Summary of 3D Tests of 101 Video Cards Manufactured in 1999-2004 (October, 2004)
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1999
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1. NVIDIA RIVA TNT2 M64
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MSI TNT2/M64/Vanta 32MB SDR 64bit, 125/143 MHz
(2 pixel pipelines each with one texture unit, in multitexturing
– 1 pipeline with 2 texture units, no hardware processing
of geometry and lighting)
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2. NVIDIA RIVA TNT2
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Hercules Dynamite TNT2 Ultra 32MB SDR 128bit,
downclocked to 125/166 MHz (2 pixel pipelines, each with one
texture unit, in multitexturing – 1 pipeline with 2 texture
units, no hardware processing of geometry and lighting)
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3. NVIDIA RIVA TNT2 Ultra
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Hercules Dynamite TNT2 Ultra 32MB SDR 128bit,
downclocked to 150/183 MHz (2 pixel pipelines, each with one
texture unit, in multitexturing – 1 pipeline with 2 texture
units, no hardware processing of geometry and lighting)
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4. S3 Savage4 Pro+
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Diamond Stealth III S540 32MB SDR 128bit, 125/125
MHz (2 pixel pipelines, each with one texture unit, in multitexturing
– 1 pipeline with 2 texture units, no hardware processing
of geometry and lighting)
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5. Matrox G400
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Matrox Millennium G400 32MB SDR 128bit, 126/150
MHz (2 pixel pipelines, each with one texture unit, in multitexturing
– 1 pipeline with 2 texture units, no hardware processing
of geometry and lighting, EMBM support)
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6. NVIDIA GeForce256 SDR
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ASUS V6600 32MB SDR 128bit, 120/166 MHz (4 pixel
pipelines, each with one texture unit, in multitexturing –
2 pipelines with 2 texture units, there is a unit for hardware
processing geometry and lighting)
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7. NVIDIA GeForce256 DDR
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Creative 3DBlaster Annihilator Pro 32MB DDR
128bit, 120/150 (300) MHz (4 pixel pipelines, each with one
texture unit, in multitexturing – 2 pipelines with 2 texture
units, there is a unit for hardware processing of geometry and
lighting)
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8. S3 Savage2000
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Diamond Viper II 32MB SDR 128bit, 125/143 MHz
(4 pixel pipelines, each with one texture unit, in multitexturing
– 2 pipelines with 2 texture units or 1 pipeline with
4 texture units, there is a practically inoperable unit for
hardware processing of geometry and lighting)
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9. ATI RAGE 128 PRO
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ATI RAGE 128 PRO 32MB SDR 128bit, 118/143 MHz
(2 pixel pipelines, each with one texture unit, in multitexturing
– 1 pipeline with 2 texture units, no hardware processing
of geometry and lighting)
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