iXBT Labs - Computer Hardware in Detail

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Summary of 3D Tests
of 101 Video Cards Manufactured in 1999-2004
(October, 2004)



2004



91. XGI Volari V8 Ultra DUO
Club3D Volari V8 Ultra DUO 256MB 2 x 128bit, 2 x 330/350 (700) MHz (2 processors, every processor incorporates 8 pixel pipelines with one texture unit each, shaders are supported only by 4 pipelines; DirectX 9.0 support, Shaders 2.0, hardware processing of geometry and lighting is based on two vertex pipelines)



92. S3 DeltaChrome S8
Reference card S3 DeltaChrome 256MB 128bit, 300/350 (700) MHz (8 pixel pipelines with one texture unit each, only 4 pipelines support shaders, DirectX 9.0 support, Shaders 2.0, hardware processing of geometry and lighting is based on three vertex pipelines)



93. NVIDIA GeForce 6800LE
Palit GeForce 6800 128MB 256bit, 325/350 (700) MHz, number of pipes was downclocked to 8/4 (8 pixel pipelines with one texture unit each, up to 16 textures at a pass, up to 16 Z samples, DirectX 9.0c support, Shaders 3.0, hardware processing of geometry and lighting is based on four vertex pipelines)



94. NVIDIA GeForce 6800 128MB
Palit GeForce 6800 128MB 256bit, 325/350 (700) MHz (12 pixel pipelines with one texture unit each, up to 16 textures at a pass, up to 24 Z samples, DirectX 9.0c support, Shaders 3.0, hardware processing of geometry and lighting is based on five vertex pipelines)



95. NVIDIA GeForce 6800 256MB
ASUS V9999 Gamer Edition 256MB GDDR3 256bit, 350/500 (1000) MHz (12 pixel pipelines with one texture unit each, up to 16 textures at a pass, up to 24 Z samples, DirectX 9.0c support, Shaders 3.0, hardware processing of geometry and lighting is based on five vertex pipelines)



96. NVIDIA GeForce 6800GT
Leadtek WinFast A400GT/TD 256MB GDDR3 256bit, 350/500 (1000) MHz (16 pixel pipelines with one texture unit each, up to 16 textures at a pass, up to 32 Z samples, DirectX 9.0c support, Shaders 3.0, hardware processing of geometry and lighting is based on six vertex pipelines)



97. NVIDIA GeForce 6800 Ultra
Leadtek WinFast A400 Ultra/TD 256MB GDDR3 256bit, 400/550 (1100) MHz (16 pixel pipelines with one texture unit each, up to 16 textures at a pass, up to 32 Z samples, DirectX 9.0c support, Shaders 3.0, hardware processing of geometry and lighting is based on six vertex pipelines)



98. ATI RADEON X800 PRO
Sapphire Atlantis RADEON X800 PRO 256MB GDDR3 256bit, 475/450 (900) MHz (12 pixel pipelines with one texture unit each, up to 16 textures at a pass, DirectX 9.0c support, Shaders 2.0b, hardware processing of geometry and lighting is based on six vertex pipelines)



99. ATI RADEON X800 XT Platinum Edition
ASUS AX800XT 256MB GDDR3 256bit, 520/560 (1120) MHz (16 pixel pipelines with one texture unit each, up to 16 textures at a pass, DirectX 9.0c support, Shaders 2.0b, hardware processing of geometry and lighting is based on six vertex pipelines)



100. ATI RADEON 9550 128MB
HIS Excalibur RADEON 9550 128MB DDR 128bit, 250/200 (400) MHz (4 pixel pipelines with one texture unit each (up to 16 textures at a pass), DirectX 9.0 support, Shaders 2.0, hardware processing of geometry and lighting is based on two vertex pipelines)



101. ATI RADEON 9800 128bit
PowerColor RADEON 9800 Platinum Edition 128MB DDR 128bit, 380/300 (600) MHz (8 pixel pipelines with one texture unit each (up to 16 textures at a pass), DirectX 9.0 support, Shaders 2.0, hardware processing of geometry and lighting is based on four vertex pipelines)







We express our thanks to the companies, which provided video cards and other equipment:
"HIS" (and personally Peter Yueng),
"NVIDIA",
"ATI Technologies",
"Sapphire Technology",
"ASUStek",
"Gigabyte",
"AOpen",
"VIA" and personally Alexander Likhtman,
"Bench'emAll! (and personally Alexander Kondratiuk AKA Render for his help in optimizing the test process)".



Andrey Vorobiev (anvakams@ixbt.com)

2004


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