Summary of 3D Tests of 101 Video Cards Manufactured in 1999-2004 (October, 2004)
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2001
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23. NVIDIA GeForce3 |
Reference card NVIDIA GeForce3 64MB DDR 128bit,
200/230 (460) MHz (4 pixel pipelines with 2 texture units each,
DirectX 8.0 support, Shaders 1.1, hardware processing of geometry
and lighting is based on one vertex pipeline) |
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24. Matrox G550 |
Matrox Millennium G550 32MB DDR 64bit, 143/160
(320) MHz (2 pixel pipelines each with two texture units, there
is a unit for hardware processing of geometry and lighting) |
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25. PowerVR/STM KYRO II 32MB |
S/U/M/A/ Platinum K2 32MB SDR 128bit, 175/175
MHz (2 pixel pipelines each with 1 texture unit, tile architecture,
capable of processing up to 8 texture at a pass, no hardware processing
of geometry and lighting) |
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26. PowerVR/STM KYRO II 64MB |
Hercules 3D Prophet 4500 64MB SDR 128bit, 175/175
MHz (2 pixel pipelines each with 1 texture unit, tile architecture,
capable of processing up to 8 texture at a pass, no hardware processing
of geometry and lighting) |
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27. NVIDIA GeForce3 Ti 200 |
ABIT Siluro GF3 Ti200 64MB DDR 128bit, 175/200
(400) MHz (4 pixel pipelines with 2 texture units each, DirectX
8.0 support, Shaders 1.1, hardware processing of geometry and
lighting is based on one vertex pipeline) |
|
28. NVIDIA GeForce3 Ti 500 |
ABIT Siluro GF3 Ti500 64MB DDR 128bit, 240/250
(500) MHz (4 pixel pipelines with 2 texture units each, DirectX
8.0 support, Shaders 1.1, hardware processing of geometry and
lighting is based on one vertex pipeline) |
|
29. NVIDIA GeForce2 Ti |
Reference card NVIDIA GeForce2 Ti 64MB DDR 128bit,
250/200 (400) MHz (4 pixel pipelines each with 2 texture units,
there is a unit for hardware processing of geometry and lighting)
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30. ATI RADEON 7500LE 64MB DDR |
ATI RADEON 7500 64MB DDR 128bit, 290/230 (460)
MHz, downclocked to 265/190 (380) MHz (2 pixel pipelines each
with 3 texture units, there is a unit for hardware processing
of geometry and lighting) |
|
31. ATI RADEON 7500LE 128MB SDR |
Joytech Apollo RADEON 7500LE 128MB SDR 128bit,
200/166 MHz (2 pixel pipelines each with 3 texture units, there
is a unit for hardware processing of geometry and lighting) |
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32. ATI RADEON 7500 64MB DDR |
ATI RADEON 7500 64MB DDR 128bit, 290/230 (460)
MHz (2 pixel pipelines each with 3 texture units, there is a unit
for hardware processing of geometry and lighting) |
|
33. ATI RADEON 9100 (8500LE) 64MB |
ATI All-in-Wonder RADEON 8500DV 64MB DDR 128bit,
250/190 (380) MHz (4 pixel pipelines with 2 texture units each,
DirectX 8.1 support, Shaders 1.4, hardware processing of geometry
and lighting is based on one vertex pipeline) |
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34. ATI RADEON 9100 (8500LE) 128MB |
Joytech Apollo Monster II RADEON 8500LE 128MB
DDR 128bit, 250/250 (500) MHz (4 pixel pipelines with 2 texture
units each, DirectX 8.1 support, Shaders 1.4, hardware processing
of geometry and lighting is based on one vertex pipeline) |
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35. ATI RADEON 8500 64MB |
SuperGrace RADEON 8500 64MB DDR 128bit, 275/275
(550) MHz (4 pixel pipelines with 2 texture units each, DirectX
8.1 support, Shaders 1.4, hardware processing of geometry and
lighting is based on one vertex pipeline) |
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36. ATI RADEON 8500 128MB |
Joytech Apollo Monster II RADEON 8500LE 128MB
DDR 128bit, 250/250 (500) MHz, overclocked to 275/275 (550) MHz
(4 pixel pipelines with 2 texture units each, DirectX 8.1 support,
Shaders 1.4, hardware processing of geometry and lighting is based
on one vertex pipeline) |
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