Summary of 3D Tests of 101 Video Cards Manufactured in 1999-2004 (October, 2004)
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2002
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37. NVIDIA GeForce4 Ti 4400 |
Triplex Mullennium Silver GeForce4 Ti 4600 128MB
DDR 128bit, 300/325 (650) MHz, downclocked to 275/275 (550) MHz
(4 pixel pipelines with 2 texture units each, DirectX 8.1 support,
Shaders 1.3, hardware processing of geometry and lighting is based
on two vertex pipelines) |
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38. NVIDIA GeForce4 Ti 4600 |
Triplex Mullennium Silver GeForce4 Ti 4600 128MB
DDR 128bit, 300/325 (650) MHz (4 pixel pipelines with 2 texture
units each, DirectX 8.1 support, Shaders 1.3, hardware processing
of geometry and lighting is based on two vertex pipelines) |
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39. NVIDIA GeForce4 Ti 4200 128MB |
Reference card NVIDIA GeForce4 Ti 4200 128MB DDR
128bit, 250/222 (444) MHz (4 pixel pipelines with 2 texture units
each, DirectX 8.1 support, Shaders 1.3, hardware processing of
geometry and lighting is based on two vertex pipelines) |
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40. NVIDIA GeForce4 Ti 4200 64MB |
Gainward PowerpackIII GeForce4 Ti 4200 64MB DDR
128bit, 250/256 (512) MHz (4 pixel pipelines with 2 texture units
each, DirectX 8.1 support, Shaders 1.3, hardware processing of
geometry and lighting is based on two vertex pipelines) |
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41. NVIDIA GeForce4 MX420 |
eVGA e-GeForce4 MX440 64MB DDR 128bit, 270/200
(400) MHz downclocked to 250/166 MHz (2 pixel pipelines with 2
texture units each, DirectX 7.0 support, hardware processing of
geometry and lighting is based on software emulation of a vertex
pipeline) |
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42. NVIDIA GeForce4 MX440 |
eVGA e-GeForce4 MX440 64MB DDR 128bit, 270/200
(400) MHz (2 pixel pipelines with 2 texture units each, DirectX
7.0 support, hardware processing of geometry and lighting is based
on software emulation of a vertex pipeline) |
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43. NVIDIA GeForce4 MX440SE |
eVGA e-GeForce4 MX440 64MB DDR 128bit, downclocked
to 250/200 MHz (for 64bit emulation) (2 pixel pipelines with 2
texture units each, DirectX 7.0 support, hardware processing of
geometry and lighting is based on software emulation of a vertex
pipeline) |
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44. NVIDIA GeForce4 MX460 |
Reference card NVIDIA GeForce4 MX460 64MB DDR
128bit, 300/275 (550) MHz (2 pixel pipelines with 2 texture units
each, DirectX 7.0 support, hardware processing of geometry and
lighting is based on software emulation of a vertex pipeline)
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45. Matrox Parhelia 128MB |
Matrox Parhelia 128MB DDR 256bit, 220/275 (550)
MHz (4 pixel pipelines with 4 texture units each (up to 16 textures
at a pass), DirectX 8.1 support, Shaders 1.3, hardware processing
of geometry and lighting is based on one vertex pipeline) |
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46. ATI RADEON 9700 |
Sapphire Atlantis RADEON 9700 128MB DDR 256bit,
275/270 (540) MHz (8 pixel pipelines with one texture unit each,
up to 16 textures at a pass, DirectX 9.0 support, Shaders 2.0,
hardware processing of geometry and lighting is based on four
vertex pipelines) |
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47. ATI RADEON 9700 PRO |
Hercules 3D Prophet 9700 PRO 128MB DDR 256bit,
325/310 (620) MHz (8 pixel pipelines with one texture unit each,
up to 16 textures at a pass, DirectX 9.0 support, Shaders 2.0,
hardware processing of geometry and lighting is based on four
vertex pipelines) |
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48. ATI RADEON 9000 64MB |
ASUS RADEON 9000 64MB DDR 128bit, 250/200 (400)
