NVIDIA GeForce 7025/7050 Chipsets
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Performance tests
Testbed configuration:
- CPU: AMD Athlon 64 X2 4000+
- OS: Windows XP SP2
- Motherboards:
- Memory: 2 x Kingston KHX7200D2K2/1G (DDR2-800, 5-5-5-15-2T)
- Discrete video: ATI Radeon X1900 XTX, 512 MB GDDR3
- HDD: Seagate Barracuda 7200.10 (SATA-II, 7200 rpm)
- Power supply unit: Chieftec CFT-560-A12C
Software:
- OS and drivers:
- Windows XP Professional SP2
- DirectX 9.0c
- ATI Catalyst 7.4
- NVIDIA ForceWare 93.71 and 158.22
- Test applications:
- 7-Zip 4.10b
- XviD 1.0.2 (29.08.2004) codec
- Doom 3 (v1.0.1282)
- FarCry (v1.1.3.1337)
- Unreal Tournament 2004 (v3339)
- Windows Media Player 11
- CyberLink Video/SP Decoder 6.02.2086 from PowerDVD 7
- VLC 0.8.6
- Lavalys Everest 2.80.534
We analyze performance with a discrete graphics card only to make sure that there are no problems with BIOS settings in motherboards.
There is nothing much to comment on. Performance is just as it must be for our configuration. When the integrated graphics core is used, performance drops only nominally. We speak about computing tests that don't use 3D acceleration, of course (nevertheless, video output loads a memory controller). It's a nice tradition.
XviD revealed some difference between the chipsets in the integrated graphics mode. But here we should speak of differences in memory timings.
We proceed to game tests with integrated graphics. We also ran our tests with MSI GeForce 7300 LE (~$50), a budget solution in the GeForce 7 family.
As is well known, DOOM 3 favors the graphics architecture designed by NVIDIA - the GeForce 7050 outperforms the AMD 690G even in the high quality mode. We can see well that despite the reduced frequency, the new chip demonstrates a noticeable advantage over the GeForce 6150. And the GeForce 7300 LE has finally found weaker competitors.
All NVIDIA solutions slump in FarCry as resolution and graphics quality grow. The 7th generation is no better than the 6th family.
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