|
|||||||||||
91. XGI Volari V8 Ultra DUO | |||||||||||
Club3D Volari V8 Ultra DUO 256MB 2 x 128bit, 2 x 330/350 (700) MHz (2 processors, every processor incorporates 8 pixel pipelines with one texture unit each, shaders are supported only by 4 pipelines; DirectX 9.0 support, Shaders 2.0, hardware processing of geometry and lighting is based on two vertex pipelines) |
![]() |
||||||||||
92. S3 DeltaChrome S8 | |||||||||||
Reference card S3 DeltaChrome 256MB 128bit, 300/350 (700) MHz (8 pixel pipelines with one texture unit each, only 4 pipelines support shaders, DirectX 9.0 support, Shaders 2.0, hardware processing of geometry and lighting is based on three vertex pipelines) |
![]() |
||||||||||
93. NVIDIA GeForce 6800LE | |||||||||||
Palit GeForce 6800 128MB 256bit, 325/350 (700) MHz, number of pipes was downclocked to 8/4 (8 pixel pipelines with one texture unit each, up to 16 textures at a pass, up to 16 Z samples, DirectX 9.0c support, Shaders 3.0, hardware processing of geometry and lighting is based on four vertex pipelines) |
![]() |
||||||||||
94. NVIDIA GeForce 6800 128MB | |||||||||||
Palit GeForce 6800 128MB 256bit, 325/350 (700) MHz (12 pixel pipelines with one texture unit each, up to 16 textures at a pass, up to 24 Z samples, DirectX 9.0c support, Shaders 3.0, hardware processing of geometry and lighting is based on five vertex pipelines) |
![]() |
||||||||||
95. NVIDIA GeForce 6800 256MB | |||||||||||
ASUS V9999 Gamer Edition 256MB GDDR3 256bit, 350/500 (1000) MHz (12 pixel pipelines with one texture unit each, up to 16 textures at a pass, up to 24 Z samples, DirectX 9.0c support, Shaders 3.0, hardware processing of geometry and lighting is based on five vertex pipelines) |
![]() |
||||||||||
96. NVIDIA GeForce 6800GT | |||||||||||
Leadtek WinFast A400GT/TD 256MB GDDR3 256bit, 350/500 (1000) MHz (16 pixel pipelines with one texture unit each, up to 16 textures at a pass, up to 32 Z samples, DirectX 9.0c support, Shaders 3.0, hardware processing of geometry and lighting is based on six vertex pipelines) |
![]() |
||||||||||
97. NVIDIA GeForce 6800 Ultra | |||||||||||
Leadtek WinFast A400 Ultra/TD 256MB GDDR3 256bit, 400/550 (1100) MHz (16 pixel pipelines with one texture unit each, up to 16 textures at a pass, up to 32 Z samples, DirectX 9.0c support, Shaders 3.0, hardware processing of geometry and lighting is based on six vertex pipelines) |
![]() |
||||||||||
98. ATI RADEON X800 PRO | |||||||||||
Sapphire Atlantis RADEON X800 PRO 256MB GDDR3 256bit, 475/450 (900) MHz (12 pixel pipelines with one texture unit each, up to 16 textures at a pass, DirectX 9.0c support, Shaders 2.0b, hardware processing of geometry and lighting is based on six vertex pipelines) |
![]() |
||||||||||
99. ATI RADEON X800 XT Platinum Edition | |||||||||||
ASUS AX800XT 256MB GDDR3 256bit, 520/560 (1120) MHz (16 pixel pipelines with one texture unit each, up to 16 textures at a pass, DirectX 9.0c support, Shaders 2.0b, hardware processing of geometry and lighting is based on six vertex pipelines) |
![]() |
||||||||||
100. ATI RADEON 9550 128MB | |||||||||||
HIS Excalibur RADEON 9550 128MB DDR 128bit, 250/200 (400) MHz (4 pixel pipelines with one texture unit each (up to 16 textures at a pass), DirectX 9.0 support, Shaders 2.0, hardware processing of geometry and lighting is based on two vertex pipelines) |
![]() |
||||||||||
101. ATI RADEON 9800 128bit | |||||||||||
PowerColor RADEON 9800 Platinum Edition 128MB DDR 128bit, 380/300 (600) MHz (8 pixel pipelines with one texture unit each (up to 16 textures at a pass), DirectX 9.0 support, Shaders 2.0, hardware processing of geometry and lighting is based on four vertex pipelines) |
![]() |
Write a comment below. No registration needed!
![]() |
Article navigation: |
blog comments powered by Disqus |
Most Popular Reviews | More RSS |
![]() |
Comparing old, cheap solutions from AMD with new, budget offerings from Intel.
February 1, 2013 · Processor Roundups |
![]() |
Inno3D GeForce GTX 670 iChill, Inno3D GeForce GTX 660 Ti Graphics Cards A couple of mid-range adapters with original cooling systems.
January 30, 2013 · Video cards: NVIDIA GPUs |
![]() |
Creative Sound Blaster X-Fi Surround 5.1 An external X-Fi solution in tests.
September 9, 2008 · Sound Cards |
![]() |
The first worthwhile Piledriver CPU.
September 11, 2012 · Processors: AMD |
![]() |
Consumed Power, Energy Consumption: Ivy Bridge vs. Sandy Bridge Trying out the new method.
September 18, 2012 · Processors: Intel |
Latest Reviews | More RSS |
![]() |
Retested all graphics cards with the new drivers.
Oct 18, 2013 · 3Digests
|
![]() |
Added new benchmarks: BioShock Infinite and Metro: Last Light.
Sep 06, 2013 · 3Digests
|
![]() |
Added the test results of NVIDIA GeForce GTX 760 and AMD Radeon HD 7730.
Aug 05, 2013 · 3Digests
|
![]() |
Gainward GeForce GTX 650 Ti BOOST 2GB Golden Sample Graphics Card An excellent hybrid of GeForce GTX 650 Ti and GeForce GTX 660.
Jun 24, 2013 · Video cards: NVIDIA GPUs
|
![]() |
Added the test results of NVIDIA GeForce GTX 770/780.
Jun 03, 2013 · 3Digests
|
Latest News | More RSS |
Platform · Video · Multimedia · Mobile · Other || About us & Privacy policy · Twitter · Facebook
Copyright © Byrds Research & Publishing, Ltd., 1997–2011. All rights reserved.