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Summary of 3D Tests
of 101 Video Cards Manufactured in 1999-2004
(October, 2004)



1999

1. NVIDIA RIVA TNT2 M64
MSI TNT2/M64/Vanta 32MB SDR 64bit, 125/143 MHz (2 pixel pipelines each with one texture unit, in multitexturing – 1 pipeline with 2 texture units, no hardware processing of geometry and lighting)



2. NVIDIA RIVA TNT2
Hercules Dynamite TNT2 Ultra 32MB SDR 128bit, downclocked to 125/166 MHz (2 pixel pipelines, each with one texture unit, in multitexturing – 1 pipeline with 2 texture units, no hardware processing of geometry and lighting)



3. NVIDIA RIVA TNT2 Ultra
Hercules Dynamite TNT2 Ultra 32MB SDR 128bit, downclocked to 150/183 MHz (2 pixel pipelines, each with one texture unit, in multitexturing – 1 pipeline with 2 texture units, no hardware processing of geometry and lighting)



4. S3 Savage4 Pro+
Diamond Stealth III S540 32MB SDR 128bit, 125/125 MHz (2 pixel pipelines, each with one texture unit, in multitexturing – 1 pipeline with 2 texture units, no hardware processing of geometry and lighting)



5. Matrox G400
Matrox Millennium G400 32MB SDR 128bit, 126/150 MHz (2 pixel pipelines, each with one texture unit, in multitexturing – 1 pipeline with 2 texture units, no hardware processing of geometry and lighting, EMBM support)



6. NVIDIA GeForce256 SDR
ASUS V6600 32MB SDR 128bit, 120/166 MHz (4 pixel pipelines, each with one texture unit, in multitexturing – 2 pipelines with 2 texture units, there is a unit for hardware processing geometry and lighting)



7. NVIDIA GeForce256 DDR
Creative 3DBlaster Annihilator Pro 32MB DDR 128bit, 120/150 (300) MHz (4 pixel pipelines, each with one texture unit, in multitexturing – 2 pipelines with 2 texture units, there is a unit for hardware processing of geometry and lighting)



8. S3 Savage2000
Diamond Viper II 32MB SDR 128bit, 125/143 MHz (4 pixel pipelines, each with one texture unit, in multitexturing – 2 pipelines with 2 texture units or 1 pipeline with 4 texture units, there is a practically inoperable unit for hardware processing of geometry and lighting)



9. ATI RAGE 128 PRO
ATI RAGE 128 PRO 32MB SDR 128bit, 118/143 MHz (2 pixel pipelines, each with one texture unit, in multitexturing – 1 pipeline with 2 texture units, no hardware processing of geometry and lighting)







We express our thanks to the companies, which provided video cards and other equipment:
"HIS" (and personally Peter Yueng),
"NVIDIA",
"ATI Technologies",
"Sapphire Technology",
"ASUStek",
"Gigabyte",
"AOpen",
"VIA" and personally Alexander Likhtman,
"Bench'emAll! (and personally Alexander Kondratiuk AKA Render for his help in optimizing the test process)".



Andrey Vorobiev (anvakams@ixbt.com)

2004


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