Summary of 3D Tests of 101 Video Cards Manufactured in 1999-2004 (October, 2004)
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2000
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10. 3dfx Voodoo4 4500 |
3dfx Voodoo4 4500 32MB SDR 128bit, 166/166 MHz
(2 pixel pipelines, each with one texture unit, in multitexturing
– 1 pipeline with 2 texture units, no hardware processing
of geometry and lighting) |
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11. 3dfx Voodoo5 5500 |
3dfx Voodoo5 5500 64MB SDR 2x128bit, 166/166 MHz
(2 chips with 2 pixel pipelines, each with one texture unit, in
multitexturing – 1 pipeline with 2 texture units, no hardware
processing of geometry and lighting) |
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12. NVIDIA GeForce2 GTS |
AOpen GeForce2 GTS 32MB DDR 128bit, 200/166 (333)
MHz (4 pixel pipelines each with two texture units, there is a
unit for hardware processing of geometry and lighting) |
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13. NVIDIA GeForce2 MX |
Reference card NVIDIA GeForce2 MX 32MB SDR 128bit,
175/166 MHz (2 pixel pipelines each with two texture units, there
is a unit for hardware processing of geometry and lighting) |
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14. NVIDIA GeForce2 Pro |
Inno3D Tornado GeForce2 Pro 64MB DDR 128bit, 200/200
(400) MHz (4 pixel pipelines each with two texture units, there
is a unit for hardware processing of geometry and lighting) |
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15. NVIDIA GeForce2 Ultra |
Creative 3D Blaster GeForce2 Ultra 64MB DDR 128bit,
250/230 (460) MHz (4 pixel pipelines each with two texture units,
there is a unit for hardware processing of geometry and lighting)
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16. ATI RADEON 7200 64MB DDR |
ATI RADEON 64MB DDR 128bit, 183/183 (366) MHz
(2 pixel pipelines each with 3 texture units, there is a unit
for hardware processing of geometry and lighting) |
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17. ATI RADEON 7200 32MB DDR |
ATI RADEON 32MB DDR 128bit, 166/166 (333) MHz
(2 pixel pipelines each with 3 texture units, there is a unit
for hardware processing of geometry and lighting) |
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18. ATI RADEON 7200 32MB SDR |
ATI RADEON 32MB SDR 128bit, 166/166 MHz (2 pixel
pipelines each with 3 texture units, there is a unit for hardware
processing of geometry and lighting) |
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19. NVIDIA GeForce2 MX 200 |
Gigabyte GeForce2 MX200 32MB SDR 64bit, 175/166
MHz (2 pixel pipelines each with 2 texture units, there is a unit
for hardware processing of geometry and lighting) |
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20. NVIDIA GeForce2 MX 400 |
Noname NVIDIA GeForce2 MX400 32MB SDR 128bit,
200/183 MHz (2 pixel pipelines each with two texture units, there
is a unit for hardware processing of geometry and lighting) |
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21. PowerVR/STM KYRO 32MB |
Hercules 3D Prophet 4100 32MB SDR 128bit, 115/115
MHz (2 pixel pipelines each with 1 texture unit, tile architecture,
capable of processing up to 8 texture at a pass, no hardware processing
of geometry and lighting) |
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22. PowerVR/STM KYRO 64MB |
Reference card PowerVR (Imagination Tech.) KYRO
64MB SDR 128bit, 115/115 MHz (2 pixel pipelines each with 1 texture
unit, tile architecture, capable of processing up to 8 texture
at a pass, no hardware processing of geometry and lighting) |
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