MHz (4 pixel pipelines with one texture unit each (up to 8 textures
at a pass), DirectX 8.1 support, Shaders 1.4, hardware processing
of geometry and lighting is based on one vertex pipeline) |
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49. ATI RADEON 9000 PRO 128MB |
Hercules 3D Prophet 9000 PRO 128MB DDR 128bit,
275/275 (550) MHz (4 pixel pipelines with one texture unit each
(up to 8 textures at a pass), DirectX 8.1 support, Shaders 1.4,
hardware processing of geometry and lighting is based on one vertex
pipeline) |
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50. ATI RADEON 9000 PRO 64MB |
Hercules 3D Prophet 9000 PRO 64MB DDR 128bit,
275/275 (550) MHz (4 pixel pipelines with one texture unit each
(up to 8 textures at a pass), DirectX 8.1 support, Shaders 1.4,
hardware processing of geometry and lighting is based on one vertex
pipeline) |
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51. NVIDIA GeForce4 MX440-8x |
Reference card NVIDIA GeForce4 MX440-8x 64MB DDR
128bit, 275/256 (512) MHz (2 pixel pipelines with 2 texture units
each, DirectX 7.0 support, hardware processing of geometry and
lighting is based on software emulation of a vertex pipeline)
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52. NVIDIA GeForce4 Ti 4200-8x |
Reference card NVIDIA GeForce4 Ti4200-8x 128MB
DDR 128bit, 250/256 (512) MHz (4 pixel pipelines with 2 texture
units each, DirectX 8.1 support, Shaders 1.3, hardware processing
of geometry and lighting is based on two vertex pipelines) |
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53. ATI RADEON 9200 |
Gigabyte RADEON 9200 128MB DDR 128bit, 250/400
MHz (4 pixel pipelines with one texture unit each (up to 8 textures
at a pass), DirectX 8.1 support, Shaders 1.4, hardware processing
of geometry and lighting is based on one vertex pipeline) |
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54. SIS Xabre 400 |
Joytech Apollo Xabre Pro 128MB DDR 128bit, 250/250
(500) MHz (4 pixel pipelines with 2 texture units each, DirectX
8.1 support, Shaders 1.3 (2 pipelines), hardware processing of
geometry and lighting is based on one vertex pipeline) |
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55. SIS Xabre 600 |
Reference card SIS Xabre 600 64MB DDR 128bit,
310/310 (620) MHz (4 pixel pipelines with 2 texture units each,
DirectX 8.1 support, Shaders 1.3 (2 pipelines), hardware processing
of geometry and lighting is based on one vertex pipeline) |
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56. ATI RADEON 9500 128bit |
HIS Excalibur RADEON 9500 128MB DDR 128bit, 275/270
(540) MHz (4 pixel pipelines with one texture unit each (up to
16 textures at a pass), DirectX 9.0 support, Shaders 2.0, hardware
processing of geometry and lighting is based on two vertex pipelines)
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57. ATI RADEON 9500 PRO |
Hercules 3D Prophet 9500 PRO 128MB DDR 128bit,
275/270 (540) MHz (8 pixel pipelines with one texture unit each
(up to 16 textures at a pass), DirectX 9.0 support, Shaders 2.0,
hardware processing of geometry and lighting is based on four
vertex pipelines) |
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58. NVIDIA GeForce FX 5800 |
ASUS V9900 128MB DDR-II 128bit, 400/400 (800)
MHz (4 pixel pipelines with 2 texture units each, up to 16 textures
at a pass, up to 8 Z samples, DirectX 9.0 support, Shaders 2.0+,
hardware processing of geometry and lighting is based on three
vertex pipelines) |
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59. NVIDIA GeForce FX 5800 Ultra |
ASUS V9900 128MB DDR-II 128bit, overclocked to
500/500 (1000) MHz (4 pixel pipelines with 2 texture units each,
up to 16 textures at a pass, up to 8 Z samples, DirectX 9.0 support,
Shaders 2.0+, hardware processing of geometry and lighting is
based on three vertex pipelines) |
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