hardware
processing of geometry and lighting is based on two vertex pipelines)
|
|
83. ATI RADEON 9800 XT 256MB |
Hercules 3D Prophet 9800 XT 256MB DDR 256bit,
412/365 (730) MHz (8 pixel pipelines with one texture unit each,
up to 16 textures at a pass, DirectX 9.0 support, Shaders 2.0,
hardware processing of geometry and lighting is based on four
vertex pipelines) |
|
84. NVIDIA GeForce FX 5700 128MB |
Leadtek WinFast A360/TD 128MB 128bit, 425/275
(550) MHz (4 pixel pipelines with one texture unit each (up to
16 textures at a pass), DirectX 9.0 support, Shaders 2.0+, hardware
processing of geometry and lighting is based on three vertex pipelines)
|
|
85. NVIDIA GeForce FX 5700 256MB |
Prolink PixelView GeForce FX 5700 Golden 256MB
128bit, 425/300 (600) MHz (4 pixel pipelines with one texture
unit each (up to 16 textures at a pass), DirectX 9.0 support,
Shaders 2.0+, hardware processing of geometry and lighting is
based on three vertex pipelines) |
|
86. NVIDIA GeForce FX 5700LE |
Galaxy GeForce FX 5700LE 128MB 128bit, 300/200
(400) MHz (4 pixel pipelines with one texture unit each (up to
16 textures at a pass), DirectX 9.0 support, Shaders 2.0+, hardware
processing of geometry and lighting is based on three vertex pipelines)
|
|
87. NVIDIA GeForce FX 5700 Ultra |
Inno3D Tornado GeForce FX 5700 Ultra 128MB GDDR2
128bit, 475/450 (900) MHz (4 pixel pipelines with one texture
unit each (up to 16 textures at a pass), DirectX 9.0 support,
Shaders 2.0+, hardware processing of geometry and lighting is
based on three vertex pipelines) |
|
88. NVIDIA GeForce FX 5700 Ultra |
Albatron Gigi GeForce FX 5700 Ultra 128MB GDDR3
128bit, 475/475 (950) MHz (4 pixel pipelines with one texture
unit each (up to 16 textures at a pass), DirectX 9.0 support,
Shaders 2.0+, hardware processing of geometry and lighting is
based on three vertex pipelines) |
|
89. NVIDIA GeForce FX 5950 Ultra |
Gigabyte GeForce FX 5950 Ultra 256MB 256bit, 475/475
(950) MHz (4 pixel pipelines with 2 texture units each, up to
16 textures at a pass, up to 8 Z samples, DirectX 9.0 support,
Shaders 2.0+, hardware processing of geometry and lighting is
based on three vertex pipelines) |
|
90. NVIDIA GeForce FX 5900XT |
Prolink PixelView GeForce FX 5900XT Golden 128MB
256bit, 390/350 (700) MHz (4 pixel pipelines with 2 texture units
each, up to 16 textures at a pass, up to 8 Z samples, DirectX
9.0 support, Shaders 2.0+, hardware processing of geometry and
lighting is based on three vertex pipelines) |
|